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Post by Kyousuke Sumeragi on Feb 1, 2005 10:22:29 GMT -5
Editted the Megalomax's EN cost, any more comments? As well as on the frame items for the Geno Scissors and Trooper?
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Post by Mechalomaniac on Feb 20, 2005 1:57:34 GMT -5
A general concensus of the channel says Megalomax's CS ability is a bit broken. I'd suggest either removing it, or making Megalomax have 1 ammo while making the MAP cost PCs (similar to Full Open Attack or Burning Big Bang) and only giving the ability to the non-MAP, or just remove the ability all together. Since the Liger Zero Jager is as fast as the Lightning Saix, perhaps consider giving it Bunshin to put it on par? Also bumping the Gun Snipers and Gustav. Standard sniping raptor Zoid. Gun SniperStatistics: HP: 25, EN: 20, IS: 4, Move: G, Size: SWeapons: Beam Machine Gun (BR)- 10 damage, 10 rounds 8-way missiles (PGSR)- 4 damage/2 PC Ankle Claw (M)- 10 damage Sniper Rifle - 30 damage, 8 roundsInherent Abilities: 1) Zoid, Usable by Corporals or higher 2) Countershoot: Beam Machine Gun 3) High Mobility Booster: Dodge Cost -3 4) Sniper Rifle: Snipe (+8)Purchasing Costs: 150~200-ish?Essentially this is a Gun Sniper with a Wild Weasel unit which contains 3D Radar and some extra fire-power. It can also be installed onto the Command Wolf and Godos. (the latter of which we don't have) Gun Sniper Wild WeaselStatistics: HP: 30, EN: 20, IS: 3, Move: G, Size: SWeapons: Beam Machine Gun (BR)- 10 damage, 10 rounds 8-way missiles (PGSR)- 4 damage/2 PC Beam Gun (B)- 10 damage # 2, 2 EN/attack Ankle Claw (M)- 10 damage Sniper Rifle - 30 damage, 8 roundsInherent Abilities: 1) Zoid, Usable by Corporals or higher 2) Countershoot: Beam Machine Gun, Beam Gun 3) High Mobility Booster: Dodge Cost -3 4) 3D Radar: Same effect as EWAC. 5) Sniper Rifle: Snipe (+8)Purchasing Costs: Install the Wild Weasel unit onto the Gun Sniper.This is the Gun Sniper used by Leena in the Zoids Zero Anime. Leena apparently missed the idea of a Sniper, because it is loaded down with chain guns, missiles, and the like. Gun Sniper Leena CustomStatistics: HP: 35, EN: 25, IS: 3, Move: G, Size: SWeapons: Beam Machine Gun (BR)- 12 damage, 10 rounds 8-way missiles (PGSR)- 5 damage/2 PC Beam Gun (B)- 10 damage # 2, 2 EN/attack Beam Gatling Gun (BSR)- 12 damage x 2/2 EN Ankle Claw (M)- 12 damage Sniper Rifle - 30 damage, 8 rounds Full Burst (S)- DESTROY:L1, 1 Round
MAP Attacks: Missle Pods (PTI:2)- 40 damage, 4 roundsInherent Abilities: 1) Zoid, Usable by Sergents or higher 2) Countershoot: Beam Machine Gun, Beam Gun, Beam Gatling Gun 3) 3D Radar: Same effect as EWAC. 4) Sniper Rifle: Snipe (+8)Evo Requirement: 5 Evo Points (Gun Sniper Wild Weasel)This is a custom Gun Sniper used by Naomi Flugel in Zoids Zero, and is more along the lines of an actual sniping unit. Gun Sniper Naomi CustomStatistics: HP: 30, EN: 20, IS: 4, Move: G, Size: SWeapons: Beam Machine Gun (BR)- 12 damage, 10 rounds 8-way missile pod (PGSR)- 5 damage/2 PC Ankle Claw (M)- 14 damage Sniper Rifle - 40 damage, 8 roundsInherent Abilities: 1) Zoid, Usable by Corporals or higher 2) Countershoot: Beam Machine Gun 3) Jump Jets: Dodge Cost -5 4) Sniper Rifle: Snipe (+10)Omake Requirement: 5 Evo Points (Gun Sniper)The little....bug Zoid that could. It has a single Shock Gun, fairly good armor. It's a support unit. I decided to give it the Trailer ability based off the fact it's an actual mothership in Zoids Saga II, but it's obviously not big enough for one in the SC. GustavStatistics: HP: 80, EN: 20, IS: 3, Move: G, Size: LWeapons: Shock Cannons- 12 damage # 2, 10 roundsInherent Abilities: 1) Zoid, Usable by Sergeants or higher 2) Countershoot: Shock Cannons 3) Damage Recieved -25% 4) Repair 5) Resupply 6) Trailer: At deployment choose 2 Liger Zero and/or Berserk Fuhrer frames. An allied Liger Zero and/or Berserk Fuhrer may switch to these frames as if the Gustav were a mother ship.Purchasing Costs: 250~300-ish?
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Post by Kyousuke Sumeragi on Feb 20, 2005 7:16:08 GMT -5
Hmm... I'll see what I can do about them, I'll have to check back on my the kits infoes. As well as on the stats, especially the Gustav, which can work as ship and not-a-ship..
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Post by Kyousuke Sumeragi on Mar 7, 2005 9:19:28 GMT -5
Gun Sniper
Statistics:HP: 25, EN: 20, IS: 4, Move: G, Size: S[/color] Weapons: 8-Barrel Missile Pod (PGSR)- 4 damage/2 PC Beam Machine Gun (BR)- 10 damage, 10 rounds Ankle Claw (M)- 10 damage Sniper Rifle- 30 damage, 8 rounds, Barrier PierceInherent Abilities: 1) Zoids, Usable by Corporals or higher 2) Countershoot: Beam Machine Gun 3) High Mobility Booster: Dodge Cost -3 4) Snipe: Sniper Rifle (+8)Purchasing Cost: 160 PCsGun Sniper Wild Weasel
Statistics:HP: 30, EN: 20, IS: 3, Move: G, Size: S[/color] Weapons: 8-Barrel Missile Pod (PGSR)- 4 damage/2 PC Beam Machine Gun (BR)- 10 damage, 10 rounds Ankle Claw (M)- 10 damage Beam Gun (B)- 12 damage # 2, 2 EN/attack Sniper Rifle- 30 damage, 8 rounds, Barrier PierceInherent Abilities: 1) Zoids, Usable by Corporals or higher 2) Countershoot: Beam Machine Gun, Beam Gun 3) High Mobility Booster: Dodge Cost -3 4) 3D Radar: Same effect as EWAC. 5) Snipe: Sniper Rifle (+8)Purchasing Cost: Not Applicable. To acquire this unit, purchase the Wild Weasel Unit and install it on Gun Sniper.Gun Sniper Linon Custom
Statistics:HP: 40, EN: 25, IS: 3, Move: G, Size: S[/color] Weapons: 8-Barrel Missile Pod (PGSR)- 8 damage/2 PC Beam Machine Gun (BR)- 12 damage, 10 rounds Ankle Claw (M)- 12 damage Beam Gatling (BSV)- 10 damage x 2/EN Beam Gun (B)- 15 damage # 2, 2 EN/attack Sniper Rifle- 30 damage, 8 rounds, Barrier Pierce Full Burst (S)- DESTROY:L1, 2 rounds
MAP Attacks: Missle Pods (PT:2)- 30 damage, 4 roundsInherent Abilities: 1) Zoids, Usable by Sergeants or higher 2) Countershoot: Beam Machine Gun, Beam Gun, Beam Gatling 3) High Mobility Booster: Dodge Cost -3 4) 3D Radar: Same effect as EWAC. 5) Snipe: Sniper Rifle (+8)Evolution Cost: 3 Evo Points (Gun Sniper Wild Weasel)
Hangar Resale Value: 150 PCsGun Sniper Naomi Custom
Statistics:HP: 35, EN: 20, IS: 4, Move: G, Size: S[/color] Weapons: 8-Barrel Missile Pod (PGSR)- 5 damage/2 PC Beam Machine Gun (BR)- 12 damage, 10 rounds Ankle Claw (M)- 14 damage Sniper Rifle- 40 damage, 8 rounds, Barrier PierceInherent Abilities: 1) Zoids, Usable by Sergeants or higher 2) Countershoot: Beam Machine Gun 3) High Mobility Booster: Dodge Cost -5 4) Snipe: Sniper Rifle (+12)Omake Requirements: 5 Evo Points (any Gun Sniper variant)
Hangar Resale Value: 150 PCsGustav
Statistics:HP: 80, EN: 20, IS: 3, Move: G, Size: L[/color] Weapons: Shock Cannon- 15 damage # 2, 20 roundsInherent Abilities: 1) Zoids, Usable by Sergeants or higher 2) Countershoot: Shock Cannon 3) Mothership Class (30) 4) Damage Received -25% 5) Repair 6) Resupply 7) Gustav can't be used in water or space-based terrains.Purchasing Cost: 300 PCsSuper AM Wars Pilot Slots: 5Notes: 1. All of these stats are also updated based from the Zoids Saga Fuzors game 2. The Gun Sniper's Sniper Rifle CAN break thru barriers are shown in the 'Zoids: Guardian Force' anime 3. I've decided to turn the Gustav into a mothership, since in both the animes and the games it acts both as a transportation and carrier ground unit. That is what I see them for now. Oh, and expect heavy updates on the Zoids units we have in the hangar within this week~
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Post by Imban on Mar 7, 2005 9:43:35 GMT -5
The question is~ is it strong enough to break barriers (E-Shields suck, after all...) or does it negate barriers?
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Post by Umbaglo on Mar 7, 2005 10:35:36 GMT -5
Somehow, I doubt that a simple Zoid is going to just ignore Gravity Territory or AT Field with it's sniper rifle.
Becides, you would want to use the Barrier Pierce tag.
Also, the Gustav isn't really a mothership. I mean, it carries stuff, sure, but it puts them on little trailers that it lugs around. Nothing like the full docking bay and repair crews that something like Ra Kailum or Iron Gear has.
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Post by Mechalomaniac on Mar 7, 2005 12:56:39 GMT -5
The Sniper Rifle just broke through Anti-Particle E-Sheild in the Anime IIRC, which it can do here just fine since it does more than 15 damage.
Beam Gun on the Wild Weasel and Linon Custom should be more of a x 2. It extends out from opposite ends of the Gun Sniper. I think they can also be oriented seperately to fire at different targets, but I'm not sure. I'm also not sure if they hit more than one square in the games.
Also I agree with Umb. The Gustav isn't really a mothership. It can't really hold more than two Zoids, and it doesn't even have room for the requisite 5 crew members (they're able to fit four in the cockpit).
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Post by Mechalomaniac on Mar 7, 2005 19:45:00 GMT -5
From Zoids Fuzors.... Fire Phoenix
Statistics:HP: 50, EN: 20, IS: 4, Move: F, Size: M[/color] Weapons: Charge Missile (P)- 150 damage, 1 Round Laser Claw- 30 damage, 2 EN/attackInherent Abilities: 1) Zoids; Usable by Corporals or higher 2) Dodge Cost -10 3) BLOX System Mode: Dodge Cost -5, add Move: F Charge Missile 4) Unizon (Liger Zero Phoenix)Purchasing Cost: 250 PCsLiger Zero Phoenix
Statistics:HP: 60, EN: 50, IS: 3, Move: G/F, Size: M[/color] Weapons: Charge Missile (P)- 150 damage, 1 Round Wing Vulcans (SV)- 10 damage, 12 rounds Hardened Alloy Claws (M)- 15 damage # 2 Shock Gun- 18 damage # 2, 8 rounds Shock Cannons- 25 damage x 2, 8 rounds Strike Laser Claw- 50 damage, 4 EN/attackInherent Abilities: 1) Zoids; Usable by Ensigns or higher 2) Countershoot: Shock Gun 3) Dodge Cost -10 4) Damage Recieved -15%Purchasing Cost: N/A. To acquire this unit, Liger Zero and Fire Phoenix must be in your inventory. Liger Zero Phoenix will then be available to use. This is a combined unit.Jet Falcon
Statistics:HP: 50, EN: 30, IS: 3, Move: F, Size: M[/color] Weapons: Shock Cannon- 12 damage # 2, 8 rounds Smash Claw (M) 20 damage Buster Claw (V)- 7 damage x 2/2 EN Buster Claw Gun (B)- 15 damage x 2, 2 EN/attackInherent Abilities: 1) Zoids; Usable by Sergents or higher 2) Countershoot: Shock Cannon, Buster Claw Gun 3) Dodge Cost -10 4) BLOX System Mode: Buster Claw, Buster Claw Gun 5) Unizon (Liger Zero Falcon)Purchasing Cost: 300 PCsLiger Zero Falcon
Statistics:HP: 80, EN: 65, IS: 3, Move: G/F, Size: M[/color] Weapons: Hardened Alloy Claws (M)- 15 damage # 2 Shock Gun- 20 damage # 2, 8 rounds Buster Claw (V)- 10 damage x 2/2 EN Buster Claw Gun (B)- 20 damage x 2, 2 EN/attack Strike Laser Lance- 50 damage, 3 EN/attack Strike Laser Claw- 80 damage, 6 EN/attackInherent Abilities: 1) Zoids; Usable by Lieutenants or higher 2) Countershoot: Shock Gun, Buster Claw Gun 3) Dodge Cost -7 4) Damage Recieved -30%Purchasing Cost: N/A. To acquire this unit, Liger Zero and Jet Falcon must be in your inventory. Liger Zero Falcon will then be available to use. This is a combined unit.I used Unizon because that's what Zoids Saga Fuzors calls it, and, while horribly mispelt Unizon is an actual word, unlike Changemize. I statted these using only Zoids Saga Fuzors, and the handfull of the anime I've seen to stat these. If someone who's more of an expert on this has additional information, go for it. Also, I'd like to bring up the point that these could make Liger Zero quite powerful in events, considering it could CAS change up to four times, and Unizon/Changemize an additional two, essentially giving it 6 lives. There are a few solutions to this, including only allowing the base Liger Zero to combine with Phoenix or Falcon, or not giving the two Gattai forms the CAS change. However if no one else things it's that big of an issue, that's fine. One additional note. Buster Fuhrer can fly in Zoids Saga Fuzors (and take off is an actual command).
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Post by Kyousuke Sumeragi on Mar 8, 2005 9:05:26 GMT -5
Oh no! The hangar is frozen! And I was about to update all of them with the new ones from the new game. ><
Hmmm... Anyways, I'll re-work on the Gustav. Since it does carry around a trailer which can fit 1-2 L-sized zoids...
Oh, and I'll re-edit and fix the stats later.
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Post by Shadow00X on Mar 8, 2005 21:43:31 GMT -5
Unizoned Liger Zeros cannot CAS change. >>;
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Post by Kyousuke Sumeragi on Mar 9, 2005 9:12:12 GMT -5
The stats for the Snipers are fixed. As for the Gustav, I'm re-working on it, just busy with projects, 'coz finals are nearing... Shadow00X> I know. It's on the list of the suppose updates, same with the Fuhrers. =O
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Post by Umbaglo on Mar 9, 2005 9:36:54 GMT -5
I reiterate my earlier statement. I doubt that a Gun Sniper could just ignore Gravity Territory or AT Field with it's sniper rifle. That just plain does not make sense.
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Post by Tavish on Mar 9, 2005 15:13:53 GMT -5
Barrier Pierce doesn't go through AT-Field.
Also, is the sniper round just penetrating the barrier (which it can do), or is it actually just ignoring it due to some strange property of the attack?
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Post by Shadow00X on Mar 9, 2005 17:19:02 GMT -5
According to Fuzor mechanics, unless the weapon has the Penetrate ability, it won't go through shields.
Oh and Penetrate bypasses both armor and barriers.
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