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Post by Julius Firefocht on Nov 14, 2004 1:11:37 GMT -5
This is the perfected version of the Mazin-Templar. All previous technological issues were solved automatically, as evidenced by the power of its fully functional Nu Fire Blaster and the Templar Blade. In addition, the Nu Fire Blaster was observed to have an effect of slowing down its opponent by gravity manipulation, making it harder for them to escape the raw heat energy searing towards them. Reactor output was raised by several times, a feat previously thought impossible to achieve. Also, the Neo Chogokin Z appears to have been toughened and now resembled Chogokin Nu-Z in its durability, earning it the name Neo Chogokin Nu-Z. Even "normal" weapons like the Multi Koushiryoku Beam emitters appeared to have enjoyed a substantial increase in damage. Of course, the appearance of Mazin Templar had also evolved along with its capabilities, appearing more foreboding and deadly than before, almost as though the machine was proud and eager to show off its capabilities to the world at large. After covert testing of its new capabilities and powers, the scientists were so shocked that they decided to give it a new name: God Mazin-Templar. They judged that such power was not meant for any one man or woman to control, and thus this perfect gravity manipulating Mazinger was sealed up permanently, never to see the light of day again. God Mazin-Templar[/u] Statistics:HP: 550, EN: 200, IS: 1, Size: L, Class: Final Boss Weapons: Templar Blade (M)- 50 damage Multi Koushiryoku Beam Emitters (SX)- 40 damage/3 EN Koushiryoku Power Nova- DESTROY:L2, 12 rounds Nu Fire Blaster- DESTROY:L3, 80 EN/shot MAP Attacks: Templar Blade (Full Power) (I:5)- 250 damage, 2 rounds Gravitron Knuckle Punch (I:5)- DESTROY:L2, 5 rounds [/color] Inherent Abilities: 1) Usable by Lieutenants or higher 2) Countercut 3) HP/EN Regen 25% 4) Neo Chogokin Nu-Z (Armor): Damage Received -50% 5) Photon Power Barrier (Barrier) 6) Nu Fire Blaster: Target's Dodge Cost +10. Purchasing Costs: Not Applicable. To acquire this unit, participate in 10 SimChamber battles using Mazin-Templar. God Mazin-Templar will then replace the original Mazin-Templar.----------------------------------------------------------------------- Ok, this is the final one, I promise! - Add in a normal version of the Gravitron Knuckle Punch, something like 150 damage for 20 EN. It was a (S) attack, by the way. - Increase the energy pool to 230 EN. Thats all.
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Post by AlannaMolov on Nov 14, 2004 1:20:42 GMT -5
Obviously, I'd love a customized Sandrock. >>
I was thinking about a type of externial power system. Something that draws power from the moon, and either cuts the costs of weapons in half or acts like Solar Pannel. (Obviously if you were using it in a match, the terrain would have to be at night with a visible moon.) Also adding a barrier (G- wall, most likely) that would use a Lunar power source as well. So lets say.. Lunar Pannel: EN Regen 25%. Unit gains Moon Wall (or something less corny) And summoning x4 Magancs instead of 2, or upgrading to MD system. (It would look like a wolf, and instead of Cross Crushers have two fluffy tails ^^)
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Post by Imban on Nov 14, 2004 1:31:38 GMT -5
Rooster> Sure. Kouji / Mazinkaiser> Given the anticipated changes for the Kaiser OVA, and that you're going for an OVA version, no. Kaiterra> Sure. Rayearth> I'll see what I can do. Regris> Sure. Wesley> Sure, although the evo requirements are always the standard ones. Yanbetari> Sure. Ryune> I'd prefer less game stats, but I think it can be worked. "Repeated slashes with the Divine Blade" sounds cooler than just describing it as "an (X)" Kouji / Mazinger Z> Much better, although "Upgraded with a larger reactor" sounds better than "all weapon damage +15%". Accepted. Shadow> "Do a bunch of these things for no reason because they make it better" = no Keiichi> Hmm. Sure. Kouji / God Mazin-Templar> Sure. Again, "increased energy pool" is a better way of putting it, since it's up to the hangar mod's discretion. AlannaMolov> Sure.
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Post by Imban on Nov 14, 2004 1:58:56 GMT -5
Cybaster (EC)Statistics: HP: 60, EN: 40, IS: 2, Size: MWeapons: Caloric Missile (PGSV)- 10 damage, 10 rounds Death Cutter (M)- 18 damage Vanity Ripper- 25 damage, 1 EN/attack. Requires Unlock Potential to execute. Hi-Familliar (PX)- 16 damage/2 PCs Akashic Buster- 60 damage, 4 EN/attack Cosmonova- DESTROY:L3, 1 round Death Cutter Ranbu no Tachi (X)- 20 damage/2 PCs. Requires Unlock Potential to execute.
MAP Attacks: Cyflash (D:5)- 100 damage, 10 EN/attack
Combo Attacks: Akashic Breaker (V)- 30 damage/EN Full Familiar (PSX)- 20 damage/PC Twin Slash (M)- 25 damage x 2, 1 EN/attackInherent Abilities: 1) Usable by Masoukishin Heralds only 2) Countercut: Death Cutter 3) Countershoot: Hi-Familiar 4) HP Regen 10% 5) Element: Wind 6) Laplace Computer 7) Spirit Dependency Link 8) Cybird Mode: Dodge Cost -5. Only Caloric Missile, Hi-Familliar and Cyflash are enabled. 9) Ecchi Combine: Activates when HP drops to 25% or below. Change into Cyrooster-R and regenerate all HP and EN. Reset all HP activated Skill, Shield Counts and any other Mecha Inherent depletable ability. Requires Valcione-R (EC) to be in user's AM to perform. 10) Cosmonova: Target's Dodge Cost +10. 11) Akashic Breaker: Target's Dodge Cost +5. Requires an allied R-1 piloted by a Psychodriver to execute. Counts as a Cybaster for the purposes of this combo. 12) Full Familiar: Target's Dodge Cost +1 per every 5 PCs spent. Requires an allied Granveil, Goddess and Zamzeed to execute. Counts as a Cybaster for the purposes of this combo. 13) Twin Slash: Target's Dodge Cost +5. Requires an allied Valcione-R to execute. Counts as a Cybaster for the purposes of this combo.Purchasing Cost: Not Applicable. To acquire this unit, participate in 5 SimChamber battles using Cybaster. Cybaster (EC) will then replace the original Cybaster.--- Valcione-R (EC)Statistics: HP: 60, EN: 35, IS: 2, Size: MWeapons: Hyper Beam Cannon (B)- 30 damage, 8 rounds Divine Arm (M)- 20 damage Möbius Jade (SV)- 8 damage/PC Cross Saucer (P)- 35 damage x 2, 6 rounds Cross Smasher- 80 damage, 8 rounds Engetsu Sappou (V)- 25 damage/EN
MAP Attacks: Psycho Blaster (D:5)- 90 damage, 10 EN/attack
Combo Attacks: Twin Slash (M)- 25 damage x 2, 1 EN/attackInherent Abilities: 1) Usable by Ensigns or higher 2) Countercut 3) Countershoot: Hyper Beam Cannon 4) HP Regen 10% 5) Bunshin 6) Ecchi Combine: Activates when HP drops to 25% or below. Change into Cyrooster-R and regenerate all HP and EN. Reset all HP activated Skill, Shield Counts and any other Mecha Inherent depletable ability. Requires Cybaster (EC) to be in user's AM to perform. 7) Twin Slash: Target's Dodge Cost +5. Requires an allied Cybaster to execute. Counts as a Valcione-R for purposes of this combo.Purchasing Cost: Not Applicable. To acquire this unit, participate in 5 SimChamber battles using Valcione-R. Valcione-R (EC) will then replace the original Valcione-R.--- Cyrooster-RStatistics: HP: 100, EN: 60, IS: 2, Size: LWeapons: Fusion Slash (M)- 25 damage x 2, 1 EN/attack Hyper Beam Cannon (B)- 30 damage, 8 rounds Vanity Ripper- 25 damage, 1 EN/attack. Requires Unlock Potential to execute. Möbius Jade (SV)- 8 damage/PC Cross Saucer (P)- 35 damage x 2, 6 rounds Cross Smasher- 80 damage, 8 rounds Death Cutter Ranbu no Tachi (X)- 20 damage/2 PCs. Requires Unlock Potential to execute. Engetsu Sappou (V)- 20 damage/EN. Requires Unlock Potential to execute.Inherent Abilities: 1) Usable by Masoukishin Heralds only 2) Countercut 3) Countershoot: Hyper Beam Cannon 4) HP Regen 10% 5) Element: Wind 6) Bunshin 7) Laplace Computer 8) Spirit Dependency Link 9) Rapid DeploymentPurchasing Cost: Not Applicable. To acquire this unit, use either Cybaster (EC) or Valcione-R (EC) and perform Ecchi Combine to acquire this unit.Super AM Wars Pilot Slots: 2--- Cost to be Added: 2250 PCs
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Post by Imban on Nov 14, 2004 2:13:39 GMT -5
GP-02A Physalis Yazan Gable CustomStatistics: HP: 250, EN: 120, IS: 2, Size: M, Class: BossWeapons: Vulcans- 20 damage, 20 rounds Beam Rifle (BSX)- 20 damage/EN, 15 rounds Sea Serpent- 110 damage, PARALYZE, 3 EN/attack, Substained Paralysis 1:40 Hyper Beam Saber (BV)- 30 damage/EN Beam Bazooka (BSV)- 90 damage/2 EN
MAP Attacks: Atomic Bazooka (I:20)- DESTROY:L2, 4 rounds
Combo Attacks: Spider Net (S)- PARALYZE, 5 EN/attackInherent Abilities: 1) Usable by Lieutenants or higher 2) Heavy Shield 3) Countercut 4) Countershoot: Vulcans, Beam Bazooka 5) Damage Received -25% 6) Dodge Cost -7 7) Summon: Marasai x3 or Barzam x6 or Hi-Zack x4 (stats in hanger) 8) Atomic Bazooka: Target's Dodge Cost +5 9) Spider Net: Target's Dodge Cost +5. Requires two allied Hambrabis to execute. If hit, target is paralyzed for 2 turns instead.Purchasing Cost: Not applicable. To acquire this unit, participate in a total of 3 SimChamber battles with the GP-02A Physalis (Operation Stardust). GP-02A Physalis Yazan Gable Custom will replace it.--- Cost to be Added: 1250 PCs
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Post by Altair Specineff on Nov 14, 2004 4:24:43 GMT -5
Hraevalsegr is my renamed take on Jehuty. See, I've always wanted to have my actual own Custom mech, but Jehuty has never been my thing really, considering how I like Newtype class so much more than Tensai. Even so, however, it was the best mech in my stable... ... I hope that this will help me finally get that mech I always dreamed of. Hraevalsegr ZetaStatistics: HP: 40, EN: 35, IS: 1, Size: M, Class: Hi-Tier
Weapons: Lightning Force(V)- 5 damage/EN Demon Knuckle- 14 damage, 1 EN/shot Nightmare Scythe (M)- 16 damage Grab- PARALYZE, 1 EN/attack, Sustained Paralysis 1:10 Lightning Bolt- 15 damage, 1 EN/attack Lightning Current (SV)- 5 damage/EN Lightning Sparks (SX)- 10 damage/EN Purple Haze (V)- 18 damage/EN Nightmare Scythe: Lightning Axe (SV)- 20 damage/2 EN Halo Cut- 40 damage, 2 EN Powered Grab: Lightning Surge (S)- PARALYZE, 5 EN/attack Devil Needles (PGSX)- 15 damage/EN Dark Cross- DESTROY:L2, 15 EN/attack
Inherent Abilities: 1) Orbital Frame; Usable by anyone 2) Countercut 3) Countershoot: Demon Knuckle 4) EN Regen 10% 5) Energy Shield (Barrier) 6) Newtype Resonance "Risa" (Sidekick) 7) Zero Shift: Same effects as Bunshin 8) Metatron Bomblets: 2 rounds. Same effects as Space Mines but can be used in any terrain. 9) Lightning Bolt: Cannot be blocked or negated by barriers. 10) Lightning Force: Target's Dodge Cost +5 ====
Acqiured: Evolved from Hraevalsegr v.2 (Jehuty v.2 Renamed). Theme Song: Toki wo Koete (Z-Gundam First OP) Profile ======= Hraevalsegr: Based on Anubis and Jehuty's blueprints, the Orbital Frame Hraevalsegr, a purposeful mispelling of the mythological name Hresvelgr, is the recent C.A.K.E member's strongest mecha. Thanks to Altair's short-sighted bout of pride, and a therefore-resulting stupid accident involving Metatron ore, Hraevalsegr was "born". Although its abilities have yet to be fully unlocked, Hraevalsegr has the potential to be every bit as powerful as Jehuty.
The Hraevalsegr has one difference from both of these Orbital Frames, unfortunately: it lacks an onboard sentient computer to help guide the pilot. As a result, Altair was at first crashing around with the Orbital Frame like an idiot, and making a total fool of himself within it, considering that despite its actual inclusion of recognizable feet, unlike most other Orbital Frames, it piloted like a fighter weapon considering its speed and maneuverability when above ground: a style of piloting that Altair absolutely abhors.
But this was quickly alleviated when Altair discovered that the Metatron, the material of which his Hraevalsegr consisted, began to react to his Newtype nature, and create its own sentient computer, an innocent reflection of Altair's personality named "Risa". Although he couldn't yet find an explanation to it, he was happy to have someone to talk to and to guide him in his piloting.
UPDATE: Risa has been discovered not to be a sentient computer so much as a ghost "haunting" the Orbital Frame...
Hraevalsegr Ver. 2: Hraevalsegr v.2 is the result of Altair pouring everything he had into his Orbital Frame during a difficult fight. Although it was already evolving, the OF became far stronger than was supposed to, thanks to Altair's intervention in its growth process. Risa now also tends to wear a skin-tight suit similar to a Mobile Trace Outfit, which helps her gather information much quicker, and she has more control over her ability to temporarily materialize.
One wonders what'll happen when Hraevalsegr undergoes its final transformation...
Hraevalsegr Zeta: This is what SHOULD be the penultimate evolution of the Hraevalsegr, but there are hints in the system that it has still not yet reached its ultimate potential. It now has the appearance of a full-fledged Orbital Frame unlike its former renditions, the original Hrae looking more like an LEV than an OF, and the version 2 looking like a bastardization of both types.
Risa finally has the ability to fully materialize and is fully exempt of the limits posed on her by the Orbital Frame. She now has her own separate body. However, while Altair's memories have finally returned as a result of this OF's transformation, Risa still has not yet recovered hers...
... there is still so much left to do and so little time...
Hraevalsegr Ultima: Risa finally knows who she is and has become completely independent of the Orbital Frame. As such, she is no longer around to act as an onboard "computer" for the Hraevalsegr... however, in her stead, are powers in the machine born of the own courage and tenacity of this universe's Altair Specineff, not that of his alternate universe counterpart formerly trapped as another soul in his body, nor that of the parallel Altair's clone, Cypher Zaeran, who also occupied a space in the "real" Altair's person. Now the raven-haired pilot no longer needs to meld his mind with the machine and force himself to adapt to it, but rather, in recognition of his efforts, the Orbital Frame adapts itself to HIM as a Newtype.
The Hrae Ultima is now a very different beast, but being Hraevalsegr, it is nontheless still similar.===== Hraevalsegr UltimaStatistics: HP: 50, EN: 40, IS: 1, Size: M, Class: Hi-Tier
Weapons: Double Lightning Bolt Knuckle- 10 damage x 2, 3 EN/shot Nightmare Scythe (M)- 16 damage x 3 Powered Grab: Lightning Surge (S)- PARALYZE x 2, 4 EN/attack, Sustained Paralysis 2:20 Lightning Sparks (S)- 8 damage x 5, 5 EN Purple Haze (V)- 20 damage/EN Nightmare Scythe: Lightning Axe (SV)- 16 damage/2 EN x 2 Halo Cut- 50 damage, 8 EN Rhapsody of Metatron Lightning- DESTROY:L3, 40 EN/attack
Inherent Abilities: 1) Newtype-Specialized Orbital Frame; Usable Only by NT/EH class. 2) Countercut 3) Countershoot: Purple Haze 4) EN Regen 10% 5) Energy Shield: Same effects as Shield, but with the number of uses set at 7, regardless of rank. 6) Hi Psyco-Pressure Field: Same effects as Mindflow System Beta. 7) Zero Shift: Same effects as Bunshin 8) Truth of Self: This unit cannot be equipped with any items that enable a non-NT/EH to pilot NT/EH-exclusive units, enable a non-NT/EH to execute NT/EH-only attacks, and/or enable a non-NT/EH to execute NT/EH-only unit inherent abilities. This unit cannot be equipped with an installable item of any kind that has damage negation. 9) Demon Knuckle: Cannot be blocked or negated by barriers or armor. 10) Halo Cut: Target's Total Damage Reduction -75% 11) Rhapsody of Metatron Lightning: Target's Dodge Cost +5 and all negative DC modifiers of target are negated. To use this effect, you must not have attacked and must not have blocked the previous turn. ====
Acqiured: Evolved from Hraevalsegr Zeta (Naked Jehuty Renamed). Theme Song: HEATS (Kageyama Hironobu)A couple of (storywise) notes as to why my changes are SOOO drastic. - Purple Haze is similar to the "Spirit Gun" attack of Yusuke Urameshi from YuYu Hakusho, but it invovles pointing both the index AND middle fingers at the opponent like a barrel. It's also supposed to be DAMN powerful, seeing as how it's one of Altair's favorite and most used moves. - The Nightmare Scythe is a variable staff that can metamorph a selection of three types of blades on both of its edges; Scythe, Axe, and Naginata. The Standard Nightmare "Scythe" is the double-bladed Naginata form, which allows for quick, rapid strikes. The Lightning Axe is when the staff is charged with its magic electricity, and emphasizes power more than anything else. The Double-bladed scythe form, as in real life, is actually quite cumbersome and awkward, BUT it's so dern sharp that it has a sweet little armor-penetrating ability. That's what the Halo Cut is. ^^ - "Truth of Self" is a personification of Altair's newly-found sense of self-integrity. Instead of wussing out on damage, he "takes it like a man", so he can't Barrier anything. Also, the machine will not recognize him anymore if he lets either of his two personas (one Gren Pilot, the other Tensai) take over his body as he pilots. - Rhapsody of Metatron Lightning... I needed a Boss Destroyer attack, but to be fair, I wanted it to be something that ate up either all, most, or half of my energy, so... (practically a scaled-up Vector Cannon) - Hi-Psyco Pressure Field: Anyone who's seen Altair's hand-to-hand fight with Hikari in the SCW knows that his power doesn't come from being directly strong (though he is pretty good in a street brawl), but from stealing the potency of the opponent's abilities and using that potency for himself. He has never been able to apply this in actual SC fights other than through the NT Pressure ability, but Mindflow System Beta, which is DC-5, TDC+5, Attack Power +25%, and Damage Received -25% seems to emulate this the closest. - I removed the (SX) in favor of a 20 x 5 simply because I do not like X attacks, period... If this comes off as too powerful as-is, perhaps I should make it a boss-type and stick Self Supporting Armor 2 and EN Regen 25% <_< Edit: Added reason as to why I removed the (SX)
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Post by Julius Firefocht on Nov 14, 2004 5:20:03 GMT -5
MazinKaiser modifications ver.2
This concepts are applicable even when Mazinkaiser is modded to its OVA version when GC comes out, so it should work.
- Lower En requirements for Turbo Smasher Punch
- Strengthen Breath of Tornado
- Increase Chogokin Nu Z Alpha's damage reduction.
- Raise HP and En of MazinKaiser.
- Dodge cost -5
- General strengthening of all weapons.
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Post by Imban on Nov 14, 2004 12:06:04 GMT -5
WindamStatistics: HP: 70, EN: 45, IS: 2, Size: MWeapons: Mashin no Kaze (M)- 18 damage Kaze no Ikari- 25 damage, 1 EN/attack. Imashime no Kaze- PARALYZE, 2 EN/attack Midori no Shippuu (X)- 20 damage/2 PCs. Requires Unlock Potential to execute.
MAP Attacks: Midori no Hikari (D:5)- 100 damage, 10 EN/attack
Combo Attacks: Hikari no Rase (PSX)- 20 damage/PCInherent Abilities: 1) Usable by Lieutenants only 2) Countercut 3) Countershoot: Kaze no Ikari, Midori no Shippuu 4) HP Regen 10% 5) Element: Wind 6) Iyashi no Kaze: Repair 7) Midori no Hikari: Resupply 6) Mamori no Kaze: Negate all damage dealt against you for 1 turn. Does not negate status attacks. 5 turns to recharge. 7) Spirit Dependency Link 8) Elemental Link: On turn 2, gain Dodge Cost -5. On turn 3, gain Damage Received -35%. On turn 4, Unlock Potential attacks become available. All of these boosts count as pilot abilities. 9) Upon deployment, choose either Elemental Link or Spirit Dependency Link and disable the other. 10) Hikari no Rase: Target's Dodge Cost +1 per every 5 PCs spent. Requires an allied Selece and Rayearth to execute.Purchasing Cost: Not Applicable. To acquire this unit, participate in a total of 5 SimChamber battles with Cybaster. Windam will then replace the original Cybaster.--- SeleceStatistics: HP: 70, EN: 40, IS: 2, Size: MWeapons: Aoi Kiba (M)- 18 damage Kouri no Ranbu (PX)- 16 damage/2 PCs Hamon no Kusari- PARALYZE, 2 EN/attack Suiryuu no Taki- 60 damage, 4 EN/attack Mizu no Ryuu- 80 damage, 5 EN/attack. Requires Unlock Potential to execute. Aoi Tatsumaki (V)- 25 damage/EN. Requires Unlock Potential to execute.
MAP Attacks: Kairyuu no Nami (I:5)- 75 damage, PARALYZE, 10 EN/attack
Combo Attacks: Hikari no Rase (PSX)- 20 damage/PCInherent Abilities: 1) Usable by Lieutenants only 2) Countercut 3) Countershoot: Hi-Familiar 4) HP Regen 10% 5) Element: Water 6) Ryuurin no Tate (Barrier): Negates 15 damage from any source for 1 EN. Can be used to protect 1 ally any turn, but will no longer protect you until next turn. 7) Spirit Dependency Link 8) Elemental Link: On turn 2, gain Damage Dealt +35%. On turn 3, gain Damage Received -35%. On turn 4, Unlock Potential attacks become available. All of these boosts count as pilot abilities. 9) Upon deployment, choose either Elemental Link or Spirit Dependency Link and disable the other. 10) Hikari no Rase: Target's Dodge Cost +1 per every 5 PCs spent. Requires an allied Windam and Rayearth to execute.Purchasing Cost: Not Applicable. To acquire this unit, participate in a total of 5 SimChamber battles with Goddess. Selece will then replace the original Goddess.--- RayearthStatistics: HP: 65, EN: 45, IS: 2, Size: MWeapons: Hien no Mai- 15 damage, 10 rounds Honou no Tsume (M)- 15 damage x2 Honou no Inseki (PX)- 17 damage/2 PCs Honou no Ken (M)- 35 damage Saka Maku Honou- 70 damage, 4 EN/attack, Sustained Paralysis 1:15 Akai Inazuma- 90 damage, 5 EN/attack. Requires Unlock Potential to execute. Honou no Ya (X)- 30 damage/EN. Requires Unlock Potential to execute.
MAP Attacks: Honou no Sakebi (I:3)- 80 damage, 10 EN/attack
Combo Attacks: Hikari no Rase (PSX)- 20 damage/PCInherent Abilities: 1) Usable by Lieutenants only 2) Countercut 3) Countershoot: Hien no Mai, Honou no Inseki, Honou no Ya 4) HP Regen 10% 5) Element: Fire 6) Spirit Dependency Link 7) Elemental Link: On turn 2, gain Damage Dealt +35%. On turn 3, gain Target's Dodge Cost +5. On turn 4, Unlock Potential attacks become available. All of these boosts count as pilot abilities. 8) Upon deployment, choose either Elemental Link or Spirit Dependency Link and disable the other. 9) Hikari no Rase: Target's Dodge Cost +1 per every 5 PCs spent. Requires an allied Windam and Selece to execute.Purchasing Cost: Not Applicable. To acquire this unit, participate in a total of 5 SimChamber battles with Granveil. Rayearth will then replace the original Granveil.--- Cost to be Added: 2250 PCs each
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Post by Imban on Nov 14, 2004 12:17:14 GMT -5
Regris's Customized GunbusterStatistics: HP: 350, EN: 115, IS: 1, Size: LL, Class: Hi-TierWeapons: Buster Lance (M)- 35 damage x 2 Buster Rifle- 50 damage, 12 rounds Buster Collider- 100 damage, 4 EN/attack Buster Beam (BS)- 120 damage, 5 EN/shot Buster Impaler- 300 damage, 10 EN/attack, Sustained Paralysis 1:50 Super Inazuma Kick (S)- DESTROY:L2, 15 EN/attack
MAP Attacks: Homing Laser (D:3)- 100 damage, 5 EN/shotInherent Abilities: 1) Usable by Lieutenants or higher 2) Shield 3) Countercut 4) Inertial Canceller (Barrier) 5) Damage Received -35% 6) EN Regen 5% 7) Homing Laser: Target's DC +5Purchasing Costs: Not Applicable. To acquire this unit, participate in 5 SimChamber battles using Gunbuster. Regris's Customized Gunbuster will then replace the original Gunbuster.Super AM Wars Pilot Slots: 2--- Cost to be Added: 2250 PCs
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Post by Imban on Nov 14, 2004 12:29:40 GMT -5
Neo Granzon : First GenerationStatistics: HP: 550, EN: 200, IS: 1, Size: L, Class: Final BossWeapons: Gran Worm Sword (M)- 50 damage Worm Smasher (SX)- 30 damage/2 EN Black Hole Cluster- DESTROY:L2, 12 rounds Shukutaihou- DESTROY:L3, 80 EN/shot
MAP Attacks: Gravitron Cannon (I:8)- 200 damage, 50 EN/shot Big Bang Wave (I:5)- DESTROY:L2, 5 roundsInherent Abilities: 1) Usable by Lieutenants or higher 2) Countercut 3) HP/EN Regen 25% 4) Z.O. Alloy (Armor): Damage Received -50% 5) Waikyoku Field (Barrier) 6) The Power to Kill: Pay 25% of your PC limit and 25% of your maximum SP to gain +15% to all stats and opponents SP cost. Must choose to do so at the start of the battle. For Ki-Ai purposes, consider that PC already used. 7) Shukutaihou: Target's Dodge Cost +10.Purchasing Costs: Not Applicable. To acquire this unit, participate in 5 SimChamber battles using Neo Granzon. Neo Granzon : First Generation will then replace the original Neo Granzon.--- Cost to be Added: 2250 PCs
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Post by Mechalomaniac on Nov 14, 2004 12:34:10 GMT -5
Gundam Astray Powered Red FrameStatistics: HP: 60, EN: 40, IS: 2, Size: MWeapons: Igelstellung- 3 damage, 20 rounds High Energy Ball (V)- 8 damage/EN Gerbera Straight (X)- 18 damage/2 PC 150 Gerbera Straight- 150 damage, 8 EN/attackInherent Abilities: 1) Usable by Ensigns or higher 2) Countercut 3) Countershoot: Igelstellung 4) Dodge Cost -5 5) Damage Received -10% 6) 8 (Sidekick): Can only be used if you own 8 (the item).Purchasing Cost: Not applicable. To acquire this unit, participate in a total of 5 SimChamber battles with Gundam Astray Red Frame (in regular, Flight Pack or Power Loader variant). Gundam Astray Powered Red Frame will then replace the original Gundam Astray Red Frame.
Hangar Resale Value: 350 PCsLet's see, what customizations can I make to this...let's start by giving it a pair of Beam Sabers taken from a normal Red Frame. Next let's add in a pair of Balaena's and a Beam Rifle stolen from Freedom Gundam, though Red Frame may not get the same output from them as the Freedom would (louse nuclear reactor =P). Humm, to make room for those let's drop the 150 Gerbera Straight and lost a bit of the armor. If we can manage it attack an Anti-Beam Shield as well, though it's not a priority. Yeah, that might be good.
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Post by Avitar Diggs on Nov 14, 2004 13:20:57 GMT -5
Gundam Astray Gold FrameStatistics: HP: 35, EN: 20, IS: 3, Size: MWeapons: Igelstellung- 3 damage, 20 rounds Beam Saber (BM)- 10 damage Beam Rifle (B)- 12 damage, 8 rounds Hyper Bazooka (P)- 40 damage, 4 roundsInherent Abilities: 1) Usable by Corporals or higher 2) Anti-Beam Shield 3) Countercut 4) Countershoot: Igelstellung, Beam RiflePurchasing Cost: 140 PCsEvolution: Gundam Astray Gold Frame AmatsuOk, let's make this baby worthy of a Newtype. Don't need no crappy Bazooka, add in Fin Funnels x3. It will also need an I-Field, of course. Also, a general beefing up of stats and such. Perhaps beef up the Anti-Beam Shield to a Beam Shield or Beam Rotor, at the cost of an Item Slot.
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Post by Imban on Nov 14, 2004 13:30:58 GMT -5
Daybreak GundamStatistics: HP: 85, EN: 65, IS: 2, Size: M, Class: Hi-TierWeapons: Vulcan- 2 damage, 20 rounds Beam Sabre (BM)- 14 damage x 2 Martial Arts (MV)- 10 damage/PC Sabre Whirl (BSV)- 20 damage/2 PC Solar Wind (SV)- 13 damage/EN Sun Beam Sabre (V)- 70 damage, 3 EN/attack. Requires Hyper Mode to execute. Fist of Daybreak- 110 damage, 5 EN/attack Sword of Daybreak (S)- 300 damage, 15 EN/attack. Requires Hyper Mode to execute. Dawn - DESTROY:L2, 20 EN/attack. Requires Hyper Mode to execute.
Combo Attacks: Equinox- DESTROY:L3 + (S) DESTROY:L1, 20 EN/attack. Requires Hyper Mode to execute.Inherent Abilities: 1) Mobile Fighter; Usable by Lieutenants or higher 2) Countercut 3) Countershoot: Vulcan 4) False Sun: EN Regen 10%. All other allies gain EN Regen 5%. 5) Hyper Mode 6) Bunshin 7) Equinox: Target's Dodge Cost +10. Requires allied Nightfall Gundam in Hyper Mode to execute.Purchasing Cost: Not applicable. To acquire this unit, participate in a total of 5 SimChamber battles with God Gundam. Daybreak Gundam will then replace the original God Gundam.--- Nightfall GundamStatistics: HP: 120, EN: 75, IS: 2, Size: M, Class: Hi-TierWeapons: Darkness Tendril (MSX)- 10 damage/EN Darkness Sabre (BM)- 20 damage Martial Arts (MV)- 11 damage/PC Darkness Shot- 15 damage, 12 rounds Darkness Lash (S)- 12 damage x 12, 12 EN/shot Fist of Nightfall- 100 damage, 5 EN/shot Sword of Nightfall (S)- 275 damage, 15 EN/shot Dusk - DESTROY:L1, 20 EN/attack
Combo Attacks: Equinox- DESTROY:L3 + (S) DESTROY:L1, 20 EN/attack. Requires Hyper Mode to execute.Inherent Abilities: 1) Mobile Fighter; Usable by Lieutenants or higher 2) Countercut 3) DG Cells 4) Hyper Mode 5) Void Reactor: For every 2 points of damage taken, regain 1 EN. 6) Equinox: Target's Dodge Cost +10. Requires allied Daybreak Gundam in Hyper Mode to execute.Purchasing Cost: Not applicable. To acquire this unit, participate in a total of 5 SimChamber battles with Master Gundam. Nightfall Gundam will then replace the original Master Gundam.--- Cost to be Added: 2250 PCs each
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Post by Imban on Nov 14, 2004 14:25:07 GMT -5
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Post by Imban on Nov 14, 2004 14:36:26 GMT -5
Kouji's Mazinger-ZStatistics: HP: 110, EN: 45, IS: 2, Size: MWeapons: Drill Missile (PV)- 3 damage/PC Missile Punch (PG)- 5 damage, 99 rounds Southern Cross Knife (MV)- 5 damage/PC Rei Dou Beam- 7 damage, PARALYZE, 1 EN/shot Koushiryoku Beam- 9 damage, 1 EN/shot Rocket Punch (P)- 13 damage Iron Cutter (P)- 18 damage Scrander Cutter- 35 damage Rust Hurricane- 52 damage, 2 EN/shot Breast Fire (S)- 115 damage, 5 EN/attack Daisharin Rocket Punch (S)- 40 damage x 2, 5 EN/attack Requires Mazinger Pilot Class to execute. Enhanced Rocket Punch- 160 damage, 1 round. Requires Mazinger Pilot Class to execute.
Combo Attacks: Double Burning Fire (S)- 150 damage, 10 EN/shot Double Mazinger Blade (MS)- 30 damage x 2, 1 EN/attack Double Mazinger Punch (PS)- 40 damage x 2, 2 EN/attack Triple Mazinger Punch (PS)- 40 damage x 3, 3 EN/attack Mazinger Tornado (S)- 200 damage, 15 EN/attack F Dynamic Special (S)- DESTROY:L3, 30 EN/attackInherent Abilities: 1) Usable by Ensigns or higher 2) Chogokin Nu-Z (Armor): Damage Received -40%. 3) Mazin Power 4) Daisharin Rocket Punch or Enhanced Rocket Punch: Negates armor abilities in target. 5) Double Burning Fire: Must have an allied Great Mazinger/Great Mazinger (GB) to execute. This unit counts as a Mazinger-Z for purposes of this combo. 6) Double Mazinger Blade: Must have an allied Great Mazinger/Great Mazinger (GB) to execute. This unit counts as a Mazinger-Z for purposes of this combo. 7) Double Mazinger Punch: Must have an allied Great Mazinger/Great Mazinger (GB) or Grendizer to execute. This unit counts as a Mazinger-Z for purposes of this combo. 8) Triple Mazinger Punch: Must have an allied Great Mazinger/Great Mazinger (GB) and Grendizer to execute. This unit counts as a Mazinger-Z for purposes of this combo. 9) Mazinger Tornado: Target's Dodge Cost +5. Must have an allied Great Mazinger/Great Mazinger (GB) and Grendizer to execute. This unit counts as a Mazinger-Z for purposes of this combo. 10) F Dynamic Special: Target's Dodge Cost +10. Must have an allied Great Mazinger/Great Mazinger (GB), Grendizer and Shin Getter 1 to execute. This unit counts as a Mazinger-Z for purposes of this combo.Purchasing Cost: Not Applicable. To acquire this unit, participate in a total of 3 SimChamber battles with Mazinger-Z. Kouji's Mazinger-Z will then replace the original Mazinger-Z.--- Cost to be Added: 1250 PCs
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