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Post by Rooster on Feb 26, 2005 2:17:17 GMT -5
One note, Mao... technically, counterattack would give you an extra attack phase against that person in comparison to SC's rules... because your attack phase equates to when YOU'RE moving and attacking.
Of course, this would turn people into PT pilots if they got hit by multiple people.
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Post by Mechalomaniac on Feb 26, 2005 2:20:28 GMT -5
I dunno, I think 60 would be fair for the Dynamics. That'd give most of them two, maybe three dodges at normal DC. 50 isn't even enough for more than one dodge from Mazinger or Getter, which doesn't really seem fair.
Also, I'd be hesitant to give Sei Senshi the absolute highest. Consider that in their class units they can ignore any attack below 20 damage (40 with blocking) and just about every single Aura Battler has 3/5 Bunshin. Add in a massive dodge pool and I can quickly see them becoming the most powerful class in the SC (and yes, that is only in class units, but being honest, they're going to be using them).
Other than that the Values seem pretty good.
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Post by Aslan Cross on Feb 26, 2005 2:46:05 GMT -5
Well, 60 is okay, I guess. And yeah, Mecha's right. While Sei Senshi are supposed to be really good at dodging, they already have a lot of ways of dealing with damage.
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Post by minibahamut on Feb 26, 2005 3:01:26 GMT -5
Pardon my confusion, but with the class based dodge pools, are we keeping the current minimum class dodge costs?
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Post by Arad Baranga on Feb 26, 2005 3:03:18 GMT -5
I think we should ditch the minimum DC and make Green Haro Hi-Tier. It's a REALLY good item with that kind of power. My own Green Haro is basically a Quadra Tesla Drive and Super Repair Kit rolled in to one. And an SRK is Hi-Tier. And if it's Hi-Tier, then the only think that can easily break the system are units like TFO, which do that anyway. Kouji in TFO never ever ever ever ever ever ever ever NEVER gets hit. Outside of these (and the Green Haro, which would be modded) there's no easy way to get your DC too low.
Also, it makes a class that can't dodge well suffer double for it. Anyone with at least five status attacks, or less, under normal conditions, could instakill a Dynamic this way.
A better line of thinking may be giving the best dodgers a pool somewhat over 100.
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Post by Aslan Cross on Feb 26, 2005 7:39:41 GMT -5
I agree with making Green Haro hi-tier, but I'm still not entirely sold on removing the min DC.
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Post by RurouninMao on Feb 26, 2005 7:44:44 GMT -5
Hmm i dont think having a class with 150 as a base DC pool is a good idea, 100 at most is good enough imho. Also with this maybe we can have a much lower Minimum DC if not total removal of Min DC
as for the size of Dodge pool how about this:
Dodge Pool : 60 Mazinger Pilot Grendizer Pilot
Dodge Pool: 70 Getter Pilot Yuusha Classless
Dodge Pool: 80 Tensai Psycodriver Child of Eva Personal Trooper Masoukishin Herald Enhanced Human Heavy Metal Gundam Fighter
Dodge Pool: 90 Newtype Coordinator Martian Successor Ninja Senshi
Dodge Pool: 100 Valkyrie Pilot Sei Senshi
Hows that look?
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Post by Tavish on Feb 26, 2005 11:47:07 GMT -5
I agree with making Green Haro hi-tier, but I'm still not entirely sold on removing the min DC. We can always go with lowering Dynamic min DC to 10. Not only is it a nice, solid, round number, but it is at a midpoint which allows for someone to get some good usage out of dodging while prohibiting them from getting the full utility of DC 5. As it is, it's just plain prohibitive to dodge with less than a 100 pool.
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Post by Yanbetari on Feb 26, 2005 11:48:10 GMT -5
A lot of it depends on how easily DP booster are obtained, and how powerful DP restorers are, but those values seem a tad on the low side. Also, the division seem odd, with over half being lumped together into th 80 DP slot.
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Post by Rekan Yuusha on Feb 26, 2005 13:16:53 GMT -5
Well, judging by the fact it is entirely possible to make SRs dodge in SRWs with almost entirely dodge-based items(And I have done this on several occassions), I really don't like seeing the Min DC. If stuff like Green Haro is made HT, I don't see a real need for it.
And before you ask, yes you can make them dodge better than RRs. I've seen that happen, too. >_>
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Post by Kyoryushin on Feb 26, 2005 19:51:35 GMT -5
Hmm from what i can see all those on the 80 brackets are those that CAN dodge but not really super dodges, lets say they are good dodgers but not that good.
Its like
60 = poor dodgers 70 = average dodgers 80 = good dodgers 90 = great dodgers 100 = excellent dodgers
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Post by Trigger on Feb 26, 2005 19:52:51 GMT -5
Hmm from what i can see all those on the 80 brackets are those that CAN dodge but not really super dodges, lets say they are good dodgers but not that good. Its like 60 = poor dodgers 70 = average dodgers 80 = good dodgers 90 = great dodgers 100 = excellent dodgers Thouse Bracets almost looks like grades o.o;
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Post by Rooster on Feb 26, 2005 22:32:06 GMT -5
Wait a minute... if we have dodge costs, and we have dodge pool sizes... how does that work? Are we going to retool the dodge pool sizes or have some sort of regen or something? Because as I'm seeing it now, a ninja with DC 10 is going from 15 dodges to... 7. This is going to be a serious nerf to dodge classes unless there's some sort of regeneration. (Whether this is an analog to HP Regen or just a flat rate is another matter)
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Post by Trigger on Feb 26, 2005 22:34:05 GMT -5
From what I Understand, there'll be Items and Seishin that could replenish the Dodgeing pools
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Post by Umbaglo on Feb 26, 2005 22:35:07 GMT -5
Maybe Roo forgot the name of the topic? Notice it's Replenishable Dodging Proposal.
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