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Post by Mechalomaniac on Dec 9, 2004 11:17:32 GMT -5
Well, whatever the case the normal Fuhrer's CPC should be stronger than the other frames since three is better than one.
The Genobreaker and the Fuhrer could both hover off the ground in the anime (and infact the Breaker was capable of limited flight, though not enough to actually give it flight I'd think) Though I should mention only the normal Berserk Fuhrer and the Sturm Frame would have the hover. None of the others seem to have thrusters.
Oh, also Zoids: Imperial Units needs to be added to the hangar index.
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Post by Gouf on Dec 11, 2004 22:54:30 GMT -5
I think the Strike laser Claw used on the Zoids should be one attack. If I remember right, the 2 Saga game's and Legacy showed only 1 foot really glowing. Also, in all the Anime show's I've seen, it was always done with the Zoid jumping in the air with 1 leg higher than the other's before attacking.
Perhaps instead it's damage could be increased and an EN cost added.
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Post by WesleyGibson on Dec 11, 2004 23:16:46 GMT -5
I seem to recall the shadow fox being able to hit with both sides in the anime. I could be wrong though.
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Post by Mechalomaniac on Dec 12, 2004 13:56:27 GMT -5
It could hit with both sides, but not at the same time. Strike Laser Claw involved the Shadow Fox and/or Liger Zero running along the ground, charging energy in their claw, jumping up, and then coming down hitting with a lot of power. It's Liger Zero's "Hissatsu" if you will. I'm not sure what the versions on the Konig Wolf or Berserk Fuhrer are like, since I've never seen them used in the anime, and the game didn't have the most detailed animation. Anyway I noticed a few errors with the Liger Zero and Shadow fox anyway, so I'm proposting some changes. Liger Zero
Statistics:HP: 40, EN: 30, IS: 3, Move: G, Size: M[/color] Weapons: Hardened Alloy Claws (M)- 15 damage # 2 Shock Cannon- 15 damage # 2, 8 rounds Strike Laser Claw- 40 damage, 3 EN/attackInherent Abilities: 1) Zoids; Usable by Ensigns or higher 2) Countershoot: Shock Cannon 3) Ion Booster: Dodge Cost -5 4) CAS Change (Schneider/Jaeger/Panzer/Imperial/X)Purchasing Cost: 320 PCsLiger Zero Schneider
Statistics:HP: 45, EN: 35, IS: 3, Move: G, Size: M[/color] Weapons: Laser Blade (M)- 20 damage x 2 Shock Cannon- 15 damage # 2, 8 rounds Five Blade Attack- 60 damage, 3 EN/attack Seven Blade Attack- 80 damage, 7 EN/attackInherent Abilities: 1) Zoids; Usable by Ensigns or higher 2) Countercut 3) Countershoot: Shock Cannon 4) Ion Booster: Dodge Cost -5 5) E Shield (Barrier) 6) CAS Change (Normal/Jaeger/Panzer/Imperial/X) 7) Seven Blade Attack: Target's Dodge Cost +5Purchasing Cost: Not Applicable. To acquire this unit, purchase the Liger Zero Schneider Parts and install it onto Liger Zero.Liger Zero Jaeger
Statistics:HP: 45, EN: 35, IS: 3, Move: G, Size: M[/color] Weapons: Vulcan Pod (SV)- 2 damage, 20 rounds Hardened Alloy Claws (M)- 15 damage # 2 Shock Cannon- 15 damage # 2, 8 rounds Strike Laser Claw- 40 damage, 3 EN/attackInherent Abilities: 1) Zoids; Usable by Ensigns or higher 2) Countershoot: Vulcan Pod, Shock Cannon 3) Improved Ion Booster: Dodge Cost -7 4) CAS Change (Normal/Schneider/Panzer/Imperial/X)Purchasing Cost: Not Applicable. To acquire this unit, purchase the Liger Zero Jaeger Parts and install it onto Liger Zero.Liger Zero Imperial
Statistics:HP: 45, EN: 35, IS: 3, Move: G, Size: M[/color] Weapons: Hardened Alloy Claws (M)- 20 damage # 2 Shock Cannon- 20 damage # 2, 8 rounds Strike Laser Claw- 50 damage, 3 EN/attackInherent Abilities: 1) Zoids; Usable by Ensigns or higher 2) Countershoot: Shock Cannon 3) Ion Booster: Dodge Cost -5 4) CAS Change (Normal/Schneider/Jaeger/Panzer/X)Purchasing Cost: Not Applicable. To acquire this unit, purchase the Liger Zero Imperial Parts and install it onto Liger Zero.Liger Zero X
Statistics:HP: 45, EN: 35, IS: 3, Move: G, Size: M[/color] Weapons: Hardened Alloy Claws (M)- 20 damage # 2 Shock Cannon- 15 damage # 2, 8 rounds Stun Blade- 40 damage, PARALYZE, 3 EN/attack Strike Laser Claw- 50 damage, 3 EN/attack E Driver (V)- 10 damage/EN, PARALYZEInherent Abilities: 1) Zoids; Usable by Ensigns or higher 2) Countershoot: Shock Cannon 3) Ion Booster: Dodge Cost -5 4) CAS Change (Normal/Schneider/Jaeger/Panzer/Imperial) 5) E Driver: Target's Dodge Cost +3 6) Stun Blade: Target's Dodge Cost +5Purchasing Cost: Not Applicable. To acquire this unit, purchase the Liger Zero X Parts and install it onto Liger Zero.Shadow Fox
Statistics:HP: 40, EN: 25, IS: 3, Move: G, Size: M[/color] Weapons: Hardened Alloy Claws (M)- 15 damage # 2 Electric Net Gun- PARALYZE, 2 rounds Electron Bite Fang (MV)- 8 damage/EN, PARALYZE AP Laser Vulcan (BSV)- 10 damage/EN Strike Laser Claw- 40 damage, 3 EN/attackInherent Abilities: 1) Zoids; Usable by Sergents or higher 2) Countershoot: AP Laser Vulcan 3) Dodge Cost -5 4) Smoke Discharger: Next turn, Dodge Cost -3. Usage is based on the Shield formula. 5) Optical Camouflage (4): Same effect as Stealth 6) AP Laser Vulcan: Ignores target's armor abilities.Purchasing Cost: 320 PCsI changed all Strike Laser Claws to a typeless, more damage attack that costs energy, and made the free (M) ones Hardened Allow Claws. Also I normalized the Shock Cannons on all frames. It made little sense that the Jager's would be (SV) or the Imperial's (SX). However the Imperial is essentialyl normal Liger Zero, but stronger, so I just upped the damage on all of it's attacks. Also I changed the AP Laser Vulcan on the Shadow Fox to EN based, since it's an energy weapon, and I lowered the rank to Sergent. Any Opinions?
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Post by Kyousuke Sumeragi on Dec 14, 2004 8:47:17 GMT -5
Hmm... All right, it seems good and better now. But does that mean that Fuhrer's will be modded as well? And, another thing, I think AP Laser Vulcan should stay in PC/shot, since it seems to fire a couple of dozens and dozens of rounds.
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Post by Kyousuke Sumeragi on Dec 14, 2004 10:02:47 GMT -5
All right... and here are the flying zoids as well as the Pteras (and variant) and Zabat (which, I'm luckily to own a model kit of it, for added infos). BLOX? I'm posting them soon, still need to check up on things, before I release them. =Republic Flying Zoids= Pteras
Statistics:HP: 20, EN: 15, IS: 4, Move: F, Size: S[/color] Weapons: Vulcan (V)- 2 damage, 20 rounds 2-Barrel Missile (PG)- 5 damage # 2, 10 rounds Tackle (M)- 10 damageInherent Abilities: 1) Zoids, Usable by anyone 2) Countershoot: VulcanPurchasing Cost: 50 PCsPteras Bomber
Statistics:HP: 25, EN: 15, IS: 4, Move: F, Size: S[/color] Weapons: Vulcan (V)- 2 damage, 20 rounds 2-Barrel Missile (PG)- 5 damage # 2, 10 rounds Tackle (M)- 10 damage Anti-Ground Missile (PV)- 15 damage/PC, 4 roundsInherent Abilities: 1) Zoids, Usable by anyone 2) Countershoot: VulcanPurchasing Cost: N/A. Install Bomber parts on PterasPteras Radome
Statistics:HP: 25, EN: 15, IS: 4, Move: F, Size: S[/color] Weapons: Vulcan (V)- 2 damage, 20 rounds 2-Barrel Missile (PG)- 5 damage # 2, 10 rounds Tackle (M)- 10 damageInherent Abilities: 1) Zoids, Usable by anyone 2) Countershoot: Vulcan 3) 3D Radar: Same effect as EWAC.Purchasing Cost: N/A. Install Radar parts on PterasRaynos
Statistics:HP: 30, EN: 20, IS: 3, Move: F, Size: M[/color] Weapons: 3-Barrel Beam Gun (BS)- 8 damage # 3, 2 EN/shot Sturm Claw (M)- 15 damageInherent Abilities: 1) Zoids, Usable by Corporals or higher 2) Countershoot: 3-Barrel Beam Gun 3) Dodge Cost -5 4) 3D Radar: Same effect as EWAC.Purchasing Cost: 200 PCsStorm Sworder
Statistics:HP: 45, EN: 30, IS: 3, Move: F, Size: M[/color] Weapons: Wing-Mounted Rocket Pod (PGSV)- 4 damage/PC Vulcan Gun (SV)- 8 damage, 12 rounds Pulse Laser Gun (B)- 18 damage x 2, 2 EN/shot Top Sword- 18 damage, 1 EN/attack Long Range Missiles (PGSX)- 30 damage, 6 rounds
MAP Attack: Wing-Mounted Bomb (PT:4)- 30 damage, 4 roundsInherent Abilities: 1) Zoids, Usable by Ensigns or higher 2) Countershoot: Vulcan Gun, Pulse Laser 3) Dodge Cost -7 4) During deployment, choose either Vulcan Gun or Pulse Laser Gun. Disable the other for the duration of the battle. 5) During deployment, choose Long Range Missile, Wing-Mounted Bomb, or Wing-Mounted Rocket Pod. Disable the other two for the duration of the battle.Purchasing Cost: 350 PCsStorm Sworder F
Statistics:HP: 50, EN: 30, IS: 3, Move: F, Size: M[/color] Weapons: Wing-Mounted Rocket Pod (PGSV)- 4 damage/PC Vulcan Gun (SV)- 8 damage, 12 rounds Anti-Ground Missile (PV)- 15 damage/PC, 4 rounds Wing Cutter (S)- 40 damage, 2 EN/attack Iron Claw- 25 damage, 2 EN/attack Long Range Missiles (PGSX)- 30 damage, 6 rounds
MAP Attack: Wing-Mounted Bomb (PT:4)- 30 damage, 4 roundsInherent Abilities: 1) Zoids, Usable by Ensigns or higher 2) Countershoot: Vulcan Gun 3) Dodge Cost -10 4) During deployment, choose Long Range Missile, Wing-Mounted Bomb, or Wing-Mounted Rocket Pod. Disable the other two for the duration of the battle.Purchasing Cost: N/A. To acquire this unit, purchase the Bomber Parts and install it onto Storm Sworder.Storm Sworder FX
Statistics:HP: 55, EN: 30, IS: 2, Move: F, Size: M[/color] Weapons: Wing-Mounted Rocket Pod (PGSV)- 6 damage/PC Vulcan Gun (SV)- 8 damage, 12 rounds 4-Barrel Beam Gun (BS)- 10 damage # 4, 4 EN/shot Long Range Missiles (PGSX)- 35 damage, 6 rounds Iron Claw- 30 damage, 2 EN/attack Long Range Cannon- 50 damage, 6 rounds
MAP Attack: Wing-Mounted Bomb (PT:4)- 50 damage, 4 roundsInherent Abilities: 1) Zoids, Usable by Lieutenants or higher 2) Countershoot: Vulcan Gun, 4-Barrel Beam Gun 3) E-Shield (Barrier) 4) Dodge Cost -13 5) Long Range Cannon: Ignores target's armor abilities 6) During deployment, choose Long Range Missile, Wing-Mounted Bomb, or Wing-Mounted Rocket Pod. Disable the other two for the duration of the battle.Purchasing Cost: N/A. Requires 5 Evo Points with Storm Sworder. Storm Sworder FX will then replace the original Storm Sworder.
Hangar Resale Value: 200 PCsStealth Storm Sworder
Statistics:HP: 45, EN: 30, IS: 3, Move: F, Size: M[/color] Weapons: Wing-Mounted Rocket Pod (PGSV)- 5 damage/PC Vulcan Gun (SV)- 10 damage, 12 rounds Pulse Laser Gun (B)- 18 damage x 2, 2 EN/shot Top Sword- 25 damage, 1 EN/attack Long Range Missiles (PGSX)- 35 damage, 6 rounds
MAP Attack: Wing-Mounted Bomb (PT:4)- 40 damage, 4 roundsInherent Abilities: 1) Zoid, Usable by Lieutenants or higher 2) Countershoot: Vulcan Gun, Pulse Laser 3) Stealth (4) 4) Dodge Cost -10 5) During deployment, choose Long Range Missile, Wing-Mounted Bomb, or Wing-Mounted Rocket Pod. Disable the other two for the duration of the battle.Purchasing Cost: N/A. Requires 5 Evo Points with Storm Sworder. Storm Sworder FX will then be available to use.
Hangar Resale Value: 300 PCsSalamander
Statistics:HP: 120, EN: 50, IS: 2, Move: F, Size: L[/color] Weapons: Multi-Barrel Vulcan (SV)- 10 damage, 30 rounds 2-Barrel Anti-Air Laser (B)- 20 damage # 2, 2 EN/shot Flame Thrower (SV)- 20 damage/ENInherent Abilities: 1) Usable by Ensigns or higher 2) Countershoot: Multi-Barrel Vulcan, 2-Barrel Anti-Air Laser 3) Dodge Cost -5 4) Damage Recieved -25% 5) Flame Thrower: Ignores target's armor abilitiesPurchasing Cost: 500 PCs
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Post by Kyousuke Sumeragi on Dec 14, 2004 10:03:32 GMT -5
=Imperial Flying Zoids= Zabat
Statistics:HP: 30, EN: 10, IS: 3, Move: F, Size: S[/color] Weapons: Laser Gun (BV)- 5 damage, 20 rounds Hyper Killer Claw (M)- 10 damage Anti-Ground Missile (PV)- 15 damage/PC, 4 rounds Anti-Ground Bomb (PG)- 50 damage, 1 roundInherent Abilities: 1) Zoids, Usable by Corporals or higher 2) Countershoot: Laser Gun 3) Stealth (5) 4) Dodge Cost -3Purchasing Cost: 100 PCsRedler
Statistics:HP: 40, EN: 15, IS: 4, Move: F, Size: M[/color] Weapons: Vulcan- 2 damage, 20 rounds Strike Claw (M)- 10 damage Laser Blade- 20 damage, 1 EN/attackInherent Abilities: 1) Zoids, Usable by Corporals or higher 2) Countershoot: Vulcan 3) Dodge Cost -3Purchasing Cost: 150 PCsRedler Booster Cannon
Statistics:HP: 50, EN: 20, IS: 3, Move: F, Size: M[/color] Weapons: Vulcan- 2 damage, 20 rounds Strike Claw (M)- 10 damage Laser Blade- 20 damage, 1 EN/attack Beam Cannon (B)- 20 damage x 2, 3 EN/shotInherent Abilities: 1) Zoids, Usable by Corporals or higher 2) Countershoot: Vulcan, Beam Cannon 3) Dodge Cost -5Replacment Cost: 100 PCs (Redler)Redler Interceptor
Statistics:HP: 45, EN: 20, IS: 3, Move: F, Size: M[/color] Weapons: Vulcan- 2 damage, 20 rounds Anchor Claw (M)- 10 damage Cannon Gun (S)- 15 damage # 2, 10 rounds. Laser Blade- 25 damage, 1 EN/attackInherent Abilities: 1) Zoids, Usable by Corporals or higher 2) Countershoot: Vulcan, Cannon Gun 3) Dodge Cost -5Replacment Cost: 100 PCs (Redler)Bloodler
Statistics:HP: 55, EN: 30, IS: 3, Move: F, Size: M[/color] Weapons: Beam Machine Gun (BV)- 10 damage, 20 rounds Guided Missiles (PGS)- 15 damage x 2, 12 rounds Dragon Claw (M)- 20 damage Laser Cutter (B)- 30 damage, 2 EN/attackInherent Abilities: 1) Zoids, Usable by Ensigns or higher 2) Countershoot: Beam Machine Gun 3) Dodge Cost -7 4) Stealth (4)Purchasing Cost: N/A. Requires 5 Evo Points with any Redler variant. Bloodler will then be available for use.
Hangar Resale Value: 150 PCsGilvader
Statistics:HP: 350, EN: 150, IS: 1, Move: F/G, Size: LL, Class: Boss[/color] Weapons: Needle Gun (S)- 10 damage, 20 rounds Twin Macer (MV)- 30 damage, PARALYZE, 1 EN/attack Beam Smasher (BS)- 70 damage x 2, 8 EN/attack Rear Severing Wing (S)- 100 damage, 5 EN/attack Plasma Particle Cannon (BS)- 200 damage, 15 EN/shot Gravity Cannon (S)- DESTROY:L2, 8 rounds. Rounds Locked.Inherent Abilities: 1) Usable by Lieutenants or higher 2) Countershoot: Needle Gun 3) Scrambler Discharger: Same effect as Minovski Interference 4) Negative Field (Barrier): Negate 30 damage from any source for 2 ENPurchasing Cost: 2500 PCsComments anyone?
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Post by Yanbetari on Dec 14, 2004 12:51:20 GMT -5
Pteras: Looks good, except having a (G) # weapon seems a bit odd to me.
Zabat: Anti-Ground bomb is a really bad weapon. 1 round of a (P), when it already has a potentially stronger one.
Gilvader: The costs on Rear Severing Wing and Beam Smasher need balancing. A weapon that does less than twice the damage for 5 times the cost makes it really inefficient. Up the cost on Wing, lower it on Smasher, and subsequently lower it on PPC. Also, making something that's the same as Minovsky Interference into a (System) is odd.
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Post by Mechalomaniac on Dec 14, 2004 14:53:53 GMT -5
Hmm... All right, it seems good and better now. But does that mean that Fuhrer's will be modded as well? And, another thing, I think AP Laser Vulcan should stay in PC/shot, since it seems to fire a couple of dozens and dozens of rounds. Fuhrer's and Konig Wolves should probably get the same treatment, making theit current (M) attacks something like "Hardened Alloy Claws" and giving them the new energy consuming Strike Laser Claw. As for the Laser Vulcan, I compate it to the Beam Gatling Gun on Heavyarms Kai. H-Arms fired off dozens and dozens of rounds, but it's still an energy based weapon in the SC. I suppose to make up for it you could up the EN of it a bit. Now, as for the Flight Zoids: Pteras' are weak, but then again they should be, so they are good for the most part. The only suggestion I can make is have the Bomber and Radome be customize parts instead of replacements, since I'm guessing very few people will actually buy multiple Pteras' to have both versions. Raynos is good. Storm Sworders: I reworked these last night actually, and changed them a bit. I'll post their stats below. Salamander: It seems a bit weak for Lieutenant rank, looking at it, maybe drop it to Ensign. Other than that the stats are accurate to what it is. Zabat: Good stats for what it is. Redlers: Normal, Cannon, and Bloodler are all fine. The Interceptor is pointless though. The Cannon is better in every way, and costs the same to replace. Also you might change the evo requirements of the Bloodler to "any Redler Variant". Gilvader: I don't know that much about the Gilvader itself, so I can't claim anything about the accuracy. Yan's right about the EN costs of the various weapons and the Minovsky Interference being a system, other than that it doesn't look too bad.
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Post by Mechalomaniac on Dec 14, 2004 15:03:59 GMT -5
Ok, here are my tweaked Storm Sworders. Storm Sworder
Statistics:HP: 40, EN: 30, IS: 2, Size: M[/color] Weapons: Wing-Mounted Machine Guns (SV)- 8 damage, 12 rounds Pulse Laser Guns (BS)- 18 damage x 2, 2 EN/attack Wing Cutters- 25 damage, 1 EN/attack Long Range Missiles (PGSX)- 30 damage, 6 rounds Wing Mounted Bombs (PS) - 70 damage, 4 Rounds Wing-Mounted Rocket Pods (PGSV)- 4 damage/PCInherent Abilities: 1) Zoid, Usable by Ensigns or higher 2) Countershoot: Wing Mounted Machine Guns, Pulse Laser Guns 3) Dodge Cost -10 4) During deployment, choose either Wing-Mounted Machine Guns or Pulse Laser Guns, then disable the other for the duration of the battle. 5) During deployment, choose Long Range Missiles, Wing-Mounted Bombs, or Wing-Mounted Rocket Pods, and disable the other two for the duration of the battle.Purchasing Costs: ?? PCsStorm Sworder FX
Statistics:HP: 50, EN: 40, IS: 2, Size: M[/color] Weapons: Nose-Mounted Vulcan Gun (SV)- 4 damage, 20 rounds 4-Way Beam Gun (BS)- 12 damage # 4/2 EN Long Range Cannon- 50 damage, 6 rounds Iron Claws- 40 damage/2 EN Long Range Missiles (PGSX)- 35 damage, 6 rounds Wing Mounted Bombs (PS) - 80 damage, 4 Rounds Wing-Mounted Rocket Pods (PGSV)- 6 damage/PCInherent Abilities: 1) Zoid, Usable by Lieutenants or higher 2) Countershoot: Vulcan Gun, 4-Way Beam Gun 3) E-Shield(Barrier) 4) Dodge Cost -13 5) Long Range Cannon: Ignores targets armor abilities. 5) During deployment, choose Long Range Missiles, Wing-Mounted Bombs, or Wing-Mounted Rocket Pods, and disable the other two for the duration of the battle.Purchasing Costs: Not applicable. Get 5 Evo Counters with a Storm Sworder. Storm Sworder FX will then replace the original Storm Sworder.Stealth Storm Sworder
Statistics:HP: 40, EN: 30, IS: 2, Size: M[/color] Weapons: Wing-Mounted Machine Guns (SV)- 10 damage, 12 rounds Pulse Laser Guns (BS)- 18 damage x 2, 2 EN/attack Wing Cutters- 25 damage/1 EN Long Range Missiles (PGSX)- 35 damage, 6 rounds Wing Mounted Bombs (PS) - 80 damage, 4 Rounds Wing-Mounted Rocket Pods (PGSV)- 6 damage/PCInherent Abilities: 1) Zoid, Usable by Ensigns or higher 2) Countershoot: Vulcan Gun, Pulse Laser 3) Stealth (4) 4) Dodge Cost -10Purchasing Costs: Not applicable. Get 5 Evo Counters with a Storm Sworder FX. Stealth Storm Sworder will then be available to use.Ok, first off I skipped over the Storm Sworder F entirely. The only difference was the Nose-mounted Vulcan, which the original Storm Sworder already has, and the Rockets. The option to choose between the Wing-Mounted Machine Gun and the Pulse Lasers comes from the fact that they have Machine Guns in several anime episodes, while they have the lasers in the games. I think both weapons are balances well enough so they would see relativly equal use. Next is the Missile, Bomb, Rocket options. This is to simulate the under-wing hardpoints the Storm Sworders have, much like modern military aircraft. Each have their ups and downs I think, and each weapon was installed onto various Storm Sworders in the anime. Also, I upped the damage on a few of their melee attacks, and I have the Stealth Storm Sworder as an omake of the FX instead of the normal. Opinions?
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Post by Shadow00X on Dec 14, 2004 15:35:44 GMT -5
Small note: Gilvader's missing its buzzsaw projectiles. Sure, it mounts two on the wings, but there's still a firing rack on its back.
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Post by Kyousuke Sumeragi on Dec 20, 2004 9:58:15 GMT -5
*Note: Again, I'll be using the simplified official names if possible and available.* Okay... Pteras variant: - requirements fixed Normal Sworder: - added the those weapons and changed the names abit. As well as simplying their names. Storm Sworder F: - believe this is another variant of the Storm Sworder, but is enhanced for close-range and bombing combat instead. - requirements changed due to the Ptera Bomber's Bomber Unit. Storm Sworder FX: - added those weapons. As well as simplying their names. Stealth Storm Sworder: - added those weapons and changed the names abit. As well as simplying their names. - And I think, that it's best to leave the Stealth Storm Sworder's requirements as it is. For the Zabat, it's already good as it is right now. And, I know that the Anti-Ground Bomb is a sucky weapon comparing it from the Anti-Ground Missile, I only made it reflect what it does and it's role too, as it was actually designed for stealth bombardment. Redler Interceptor, scavenging more infos about it, the Interceptor variant is more geared in close-range assault combat. So there, boku be fixed it. I made Bloodler (or Black Redler, which is supposed to be the official name of it... >_>) into an Omake Unit instead of Evo Unit. Since it was a pretty limited production unit. As for Gilvader, I too don't know much about this, except that it has 8 (!!) G-Cannon, a powerful CPC (which isthe Plasma Particle Cannon), a huge flying platform on the same size of Deathsaurer, and some other powerful weapons, as I've seen that before in the kits. As for the other parts, like the Scrambler-system-thingy and Negative Barrier, I think mafty knows something 'bout it. As for those buzz-saw things... they're the Beam Smashers, which is a cutting blade of energy. Anyways, the unit's been tweaked and nerfed. :? Oh yeah, one more thing, after this flying zoids, let's go back to the BLOX units before we let lose another set of Zoids-Types, ok? As for the Strike Laser Claws-thingies expect them to be implemented soon. *is still busy re-checking the stats of the Tigers and the BLOX series* *~hint~hint~*
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Post by Mechalomaniac on Dec 20, 2004 13:50:37 GMT -5
I'm still not so sure about the Strom Sworder F, but if you're gonna have it, might as well give it the Bomb and Rocket option as well, since it is supposed to be for bombing runs.
Aside from that and the Gilvader, which I know nothing about either, they look pretty good.
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Post by Kyousuke Sumeragi on Dec 22, 2004 9:16:52 GMT -5
All right, added the options for the Storm Sworder F. Anymore comments before, we release them? So I can post here the Tiger-Type stats.
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Post by Mechalomaniac on Dec 22, 2004 17:09:44 GMT -5
Laser Blade on the Redler Interceptor and Iron Claw on the Storm Sworder FX need to be made . Aside from that they look good.
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