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Post by Imban on Nov 13, 2004 21:34:05 GMT -5
Trigger> I'll see what I can do. Belmont> I asked for units to be represented more by concepts than by game statistics. Rejected. Eis> ; Tilus> Accepted.
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Post by Imban on Nov 13, 2004 21:51:08 GMT -5
Avitar's ZZ GundamStatistics: HP: 70, EN: 45, IS: 2, Size: MWeapons: Vulcan- 4 damage, 20 rounds Beam Gun (B)- 15 damage, 6 rounds Dual Hyper Beam Sabre (BV)- 15 damage x2/2 EN Double Beam Rifle (B)- 30 damage x2, 8 rounds Hi-Mega Cannon (BS)- 120 damage, 10 EN/shot
MAP Attacks: Hi-Mega Cannon (BI:3)- 90 damage, 20 EN/shotInherent Abilities: 1) Usable by Lieutenants or higher 2) Shield: MS Mode Only 3) Countercut: Dual Hyper Beam Saber 4) Countershoot: Vulcan, Beam Gun, Double Beam Rifle 5) Beam Coating (Barrier) 6) Mobile Doll System (System) 7) G-Fortress Mode: Dodge Cost -5. Only Beam Gun and Double Beam Rifle are enabled. 8) Core Block System (Avitar's Neo Core Fighter)Purchasing Cost: Not applicable. To obtain this unit, participate in 5 SimChamber fights using ZZ Gundam. Avitar's ZZ Gundam will replace ZZ Gundam.--- Avitar's Neo Core FighterStatistics: HP: 15, EN: 10, IS: 2, Size: SWeapons: Vulcan- 4 damage, 20 rounds Micro Missile Launcher (PGV)- 2 damage, 20 roundsInherent Abilities: 1) Dodge Cost is 5Purchasing Costs: Not Applicable. To acquire this unit, Avitar's ZZ Gundam must be destroyed or you choose to separate.--- Full Armor Avitar's ZZ GundamStatistics: HP: 100, EN: 75, IS: 1, Size: MWeapons: Vulcan- 4 damage, 20 rounds Spray Missile Launcher (SV)- 8 damage/PC, 1 round Double Cannon (B)- 10 damage x 2, 10 rounds Dual Hyper Beam Saber (BV)- 20 damage x2/2 EN Double Beam Rifle (B)- 40 damage x2, 8 rounds Missile All-Out Attack (GS)- 150 damage, 1 round Hi-Mega Cannon (BS)- 150 damage, 10 EN/shot Hyper Mega Cannon (BS)- 180 damage, 2 rounds
MAP Attacks: Hi-Mega Cannon (BI:3)- 120 damage, 20 EN/shot Hyper Mega Cannon (BI:5)- 150 damage, 1 roundInherent Abilities: 1) Usable by Lieutenants or higher 2) Shield 3) Countercut: Dual Hyper Beam Saber 4) Countershoot: Vulcan, Double Cannon, Double Beam Rifle 5) Damage Received -10% 6) Beam Coating (Barrier) 7) Mobile Doll System (System) 8) Separate (Avitar's ZZ Gundam)Purchasing Costs: Not Applicable. To acquire this unit, purchase the FA ZZ Parts and install it onto Avitar's ZZ Gundam.--- Cost to be Added: 2250 PCs + 1250 PCs for Full Armor Avitar's ZZ Gundam
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Post by Julius Firefocht on Nov 13, 2004 21:53:27 GMT -5
Warning: Spoilers for the first Kaiser OVA present.
Tilus is right, I need my own customized MazinKaiser. After all, all the other MazinKaiser around the SC are all identical, and there is no really different version that I can call my personal unit.
Therefore, here are my ideas:
- There must be an addition of the Full Power Kaiser Blade used in the last episode of the first OVA. It should be a Destroy L2, since Kouji used it to cut Baron Ashura in half with one blow, and it should be non-countercuttable since it did break Baron Ashura's sword.
- Dodge cost -5 for MazinKaiser (Scrander On). Black Great had no Scranders and it had Dodge Cost -5. I can't see why not for Kaiser.
- Raise the HP of MazinKaiser (Scrander On) to 180, which will make it the same as the Black Great.
- Total immunity to Paralyse attacks, the Chogokin Nu-Z Apha is supposed to be that tough.
- Make the Turbo Smasher Punch from 5 EN to 3 EN.
- Strengthen the Breath of Tornado, since the current version seems quite weak and the attack is actually very strong in both OVAs.
- Chogokin Nu-Z Alpha: Damage received -70%. ;D Kouji's MazinKaiser should be super-tough, right?
Lets hope this works out.
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Post by Arad Baranga on Nov 13, 2004 21:59:24 GMT -5
I'm thinking of a GP-02A Yazan Gable Custom, which is pretty self-explanatory. Yazan steals the thing and makes his own tweaks. Upgrades from Operation Stardust. Same stats at Stardust essentially, but it would summon the pilot's choice of Hi-Zacks, Barzams or Marasais instead of summoning Rick Dom IIs, and gain the Hambrabi's Sea Serpent and Spider Net.
(Not that this is actually something I'm looking for. More like brain food to see how minor personalization tweaks go.)
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Post by Rayearth on Nov 13, 2004 22:11:05 GMT -5
I'm a bit hesitant at asking for (more than one!) personalized units, as I've been content with just renaming units and their attacks and abilities. However, the personalizations would help my roleplay to a certain degree, and this is still in the experimental stages, so what the heck. Granveil
Statistics: HP: 55, EN: 40, IS: 2, Size: M
Weapons:- Pulse Laser - 15 Damage, 10 Rounds
- Hi-Familliar (PX) - 17 Damage/2 PCs
- Flame Cutter (M) - 35 Damage
- Caloric Smash - 70 Damage, 4 EN/Shot
- Dengou Eiri - 90 Damage, 5 EN/Shot. Requires Unlock Potential to execute.
- Kafuu Seiun Ken (X) - 30 Damage/EN. Requires Unlock Potential to execute.
MAP Weapons:- Megiddo Flame (I:3) - 80 Damage, 10 EN/Attack
Combo Attacks:- Full Familiar (PSX) - 20 Damage/PC
Inherent Abilities:- Usable by Masoukishin Heralds only.
- Countercut
- Countershoot: Pulse Laser, Hi-Familiar
- HP Regen 10%
- Element: Fire
- Spirit Dependency Link
- Full Familiar: Target's Dodge Cost +1 per every 5 PCs spent. Requires an allied Cybaster, Goddess and Zamzeed to execute.
Goddess (Purchased from the Hangar on 2 Mar 2004 for 300 PC)
Statistics: HP: 60, EN: 35, IS: 2, Size: M
Weapons:- Gungnir (M) - 16 Damage
- Hi-Familliar (PX) - 15 Damage/2 PCs
- Hydro Pressure - 60 Damage, 4 EN/Attack
- Jotunheim - 80 Damage, 5 EN/Attack. Requires Unlock Potential to execute.
- Fenrir Crash (V) - 25 Damage/EN. Requires Unlock Potential to execute.
MAP Attacks:- Kelvin Blizzard (I:5) - 65 Damage, PARALYZE, 10 EN/Attack
Combo Attacks:- Full Familiar (PSX) - 20 Damage/PC
Inherent Abilities:- Usable by Masoukishin Heralds only.
- Countercut
- Countershoot: Hi-Familiar
- HP Regen 10%
- Element: Water
- Spirit Dependency Link
- Repair
- Full Familiar: Target's Dodge Cost +1 per every 5 PCs spent. Requires an allied Granveil, Cybaster and Zamzeed to execute.
Cybaster
Statistics: HP: 60, EN: 40, IS: 2, Size: M
Weapons:- Caloric Missile (PGSV) - 10 Damage, 10 Rounds
- Death Cutter (M) - 18 Damage
- Vanity Ripper - 25 Damage, 1 EN/Attack. Requires Unlock Potential to execute.
- Hi-Familliar (PX) - 16 Damage/2 PCs
- Akashic Buster - 60 Damage, 4 EN/Shot
- Cosmonova - DESTROY III, 1 Round
- Death Cutter Ranbu no Tachi (X) - 20 Damage/2 PCs. Requires Unlock Potential to execute.
MAP Weapons:- Cyflash (D:5) - 100 Damage, 10 EN/Shot
Combo Attacks:- Akashic Breaker (V)- 30 Damage/EN
- Full Familiar (PSX) - 20 Damage/PC
- Twin Slash (M) - 25 Damage x 2, 1 EN/Attack
Inherent Abilities:- Usable by Masoukishin Heralds only.
- HP Regen 10%
- Countercut: Death Cutter
- Countershoot: Hi-Familiar
- Cybird Mode: Dodge Cost -5. Only Caloric Missile, Hi-Familliar and Cyflash are enabled.
- Spirit Dependency Link
- Laplace Computer
- Cosmonova: Target's Dodge Cost +10.
- Akashic Breaker: Target's Dodge Cost +5. Requires an allied R-1 piloted by a Psychodriver to execute.
- Full Familiar: Target's Dodge Cost +1 per every 5 PCs spent. Requires an allied Granveil, Goddess and Zamzeed to execute.
- Twin Slash: Target's Dodge Cost +5. Requires an allied Valcione-R to execute.
What I aim for is a complete "transmutation" of these units into the three mashin from Magic Knights Rayearth. In other words, the above three masoukishin become Rayearth, Selece, and Windam, (or "Rayearth's Custom Granveil/Goddess/Cybaster" or "Granveil/Goddess/Cybaster [Rayearth Version] if that's more appropriate) in that order. As I've mentioned before, replacing the names of everything does a great deal of this, but there are several things that would make the mashin more complete. - Reverse Goddess' and Cybaster's roles.
In my mind, Umi tended to be a direct attacker while Fuu hung back in support. To reflect this, Goddess/Selece might lose Repair and gain a general offensive boost, while Cybaster/Windam gains Repair, Resupply, and a more robust Laplace Computer - something that functions the same way but allows the unit to support defend.
To balance this, Cybaster/Windam loses Cybird Mode and gets toned down offensively. This might include chucking that DESTROY attack completely...
- Bonuses for deploying all three Mashin.
Either Hi-Familiar is modded so that Zamzeed isn't required, or something like the Gundam Dressup's Formation ability is added for these three units alone - maybe both, or maybe something else. Your call.
As it's difficult for one player to deploy all three units by SAWM alone, there's the possibility of getting rid of the Masoukishin Herald requirement and SDL and replacing both with general boosts in attack damage, damage reduction and dodge cost - the way the masouki dressup did things for units without SDL, I think.
That's basically it. The thing is - I already forsee problems with my personalization request: it doesn't work without renaming all of the attacks (look here to see what I'm talking about) and something about that makes me feel that this is an invalid request (note that some melee/range tag changes may be required along with the renaming). Also, this request might be flawed in that it requires three sets of evolving, compounded by the fact that the changes for one unit (Granveil/Rayearth) isn't as drastic as the other two. There's also the observation that the changes in general aren't worth the work they require. For the latter two points, I guess that I'll leave you guys to work your magic and make the three units together attractive enough by any means you wish. Then again, you can just forgo everything I've said above and give the three masoukishin GSDL and call it a day. I won't complain. ;D Basically, treat this as a request that probes the boundaries of the system.
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Post by Regris Kallen on Nov 13, 2004 22:28:07 GMT -5
GunbusterStatistics: HP: 525, EN: 158, IS: 2, Size: LLWeapons: Buster Tomahawk (M)- 38 damage Buster Tomahawk Boomerang (PS)- 25 damage x 2 Buster Missile (PSV)- 8 damage/PC Buster Homerun- 63 damage, 8 rounds Buster Collider- 125 damage, 4 EN/attack Buster Beam (BS)- 150 damage, 5 EN/shot Double Buster Collider- 250 damage, PARALYZE, 10 EN/attack Super Inazuma Kick- (S) DESTROY:L2, 15 EN/attack
MAP Attacks: Homing Laser (D:3)- 63 damage, 3 EN/shot
Combo Attacks: Stoner Homerun- 500 damage, 30 EN/attackInherent Abilities: 1) Usable by Lieutenants or higher 2) Shield 3) Countercut 4) Inertial Canceller (Barrier) 5) Damage Received -25% 6) Homing Laser: Target's DC +5 7) Stoner Homerun: Target's Dodge Cost +10. Requires an allied Shin Getter-1 piloted by a Getter Pilot to execute. 8) Black Box (Simaril Chip) 9) Ice Shroud (Ice Chip)Purchasing Cost: 700 PCsSuper AM Wars Pilot Slots: 2So, we have my Gunbuster here annnd with the help of some of Sirger's top technicians... Kurtis: Hm? Precis: Heya! ^_^ ... we've made something a bit more... fitting to my style. Here's a lowdown on what I had planned, and what we ended up doing. Mind taking the mic, Kurtis? Kurtis: Well, to start with, we replaced the axe with a lance and made the arms more agile. It took a bit of fiddling with the controls, but we managed to get enough response for the finger actuators to wield it proficiently. Precis: We had to remove the missiles, though... Kurtis: Indeed. The spare room where the missile ammo went, though, we replaced with a stronger power amplifier for the Homing Laser unit. Precis: We also used the room that the baseball bat is stored to replace it with a rifle, since we can hold more ammo with a cartridge system. Kurtis: On top of that, we scrapped the leg colliders for additional thrusters, so it gained an impaling attack with it's spear. Precis: Unfortuneately, we weren't able to get the exact effect we wanted, and had to stick with one IS. Kurtis: We did manage to increase generator capacity as well as improve the physics behind the collapsing engine, though it cost us a bit of the unit's frame. Precis: To make up for it, we gave it a bit more armor, which balanced out pretty well with the additional thrusters on the feet, so actual movement speed wasn't lost. Kurtis: Development is still in the paper stage, but we're hoping it'll turn out something like... this Regris's Customized GunbusterStatistics: HP: 400, EN: 120, IS: 1, Size: LL, Class: Hi-TierWeapons: Buster Lance (M)- 35 damage x 2 Buster Rifle- 50 damage, 12 rounds Buster Collider- 100 damage, 4 EN/attack Buster Beam (BS)- 120 damage, 5 EN/shot Buster Impaler- 300 damage, 10 EN/attack Super Inazuma Kick- (S) DESTROY:L2, 15 EN/attack
MAP Attacks: Homing Laser (D:3)- 100 damage, 5 EN/shotInherent Abilities: 1) Usable by Lieutenants or higher 2) Shield 3) Countercut 4) Inertial Canceller (Barrier) 5) Damage Received -40% 6) EN Regen: 10% 7) Homing Laser: Target's DC +5Super AM Wars Pilot Slots: 2
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Post by WesleyGibson on Nov 13, 2004 22:32:57 GMT -5
Neo GranzonStatistics: HP: 550, EN: 200, IS: 1, Size: L, Class: Final BossWeapons: Gran Worm Sword (M)- 50 damage Worm Smasher (SX)- 40 damage/3 EN Black Hole Cluster- DESTROY:L2, 12 rounds Shukutaihou- DESTROY:L3, 80 EN/shot
MAP Attacks: Gravitron Cannon (I:5)- 250 damage, 2 rounds Big Bang Wave (I:5)- DESTROY:L2, 5 roundsInherent Abilities: 1) Usable by Lieutenants or higher 2) Countercut 3) HP/EN Regen 25% 4) Z.O. Alloy (Armor): Damage Received -50% 5) Waikyoku Field (Barrier) 6) Shukutaihou: Target's Dodge Cost +10.Purchasing Costs: Not Applicable. To acquire this unit, participate in 10 SimChamber battles using Granzon. Neo Granzon will then replace the original Granzon.
Hanger Resale Value: 1500 PCsRedone Customization: Neo Granzon: First Generation. In the world of mecha, there is a certain power in being the first among many. Inevitably mass production generates flaws in anything, no matter how seamless, perfect, or on rare occasions, how mad the initial mech is. Shuu Shirakawa’s Granzon was no exception. Based on his plans functioning copies of this majestic and powerful mobile suit could be created yes, but with their owners lacking the inherent brilliance of the prototype’s pilot, these mass-produced units required heavy modification to the annihilation engine and power relays to mimic the performance of the Granzon that Shuu crafted with his own hands. The complex weapons had to be streamlined to allow less gifted pilots to control and target them effectively. The worm smasher, Granzon’s crowning glory required extremely deft control of the annihilation engine’s output, and the machine’s black hole generators. No ordinary human could master it, and several attempts killed the pilot and wiped the test zone flat as glass for miles in all directions. In desperation, the DC’s greatest minds jury-rigged the engine and the power conduits that fed the worm smasher and Shukutaihou. The weapons could be used, but only at times when the inferior systems built into the mass produced units could establish a stable flow of power from the inherently unpredictable annihilation engine. It worked after a fashion, but the modified weapons were by their very nature much less efficient, and suppressed the limitless power Granzon could produce. This solution, although far from ideal was deemed good enough, and as time passed, the only monument to what could have come from such brilliance remained Shirakawa’s own signature unit and it’s astonishing performance. Finally the day came where the master vanished and his mighty Granzon was placed in his secured hangar while he walked paths unknown. None ever returned from attempts to plunder the hangar, and its gravity-based defenses occasionally crushed thieves into a mash of blood and bone fragments before they even entered the building. No ordinary humans could have gained entrance, and even heavier anti-mecha defenses slaughtered several waves of armored assailants, but where ordinary humans failed, might two humans of a less natural vein not succeed? After the first few newtypes attempted to do so and failed miserably, it was thought not, but two such individuals finally penetrated Shuu’s hangar shortly before he returned to public activity. Relying on the combination of his meta human reflexes and incredible talent for destruction, and her knowledge of the ways of theft, Wesley Gibson and his partner in crime, The Fox forced an entrance and escaped with the prototype Granzon. The two of them rampaged across the galaxy, and over time Wesley’s inborn talent for death bled into the mechanoid, awakening the mythical Neo Granzon state that had previously been possible only when Granzon had been synergized with Volkrus. The aura of death that The Killer produces turned out to be quite the efficient substitute. Customization for Wesley Gibson’s Customized Neo Granzon -Make the thing stronger. Since I wrote it was feeding off Wesley’s powers related to killing, maybe Volkrus aligned? -Greater efficiency in the energy based weapons. -Since it’s first Gen, I want it’s evo requirements to reflect the evo series that produced the very first neo granzon, no point buying for the Granzon, and only 2 losses maximum during the series that produces neo.
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Post by Imban on Nov 13, 2004 22:44:32 GMT -5
Trigger's L-Gaim Mk-IIIStatistics: HP: 100, EN: 70, IS: 2, Size: MWeapons: Saber (BM)- 16 damage Lancer (BM)- 22 damage x 2, 1 EN/attack Hand Launcher (B)- 25 damage, 12 rounds Blaster- 65 damage, 3 EN/shot Power Launcher (B)- 70 damage, 12 rounds Large Barrel Laser (BS)- 100 damage, 7 EN/shot Buster Launcher (BS)- 150 damage, 10 EN/shot
MAP Attacks: Buster Launcher (BI:4)- 200 damage, 3 roundsInherent Abilities: 1) Usable by Lieutenants or higher 2) Shield: Normal Mode Only 3) Countercut: Saber 4) Countershoot: Hand Launcher, Power Launcher 5) HP Regen 10% 6) Beam Coating (Barrier) 7) Prowler III Mode: Dodge Cost -7. Only Blaster, Power Launcher, Large Barrel Laser and Buster Launcher are enabled.Purchasing Costs: Not Applicable. To acquire this unit, participate in a total of 3 SimChamber battles with L-Gaim Mk-III. Trigger's L-Gaim Mk-III will then replace the original L-Gaim Mk-III.--- Cost to be Added: 1250 PCs
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Post by Trigger on Nov 13, 2004 22:46:39 GMT -5
Well I got the HP Regan like I wanted ^_^ Thanks
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Post by Yanbetari on Nov 13, 2004 23:19:44 GMT -5
Daybreak and nightfall, the two times that bring begining of day and night...
Daybreak Gundam is Yan's customized God Gundam, being the avatar of a God, or more acurately, a Godess. The Godess of stars, daughter of the Sun and Moon. Blessed by the light of creation, it posesses amazing strength, but even more so, it can also pass that strength onto others, serving as a beacon of strength for others.
Where there is light, there is also darkness. Nightfall Gundam is the opposing force of Daybreak Gundam, and is the personal suit of Yan's shadowy nemesis. Where Yan's strength is drawn from the light of creation, the Nightfall draws its from the darkness of total oblivion. It is linked to very void itself, and thus draws limitless power from it. And not only can it be used to strike out at opponents, it can also be used to absorb attacks made upon it, casting them into the darkness.
The two of them are so decidedly opposed, that it would seem impossible for them to ever work in unison. However, there is one time in which day and night live in perfect balance. Equinox. And that is the final attack of the two together. The power to strike with both supreme creation and destruction in perfect balance, delivering a blow on unparalleled power.
What this means is an overall boost in weapon power, though loses a few, due to the more focuses and streamlined skills of the pilots. God would gain some support abilites, and Master would become even more tanky. Both could also do with some EN regen, having rather otherworldly power sources to draw from. Of course, they'd lose most of their combo attacks except Equinox, as well as the Fuunisaiki/Grand Master forms. So, Imban, let's see what you can do.
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Post by Ryune Zoldark on Nov 13, 2004 23:43:20 GMT -5
Here's one unit that I'd love to see personalized under my name. ;D Valcione-RPurchased for 380 PCs Designated Pilot: Ryune Zoldark. Statistics: HP: 60 EN: 35 IS: 2 Size:M Weapons: 1) Hyper Beam Cannon ( B) - 30 damage, 8 rounds 2) Divine Arm ( M) - 20 damage 3) Mobius Jade ( SV) - 8 damage/PC 4) Cross Saucer ( P) - 35 damage x 2, 6 rounds 5) Cross Smasher - 80 damage, 8 rounds 6) Engetsu Sappou ( V) - 25 damage/EN MAP Attacks: 1) Psycho Blaster ( D:5) - 90 damage, 10 EN/attack Inherent Abilities: 1) Usable by Ensigns or higher. 2) Countercut. 3) Countershoot: Hyper Beam Cannon. 4) Bunshin. 5) HP Regeneration 10% Desired modifications: - Some more HP and EN would be nice. Hp perhaps to the 75-90 range with 10-15 extra EN... - Psycho Blaster: More damage or range... maybe both. - Rank bump to lieutenant. - A small damage increase on each weapon perhaps? - Perhaps some sort of barrier. I'm thinking E-Field or G-Wall. - And like the upgrade from Valcione to Valcione-R, new weapons. These are some that I conjured up. - Replace Divine Arm with Divine Blade, like in the LoE game. Maybe increase damage by 5. - Big Bang Wave: A weaker version of the real Valcion's Big Bang Wave. Maybe a (I:3 or 4) Destroy:L1 with the same 5 rounds or less? - Maybe Cross smasher could get an upgrade to bring it nearer to Valsion's Cross smasher. 100 damage, 10 rounds perhaps? - Valsion Kai's Mega Smasher perhaps? Toned down to around 100-125 damage for the cost of 4 or 5 EN? - A new Hissatsu, Divine Blade: Tsuki no Mai, if possible an (X) 15-20 damage/EN ;D
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Post by Imban on Nov 13, 2004 23:50:57 GMT -5
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Post by Julius Firefocht on Nov 13, 2004 23:56:48 GMT -5
Since Imban pointed out that the OVA MazinKaiser is coming soon, I decided to customize my Mazinger Z for fun as well.
- Add one more Item Slot, just like Mazinger Z in SRW Impact.
- Change the armor to Chogokin Nu-Z, as Mazinger Z was upgraded that way in the Great Mazinger series.
- Make the Daisharin Rocket Punch energy based, like 5 EN per use.
- All weapon damage +15%, to reflect the more powerful reactor put into it.
That's all.
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Post by Shadow00X on Nov 14, 2004 0:19:20 GMT -5
hmmm...Yuusha Time. XD GaoFar Statistics: HP: 35, EN: 25, IS: 2, Size: M Weapons: GaoFar Claw (M)- 25 damage x 2 Drill Gao (V)- 15 damage/EN. Drill GaoFar Mode Only. Inherent Abilities: 1) Yuusha; Usable by anyone 2) Ul-Tech Engine: Dodge Cost -5 3) Stealth GaoFar Mode: Dodge Cost -10 instead, Damage Received +15%. Requires Stealth Gao in your AM. 4) Drill GaiGar Mode: Only Drill Gao is enabled. Requires Drill Gao in your AM. 5) Burrow: Drill GaoFar Mode Only. 6) Stealth (5) 7) Final Fusion: Activates when HP drops to 25% or below. Change into GaoFighGar and regenerate all HP and EN. Reset all HP activated Skill, Shield Counts and any other Mecha Inherent depletable ability. Requires Drill Gao, Stealth Gao and Liner Gao. Usable by Yuusha only. Purchasing Costs: Not applicable. To acquire this unit, participate in a total of 5 SimChamber battles with any, or combination of, GaiGar, GaoGaiGar and/or Star GaoGaiGar. GaoFar will then be available to use. Hangar Resale Value: 300 PCs And... GaoFighGar Statistics: HP: 165, EN: 95, IS: 2, Size: M Weapons: Plasma Hold- PARALYZE, 30 damage, 2 EN/attack, Sustained Paralysis 1:15 Drill Knee (MV)- 20 damage/PC Broken Phantom- 75 damage, 3 EN/attack Gatling Driver (SV)- 15 damage/EN Hell and Heaven- 175 damage, 10 EN/attack Molecular Plane- DESTROY:L2, 1 round Combo Attacks: Hammer Hell and Heaven- DESTROY:L3, 20 EN/attack Inherent Abilities: 1) Yuusha; Usable by Ensigns or higher 2) Dodge Cost -5 3) Protect Wall (Barrier) 4) Dividing Driver 5) Rapid Deployment 6) Molecular Plane: Target Dodge Cost +5. Rounds are LOCKED at 1 and can't be reloaded in any way. 7) Hammer Hell and Heaven: Target's Dodge Cost +5. Requires an allied Goldy Marg to execute this attack Purchasing Costs: Not applicable. To acquire this unit, perform Final Fusion in battle using GaoFar. As for Customization... General Mods: -more HP/EN/Damage -possible EN Regen? -extra item slot?(As if! ) Gaofar -DC Mod gets better?(-7?) with the Stealth Gao reflecting the same amount of difference from the original DC mod -Drill Gao becomes a (V) 10 x 2/EN, attacking with both drills instead -Gaofar claw gets more hits or becomes an (MX) 30/EN? GaoFighGar -DC Mod -Broken Phantom gets the (S) tag? -Protect Wall gets an upgrade?
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Post by ^Keiichi_Morisato on Nov 14, 2004 0:45:25 GMT -5
EVA-02Statistics: HP: 60, EN: 15, IS: 2, Size: LWeapons: Punch (M)- 8 damage Needle Launcher System- 10 damage, PARALYZE, 2 rounds EVA-Use Handgun (V)- 14 damage, 16 rounds Pellet Rifle (SV)- 16 damage, 10 rounds Smash Hawk (M)- 18 damage Progressive Knife (M)- CC/20 damage, 1 EN/attack Positron Rifle- 35 damage, 10 rounds Sonic Glaive (V)- 22 damage/EN Rocket Launcher (PSX)- 45 damage, 8 rounds Positron Rifle Kai (SX)- 65 damage, 4 rounds AT Field (S)- 90 damage, PARALYZE, 5 EN/attack Continuous Fire (X)- 35 damage/5 PC
Combo Attacks: Unison Kick (V)- 30 damage/ENInherent Abilities: 1) Usable by Children of EVA only 2) Countercut 3) Countershoot: EVA-Use Handgun, Pellet Rifle 4) AT Field (Barrier) 5) Limited Battery 6) Umbilical Cable (System) 7) Unison Kick: Target's Dodge Cost +5. Requires an allied EVA-01 or EVA-01 (S2) to execute.Purchasing Cost: 560 PCsAsuka never really got the chance to prove herself the better pilot than Shinji, but in The End of Evangelion that chance may very well have already been proven--she trashed each and every one of them singlehandedly...even with her Evangelion running on limited battery. Until of course those mass-production Evangelions ate her Unit-02 up after the Longinus' Lance/Spear pierced her eye. Now...let's just say we make Asuka's Eva-02 something that would suit to how she performed in the movie. You know, when she didn't have all that artillery-based weapons beside her and she only had to fight ALONE... ...using the AT Field, one of the MP Evas' Dual-Edged Swords... the Needle Launchers, her GIANT box cutter, and basically just some good old-fashioned punching and kicking? As we all know, Asuka also strives to be the best of the best, so...would it also hurt if Ritsuko rewarded her with a similar "engine/system upgrade" when Shinji's Eva-01 had eaten up Zeruel? .....it would? Meh, at least Asuka tried.
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