|
Post by Kyousuke Sumeragi on Dec 22, 2004 22:41:07 GMT -5
All right! Fixed and done. I'll be releasing them after, I return from my Christmas Shopping and some other personal stuffs. So expect them next week.
|
|
|
Post by Kyousuke Sumeragi on Dec 24, 2004 12:01:14 GMT -5
Allright, here are the BLOX Systems and the first of the many Zoids BLOX themselves (yes, there's alot of them... T_T) as well as they're Hangar Lexicon entry: BLOX System ModeClass: Transformation, Activated Description: Transform to BLOX System Mode, and keep note of your HP/EN/PC. Then choose an allied Zoids unit, and equipped this unit to that allied Zoids unit. That allied Zoids unit gains bonuses bestowed by the BLOX Mode abilities that is equipped on it. At anytime during you team's phase, you may revert back Zoids Mode. Note that item rules still apply. So you can't have any combination of two or more armor/barrier abilities on the same unit. BLOX Zoids ModeClass: Transformation, Activated Description: De-equip from allied Zoid Unit and loses all bonuses bestowed by BLOX System Mode. Revert back to normal form. ZoidsClass: Special Description: The only unit class that can be affected by Organoid's Organoid Invocation ability. And the only ones that can be equipped with BLOX Mode system. How many BLOX Mode System equipped on you is determined by size: XS: 0, SS: 0, S: 1, M: 2, L: 3, LL: 4, XL: 0 and XXL: 0.========================= Leo Blaze
Statistics:HP: 25, EN: 20, IS: 4, Move: G, Size: S[/color] Weapons: Shock Cannon- 6 damage # 2, 8 rounds Bite Fang (MV)- 8 damage/PC, PARALYZE Hardened Alloy Claws (M)- 10 damage # 2 Strike Laser Claw- 20 damage, 1 EN/attack Zan Blade- 30 damage, 2 EN/attackInherent Abilities: 1) Zoids; Usable by Corporals or higher 2) Countercut 3) Countershoot: Shock Cannon 4) Dodge Cost -5 5) E Shield (Barrier) 6) BLOX System Mode 7) Changemize (Matrix Dragon) 8) Changemize (Double Arm Lizard) 9) Changemize (Gojulox)BLOX System Mode:
Equipped unit gains:Weapons: Zan Blade- 30 damage, 2 EN/attackInherent Abilities: X) Countercut X) BLOX Zoids ModePurchasing Cost: 200 PCsUnenlagia
Statistics:HP: 25, EN: 20, IS: 4, Move: G, Size: S[/color] Weapons: Bite Fang (MV)- 8 damage/PC, PARALYZE Hardened Alloy Claws (M)- 10 damage # 2 Strike Laser Claw- 20 damage, 1 EN/attack Hand Gun (S)- 10 damage x 2, 10 rounds Tail Rifle- 30 damage, 15 roundsInherent Abilities: 1) Zoids; Usable by Corporals or higher 2) Countershoot: Hand Gun 3) Dodge Cost -5 4) Snipe: Tail Rifle (+8) 5) BLOX System Mode: Ammo of Tail Rifle carries over. 6) Changemize (Matrix Dragon)7) Changemize (Double Arm Lizard)[/color] 8) Changemize (Gojulox)[/color] BLOX System Mode:
Equipped unit gains:Weapons: Tail Rifle- 30 damage, 15 roundsInherent Abilities: X) Snipe: Tail Rifle (+8) X) BLOX Zoids ModePurchasing Cost: 200 PCsMosasledge
Statistics:HP: 25, EN: 20, IS: 4, Move: F/W, Size: S[/color] Weapons: Bite Fang (MV)- 8 damage/PC, PARALYZE Torpedo Pod (PGSX)- 8 damage/2 PCs Tail Saw (MV)- 15 damage/ENInherent Abilities: 1) Zoids; Usable by Corporals or higher 2) Ion Booster: Dodge Cost -5 3) Dodge Cost is 5 in water terrains 4) BLOX System Mode 5) Changemize (Matrix Dragon)BLOX System Mode:
Equipped unit gains:Weapons: Tail Saw (MV)- 15 damage/ENInherent Abilities: X) BLOX Zoids ModePurchasing Cost: 200 PCsNightwise
Statistics:HP: 25, EN: 20, IS: 4, Move: F, Size: S[/color] Weapons: Missile Pod (PGSV)- 4 damage/PC Crash Claw (M)- 6 damage Bakudan (P)- 30 damage, 4 roundsInherent Abilities: 1) Zoids; Usable by Corporals or higher 2) Ion Booster: Dodge Cost -5 3) IR Composite Sensor: Same effect as EWAC 4) Dodge Cost is 5; ignore this ability if terrain is space 5) BLOX System Mode 6) Changemize (Matrix Dragon) 7) Changemize (Gojulox)BLOX System Mode:
Equipped unit gains:Weapons: n/aInherent Abilities: X) IR Composite Sensor: Same effect as EWAC X) BLOX Zoids ModePurchasing Cost: 200 PCsBuster Eagle
Statistics:HP: 50, EN: 20, IS: 4, Move: F, Size: M[/color] Weapons: AZ Missile (PGSX)- 8 damage/2 PCs Buster Claw (M)- 10 damage x 2 Buster Cannon (S)- 60 damage x 2, 6 roundsInherent Abilities: 1) Zoids; Usable by Sergeants or higher 2) Dodge Cost -10 3) BLOX System Mode: Ammo of Buster Cannon carries over. 4) Changemize (Gojulas Giga Cannon) 5) Changemize (Griffon)BLOX System Mode:
Equipped unit gains:Weapons: Buster Cannon (S)- 60 damage x 2, 6 roundsInherent Abilities: X) BLOX Zoids ModePurchasing Cost: 300 PCs
|
|
|
Post by Kyousuke Sumeragi on Dec 24, 2004 12:05:44 GMT -5
continued... Fly Scissors
Statistics:HP: 25, EN: 20, IS: 4, Move: F, Size: S[/color] Weapons: Strike Claw (M)- 8 damage X Claw (M)- 10 damage Smash Tail (S)- 12 damage X Scissor- 20 damage x 2, 2 EN/attack, Sustained Paralysis 1:15Inherent Abilities: 1) Zoids; Usable by Corporals or higher 2) Dodge Cost -7 3) BLOX System Mode 4) Changemize (Chimera Dragon) 5) Changemize (Lord Gale)BLOX System Mode:
Equipped unit gains:Weapons: X Scissor- 20 damage x 2, 2 EN/attack, Sustained Paralysis 1:15
Inherent Abilities: X) BLOX Zoids Mode
Purchasing Cost: 200 PCs
Shellkarn
Statistics: HP: 25, EN: 20, IS: 4, Move: G, Size: SWeapons: Bite Fang (MV)- 8 damage/PC, PARALYZE Hammer Knuckle (MS)- 20 damage Electric Cannon (S)- 30 damage, PARALYZE, 4 EN/shotInherent Abilities: 1) Zoids; Usable by Corporals or higher 2) Damage Received -25% 3) BLOX System Mode 4) Changemize (Chimera Dragon) 5) Changemize (Gojulox)BLOX System Mode:
Equipped unit gains:Weapons: Electric Cannon (S)- 30 damage, PARALYZE, 4 EN/shotInherent Abilities: X) Damage Received -10% (stackable) X) BLOX Zoids ModePurchasing Cost: 200 PCsDiplo Guns
Statistics:HP: 25, EN: 20, IS: 4, Move: F, Size: S[/color] Weapons: Diplo Cutter (P)- 10 damage Rail Cannon- 40 damage, 10 roundsInherent Abilities: 1) Zoids; Usable by Corporals or higher 2) Ion Booster: Dodge Cost -5 3) Snipe: Rail Cannon (+10) 4) BLOX System Mode: Ammo of Rail Cannon carries over. 5) Changemize (Chimera Dragon) 6) Changemize (Gojulox)BLOX System Mode:
Equipped unit gains:Weapons: Rail Cannon- 40 damage, 10 roundsInherent Abilities: X) Snipe: Rail Cannon (+10) X) BLOX Zoids ModePurchasing Cost: 200 PCsDemons Head Statistics:[/b] HP: 25, EN: 20, IS: 4, Move: G, Size: S[/color] Weapons: Magne Claw (M)- 7 damage Magnase Tail (S)- 12 damage Magnase Spear (V)- 15 damage/EN, PARALYZE Magnase Fang (MV)- 15 damage/PC, PARALYZEInherent Abilities: 1) Zoids; Usable by Corporals or higher 2) Dodge Cost -3 3) Damage Received -10% 4) BLOX System Mode 5) Changemize (Chimera Dragon) 6) Changemize (Gojulox) 7) Changemize (Lord Gale)BLOX System Mode:
Equipped unit gains:Weapons: (V)- 15 damage/EN, PARALYZEInherent Abilities: X) BLOX Zoids ModePurchasing Cost: 200 PCsLord Gale
Statistics:HP: 60, EN: 30, IS: 3, Move: F/G, Size: M[/color] Weapons: X Claw (M)- 10 damage Shock Cannon (S)- 10 damage # 2, 8 rounds Magnase Spear (V)- 15 damage/EN, PARALYZE Smash Tail (S)- 15 damage X Scissor- 20 damage x 2, 2 EN/attack, Sustained Paralysis 1:15Inherent Abilities: 1) Zoids; Usable by Sergeants or higher 2) Countershoot: Shock Cannon 3) Damage Received -10% 4) Dodge Cost -5Purchasing Cost: N/A. To acquire this unit, Fly Scissors and Demons Head must be in your inventory. Lord Gale will then be available to use. This is a combined unit.Super AM Wars Pilot Slots: 2Double Arm Lizard
Statistics:HP: 50, EN: 30, IS: 3, Move: G, Size: M[/color] Weapons: Bite Fang (MV)- 9 damage/PC, PARALYZE Hardened Alloy Claws (M)- 10 damage # 2 Hand Gun (S)- 12 damage x 2, 10 rounds Strike Laser Claw- 30 damage, 1 EN/attack Tail Rifle- 35 damage, 15 rounds Zan Blade- 50 damage, 2 EN/attackInherent Abilities: 1) Zoids; Usable by Sergeants or higher 2) Countercut 3) Countershoot: Hand Gun 4) Dodge Cost -5 5) E Shield (Barrier) 6) Snipe: Tail Rifle (+8) 7) Changemize (Griffon)Purchasing Cost: N/A. To acquire this unit, Leo Blaze and Unenlagia must be in your inventory. Double Arm Lizard will then be available to use. This is a combined unit.Super AM Wars Pilot Slots: 2Griffon
Statistics:HP: 80, EN: 40, IS: 2, Move: F/G, Size: L[/color] Weapons: AZ Missile (PGSX)- 10 damage/2 PCs Buster Claw (M)- 15 damage # 2 Killer Beak (V)- 20 damage/EN Buster Cannon (S)- 70 damage x 2, 6 roundsInherent Abilities: 1) Zoids; Usable by Ensigns or higher 2) Damage Received -15% 3) Dodge Cost -10Purchasing Cost: N/A. To acquire this unit, Buster Eagle and Double Arm Lizard must be in your inventory. Griffon will then be available to use. This is a combined unit.Super AM Wars Pilot Slots: 3Matrix Dragon
Statistics:HP: 80, EN: 45, IS: 2, Move: F/G, Size: L[/color] Weapons: Missile Pod (PGSV)- 10 damage/PC Hand Gun (S)- 15 damage x 2, 10 rounds Hardened Alloy Claws (M)- 15 damage # 2 Tail Saw (MV)- 20 damage/EN Strike Laser Claw- 40 damage, 2 EN/attack Dragon Tooth- DESTROY:L2, 15 EN/attackInherent Abilities: 1) Zoids; Usable by Lieutenants or higher 2) Countershoot: Hand Gun 3) IR Composite Sensor: Same effect as EWAC 4) E Shield (Barrier) 5) Damage Received -15% 6) Dodge Cost -7 7) Dragon Tooth: Target's Dodge Cost +5Purchasing Cost: N/A. To acquire this unit, Leo Blaze, Unenlagia, Mosasledge and Nightwise must be in your inventory. Matrix Dragon will then be available to use. This is a combined unit.Super AM Wars Pilot Slots: 4Chimera Dragon
Statistics:HP: 85, EN: 45, IS: 2, Move: G, Size: L[/color] Weapons: Missile Launcher (PGSV)- 10 damage/PC Magnase Spear (V)- 20 damage/EN, PARALYZE Magnase Fang (MV)- 20 damage/PC, PARALYZE Hammer Knuckle (MS)- 30 damage Rail Cannon- 50 damage, 10 rounds Hell's Gate- DESTROY:L2, 15 EN/attackInherent Abilities: 1) Zoids; Usable by Lieutenants or higher 2) Damage Received -30% 3) Hell's Gate: Target's Dodge Cost +5 4) Snipe: Rail Cannon (+10)Purchasing Cost: N/A. To acquire this unit, Fly Scissors, Diplo Guns, Demons Head and Shellkarn must be in your inventory. Chimera Dragon will then be available to use. This is a combined unit.Super AM Wars Pilot Slots: 4Gojulox
Statistics:HP: 120, EN: 60, IS: 2, Move: G, Size: L[/color] Weapons: Hand Gun (S)- 15 damage x 2, 10 rounds Hardened Alloy Claws (M)- 15 damage # 2 Magnase Fang (MV)- 20 damage/PC, PARALYZE Tail (S)- 20 damage Rail Cannon (S)- 40 damage x 2, 10 rounds Strike Laser Claw- 40 damage, 2 EN/attackInherent Abilities: 1) Zoids; Usable by Lieutenants or higher 2) Countershoot: Hand Gun 3) Damage Received -50% 4) Dodge Cost +5 5) Snipe: Rail Cannon (+10)Purchasing Cost: N/A. To acquire this unit, Leo Blaze, Unenlagia, Nightwise, Shellkarn, Diplo Guns and Demons Head must be in your inventory. Gojulox will then be available to use. This is a combined unit.Super AM Wars Pilot Slots: 6
|
|
|
Post by Kyousuke Sumeragi on Dec 24, 2004 12:07:35 GMT -5
Comments everyone, so we can get them out. As well as the BLOX-related Zoids that you all are waiting for. XD XD XD
|
|
|
Post by Mechalomaniac on Dec 24, 2004 13:43:36 GMT -5
Zan Blade is REALLY strong, considering it's on a Corporal level unit.
I don't see how X Scissor on the Fly Scissors or Lord Gale is x 2, though to be fair I don't think I used it too much in Zoids Saga II.
Buster Eagle carries 10 missiles under the wings, so it should probably be round based rather than PC based. I believe Nigthwise (and thus, Matrix Dragon) carries 6.
Changemize is a painful word to hear. Another option is Z-Unison, which is what is used in the Japanese version of Zoids Fuzors, or you could just go with Gattai.
Lord Gale > All.
|
|
|
Post by Umbaglo on Dec 24, 2004 14:37:56 GMT -5
Changemize > You.
Seriously, though.
Leo Blaze is mad strong for a Corporal unit.
Lord Gale is crazy with all those PARAs.
BLOX Zoids Mode doesn't make sense. It sound like you de-equip, but don't do anything.
Where are we going to find 4km large, or planet sized Zoids? And I'd think they could equip a little bit more then "just" 6 BLOX parts.
Forcing BLOX to be SAMW only is kinda smelly.
|
|
|
Post by Kyousuke Sumeragi on Dec 25, 2004 5:36:49 GMT -5
All right, fixed some of the problems, especially with Fly Scissors, Lord Gale and Leo Blaze.
About the Lexicon rule-thingy, you guys have other ideas? I'm running out of ideas and words here to clearly explain its. >____<
And BLOX, are well, combined units after all, so they get the SAMW...
|
|
|
Post by Aslan Cross on Dec 25, 2004 7:25:25 GMT -5
I'd word it as:
BLOX Zoids Mode
Class: Transformation, Activated
Description: Equipped unit loses bonuses bestowed by System Mode. Revert back to normal form. HP, EN and PCs are equal to the amount before activating System Mode.
|
|
|
Post by Umbaglo on Dec 25, 2004 10:16:19 GMT -5
SRX is a combined unit, too. As is all the G-Falcon forms. In the games, you combine these in battle, but in the SC you can choose to deploy as the combined form instead.
|
|
|
Post by Kyousuke Sumeragi on Dec 26, 2004 7:48:53 GMT -5
Oh yeah, and if I remember it right, you can deploy as the combined unit isn't it? And another thing, if you people want to implement this early guys, I'll present you guys with some choices to make it easier... 1. We release the BLOX but for the mean time we scrap the BLOX System/Zoids mode until we think of a better idea. 2. We release the BLOX with BLOX System/Zoids mode, but we expend alot of braincells, and delay them abit.
|
|
|
Post by Umbaglo on Dec 26, 2004 9:52:56 GMT -5
You can't use BLOX Mode at deployment, however.
No sense in rushing something that's not complete. That only ends up making lots of problems in the future.
|
|
|
Post by Kyousuke Sumeragi on Dec 27, 2004 8:12:17 GMT -5
Allright then. So anyone here have more comments and ideas 'bout clearing the BLOX system?
And, I think we can remedy the combined BLOX ones by giving them the 'Rapid Deployment' ability. What do you guys say?
|
|
|
Post by Tavish on Dec 27, 2004 11:10:17 GMT -5
But the problem isn't in the Combined Unit BLOX Zoids. Those are fine. They don't need Rapid Deployment if I recall correctly, because they're a combined unit instead of a battle gattai, like GaoGaiGar.
It's the fact that you have to have a SAMW battle to use the BLOX System Mode, and you have to give up a freely piloted mecha with its own attacks, to add on a single new attack to another mecha you have. Which, tactically speaking, is not the greatest idea. Nevermind that the pilot seems to disappear into the void.
|
|
|
Post by Umbaglo on Dec 28, 2004 2:08:08 GMT -5
Becides, they don't need Rapid Deployment. The purchasing requirements already state that you can deploy the unit stand-alone.
|
|
|
Post by Kyousuke Sumeragi on Dec 28, 2004 2:13:17 GMT -5
Ok... then we're not putting the 'Rapid Deployment'. And one more thing, you can send SAMW mechas with 1 pilot, only right? And besided you can always put the other slots into auto-pilot mode (in other words, main pilot controls the whole unit! XD)
And what's the remaining problem we are facing again? Eheheheh. ^^;;
|
|