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Post by Kyousuke Sumeragi on Oct 5, 2004 9:15:08 GMT -5
Zengar here. Since my finals are coming soon (which is next week... ), and sem break is soon to follow after that. I would like to hear your about the current ones before I start adding the Wolf/Tiger/Geno series of Zoids. And NO don't ever get any idea of making a 'Zoid Pilot/Zi Fighter' Pilot Class. As the PT and HM Pilot Class can easily reflect their skills in combat and are very similar too. I'm also would like to hear your ideas about the unit threads for each Zoid Series. My idea is currently like this: There will only be 4 Zoids Unit Threads in the Hangar which will contain various Zoid Units: Zoids: Republican Units Zoids: Imperial Units Zoids: Misc Units Zoids: BLOX Units (aka Fuzor Units, but BLOX is much better.) The Republican thread will contain the Liger/Gojulas/Liger Zero/Wolf/etc series, and anything related to them. The Imperial thread will contain the Tiger/Geno/Berserk Fuhrer/Kong/etc series, and anything related to them. The Misc thread will contain the original units from both Zoid Saga 1 and Saga 2/Legacy, as well as anything not related/allied to BLOX, Imperial on Republican forces. The BLOX thread, on the other hand, will contains those fusing and transforming zoids (eg. Leo Blaze, Buster Eagle, Lord Gale, etc.) Current reasons to seperate the Zoid Units into 4 different thread is that: theres alot of Zoids Units and we don't want to see alot of seperate threads that'll give us all a hard time to search for them if they're all scattered on the 4 Winds of the Hangar. So let's hear your suggestions people, before I start nerfing/fixing them after my finals. And please move all your Zoids related suggestion and complain thingies here. Thank you.
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Post by Arad Baranga on Oct 5, 2004 10:53:06 GMT -5
A couple things I've been meaning to point out regarding Liger Zero:
On Liger Zero X, the Stun Blade attack is completely useless besides making it a 2-hit (V) with Purple Haro. Strike Laser Claw does better damage with no cost, and E-Driver is a typeless PARALYZE for less EN cost with a DC mod.
As for Liger Zero Panzer, shouldn't Heavy Armor be an (Armor) ability?
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Post by Mechalomaniac on Oct 5, 2004 10:53:17 GMT -5
Reposting these here. I have more suggestions about the current Zoids, but those will have to wait until I get out of school later. Command WolfStatistics: HP: 30, EN: 20, IS: 4, Size: MWeapons: :-/Twin Beam Cannons (B)- 10 damage x2, 10 rounds :-[Bite Fangs (M)- 15 damageInherent Abilities: 1) Zoid, Useable by Anyone 2) Smoke Dischargers (-3 to Dodge Cost for the next turn. Usage is based on the Shield formula.) 3) Dodge Cost +10 in Water Terrain 4) Cannot be used in Space TerrainPurchasing Cost: ?Command Wolf ACStatistics: HP: 30, EN: 20, IS: 3, Size: MWeapons: :-/Twin Long Range Cannons- 20 damage x2, 10 rounds :-[Bite Fangs (M)- 15 damageInherent Abilities: 1) Zoid, Useable by Anyone 2) Smoke Dischargers (-3 to Dodge Cost for the next turn. Usage is based on the Shield formula.) 3) Dodge Cost -3 4) Cannot be used in Space TerrainPurchasing Cost: Purchase a set of parts and install them onto the Command Wolf.Command Wolf Urban Assault TypeStatistics: HP: 35, EN: 20, IS: 3, Size: MWeapons: :-/Twin AZ 50mm Cannons- 10 damage x2, 10 rounds :-[Bite Fangs (M)- 20 damage :-/Micro-missile Launchers (PV), 2 damage/round, 8 Rounds :-/Quad Mortar Cannons (P), 12 x 4, 4 roundsInherent Abilities: 1) Zoid, Useable by Corporals or Higher 2) Smoke Dischargers (-3 to Dodge Cost for the next turn. Usage is based on the Shield formula.) 3) Cannot be used in Space TerrainPurchasing Cost: Purchase a set of parts and install them onto the Command Wolf.Irvine's Command WolfStatistics: HP: 40, EN: 25, IS: 4, Size: MWeapons: :-/Twin Beam Cannons: 12 damage x 2, 10 rounds :-/Long Range Rifle- 30 damage, 10 rounds :-[Bite Fangs (M)- 15 damageInherent Abilities: 1) Zoid, Useable by Ensigns or Higher 2) Smoke Dischargers (-3 to Dodge Cost for the next turn. Usage is based on the Shield formula.) 3) Dodge Cost -5 4) Long Range Rifle: Snipe (+10) 5) Cannot be used in Space TerrainPurchasing Cost: Participate in 5 matches with any Command Wolf Variant. Irvine's Command Wolf will then be available to use. Only one Irvine's Command Wolf allowed per Command Wolf.CerberusStatistics: HP: 40, EN: 25, IS: 4, Size: MWeapons: :-/Beam Vulcans (B)- 3 damage, 20 rounds :-/Twin Beam Cannons (B)- 15 damage x 2, 10 rounds :-[Double Bite Fangs (M)- 15 damage x 2Inherent Abilities: 1) Zoid, Useable by Sergents or Higher 2) Smoke Dischargers (-3 to Dodge Cost for the next turn. Usage is based on the Shield formula.) 3) Damage Recieved -10% 4) Cannot be used in Space TerrainPurchasing Cost: Participate in 5 matches with any Command Wolf Variant. Cerberus will then replace the Command Wolf.Shadow FoxStatistics: HP: 45, EN: 25, IS: 3, Size: MWeapons: :-[E-Bite Fangs (M)- 20 damage, PARALYZE :-[Strike Laser Claw (M)- 18 damage x2 :-/Laser Gatling Gun (BSV)- 12 damage, 20 roundsInherent Abilities: 1) Zoid, Useable by Ensigns or Higher 2) Damage Recieved -10% 3) Dodge Cost -5 4) Smoke Dischargers (-3 to Dodge Cost for the next turn. Usage is based on the Shield formula.) 5) Optical Camoflauge (5): Same effect as Stealth. 6) Laser Gatling Gun: Target's Dodge Cost +3 7) Cannot be used in Space TerrainPurchasing Cost: ?König WolfStatistics: HP: 40, EN: 30, IS: 3, Size: MWeapons: :-[Strike Claws (M)- 12 damage x 2, 10 rounds :-[E-Bite Fangs (MV)- 10 damage, PARALYZE, 1 EN/attackInherent Abilities: 1) Zoid, Useable by Sergents or Higher 2) Dodge Cost -3 3) Targeting Sensor: Same effect at Dowsing 4) Cannot be used in Space TerrainPurchasing Cost: ?König Wolf DSRStatistics: HP: 45, EN: 30, IS: 2, Size: MWeapons: :-[Strike Claws (M)- 12 damage x 2, 10 rounds :-[E-Bite Fangs (MV)- 10 damage, PARALYZE, 1 EN/attack :-/5 Way Missile Pods (PSV)- 10 damage, 10 rounds :-/Dual Sniper Rifle- 30 damage, 6 roundsInherent Abilities: 1) Zoid, Useable by Ensigns or Higher 2) Dodge Cost -3 3) Damage Recieved -10% 4) Targeting Sensor: Same effect at Dowsing 5) Snipe: Dual Sniper Rifle (+5) 6) Cannot be used in Space TerrainPurchasing Cost: Purchase DSR Unit and install it on Konig Wolf, Konig Wolf DSR will then be available to use.König Wolf Mk. IIStatistics: HP: 50, EN: 30, IS: 2, Size: MWeapons: :-[Strike Claws (M)- 15 damage x 2, 10 rounds :-[E-Bite Fangs (MV)- 18 damage, PARALYZE, 1 EN/attack :-/5 Way Missile Pods (PSV)- 15 damage, 10 rounds :-/Dual Sniper Rifle- 40 damage, 6 roundsInherent Abilities: 1) Zoid, Useable by Ensigns or Higher 2) Dodge Cost -5 2) Damage Recieved -25% 3) Targeting Sensor: Same effect at Dowsing 4) Snipe: Dual Sniper Rifle (+8) 5) Cannot be used in Space TerrainPurchasing Cost: Participate in 3 battles with a Konig Wolf DSR. Konig Wolf Mk. II will then replace the Konig Wolf.Gojulas Giga CannonStatistics: HP: 140, EN: 60, IS: 2Weapons: :-/Twin 40mm Machinegun (SV)- 6 damage, 20 rounds :-[Crasher Fangs- 60 damage, PARALYZE, 4 EN/attack :-[Crasher Tail (S)- 40 damage. Usable in Grapple Mode only. :-/Twin Buster Cannons (S)- 50 damage x 2, 6 roundsInherent Abilities: 1) Zoid; Usable by Lieutenants or higher 2) Heavy Zoid: Dodge Cost +5, Damage Received -50%. Cannot equip any armor that reduces damage. 3) Pursue Mode: Damage Received -30% instead, negate dodge cost penalty. Disable Crasher Tail. 4) Hyper E Shield (Barrier): Negate 18 damage from any attack. 1 EN/use.Replacement Cost: 250? *Replace Gojulas Giga after this cost is paid.Edited, changed the terrain restrictions a little. Also added and tags to them.
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Post by Kyousuke Sumeragi on Oct 5, 2004 10:59:12 GMT -5
I'll fix the Liger Zeros soon. Need to check with the datas I have.
Gojulas Cannon will be a combined unit.
As for the other units, Il'l be re-checking them. I will post the re-fixed version later.
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Post by Mechalomaniac on Oct 5, 2004 15:55:35 GMT -5
Gojulas Giga Cannon is fine for a combined unit. I just proposed that because we lacked the Buster Eagle. Suggested changes to existing Zoids: Shield Liger DCS and DCS-J should be given the E-Shield Attack. The E-Shield Attack is merely ramming something with the E-Shield, which both of these units possess, thus they should be able to use it. You might also consider that they be given the Missile Launcher and 2-tube Laser Gun that the normal Shield Liger has, as the DCS Cannons are attached to the top of the Missile Launchers and do not interfere with the operation of the Laser Gun. Pictures can be seen here. (This site's operator asks that you not direct link the pictures, thus I didn't) Blade Liger AB's AB Booster Eject ability should be edited slightly. According to Zoids Vs. II and the models using the Blades on the Blade Liger AB lowers the boosters to a position closer to the ground where it would have little point, but does not eject them entirely. Maybe change it to be something like "For one turn after the Twin Laser Blades are used, Dodge Cost -3 instead and AB Cannons can not be used." (the -3 being the normal booster that pops out of the Blade Liger, and the second line being in there purposes of things like PT Overload and PX system). The Liger Aero has just as good defensive values in Zoids Saga II as the Shield Liger DCS-J, so maybe give it Damage Received -25% instead of 10% and perhaps give it an E-Shield Attack (one again because it has an E-Shield). Of course even with this it's still sub-par. Liger Zero X should have a stronger E-Driver/Voltage Generator than the Spark Liger, not to mention the redundancy that Kaiterra suggested. I can't really think of any suggestions for that one though. Gojulas Gunner and Gojulas the Ogre (which needs a name change) should get 2 IS. There's no real evidence behind this, but they are few of the non-boss, non-mothership units I've seen with only 1 IS, especially considering the King Gojulas has 2.
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Post by Mafty Navue Erin on Oct 6, 2004 1:24:58 GMT -5
Actually, an idea for Zoids in the past, but went unimplemented would be something like this.
Generally, Zoids would have somewhat grunt to semi-grunt stats....and obviously, 4 IS.
Now, here's the catch. The DABA/Hangar (whichever is more appropriate) would then sell Zoids Blox. These Blox units can either function as a standalone unit or as an item to be installed ala frame unto a Zoid. Installed Zoid gets stat and weapon power bonuses, as well as extra weapons.
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Post by Kyousuke Sumeragi on Oct 6, 2004 4:10:38 GMT -5
Here are the update version of the Zoids units of Mechalomaniac. This post contains all the Wolf variants for now, I'll deal with the others later, need to find their informantions from the model kits. XD Note: I'm using the official weapons and ability names from Zoids Saga 2, as well as the model kits and Zoids Saga 1. (the japanese version of Zoids Legacy) Command Wolf
Statistics:HP: 30, EN: 20, IS: 4, Size: M[/color] Weapons: 2-Barrel Beam Gun (B)- 10 damage x 2, 10 rounds Bite Fangs (M)- 15 damageInherent Abilities: 1) Zoids; Usable by anyone 2) Countershoot: 2-Barrel Beam Gun 3) Smoke Discharger: Next turn, Dodge Cost -3. Usage is based on the Shield formula.Purchasing Cost: 100 PCsCommand Wolf AC
Statistics:HP: 40, EN: 20, IS: 3, Size: M[/color] Weapons: Long Range Cannon (S)- 15 damage x 2, 10 rounds Bite Fangs (M)- 15 damageInherent Abilities: 1) Zoids; Usable by anyone 2) Smoke Discharger: Next turn, Dodge Cost -3. Usage is based on the Shield formula. 3) Dodge Cost -3Purchasing Cost: Not applicable. To acquire this unit, participate in 2 SimChamber battles using Command Wolf. Command Wolf AC will then replace the original Command Wolf.
Hanger Resale Value: 50 PCsCommand Wolf Urban Combat
Statistics:HP: 35, EN: 20, IS: 3, Size: M[/color] Weapons: Micro Rocket Launcher (PV)- 4 damage/PC, 8 rounds Rocket Gun (PS)- 10 damage x 4, 4 rounds Bite Fang (M)- 15 damageInherent Abilities: 1) Zoids; Usable by anyone 2) Smoke Discharger: Next turn, Dodge Cost -3. Usage is based on the Shield formula. 3) Dodge Cost -3 in City or Installation TerrainReplacement Cost: 100 PCs *Note: Replace Command Wolf with this unit after the cost is paid.[/color] Climer Wolf
Statistics:HP: 35, EN: 25, IS: 4, Size: M[/color] Weapons: 2-Barrel Laser (BS)- 15 damage x 2, 10 rounds Bite Fangs (M)- 20 damageInherent Abilities: 1) Zoids; Usable by Corporals or higher 2) Countershoot: 2-Barrel Laser 3) Smoke Discharger: Next turn, Dodge Cost -3. Usage is based on the Shield formula. 4) Dodge Cost -3 in Mountain TerrainPurchasing Cost: 150 PCsIrvine's Customized Command Wolf
Statistics:HP: 40, EN: 25, IS: 3, Size: M[/color] Weapons: Long Range Cannon (S)- 20 damage x 2, 10 rounds Long Range Rifle- 30 damage, 10 rounds Bite Fang (M)- 20 damageInherent Abilities: 1) Zoids; Useable by Corporals or higher 2) Smoke Discharger: Next turn, Dodge Cost -3. Usage is based on the Shield formula. 3) Dodge Cost -5 4) Snipe: Long Range Rifle (+10) 5) During deployment, choose either Long Range Cannon or Long Range Rifle then disable the other.Replacement Cost: 300 PCs *Note: Replace Command Wolf with this unit after the cost is paid.[/color] Cerberus
Statistics:HP: 45, EN: 25, IS: 3, Size: M[/color] Weapons: Beam Vulcan (BV)- 3 damage, 20 rounds 2-Barrel Beam Gun (B)- 10 damage x 2, 10 rounds Double Bite Fang (M)- 15 damage x 2Inherent Abilities: 1) Zoids; Usable by Sergeants or higher 2) Countershoot: Beam Vulcan, 2-Barrel Beam Gun 3) Smoke Discharger: Next turn, Dodge Cost -3. Usage is based on the Shield formula.Purchasing Cost: Not applicable. To acquire this unit, participate in 3 SimChamber battles using any Command Wolf variant. Cerberus will then be available to use.
Hanger Resale Value: 50 PCsShadow Fox
Statistics:HP: 40, EN: 25, IS: 3, Size: M[/color] Weapons: Electric Net Gun- PARALYZE, 2 rounds Electron Bite Fang (MV)- 8 damage/EN, PARALYZE AP Laser Vulcan (BSV)- 10 damage/PC Strike Laser Claw (M)- 15 damage x 2Inherent Abilities: 1) Zoids; Usable by Ensigns or higher 2) Countershoot: AP Laser Vulcan 3) Dodge Cost -5 4) Smoke Discharger: Next turn, Dodge Cost -3. Usage is based on the Shield formula. 5) Optical Camouflage (4): Same effect as Stealth 6) AP Laser Vulcan: Ignores target's armor abilities.Purchasing Cost: 320 PCsKönig Wolf
Statistics:HP: 45, EN: 30, IS: 3, Size: M[/color] Weapons: Electron Bite Fang (MV)- 10 damage/EN, PARALYZE Strike Laser Claw (M)- 15 damage x 2Inherent Abilities: 1) Zoids; Usable by Ensigns or higher 2) Dodge Cost -5 3) Head Gear: Pay 5 PCs to activate. Unit gains Target's Dodge Cost +3 and Dowsing.Purchasing Cost: 350 PCsKönig Wolf DSR
Statistics:HP: 45, EN: 30, IS: 2, Size: M[/color] Weapons: 5-Barrel Missile Pod (PSV)- 5 damage/PC Electron Bite Fang (MV)- 10 damage/EN, PARALYZE Strike Laser Claw (M)- 15 damage x 2 Dual Sniper Rifle- 30 damage, 8 roundsInherent Abilities: 1) Zoids; Usable by Ensigns or higher 2) Dodge Cost -5 3) Damage Received -15% 4) Head Gear: Pay 5 PCs to activate. Unit gains Target's Dodge Cost +3 and Dowsing. 5) Snipe: Dual Sniper Rifle (+10)Purchasing Cost: Not Applicable. To acquire this unit, purchase the DSR Parts and install it on König Wolf.König Wolf Mk-II
Statistics:HP: 55, EN: 30, IS: 2, Size: M[/color] Weapons: 5-Barrel Missile Pod (PSV)- 8 damage/PC Electron Bite Fang (MV)- 14 damage/EN, PARALYZE Strike Laser Claw (M)- 20 damage x 2 Dual Sniper Rifle- 40 damage, 8 roundsInherent Abilities: 1) Zoids; Usable by Ensigns or higher 2) Dodge Cost -5 3) Damage Received -25% 4) Head Gear: Pay 5 PCs to activate. Unit gains Target's Dodge Cost +3 and Dowsing. 5) Snipe: Dual Sniper Rifle (+10)Purchasing Cost: Not applicable. To acquire this unit, participate in 3 SimChamber battles using König Wolf DSR. König Wolf MK-II will then replace the original König Wolf DSR.
Hanger Resale Value: 150 PCs
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Post by Kyousuke Sumeragi on Oct 6, 2004 4:18:26 GMT -5
And here's more ideas if you want:
Zoids are usable in all terrains but most of them aren't well suited for water and space. So they will probably get this ability: "Dodge Cost +5 instead in space or sea/water-based environments"
For BLOX, well I have quite an idea but it's currnetly confusing and is on the works. Stay tuned to see them in a few days. And definitely! The Zoid BLOX will be units that can transform into something similar to an item. But not really an item.
Mafty> Hmm... I'll start looking in to it, okay? And probably get some help from my sources also.
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Post by CowboyJohnny on Oct 6, 2004 8:00:46 GMT -5
About the penalty to DC in water environments - I've never really known why, but the hangar convention seems to be to ignore the fact that most units don't work well in water. If there is a decent reason for that, even though it is accurate you may not want to penalize the Zoids unnecessarily.
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Post by Kyousuke Sumeragi on Oct 6, 2004 8:46:05 GMT -5
I'm just suggesting about the water penalty, b'coz in the Anime and Games, ground Zoids POORLY fared in water. But, well the same happens in other mecha series. :/ Hmmm... and about the Stun Blade, I have 2 ideas swimming on my head about it. 1. Is to leave it as it is, unless we get another idea, or... 2. Stun Blade- 40 damage, PARALYZE, 3 EN/attack (with a TDC +3 or 5) About the Gojulas, yeah, come to think of King Gojulas has 2 IS and is a Boss! And Mecha, one short note, it's really "Gojulas the Orga". Orga as in Organoid. And I will always be using the Original Japanese Names and htat's what it always say in Zoids Saga 1 and 2.. ;D
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Post by Mechalomaniac on Oct 6, 2004 10:58:52 GMT -5
Those Wolves look nice.
About water terrain: I originally had such a defect written in as well. However water terrain itself gives a huge Dodge cost penalty, so I didn't think an additional one was necessary.
Also I'd bump Konig Wolf Mk II's Damage Reduction up to 25%. The Mk. II is a 5 match Evo, so I'd be nice to get something aside from a boost in attack power, not to mention put it on equal footing with the Blade Liger AB.
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Post by Kyousuke Sumeragi on Oct 8, 2004 8:29:25 GMT -5
Allrighty changes with the Wolves and Foxes... b'coz they lose the water and space penalty, 'coz Dancouga mechas in @ where quite faring normal in those terrains. And I think it isn't necesary placing terrain penalty on them for now...
Konig Mk-II is fixed, apparently, I forgot to change it's -15% to -25%...
And... HEY wake up people! ^^; Please give comments if the Wolves & Foxes are fine? Wanna your opinions know before they get release.
Ligers just got an overhaul and gains countershoots btw...
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Post by Shadow00X on Oct 8, 2004 10:04:53 GMT -5
*looks at Cyberdrive Zoids...*
We CAN technically create a pilot class called Corenoid. They're people with part of a Zoid core in their body, enabling them to synchro with their Zoid.
*looks at Cyberdrive Zoids again*
Damn...I really need to dig up all the stats on Diablo Tiger and Cyclops...
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Post by Regris Kallen on Oct 8, 2004 10:08:49 GMT -5
Bad idea. No cookie.
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Post by Kyousuke Sumeragi on Oct 8, 2004 10:12:54 GMT -5
As I said before, there will be NO new pilot class.
PT and HM pilots already covers us the abilities of Zoid pilots. Heck even all the pilot class can use the Zoids properly and effectively with just a good combination of items and proper set up.
Plus that idea was once pushed and is only ignored. So bad idea.
Another reason, to why I set this thread up is to fix the problems with Zoids, to make it an all around unit for every pilot class (if possible without hurting their true nature.)
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