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Post by Seth Valentine on Nov 15, 2004 9:10:07 GMT -5
Err... did you increase the HP of your own judgement? Because it still boson jumps for 2 EN at 50 HP. Not that it's a problem, of course, it just feels like a bulkier unit now.
Cheers for the statting. Good job. ;D
It's turned out perfect. Now, if this becomes official, Seth Valentine can release his full potential...
Hehehehe...
Nyehehehehehe.....
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Post by Altair Specineff on Nov 15, 2004 15:30:50 GMT -5
Maybe I should have just bought an Astranagun, renamed it Hraevalsegr Ultima, and asked you to NTize it... Oh well, since it's not official, I don't have to pay the 250 PCs, right? ... right?
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Post by Imban on Nov 15, 2004 15:49:35 GMT -5
Of course. If it was official, you would have had to pay 250 PCs each time you submitted your suggestion, though, regardless of whether or not it was accepted or you liked the results.
Also.
*punches you in the nose*
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Post by Imban on Nov 16, 2004 9:42:18 GMT -5
Perfect Psyco Gundam Mk-IIIStatistics: HP: 190, EN: 85, IS: 2, Size: LWeapons: Shoulder Beam Guns (B)- 15 damage x 2, 8 rounds Large Beam Saber (BMS)- 40 damage Punch- 50 damage, 2 EN/attack Beam Cannon (BSV)- 15 damage/EN Uppercut (M)- 35 damage x 2, 2 EN/attack Grab Attack- PARALYZE, 70 damage, 6 EN/attack Reflector Bits (BPSX)- 25 damage/3 PCs. Requires NT/EH to execute. Mega Particle Cannon (BSX)- 50 damage/3 EN. Requires NT/EH to execute.Inherent Abilities: 1) Usable by Lieutenant ranked NT/EH pilots only 2) Shield: MA Mode, MS Mode Only 3) Countercut: Large Beam Saber 4) Countershoot: Beam Cannon, Reflector Bits, Mega Particle Cannon 5) Damage Received -30% 6) Psyco Control System (System) 7) MA Mode: Dodge Cost -5. Only Shoulder Beam Guns and Reflector Bits are enabled. 8) I-Field (Barrier) 9) Super Armor: Blocking does not forfeit your attack phase. You are immune to Sustained Paralysis and may negate a single PARALYZE attack by paying half your Dodge Cost. 10) Reflector Bits: Cannot be countercut.Purchasing Cost: Not applicable. To acquire this unit, participate in a total of 5 SimChamber battles with Psyco Gundam MkIII. Perfect Psyco Gundam MkIII will then replace the original Psyco Gundam MkIII.--- Cost to be Added: 2250 PCsJust for you, Mao.
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Post by Imban on Nov 16, 2004 10:12:32 GMT -5
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Post by Danny Ereox on Nov 16, 2004 11:30:35 GMT -5
Sorry, but wasn't around much lately, but is this for real or just an test ?
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Post by Imban on Nov 16, 2004 13:26:06 GMT -5
*punches you in the face, then points to the title of the thread*
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Post by Danny Ereox on Nov 19, 2004 6:20:24 GMT -5
sorry
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Post by Imban on Nov 21, 2004 18:43:37 GMT -5
Aestivalis Neutral FrameStatistics: HP: 45, EN: 25, IS: 3, Size: SWeapons: Wired Fist (M)- 6 damage x 2 Immediate Knife (M)- 14 damage Rapid Rifle- 20 damage, 10 rounds Pinpoint Attack- 25 damage, 2 EN/attackInherent Abilities: 1) Usable by Corporals or higher 2) Countercut 3) Countershoot: Rapid Rifle 4) Passive Spirit Dependency Link: Cannot unlock Spirit Dependency Link abilities, but any such abilities already unlocked remain so. 5) Distortion Field (Barrier) 6) Frame Switch (Wind/Fire/Earth/Water)--- Aestivalis Wind FrameStatistics: HP: 45, EN: 25, IS: 3, Size: SWeapons: Ion Shot (GSV)- 2 damage/PC Immediate Knife (M)- 14 damage Rapid Rifle- 20 damage, 10 rounds Air Lancer (V)- 7 damage/EN Pinpoint Attack- 30 damage, 2 EN/attack Whirlwind Punch- 50 damage, 4 EN/attackInherent Abilities: 1) Usable by Sergeants or higher 2) Countercut 3) Countershoot: Rapid Rifle 4) Lesser Spirit Dependency Link 5) Element: Wind 6) Whirlwind (Barrier): Negates 20 damage from any (M)-type, (P)-type, or non- source or 10 damage from any other source. 1 EN/use. 7) Frame Switch (Neutral/Fire/Earth/Water) 8) Wind Powered: Dodge Cost -5. Target's Dodge Cost +3. EN Regen 15% while in Wind-aligned terrain. EN Degen -2 otherwise.--- Aestivalis Fire FrameStatistics: HP: 50, EN: 25, IS: 3, Size: SWeapons: Wired Fist (M)- 7 damage x 2 Immediate Knife (M)- 17 damage Rapid Rifle- 24 damage, 10 rounds Fire Lancer (V)- 8 damage/EN Pinpoint Attack- 36 damage, 2 EN/attack Super Heat Punch- 60 damage, 4 EN/attackInherent Abilities: 1) Usable by Sergeants or higher 2) Countercut 3) Countershoot: Rapid Rifle 4) Lesser Spirit Dependency Link 5) Element: Fire 6) Super Heat Field (Barrier): Negates 20 damage from any source or 10 damage from any other source. 1 EN/use. 7) Frame Switch (Neutral/Wind/Earth/Water) 8) Fire Powered: EN Regen 15% while in Fire-aligned terrain. EN Degen -2 otherwise.--- Aestivalis Earth FrameStatistics: HP: 60, EN: 35, IS: 3, Size: SWeapons: Missiles (PGSV)- 8 damage/PC 120mm Cannon (APFSDS) (V)- 20 damage, 10 rounds 120mm Cannon (HE)- 40 damage, 6 roundsInherent Abilities: 1) Usable by Sergeants or higher 2) Countershoot: 120mm Cannon (APFSDS) 3) Lesser Spirit Dependency Link 4) Element: Earth 5) Earth Shell (Barrier): Negates 20 damage from any source. 1 EN/use. 6) Frame Switch (Neutral/Wind/Fire/Water) 7) Earth Powered: Dodge Cost +5, Damage Received -35%. EN Regen 15% while in Earth-aligned terrain. EN Degen -2 otherwise.--- Aestivalis Water FrameStatistics: HP: 55, EN: 25, IS: 3, Size: SWeapons: Water Orb (GSV)- 8 damage/PC Hi-Pressure Water Cannon- 25 damage, 4 EN/shot Anti-Ship Missile (PGX)- 80 damage, 2 roundsInherent Abilities: 1) Usable by Ensigns or higher 2) Countershoot: Hi-Pressure Water Cannon 3) Lesser Spirit Dependency Link 4) Element: Water 5) Water Wall (Barrier): Negates 20 damage from -type sources or 10 damage from any other source. 1 EN/use. 6) Frame Switch (Neutral/Wind/Fire/Earth) 7) Water Powered: Dodge cost is 5 in water. EN Regen 25% while in Water-aligned terrain. EN Regen 10% otherwise.--- Aestivalis Holy FrameStatistics: HP: 60, EN: 35, IS: 3, Size: SWeapons: Holy Light (GSV)- 3 damage/PC Wired Fist (M)- 7 damage x 2 Immediate Knife (M)- 17 damage Rapid Rifle- 24 damage, 10 rounds White Lancer (V)- 8 damage/EN Pinpoint Attack- 36 damage, 2 EN/attack White Light Punch - 60 damage, 4 EN/attack White Light Sword (V)- 20 damage/2 PC. Requires Unlock Potential to execute.Inherent Abilities: 1) Usable by Lieutenants or higher 2) Countercut 3) Countershoot: Rapid Rifle 4) Spirit Dependency Link 5) Element: Holy 6) White Light Field (Barrier): Negates 20 damage from any source. 1 EN/use. 7) Life Powered: Dodge cost -5. Target's Dodge Cost +3. Damage Received -35%. EN Regen 25% while on Earth. EN Regen 10% otherwise.
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Post by Imban on Nov 26, 2004 0:45:01 GMT -5
Was asked by some main-class Psychodriver to do these over PM. Whereas I don't think that making a normal unit into a Boss is the intent of the personalizations, I figured I'd throw it here anyway. I still hate Psychodrivers. R-1 (Aerogator Ver.)Statistics: HP: 280, EN: 100, IS: 2, Size: M, Class: BossWeapons: Head Vulcan- 10 damage, 20 rounds Cold Metal Knife (M)- 35 damage Missile (GSV)- 16 damage/PC. R-Wing Mode only. G. Revolver (V)- 20 damage/PC Aerogator Combination (MV)- 25 damage/PC Boosted Rifle- 70 damage, 7 rounds T-Link Crash- 120 damage, 10 EN/attack. Requires Psychodriver class to execute. Maou Nendou Hasaiken- 200 damage, 25 EN/attack. Requires Psychodriver class to execute.
MAP Weapons: Boosted Rifle- (I:7) 120 damage, 1 round Nendou Shoot- (D:5) 150 damage, 3 rounds. Requires Psychodriver class to execute.Inherent Abilities: 1) Usable by Lieutenants or higher. 2) Shield: Normal Mode Only, R-Wing Mode 3) Countercut: Cold Metal Knife 4) Countershoot: Head Vulcan, G. Revolver 5) HP/EN Regen 25% 6) Damage Received -15% 7) Nendou Field S (Barrier) 8) R-Wing Mode: Dodge Cost -5. Only Missiles, G. Revolver, Boosted Rifle and Nendou Shoot are enabled. 9) Snipe: Boosted Rifle (Non-MAP) (+12)--- Counter SRXStatistics: HP: 450, EN: 180, IS: 1, Size: L, Class: BossWeapons: Metallium Genocider (B)- 65 damage x2, 10 EN/shot Tackle (M)- 75 damage Geist Kick- 120 damage, 5 EN/attack Hi-Finger Cannon (S)- 35 damage x 10, 10 rounds Draupnir Ball- DESTROY:L2, 5 rounds. Requires Psychodriver class to execute. Maou Muteki Ken (V)- 75 damage/5 EN. Requires Psychodriver class to execute. Maou Nendou Bakusaiken- 450 damage, 25 EN/attack. Requires Psychodriver class to execute. Maou Ichigeki Hissatsu Hou (S)- DESTROY:L2, 45 EN/shot.
MAP Weapons: Slave Missile (PT:7)- 150 damage, 1 round. Requires Psychodriver class to execute. Maou Cannon (I:10)- DESTROY:L2, 1 roundInherent Abilities: 1) Usable by Lieutenants or higher. 2) Countercut 3) HP/EN Regen 25% 4) Damage Received -35% 5) Nendou Field S (Barrier) 6) Breaker Canceller 7) Maou Ichigeki Hissatsu Hou: Target's Dodge Cost +5 8) Slave Missile: Target's Dodge Cost +5
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