|
Post by Regris Kallen on Nov 14, 2004 19:40:19 GMT -5
But can I elaborate on submissions already present?
|
|
|
Post by Avitar Diggs on Nov 14, 2004 20:35:40 GMT -5
Yay. Now please, put this into the SC so I can claim my ZZ Gundam.
|
|
|
Post by Umbaglo on Nov 14, 2004 22:04:29 GMT -5
|
|
|
Post by Regris Kallen on Nov 14, 2004 22:06:31 GMT -5
Avi> We still haven't approved it. And I use "we" loosely.
Now... explanations...
Billbine: If mechs existied, and I actually had one, well I'd put a bit more focus into close up strength than ranged strength. And well, if I was going to put an emphasis on close range, I'd need more agility to get into said range and dodge shots, right?
|
|
|
Post by Imban on Nov 14, 2004 23:37:27 GMT -5
Lord British
Statistics:HP: 60, EN: 35, IS: 2, Size: M[/color] Weapons: Gauntlet- 10 damage, 1 EN/attack Missiles (PGSV)- 6 damage/PC, 15 rounds. Ripple Laser (S)- 15 damage, 1 EN/shot. Twin Laser- 10 damage x 2, 2 EN/shot. Cyclone Laser- 17 damage, 1 EN/shot Energy Laser (V)- 5 damage/EN Mega Crush (S)- DESTROY: L1Inherent Abilities: 1) Usable by Lieutenants or higher 2) Countershoot: Ripple Laser, Twin Laser 3) Energy Shield (Barrier) 4) Dodge Cost -10 5) Options: Pay 20 PCs to deploy. Attack Phase +x when using Gauntlet, Ripple Laser, Twin Laser, Cyclone Laser, and Energy Laser, where "x" is the amount of Options deployed. Weapons used in the additional attack phases must be the same as the weapon used in your main attack phase. If weapon used in main attack phase is not Gauntlet, Ripple Laser, Twin Laser, Cyclone Laser, or Energy Laser, then you automatically forfeit the additional attack phases granted by Options that turn. Only up to 4 Options can be deployed at any time. 6) Repair 7) Gradius Shield: Negates a single non-KICK attack. 3 uses before needing to recharge. 6 turns to recharge. 8) Gauntlet: Cannot be blocked or negated by barriers. 9) Mega Crush: Requires 7 turns to charge and recharge.Purchasing Cost: Not applicable. To acquire this unit, participate in a total of 5 SimChamber battles with Vic Viper. Lord British (True) will replace Vic Viper.--- Cost to be Added: 2250 PCs
|
|
|
Post by Imban on Nov 14, 2004 23:56:52 GMT -5
|
|
|
Post by Imban on Nov 15, 2004 0:37:06 GMT -5
MidoribaraStatistics: HP: 60, EN: 35, IS: 3, Size: SWeapons: Wired Fist (M)- 7 damage x 2 Immediate Sword (M)- 15 damage Rapid Rifle- 22 damage, 10 rounds Field Lancer (V)- 8 damage/EN Scatter Particle Beam (BSX)- 3 damage/EN Pinpoint Attack- 35 damage, 2 EN/attack Distortion Punch- 55 damage, 4 EN/attack Heartbreaker Beam (BS)- 150 damage, 15 EN/shot
Combo Attacks: Double Gekigan Flare- 75 damage x 2, 15 EN/attack Buttercup Formation (V)- 20 damage/EN Double Attack Just Kiddin'!- 50 damage + 30 damage x 2, 10 EN/attackInherent Abilities: 1) Usable by Ensigns or higher 2) Countercut 3) Countershoot: Rapid Rifle, Scatter Particle Beam 4) IFS 5) EN Regen 10% 6) Distortion Field (Barrier) 7) Enhanced Distortion Field (Barrier): All attacks this round have damage received /4 and then 10 damage negated. 10 EN/use, 3 uses. When uses are depleted, disable both this ability and Distortion Field. 8) Must choose one barrier to enable at the beginning of each round. Equipped barriers disable both inherent barriers. 9) Double Gekigan Flare: Target's Dodge Cost +7. Requires an allied Aestivalis Land Frame, Aestivalis Aerial Frame or Aestivalis 0G Frame to execute. Counts as any Aestivalis frame of your choice for purposes of this attack. 10) Buttercup Formation: Requires two allied Aestivalis Aerial Frames to execute. Counts as any Aestivalis frame of your choice for purposes of this attack. 11) Double Attack Just Kiddin'!: Target's Dodge Cost +3. Requires two allied Aestivalis Aerial Frames to execute. Counts as any Aestivalis frame of your choice for purposes of this attack.Purchasing Cost: Not applicable. To acquire this unit, participate in a total of 5 SimChamber battles with Aestivalis Gai Frame. Midoribara will then replace Aestivalis Gai Frame as a deployment choice for that unit.--- Cost to be Added: 2250 PCs
|
|
|
Post by Imban on Nov 15, 2004 1:34:35 GMT -5
Prototype Mazinger-ZStatistics: HP: 70, EN: 50, IS: 2, Size: MWeapons: Southern Cross Knife (M)- 14 damage x 2 Rei Dou Beam- 3 damage, 20 rounds Koushiryoku Beam (B) - 18 damage, 12 rounds Daisharin Rocket Punch (S)- 30 damage x 2, 8 rounds Breast Fire (S)- 100 damage, 4 EN/attack
MAP Attacks: Rust Hurricane (D:5)- 80 damage, 10 EN/attack
Combo Attacks: Double Burning Fire (S)- DESTROY:L1, 1 round.Inherent Abilities: 1) Usable by Lieutenants or higher 2) Anti-Beam Shield 3) Countercut 4) Countershoot: Rei Dou Beam, Koushiryoku Beam 5) Mazin Power 6) Prototype Chogokin-Z (Armor): Same effects as Phase Shift Armor 7) Photon Power Core: Same effects as N-Jammer Canceller 8) Double Burning Fire: Target's Dodge Cost +10. Requires an allied Prototype Great Mazinger (True) to execute. Rounds are LOCKED at 1 and can't be reloaded in any way.Purchasing Cost: Not applicable. To acquire this unit, participate in a total of 5 SimChamber battles with Freedom Gundam. Prototype Mazinger-Z (True) will then replace the original Freedom Gundam.Prototype Mazinger-Z (Scrander On)Statistics: HP: 130, EN: 65, IS: 1, Size: LWeapons: Drill Missile (PGSV)- 6 damage/PC Rei Dou Beam- 2 damage x 2, 20 rounds Scrander Beam (S)- 30 damage x 2, 2 EN/shot Scrander Cutter- 60 damage, 3 EN/attack Breast Fire (S)- 100, 4 EN/shot Daisharin Rocket Punch (S)- 30 damage x 2, 10 rounds Scrander Breast Fire (S)- 140, 9 EN/shot
MAP Attacks: Rust Hurricane (D:7)- 110 damage, 20 EN/attackInherent Abilities: 1) Usable by Lieutenants or higher 2) Countercut 3) Countershoot: Rei Dou Beam, Scrander Beam 4) Dodge Cost -5 5) Mazin Power 6) Prototype Chogokin-Z (Armor): Same effects as Phase Shift Armor 7) Photon Power Core: Same effects as N-Jammer Canceller 8) Separate (Prototype Mazinger-Z) 9) Rust Hurricane: Dodge Cost +5Purchasing Cost: Not Applicable. To acquire this unit, purchase the Meteor Weapons Support System and install it on Prototype Mazinger-Z (True).Prototype Great MazingerStatistics: HP: 75, EN: 45, IS: 2, Size: MWeapons: Rei Dou Beam- 3 damage, 20 rounds Great Typhoon (V)- 12 damage, 20 rounds Great Boomerang (PS) - 12 damage x 2 Mazinger Blade (M)- 14 damage x 2 Drill Pressure Punch (P)- 25 damage, 12 rounds Koushiryoku Beam- 18 damage, 12 rounds Breast Burn (S)- 80 damage, 4 EN/shot Great Booster (S)- 100 damage, 6 EN/attack
Combo Attacks: Double Burning Fire (S)- DESTROY:L1, 1 round.Inherent Abilities: 1) Usable by Lieutenants or higher 2) Anti-Beam Shield 3) Countercut 4) Countershoot: Rei Dou Beam, Koushiryoku Beam 5) Prototype Chogokin-Z (Armor): Same effects as Phase Shift Armor 6) Mazin Power 7) Photon Power Core: Same effects as N-Jammer Canceller 8) Photon Power Overload: Same effects as Self Destruct 9) Double Burning Fire: Target's Dodge Cost +10. Requires an allied Prototype Mazinger-Z to execute. Rounds are LOCKED at 1 and can't be reloaded in any way.Purchasing Cost: Not applicable. To acquire this unit, participate in a total of 5 SimChamber battles with Justice Gundam. Prototype Great Mazinger (True) will then replace the original Justice Gundam.Prototype Great Mazinger (Scrander On)Statistics: HP: 130, EN: 65, IS: 1, Size: LWeapons: Navel Missile (PGSV)- 6 damage/PC Rei Dou Beam- 2 damage x 2, 20 rounds Great Typhoon (V)- 12 damage, 20 rounds Scrander Cutter- 60 damage, 3 EN/attack Scrander Beam (S)- 30 damage x 2, 2 EN/shot Drill Pressure Punch (P)- 25 damage, 12 rounds Scrander Breast Burn (S)- 140 damage, 9 EN/shot
MAP Attacks: Thunder Break (D:7)- 110 damage, 20 EN/attackInherent Abilities: 1) Usable by Lieutenants or higher 2) Countercut 3) Countershoot: Rei Dou Beam, Scrander Beam 4) Mazin Power 5) Great Booster: Dodge Cost -8 6) Prototype Chogokin-Z (Armor): Same effects as Phase Shift Armor 7) Photon Power Core: Same effects as N-Jammer Canceller 8) Separate (Prototype Great Mazinger) 9) Thunder Break: Dodge Cost +5Purchasing Cost: Not Applicable. To acquire this unit, purchase the Meteor Weapons Support System and install it on Prototype Great Mazinger (True).--- Cost to be Added: 2250 + 1250 each
|
|
|
Post by Imban on Nov 15, 2004 1:57:46 GMT -5
Hraevalsegr Ultima
Statistics:HP: 50, EN: 35, IS: 1, Size: M, Class: Hi-Tier[/color] Weapons: Lightning Bolt- 10 damage x3, 3 EN/attack Nightmare Scythe (M)- 12 damage x3, 1 EN/attack Grab (M)- PARALYZE, 1 EN/attack, Sustained Paralysis 1:10 Lightning Sparks (S)- 10 damage x5, 5 EN/attack Purple Haze (V)- 18 damage/EN Lightning Axe (SV)- 10 damage x2/2 EN Halo Cut- 40 damage, 2 EN/attack Powered Grab: Lightning Surge (S)- PARALYZE, 5 EN/attack Rhapsody of the Metatron Lightning- DESTROY:L2, 15 EN/attackInherent Abilities: 1) Orbital Frame; Usable by anyone 2) Countercut 3) Countershoot: Lightning Bolt, Lightning Sparks 4) EN Regen 10% 5) Energy Shield: Same effect as Beam Shield 6) Hi Psyco-Pressure Field (System): Dodge Cost -5, Target's Dodge Cost +5, Damage Received -25%. Usable by NT/EH only. 7) Zero Shift: Same effects as Bunshin 8) Lightning Bolt: Can't be blocked or negated by barriers.Purchasing Cost: Not Applicable. To acquire this unit, participate in a total of 5 SimChamber battles with Hraevalsegr Zeta. Hraevalsegr Ultima will then replace the original Hraevalsegr Zeta.--- Cost to be Added: 2250 PCs and a punch in the nose for you!
|
|
|
Post by Imban on Nov 15, 2004 2:21:23 GMT -5
Freedom Gundam (LFSF Refit)Statistics: HP: 70, EN: 50, IS: 2, Size: M, Class: Hi-TierWeapons: Picus- 3 damage, 20 rounds Lacerta (BM)- 16 damage x 2 Lupus (B) - 22 damage, 12 rounds Xiphias (S)- 40 damage x 2, 8 rounds Balaena (BSV)- 10 damage x 2/EN Hi-MAT Attack- 40 damage x 2 + (B) 50 damage x 2 + (B) 22 damage, 1 round.
MAP Attacks: Full Burst Mode (D:5)- 100 damage, 10 EN/attack
Combo Attacks: Double Full Burst Attack (S)- DESTROY:L1, 1 round.Inherent Abilities: 1) Usable by Lieutenants or higher 2) Anti-Beam Shield 3) Countercut 4) Countershoot: Picus, Lupus, Xiphias 5) Dodge Cost -7 6) Phase Shift Armor (Armor) 7) LCX Fuel Cells: EN Regen 10% 8) Hi-MAT Attack: Target's Dodge Cost +5. Rounds locked and cannot be reloaded in any way. 9) Double Full Burst Attack: Target's Dodge Cost +10. Requires an allied Justice Gundam to execute. Counts as a Freedom Gundam for purposes of this ability. Rounds are LOCKED at 1 and can't be reloaded in any way.Purchasing Cost: Not applicable. To acquire this unit, participate in a total of 5 SimChamber battles with Freedom Gundam. Freedom Gundam (LFSF Refit) will then replace the original Freedom Gundam.--- Freedom Gundam (LFSF Refit) (METEOR)Statistics: HP: 130, EN: 65, IS: 1, Size: L, Class: Hi-TierWeapons: Picus- 2 damage x 2, 20 rounds Erinaceus Class Anti-Ship Missile (PGSV)- 6 damage, 77 rounds Xiphias (S)- 40 damage x 2, 10 rounds 93.7cm High Energy Beam Cannon (BS)- 40 damage x 2, 2 EN/shot Balaena (BSV)- 10 damage x 2/EN MA-X200 Beam Sword (B)- 75 damage, 3 EN/attack 120cm High Energy Beam Cannon (BS)- 80 damage x 2, 9 EN/shot Maneuver Hi-MAT (PG)- 54 damage + 40 damage x 2 + (B) 40 damage x 2 + (B) 50 damage x 2 + (B) 80 damage x 2, 1 round
MAP Attacks: Area Lock-On (D:7)- 135 damage, 20 EN/attackInherent Abilities: 1) Usable by Lieutenants or higher 2) Countercut 3) Countershoot: Picus, Xiphias 4) Dodge Cost -10 5) Gravity Wall (Barrier) 6) LCX Fuel Cells: EN Regen 10% 7) Separate (Freedom Gundam (LFSF Refit)) 8) Freedom Gundam (Meteor) (LFSF Refit) can only be used in space. 9) Maneuver Hi-MAT: Dodge Cost +5. Rounds locked and cannot be reloaded in any way. 10) Area Lock-On: Dodge Cost +5Purchasing Cost: Not Applicable. To acquire this unit, purchase the Meteor Weapons Support System and install it on Freedom Gundam (LFSF Refit).--- Cost to be Added: 2250 PCs + 1250 PCs
|
|
|
Post by Imban on Nov 15, 2004 2:26:02 GMT -5
That's all, folks! Final proposal will be up soon.
|
|
|
Post by Kira Yamato on Nov 15, 2004 5:11:20 GMT -5
hmm, didn't really come out the way i wanted but.... /me takes moment to smack Umbaglo upside the head for making a "GOO-EYES" that should appease me .....for now
|
|
|
Post by Ryune Zoldark on Nov 15, 2004 5:31:50 GMT -5
Niiiice Imban . It came out 90% like what I have in mind. Now to wait until this becomes official...
|
|
|
Post by RurouninMao on Nov 15, 2004 7:38:32 GMT -5
I hope you dont mind this late entry ^^ i just wanna test-out my idea ^^ Psyco Gundam Mk-IIIStatistics: HP: 180, EN: 80, IS: 2, Size: LWeapons: Shoulder Beam Guns (B)- 15 damage x 2, 8 rounds Large Beam Saber (BMS)- 40 damage Punch- 50 damage, 2 EN/attack Beam Cannon (BSV)- 15 damage/EN Uppercut (M)- 35 damage x 2, 2 EN/attack Grab Attack- PARALYZE, 70 damage, 6 EN/attack Mega Particle Cannon (BSX)- 50 damage/3 EN. Requires NT/EH to execute.Inherent Abilities: 1) Usable by Lieutenant ranked NT/EH pilots only 2) Countercut 3) Countershoot: Beam Cannon, Mega Particle Cannon 4) Damage Received -30% 5) Super Armor: Blocking does not forfeit your attack phase. You are immune to Sustained Paralysis and may negate a single PARALYZE attack by paying half your Dodge Cost. Project: Perfect Psyco Gundam MK-III Modifications: -Increase in HP/EN and Weapon damage for all weapons except Mega Particle Cannon: +25% to reflect that this be an advance unit of normal PGMK3 -Lower EN cost of Mega Particle Cannon to 2 EN/attack: Instead of increasing the damage, lowering the en would make it better since the damage is quite big enough as it is -Gains Shield -Gains MA mode (if possibel if not then scrap the idea) with the following weapons available: Shoulder Beam Guns, Beam Cannon, Mega Particle Cannon and gains -5 to dodge -Gains Psyco Control System -Damage Received increased to 40% -Gain Barrier: I-Field No back story at the moment, might think of one later ^^
|
|
|
Post by Julius Firefocht on Nov 15, 2004 9:06:30 GMT -5
Imban, nice work with my Mazinger Z and God Mazin-Templar! If the proposal works out, Shin God Mazin-Templar shall emerge!
|
|