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Post by Mechalomaniac on Dec 28, 2004 2:28:08 GMT -5
You can send SAMW Mecha with 1 pilot yes, but you can't deploy multiple units in a non-SAMW fight. Maybe add something on there about being able to equip a Zoid with a BLOX by using an IS or something like that?
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Post by Umbaglo on Dec 28, 2004 13:31:05 GMT -5
You seem to be entirely missing the point, Zengar. No one's talking about the pre-made BLOX units, IE Lord Gale or 2-Arm Lizard. We're talking about using BLOX System Mode to put say, Zan Blade on Liger Zero. Making this only usable in a SAMW match is really smelly.
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Post by Aslan Cross on Dec 29, 2004 6:06:39 GMT -5
Besides, weren't some of the Blox unmanned in the first place?
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Post by Mechalomaniac on Dec 29, 2004 12:20:20 GMT -5
All of the individual BLOX that make up the Chimera Dragon are unpiloted. Then again so is Frank and half the stuff in the Yuusha threads, so having them pilotable here isn't a big deal.
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Post by Kyousuke Sumeragi on Dec 30, 2004 9:52:26 GMT -5
Umby> ah that. Sorry I was confused. >_< Anyway, maybe we can them available by making them either summon or like a 1-time use in combat.
Aslan> some of the BLOX can be unmanned and be piloted as well, depending on the tactical needs.
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Post by Avitar Diggs on Jan 2, 2005 17:14:43 GMT -5
I'd just like to point out, most Zoids can't work in space, but are able to be deployed in space under the current wording.
A Command Wolf aimlessly floats along in space...
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Post by Mechalomaniac on Jan 2, 2005 21:58:59 GMT -5
It's been brought up before, but stuff like Boss Borot or Xabungle should be able to be used in space but are, so we kinda ignore it.
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Post by Kyousuke Sumeragi on Jan 3, 2005 9:10:02 GMT -5
Yes, just like Mecha said. The same work's with Dancougar's components and Gaiking's dinosaur allies. ~_~
Oh yeah, another idea, why not instead we move back to the original suggestion by mafty last year... just make the other form of the BLOX Mode IS-dependent? :?
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Post by Umbaglo on Jan 4, 2005 1:03:41 GMT -5
Maybe if you had a sidebar IS for BLOX. Using normal IS makes BLOX weak and undesirable, I think. On some units you wouldn't be able to add as much as you should, and on others, are the bonuses really worth giving up another item, like a barrier or armour?
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Post by Kyousuke Sumeragi on Jan 4, 2005 1:55:08 GMT -5
That could also work Umby...
So what do you say guys? We implement something like either one these:
Note: B-IS = stands for: BLOX-Item Slot
1. Here if you prefer the Statistic side-bar: Statistics: HP: x, EN: x, IS: x, Move: x, Size: x, Class: x, B-IS: x
or
2. if you prefer in the Inherent Abilities: X) B-IS (y)
Where Y is the maximum value of BLOX you can equip?
So what do you think?
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Post by Umbaglo on Jan 4, 2005 1:57:49 GMT -5
Or you can just do it like you already did, as part of Zoid and slots based on size.
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Post by Mechalomaniac on Jan 4, 2005 1:58:38 GMT -5
Sounds good, but I'd say put it in Inherent Abilities since only Zoids would have this.
Or yes, leaving it merely based off size would be fine as well.
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Post by Aslan Cross on Jan 4, 2005 2:33:51 GMT -5
I agree, size would seem to be a good thing to base it on.
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Post by Kyousuke Sumeragi on Jan 4, 2005 9:20:46 GMT -5
Allright, if we're going by the Sizes, what do you think about this:
Format> size: number of BLOX that can be equipped
XS: 0 SS: 0 S: 1 M: 2 L: 3 LL: 4 XL: 4 XXL: 4
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Post by Umbaglo on Jan 4, 2005 13:27:50 GMT -5
Actually, here's what I think:
XS: 2 SS: 4 S: 6 M: 8 L: 10 LL: 12 XL: 14 XXL: 16
And then to go with these, the size of the BLOX unit determines how many slots it takes up. I would think that a XS or SS sized unit can combine with another XS or SS sized unit, but certainly not anything larger. So I propose sizes as thus.
XS: 1 SS: 2 S: 3 M: 4 L: 5 LL: 6 XL: 7 XXL: 8
Basically, it can take 2 of the same size or up to 1 of the size above, in addition to any combination of smaller units.
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