|
Post by Imban on Nov 14, 2004 14:43:36 GMT -5
|
|
|
Post by Imban on Nov 14, 2004 14:52:02 GMT -5
God Mazin-Templar (True)Statistics: HP: 575, EN: 215, IS: 1, Size: L, Class: Final BossWeapons: Templar Blade (M)- 50 damage Multi Koushiryoku Beam Emitters (SX)- 40 damage/3 EN Gravitron Knuckle Punch (S)- 150 damage, 25 EN/shot Koushiryoku Power Nova- DESTROY:L2, 12 rounds Nu Fire Blaster- DESTROY:L3, 80 EN/shot
MAP Attacks: Templar Blade (Full Power) (I:5)- 250 damage, 2 rounds Gravitron Knuckle Punch (I:5)- DESTROY:L2, 5 roundsInherent Abilities: 1) Usable by Lieutenants or higher 2) Countercut 3) HP/EN Regen 25% 4) Neo Chogokin Nu-Z (Armor): Damage Received -50% 5) Koushiryoku Barrier (Barrier): Same effect as Waikyoku Field. 6) Nu Fire Blaster: Target's Dodge Cost +10.Purchasing Costs: Not Applicable. To acquire this unit, participate in 5 SimChamber battles using Neo Granzon. God Mazin-Templar (True) will then replace the original Neo-Granzon.--- Cost to be Added: 2250 PCs
|
|
|
Post by Imban on Nov 14, 2004 15:14:01 GMT -5
Gundam White Wolf Custom (True)
Statistics:HP: 85, EN: 25, IS: 2, Size: M[/color] Weapons: Vulcan- 15 Damage, 20 rounds Moon Sabre (M)- 55 damage x 2 Tail Surge- 45 damage x 2, PARALYZE, 6 EN/attack Pack Song (BS)- 150 damage, 3 rounds[/color] Inherent Abilities:1) Usable by Lieutenants of Higher 2) Shield 3) Countercut 4) Countershoot: Vulcan 5) Damage Received -30%6) Resupply7) Lunar Panel: EN Regen 25%8) Moon Wall: Negate 15 damage from any source. 1 EN/use. 9) If not fighting at nighttime or in space, disable Lunar Panel and Moon Wall. 10) Self-Destruct11) Summon: Maganac (Summon) x 4 (Stats in Hangar); Disable Pack Song.[/color] Purchasing Cost: Not applicable. To acquire this unit, participate in a total of 5 SimChamber battles with Gundam Sandrock Custom. Gundam White Wolf Custom (True) will replace it.--- Cost to be Added: 2250 PCs
|
|
|
Post by Imban on Nov 14, 2004 15:23:04 GMT -5
Altair> Very, very interesting, but the point isn't for players to submit their own statistics. It's for them to submit their own conceptual customizations and have them translated into statistics by the moderators. Kouji> *sigh* It's kinda boring, and there's no real reason for the changes, just that it's a stronger machine. No. Story-based reasons and rethemes go much further than "I want higher statistics", typically. :/ Mechalo> Sure. Avitar> I'll see what can be done.
|
|
|
Post by Imban on Nov 14, 2004 15:39:46 GMT -5
|
|
|
Post by Imban on Nov 14, 2004 15:53:22 GMT -5
|
|
|
Post by Regris Kallen on Nov 14, 2004 17:10:09 GMT -5
El-Line Neue Statistics: HP: 65, EN: 40, IS: 2, Size: M Weapons: Vulcan- 4 damage x 2, 20 rounds Missile (PGSV)- 6 damage/PC Lightlon- 15 damage, 20 rounds Lightning Sword (M)- 15 damage Lightning Slash (V)- 15 damage/EN Lightning Shoot- 50 damage, 2 EN/shot Lightning Blaster (S)- 80 damage, 4 EN/shot Inherent Abilities: 1) Usable by Ensigns or higher. 2) Countercut 3) Countershoot: Vulcan, Lightlon, Lightning Shoot 4) Matrix Field (Barrier) 5) Maria (Sidekick)Purchasing Cost: 400 PCsSuper AM Wars Pilot Slots: 2Proposed Additons: - A bit of DR that stacks with the Evo form. - A bit of a DC Mod that stacks with the evo form. Lord British (LEV Mode)
Statistics:HP: 50, EN: 30, IS: 2[/color] Weapons: Gauntlet- 10 damage, 1 EN/attack Clow Blade (M)- 12 damage. LEV Mode Only Gauntlet Rush- PARALYZE, 35 damage, 3 EN/attack. LEV Mode Only Missiles (PGSV)- 6 damage/PC, 15 rounds. Fighter Mode Only Ripple Laser (S)- 15 damage, 1 EN/shot. Fighter Mode Only Twin Laser- 10 damage x 2, 2 EN/shot. Fighter Mode OnlyInherent Abilities: 1) Usable by Ensigns or higher 2) Countercut: Clow Blade 3) Energy Shield (Barrier) 4) Options 5) Repair 6) Gradius Shield: Negates a single non-KICK attack. 3 uses before needing to recharge. 6 turns to recharge. 7) Lord British deploys in Fighter Mode. 8) Fighter Mode: Dodge Cost -10. Disable Clow Blade and Gauntlet Rush, then enable the rest of the weapons. 9) Gauntlet: Cannot be blocked or negated by barriers.Purchasing Cost: 550 PCsProposed Changes: - Complete removal of LEV mode and weapons. - Addition of C. Laser, E. Laser, and Mega Crush. Mega Crush has a charge time of... 7, I think? You know what I'm talking about if oyu've played Gradius 3. Yatenkou
Statistics:HP: 90, EN: 70, IS: 1, Size: S, Class: Hi-Tier[/color] Weapons: Missile Launcher (PGSV)- 8 damage/PC Punch (M)- 10 damage Sekijou Nage (P)- 25 damage Sekijou (MX)- 40 damage/EN Distortion Punch- 50 damage, 3 EN/attackInherent Abilities: 1) Usable by Lieutenants or higher 2) Countercut 3) Dodge Cost -15 4) Distortion Field (Barrier) 5) Boson Jump System: Same effects as Bunshin but requires you to own a Martian Successor Pilot Class to use. 6) Summon: Muzura x 6 (stats in hanger) 7) Target's Countercut Cost x 2Purchasing Cost: 1200 PCsPurchasing Cost: 1200 PCsMuzura
Statistics:HP: 40, EN: 20, IS: 2, Size: S, Class: Summon[/color] Weapons: Multi-Missile Launcher (PGSV)- 4 damage/PC Sekijou Throw (P)- 20 damage Sekijou (M)- 30 damageInherent Abilities: 1) Countercut 2) Dodge Cost is locked at 5 3) Distortion Field (Barrier) 4) Boson Jump System: Same effects as Bunshin but requires you to own a Martian Successor Pilot Class to use. 5) Muzura can't be resummoned if destroyed.Purchasing Cost: Not applicable. This is a summon unit.Proposed Changes: - Make Muzura suck less. - IFS - Small EN Regen, or one more IS.- Make it not reliant on having an MS. >_>
|
|
|
Post by Regris Kallen on Nov 14, 2004 18:48:51 GMT -5
Oh, and while you're at it. Do a Dendoh with 30% more damage on it's attacks. And Billbine. Something along the lines of -DC and stronger Aura Giris.
|
|
|
Post by Seth Valentine on Nov 14, 2004 18:49:53 GMT -5
Midoribara - Seth Valentine's Customized Aestivalis Combat UnitWhen Professor Maximillian Valentine was studying the Chulip Crystals on Mars, he had bought his own Aestivalis 0G frame in an attempt to customize it specifically for his son, who would grow up to become an Aestivalis Pilot thanks to his implant. He realised that, without being within range of a Gravity Wave Beam emitter, the Aestivalis ran out of power rather quickly and as such was useless. So he re-shaped the main body, making it slightly bigger, and replacing the Gravity Wave Beam receiver and the main battery, as well as other components, with a Transposition Engine. Inside the main hull, there is a generator that creates a vacuum around the Phase Transition engine, meaning that it can be used at a similar efficiency as in space.
Now, not only did it not run out of power as quickly, but it actually generated extra energy for use in upholding its Distortion Field and for its many weapons. However, in losing the Gravity Wave Beam receiver, it also lost its ability to have unlimited energy within the range of a Nadesico-class mothership.
The Midoribara was built so that it would not need to switch to different frames, and has therefore been adapted to multiple-terrain combat. While being at a higher efficiency in space, it is still usable to a high capability in a planet's atmosphere. So, when in combat, the Midoribara is, naturally, a drastic change to the standard Aestivalis. Therefore, it can perform combination attacks with any other Aestivalis variant, as it can travel in all terrain.
As well as the standard equipment, the Midoribara has an enhanced distortion field, with a new device. However, as it is extremely powerful, it can only be used a certain number of times before it overheats. Also, it has a powerful beam attack, which the Valentines have named the "Heartbreaker" because it usually breaks the enemy unit apart. It has also been equipped with a multi-laser blaster, meaning it can fire a barrage of hits at the enemy.These mods are to the Gai Frame. So here's what I'm asking for, basically: 1) Increase the rank requirement for this frame to "Ensign," perhaps even "Liutennant." 2) Change all attack names to their standard Aestivalis equivalents, but I'd like some to be renamed personally, if you could contact me beforehand. Now for the actual stat changes. 3) Remove the "Gravity Wave Beam" inherent ability from this frame. 4) Add all combination attacks that the Aestivalis frames have to this unit, and have it count as all frames for combination purposes. 5) Add the inherent ability "EN regen: 10%" to this frame. 6) Add 10 to it's max EN. (30 ~ 40) 7) Add "Distortion Field EX: Negate all attacks this turn for 10 EN. Usable 3 times a fight." as an inherent ability. 8) Change "Gekigan Launcher (PGSV)- 3 damage/PC" to "Scatter Particle Beam (BGSX)- 3 damage/EN." 9) Add "Heartbreaker Beam (S) - 150 damage, 15 EN/attack." If there are any huge problems, let me know on IRC or via PM. If you at least consider this, I'd be satisfied. And I'm more than willing to supply suggestions to nerf some abilities to get the above, as I had some planned anyway. Thank you. ^_^
|
|
|
Post by Shadow00X on Nov 14, 2004 18:51:46 GMT -5
...okay, let's try this again... Baan Statistics: HP: 50, EN: 30, IS: 2, Size: M Weapons: Baan Magnum- 10 damage, 10 rounds Baan Thunder (V)- 10 damage/EN Baan Burst- 50 damage, 3 EN/attack Inherent Abilities: 1) Yuusha; Usable by Corporals or higher 2) Brave Charge: Activates when HP drops to 25% or below. Change into Baan Gaan and regenerate all HP and EN. Reset all HP activated Skill, Shield Counts and any other Mecha Inherent depletable ability. Usable by Yuusha only. Purchasing Costs: 500 PCs And... Baan Gaan Statistics: HP: 100, EN: 60, IS: 2, Size: L Weapons: Baan Knuckle (P)- 20 damage Yon Lancer (M)- 25 damage Spark Cannon (S)- 15 damage x 2, 6 rounds Dragon Burst (V)- 12 damage/EN Yon Lancer: Cross Impact- 25 damage x 2, 2 EN/attack Yon Lancer: Lancer Shoot- 60 damage, 3 EN/attack Tiger Launcher- PARALYZE, 70 Damage, 7 EN/attack Lightning Blade- 80 Damage, 5 EN/attack Gatling Burst (SV)- 10 damage/EN Yon Lancer: Impale Nova- 150 damage, 10 EN/attack Spiral Thunder- PARALYZE, 5 EN/attack Dragon Break- 250 damage, 15 EN/attack Combo Attacks: Plasma Strike- 300 Damage, 20 EN/attack Inherent Abilities: 1) Yuusha; Usable by Ensigns or higher 2) Countercut 3) Yuujou Gattai (Brave Fire Charge): Activates when HP drops to 25% or below. Change into Great Baan Gaan and regenerate all HP and EN. Reset all HP activated Skill, Shield Counts and any other Mecha Inherent depletable ability. Requires Mach Sperion in your AM. Usable by Yuusha only. 4) Rapid Deployment 5) Yon Lancer: Impale Nova: Target's Dodge Cost +3 6) Lightning Blade: Target's Dodge Cost +5 7) Dragon Break: If opponent was paralyzed by Spiral Thunder during the previous turn, change this attack to DESTROY:L2 instead. 8) Plasma Strike: Target's Dodge Cost +5. Requires an allied Mach Sperion to execute. Purchasing Costs: Not applicable. To acquire this unit, perform Brave Charge in Baan. And... Great Baan Gaan Statistics: HP: 150, EN: 90, IS: 2, Size: L Weapons: Star Blaster- 30 damage, 1 EN/attack Burning Lancer (M)- 30 damage x 2 Great Cannon (S)- 35 damage x 2, 6 rounds Phoenix Blade- 50 damage, 2 EN/attack Hyper Flame Burst (SV)- 15 damage/EN Great Finish- 200 damage, 10 EN/attack Baan Sperion- DESTROY:L2, 20 EN/attack MAP Attacks: Fire Arrow (I:6)- 150 damage, 10 EN/attack Inherent Abilities: 1) Yuusha; Usable by Lieutenants or higher 2) Countercut 3) Dodge Cost -5 4) Damage Received -25% 5) Rapid Deployment 6) Great Finish or Baan Sperion: Target's Dodge Cost +5 Purchasing Costs: Not applicable. To acquire this unit, perform Yuujou Gattai (Brave Fire Charge) in Baan Gaan or Mach Sperion. Customized how... Plan A(Defensive) -I'd guess making it tank better, like more HP and DR(for BG and GBG) perhaps. Plan B(Offensive) -Uhh...more EN and small damage increase.
|
|
|
Post by Umbaglo on Nov 14, 2004 18:57:36 GMT -5
Prototype Mazinger-ZStatistics: HP: 60, EN: 45, IS: 2, Size: MWeapons: Rei Dou Beam- 3 damage, 20 rounds Southern Cross Knife (BM)- 14 damage x 2 Koushiryoku Beam (B) - 18 damage, 12 rounds Daisharin Rocket Punch (S)- 30 damage x 2, 8 rounds Breast Fire (BS)- 50 damage x 2, 4 EN/attack
MAP Attacks: Rust Hurricane (D:5)- 80 damage, 10 EN/attack
Combo Attacks: Double Burning Fire (S)- DESTROY:L1, 1 round.Inherent Abilities: 1) Usable by Lieutenants or higher 2) Anti-Beam Shield 3) Countercut 4) Countershoot: Rei Dou Beam, Koushiryoku Beam, Daisharin Rocket Punch 5) Dodge cost -7 6) Prototype Chogokin-Z (Armor) Same effects as Phase Shift Armor 7) Photon Power Core Same effects as N-Jammer Canceller 8) Double Burning Fire: Target's Dodge Cost +10. Requires an allied Prototype Great Mazinger to execute. Rounds are LOCKED at 1 and can't be reloaded in any way.Purchasing Cost: 650 PCsPrototype Mazinger-Z (Scrander On)Statistics: HP: 120, EN: 60, IS: 1, Size: LWeapons: Rei Dou Beam- 2 damage x 2, 20 rounds Drill Missile (PGSV)- 6 damage/PC Daisharin Rocket Punch (S)- 30 damage x 2, 10 rounds Scrander Beam (BS)- 30 damage x 2, 2 EN/shot Breast Fire (BS)- 50 damage x 2, 4 EN/shot Scrander Cutter (B)- 60 damage, 3 EN/attack Scrander Breast Fire (BS)- 70 damage x 2, 9 EN/shot
MAP Attacks: Rust Hurricane (D:7)- 110 damage, 20 EN/attackInherent Abilities: 1) Usable by Lieutenants or higher 2) Countercut 3) Countershoot: Rei Dou Beam, Daisharin Rocket Punch 4) Dodge Cost -5 5) Prototype Chogokin-Z (Armor) Same effects as Phase Shift Armor 6) Photon Power Core Same effects as N-Jammer Canceller 6) Separate (Prototype Mazinger-Z) 7) Prototype Mazinger-Z (Scrander On) can only be used in space. 8) Rust Hurricane: Dodge Cost +5Purchasing Cost: Not Applicable. To acquire this unit, purchase the Prototype Scrander and install it on Prototype Mazinger-Z.Prototype Great MazingerStatistics: HP: 65, EN: 40, IS: 2, Size: MWeapons: Rei Dou Beam- 3 damage, 20 rounds Drill Pressure Punch- 10 damage, 12 rounds Mazinger Blade (BM)- 14 damage x 2 Great Typhoon (V)- 12 damage, 20 rounds Great Boomerang (BP) - 12 damage x 2 Koushiryoku Beam (B)- 18 damage, 12 rounds Breast Burn (BS)- 40 damage x 2, 4 EN/shot Great Booster (S)- 100 damage, 6 EN/attack
Combo Attacks: Double Burning Fire (S)- DESTROY:L1, 1 round.Inherent Abilities: 1) Usable by Lieutenants or higher 2) Anti-Beam Shield 3) Countercut 4) Countershoot: Rei Dou Beam, Drill Pressure Punch, Great Typhoon, Koushiryoku Beam, Breast Burn 5) Prototype Chogokin-Z (Armor) Same effects as Phase Shift Armor 6) Great Booster: Dodge Cost -8 7) Photon Power Core Same effects as N-Jammer Canceller 8) Photon Power Overload Same effects as Self Destruct 9) Double Burning Fire: Target's Dodge Cost +10. Requires an allied Prototype Mazinger-Z to execute. Rounds are LOCKED at 1 and can't be reloaded in any way.Purchasing Cost: 560 PCsPrototype Great Mazinger (Scrander On)Statistics: HP: 120, EN: 60, IS: 1, Size: LWeapons: Rei Dou Beam- 2 damage x 2, 20 rounds Navel Missile (PGSV)- 6 damage/PC Drill Pressure Punch- 10 damage, 12 rounds Great Typhoon (V)- 12 damage, 20 rounds Scrander Beam (BS)- 30 damage x 2, 2 EN/shot Scrander Cutter (B)- 60 damage, 3 EN/attack Scrander Breast Burn (BS)- 70 damage x 2, 9 EN/shot
MAP Attacks: Thunder Break (D:7)- 110 damage, 20 EN/attackInherent Abilities: 1) Usable by Lieutenants or higher 2) Countercut 3) Countershoot: Rei Dou Beam, Drill Pressure Punch, Great Typhoon 4) Dodge Cost -5 5) Prototype Chogokin-Z (Armor) Same effects as Phase Shift Armor 6) Photon Power Core Same effects as N-Jammer Canceller 6) Separate (Prototype Great Mazinger) 7) Prototype Great Mazinger (Scrander On) can only be used in space. 8) Thunder Break: Dodge Cost +5Purchasing Cost: Not Applicable. To acquire this unit, purchase the Prototype Scrander and install it on Prototype Great Mazinger.These were originally Freedom Gundam, Justice Gundam and their METEOR forms. But they don't look very Mazin-like, do they? Some really odd and peculiar taggings, and all. So maybe things can be fixed up so that they're closer to the theme. And maybe some Mazin Power, on top of things.
|
|
|
Post by Altair Specineff on Nov 14, 2004 19:12:40 GMT -5
Hraevalsegr Zeta Statistics: HP: 40, EN: 35, IS: 1, Size: M, Class: Hi-Tier Weapons: Lightning Force(V)- 5 damage/EN Demon Knuckle- 14 damage, 1 EN/shot Nightmare Scythe (M)- 16 damage Grab- PARALYZE, 1 EN/attack, Sustained Paralysis 1:10 Lightning Bolt- 15 damage, 1 EN/attack Lightning Current (SV)- 5 damage/EN Lightning Sparks (SX)- 10 damage/EN Purple Haze (V)- 18 damage/EN Nightmare Scythe: Lightning Axe (SV)- 20 damage/2 EN Halo Cut- 40 damage, 2 EN Powered Grab: Lightning Surge (S)- PARALYZE, 5 EN/attack Devil Needles (PGSX)- 15 damage/EN Dark Cross- DESTROY:L2, 15 EN/attack Inherent Abilities: 1) Orbital Frame; Usable by anyone 2) Countercut 3) Countershoot: Demon Knuckle 4) EN Regen 10% 5) Energy Shield (Barrier) 6) Newtype Resonance "Risa" (Sidekick) 7) Zero Shift: Same effects as Bunshin 8) Metatron Bomblets: 2 rounds. Same effects as Space Mines but can be used in any terrain. 9) Lightning Bolt: Cannot be blocked or negated by barriers. 10) Lightning Force: Target's Dodge Cost +5 ==== Acqiured: Evolved from Hraevalsegr v.2 (Jehuty v.2 Renamed). Theme Song: Toki wo Koete (Z-Gundam First OP) Okay, let me rephrase my stats into a concept. ^^ - First thing first, Hraevalsegr Zeta is a renamed Naked Jehuty. However, Hrae Ultima will be a very different, if still similar mech. Being specialized for Altair, it should be an Orbital Frame pilotable by ONLY NTs... - Adding to this is an Inherent Ability that should be on Ultima called "Truth of Self". This should grant the following: 1) That no one can use ANY ITEMS WHATSOEVER to waive the "NT Only" requirement needed to pilot Hrae Ultima. Storywise, this is because the machine will not recognize Altair anymore if he lets either of his two personas (one Gren Pilot, the other Tensai) take over his body as he pilots. 2) No one can use any items that grant damage negation of any kind to this Orbital Frame. This is attributed canonically to Altair's newfound courage and self-confidence, and he is now willing to take pain head on. - I always disliked the Barriers in Orbital Frames, and though it would be a crime to do so in the actual ZoE games, this is not ZoE, so I ask that Hrae Ultima replace its negation effect with its Energy Shield with the effects of a standard, everyday shield. However, this would make the OF too powerful if it were completely standard, so I ask that the number of uses be set at either 6 or 7 regardless of rank, whichever you see fit as more fair. - Anyone who's seen Altair's hand-to-hand fight with Hikari in the SCW knows that his power doesn't come from being directly strong (though he is pretty good in a street brawl), but from stealing the potency of the opponent's abilities and using that potency for himself. He has never been able to apply this in actual SC fights other than through the NT Pressure ability, but Mindflow System Beta, which is DC-5, TDC+5, Attack Power +25%, and Damage Received -25% seems to emulate this the closest. Call this Inherent Ability "Hi Psyco-Pressure Field" - Now that I'm at it, remember about the attack power granted by Mindflow System Beta, and weaken the attack power of all the moves so that the damage I do with each attack is practically similar to that of Hraevalsegr Zeta's(Naked Jehuty) when the total attack power is calculated (except in the case of the attacks I specify) - To prevent Hrae from being too much of a Bunshin whore, but still making a good upgrade, I suggest upping the HP and EN by 10. That way, at Lt. Rank, I bunshin for 3 EN instead. Besides, the added HP meshes well with my new Damage Received-25% and allows for more variable gameplay. - Remove Comet, Phalanx, and Homing Missiles (known here as Devil Needles, Lightning Current, and Lightning Force) since I never use them. Merge Demon Knuckle (Shot) with Lightning Bolt (Gauntlet) and give it a x2 property (therefore weakening its attack power but letting it hit multiple times). Also make it able to break through armor-related negation. Storywise? Gauntlet is supposed to be an extremely fast attack, and I feel that it should be able to break through negation of any kind. Also, Hraevalsegr in action looks alot like a DBZ character tossing energy attacks all over the place, so a two-handed Gauntlet seems like a cool idea to me. (of course, make the attack do more overall damage than a normal Gauntlet, but each hit alone do less than the standard one.) - Remove Floating Mines. I never use them, and neither has Altair. - Remove Risa (ADA), the sidekick. Storywise, she's gone from the Orbital Frame now, and so Altair is on his own. That's the point of this OF. - The Nightmare Scythe is a variable staff that can metamorph a selection of three types of blades on both of its edges; Scythe, Axe, and Naginata. The Standard Nightmare "Scythe" is the double-bladed Naginata form, which allows for quick, rapid strikes. The Lightning Axe is when the staff is charged with its magic electricity, and emphasizes power more than anything else. The Double-bladed scythe form, as in real life, is actually quite cumbersome and awkward, BUT it's so dern sharp that it has a sweet little armor-penetrating ability. That's what the Halo Cut (Burst Blade) is. So give the Naginata form a x3. Lightning Axe(Halberd) is a giant axe that can still be wielded with a bit of finesse, so make it a nice little (SV) x2, but make it so that each increment requires 2 EN, ala the standard Halberd (the same situation applies here as with Gauntlet; make each hit do less than the standard template individually, but at most 150% more when added together. Notice I say "at most", as these stats are up to you). Lastly, the Halo Cut (Burst Blade) should do about the same damage as usual, but I think it should cut 75% (65%? 60%? Your call) off of all damage reduction to emphasize the blades' sharpness. However, as a result, the attack should be more expensive resource-wise, eating up all of the Regen I get for the turn. - Purple Haze (Burst Shot) is similar to the "Spirit Gun" attack of Yusuke Urameshi from YuYu Hakusho, but it invovles pointing both the index AND middle fingers at the opponent like a barrel. It's also supposed to be DAMN powerful, seeing as how it's one of Altair's favorite and most used moves. As such, make it as strong or maybe stronger as Lightning Axe(Halberd) used to be on Hraevalsegr Zeta, but keep its increment using only 1 EN. - I need a really spectacular attack that really takes advantage of my NT abilities, in a different way. To balance it out, I need it to be something that also eats up half of my EN pool (or more, if you want to be mean to me XP). So up the attack power of the Dark Cross (Vector Cannon) to Destroy:L3, and give it a Target Dodge Cost modifier that can only work if I chose not to attack and not to block the previous turn. In more direct terms, the DC Modifier will only activate if I used Pressure the previous turn... ^^ It will give a new effectiveness to DESTROYs in even conventional combat, and it will no doubt work like a charm against bosses. Rename this attack from Dark Cross to "Rhapsody of Metatron Lightning". Remember, if you're wishing to keep this custom job fair, then take note of the DC+5 already inherent in Lt NTs and the DC+5 coming from Hi Psyco-Pressure Field. - Lastly, change Lightning Sparks(Homing Laser) into a x5, 5 EN attack with the same, or maybe just slightly weaker attack power. That's one bolt of Metatron "electricity" per finger, and frankly, the real reason behind this is that I don't like Xs on OFs... never liked using them on a unit with EN Regen, never liked seeing them on a unit with EN Regen, DEFINITELY never liked being on the end of them, Regen or not... me and X attacks just don't ever mix, except in the case of Grendizer <_< XD.
|
|
|
Post by Tavish on Nov 14, 2004 19:14:57 GMT -5
I would like to see a weird idea made true.
Aestivalis Masouki Frames!
The Land Frame is remodeled to become a Neutral Masouki Frame. Frames mounted on this Neutral Frame, become elemental frames.
The major, across the board transformations, is that the energy supply for all of these frames, is elemental power from the environment. Thus, these frames are doubly strong in their terrains, for they have Elemental alignment in their regions, and they harvest more power through this attunement. However, outside of their regions, their power is weakened. In general, this effect is not as strong as the Gravity Wave Beam's replenishment, but as damaging as the Gravity Wave Beam when in "hostile" territory.
Also, these are retooled to become used by Masoukishin primarily. The IFS may or may not linger still. On the non-Neutral frames, a Spirit Dependency Link of some sort is equipped.
In the Aerial through Lunar frames, they are now elementally attuned. Aerial becomes Air aligned. 0G becomes Fire. Artillery becomes Earth. Lunar Frame becomes Water.
In general, they take on aspects appropriate to their element. Air is fast and manueverable, very precise. Fire is heavily armed and damaging. Earth is a sturdy, slow frame. Water is flexible and liquid, able to cope with various situations.
Combo attacks between certain elements (Wind/Fire, Wind/Water, Water/Earth, Fire/Earth) would be possible, as well as between like elements.
|
|
|
Post by Kira Yamato on Nov 14, 2004 19:28:30 GMT -5
One year ago, Kira Yamato, by a total fluke, met up with the captured Masaki Raidoushi and rescued him from his captors, as a thank you gift, Rai asked his engineer team to completely overhaul Kira's Freedom, the result, a fully refitted Freedom that would soon to be Rai's inspiration on his own custom unit 'Callisto'
ZGMF-X10(LXX) Freedom (LFSF Refit) The changes include /me Hi-Tier status /me More HP/EN, +1 IS Slot /me Strengthen Weapons overall /me Neutron Jammer Canceler was removed due to the Treaty of Junius 7, but was replaced with the experimental LCX Fuel Cell system. (EN Regen) /me Balaena Plasma Cannon has been modified with the ability to fire at variable strengths to minimize energy drain. (BS -> BSV) /me Double Full Burst made DESTROY:L2, DC mod increased /me Hi-MAT Attack implemented similar to MEPE Attack with a DC Mod
what's Freedom without METEOR???
The METEOR-02 unit, retrieved from the Battlefield, has also been heavily modified, now featuring far more missiles than before, and it's Beam Cannons and Sword has been strengthened as well. Overall, it's maneuverablility has been enhanced because of the fact that now it can assume the shape of a humanoid figure, with it's Laser Pinpoint Thrusters upgraded and Armor far surpassing what it was before, the unit is now onboard Rai's Sword for final testing. Conveniently, the Panzer METEOR as it is now referred to as is now the basis of the GEMINI Weapon Support System used by Callisto and it's sister unit, Osiris
Mods ====== /me more HP/EN obviously, IS+1, obviously
Weapons Strengthened overall /me Beam Sword made x2 /me Beam Cannon Cost Lowered /me Add Maneuveur Hi-MAT, multihitting assault with all of it's weapons, (non-MAP) /me DC mod increased /me Damage Reduction /me Remove PSA on Freedom when in METEOR and replace with Gravity Wall (Barrier) /me Missiles made ammo-based (X) /me retains LCX Fuel Cells from Freedom
|
|
|
Post by Imban on Nov 14, 2004 19:36:53 GMT -5
Regris / El-Line Neue> Not enough justification. No. Regris / Yatenkou> But... but... how? What? No. Regris / Dendoh> No! Shadow> You... still don't get it. The intent is for you to customize your mech in some way, not say "I need higher statistics!" Umbaglo / Goo Eyes> *rolls the die at you*
Tavish> I'd do it, but I'd rather post the proposal. Sorry. ._.
Regris / Lord British> Sure. Regris / Billbine> Okay. Seth> Sure. Umbaglo / Prototype Mazingers> Sure. Altair> Uh. Yeah. I'll do something, then punch you in the nose. Kira> Um. I'll see what I can do.
Thread is CLOSED to further submissions.
|
|