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Post by Mechalomaniac on Oct 8, 2004 11:11:55 GMT -5
The Wolves look good to me. Also the Ligers are perfect as they are now too. One thing I did want to ask about the Ligers though, the Shield Liger DCS and DCS-J lack DC mods on the E-Shield Attack. Was this an just an oversite, or is it to simulate their range-oriented nature?
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Post by Kyousuke Sumeragi on Oct 9, 2004 8:50:15 GMT -5
Well, Shield Liger DCS and DCS-J are range-oriented in nature, as they only serve as either commander unit or long range artillery support.
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Post by Kyousuke Sumeragi on Oct 11, 2004 9:28:38 GMT -5
Allright... Ligers and Gojulases are now in one unit thread as well as the Wolves and Foxes.
When I come probably I'll have a new set Zoids to release as well as the BLOX system (hopefully). So keep em coming people.
BTW: Fixed the IS problem on the Gojulas and gave them CS too.
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Post by Mechalomaniac on Oct 11, 2004 11:05:46 GMT -5
I have some rough stats of the Genos that Veshin and I made. Shall I post those or do you already have them?
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Post by Kazu Klyne on Oct 11, 2004 11:59:26 GMT -5
Organoids could be Sidekicks for Zoids or all mechs
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Post by Mechalomaniac on Oct 11, 2004 14:14:22 GMT -5
*points Kazu over to DABA*
Organoid is already a sidekick, albeit it is Zoid only (which makes sense as they fuse with the Zoid's Core).
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Post by Kyousuke Sumeragi on Oct 13, 2004 3:35:09 GMT -5
Mechalomaniac, go ahead and post your versions of the Geno stats. I want to see them as well so I can compare them with mine.
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Post by Kazu Klyne on Oct 13, 2004 18:16:49 GMT -5
Shouldn't Liger Zero Panzer's Burning Big Bang be a MAP attack? I know that in the Zoids games there are no MAP attacks, but when putting it into SC I think some attacks would act like MAP if they were in SRW (Burning Big Bang (Liger-0 Panzer) and 2-Way Charge Particle Gun (Death Stinger Jagd.)
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Post by Mechalomaniac on Oct 13, 2004 21:59:58 GMT -5
Here are the Geno's. I don't feel they are as polished as the Wolves were. Also I'm missing the GenoHydra and GenoHydra KA because I know very little about them. I tacked on the Dark Spiner as it is close to the Genos. I lack the Killer Spiner because I don't have stats for the Killer Dome. Also as I said before Veshin helped a lot with these (giving credit where its due).
GenoSaurer
Statistics: HP: 45, EN: 35, IS: 3, Size: M
Weapons: :-/Head-mounted Laser Gun (B)- 8 damage, 10 rounds :-/Twin Pulse Laser Guns (BS)- 14 damage x 2, 2 EN/attack :-[Hyper K Claws (M)- 12 damage x 2 :-/Charged Particle Cannon (B)- 40 damage, 3 EN/attack
Inherent Abilities: 1) Zoids, Useable by Sergents or Higher 2) Countershoot: Head-mounted Laser Gun, Twin Pulse Laser Guns 3) Damage Recieved -10%
Purchasing Cost: ?
ProtoBreaker
Statistics: HP: 45, EN: 35, IS: 3, Size: M
Weapons: :-[Twin X Breakers- 20 damage x 2, 2 EN/attack :-/Head-mounted Laser Gun (B)- 8 damage, 10 rounds :-[Hyper K Claws (M)- 12 damage x 2 :-/Charged Particle Cannon (B)- 40 damage, 3 EN/attack
Inherent Abilities: 1) Zoids, Useable by Sergents or Higher 2) Countershoot: Head-mounted Laser Gun, Twin Pulse Laser Guns 3) Dodge Cost -5 4) Damage Recieved -15%
Replacement Cost: 200
GenoBreaker
Statistics: HP: 55, EN: 40, IS: 3, Size: M
Weapons: :-/Missile Pods- (PGSV) 4 damage/PC :-/Dual Shock Cannons- 12 damage x 2, 8 rounds :-[Twin X Breakers- 20 damage x 2, 2 EN/attack :-[Laser Blade (M)- 20 damage :-[Hyper K Claws (M)- 12 damage x 2 :-/Focused Charged Particle Cannon (B)- 60 damage, 3 EN per attack
Inherent Abilities: 1) Zoid, Useable by Ensigns or Higher 2) Countershoot: Dual Shock Cannons 3) Anti-Particle E-Shield 4) Dodge Cost -5 5) Damage Recieved -15%
Purchasing Cost: N/A. Participate in 3 SimChamber battles with the GenoSaurer. The GenoBreaker will replace the GenoSaurer.
GenoScissors
Statistics: HP: 50, EN: 40, IS: 2, Size: M
Weapons: :-/Missile Pods- (PGSV) 4 damage/PC :-/Assault Beam Cannons (B)- 25 Damage x 2, 3 EN/Attack :-[Twin X Breakers- 22 damage x 2, 2 EN/attack :-[Hyper K Claws (M)- 12 damage x 2 :-/Focused Charged Particle Cannon (B)- 60 damage, 3 EN per attack
Inherent Abilities: 1) Zoid, Useable by Ensigns or Higher 2) Countershoot: Assault Beam Cannons 3) Anti-Particle E-Shield 4) Dodge Cost -3 5) Damage Recieved -25%
Replacement Cost: 300
GenoTrooper
Statistics: HP: 50, EN: 40, IS: 2, Size: M
Weapons: :-/Head-mounted Vulcan Gun- 3 damage, 20 Rounds :-/4-way Laser Cannon (B)- 10 damage x 4, 4 EN/Attack :-[Hyper K Claws (M)- 12 damage x 2 :-/Focused Charged Particle Cannon (B)- 60 damage, 3 EN per attack
Inherent Abilities: 1) Zoid, Useable by Ensigns or Higher 2) Countershoot: Assault Beam Cannons 3) Anti-Particle E-Shield 4) Dodge Cost -10 5) Damage Recieved -10%
Replacement Cost: 300
Psycho GenoSaurer
Statistics: HP: 45, EN: 40, IS: 3, Size: M
Weapons: :-/Head-mounted Vulcan Gun- 3 damage, 20 rounds :-/Twin Pulse Laser Guns(B)- 18 damage x 2, 2 EN/attack :-[Hyper K Claws (M)- 12 damage x 2 :-/Charged Particle Cannon (B)- 50 damage, 3 EN/attack
Inherent Abilities: 1) Zoids, Useable by Ensigns or Higher 2) Countershoot: Head-mounted Vulcan Gun, Twin Pulse Laser Guns 3) Dodge Cost -3 4) Damage Recieved -10%
Purchasing Cost: N/A. Participate in 5 SimChamber fights with the GenoBreaker. The Psycho GenoSaurer will then be available to use.
Berserk Fuhrer
Statistics: HP: 50, EN: 40, IS: 2, Size: M, Class: Hi-Tier
Weapons: :-[Buster Claws- 18 damage x 2 2 EN/attack :-/Twin Laser Guns- 18 damage x 2, 2 EN/attack :-[Strike Laser Claw (M)- 15 damage x 2 :-/Diffusion Charged Particle Cannon (BS)- 40 damage x 3, 5 EN/attack
MAP Attacks: :-/Diffusion Charged Particle Cannon (BI:5)- 90 damage, 12 EN/attack
Inherent Abilities: 1) Zoid, Useable by Lieutenants 2) Countershoot: Twin Laser Guns 3) Dodge Cost -5 4) Damage Recieved -10% 5) Hyper E Shield (Barrier): Negate 18 damage from any attack. 1 EN/use. 6) CAS Change (Sturm/Jagd/Z)
Purchasing Cost: ?
Sturm Fuhrer
Statistics: HP: 60, EN: 40, IS: 2, Size: M, Class: Hi-Tier
Weapons: :-[Twin X Breakers- 20 damage x 2, 2 EN/attack :-[Strike Laser Claw (M)- 15 damage x 2 :-/Diffusion Charged Particle Cannon (BS)- 50 damage, 3 EN/attack
MAP Attacks: :-/Diffusion Charged Particle Cannon (BI:3)- 70 damage, 10 EN/attack
Inherent Abilities: 1) Zoids, Useable by Lieutenants 2) Dodge Cost -7 3) Damage Recieved -15% 4) CAS Change (Normal/Jagd/Z)
Purchasing Cost: Not Applicable. To acquire this unit, purchase the Sturm Fuhrer Parts and install it onto Berserk Fuhrer.
Jagd Fuhrer
Statistics: HP: 60, EN: 40, IS: 2, Size: M, Class: Hi-Tier
Weapons: :-/Missle Pods (PGSV)- 5 damage/PC :-[Strike Laser Claw (M)- 15 damage x 2 :-[Long Range Cannon- 40 x 2 Damage, 10 Rounds :-/Diffusion Charged Particle Cannon (BS)- 50 damage, 3 EN/attack
MAP Attacks: :-/Diffusion Charged Particle Cannon (BI:3)- 70 damage, 10 EN/attack
Inherent Abilities: 1) Zoids, Useable by Lieutenants 2) Dodge Cost -3 3) Damage Recieved -30% 4) CAS Change (Normal/Sturm/Z)
Purchasing Cost: Not Applicable. To acquire this unit, purchase the Jagd Fuhrer Parts and install it onto Berserk Fuhrer.
Berserk Fuhrer Z
Statistics: HP: 70, EN: 50, IS: 2, Size: M, Class: Hi-Tier
Weapons: :-/12-way Missile Pods (PGSV)- 10 damage, 12 rounds :-[Strike Laser Claw (M)- 20 damage x 2 :-/Diffusion Charged Particle Cannon (BS)- 50 damage, 3 EN/attack
MAP Attacks: :-/Diffusion Charged Particle Cannon (BI:3)- 70 damage, 10 EN/attack
Inherent Abilities: 1) Zoids, Useable by Lieutenants 2) Dodge Cost -10 3) Damage Recieved -30% 4) CAS Change (Normal/Sturm/Jagd)
Purchasing Cost: Not Applicable. To acquire this unit, purchase the Berserk Fuhrer Z Parts and install it onto Berserk Fuhrer.
Dark Spiner
Statistics: HP: 40, EN: 35, IS: 2, Size: M
Weapons: :-/144mm Machine Gun- 3 damage, 20 rounds :-/Dual Shock Cannons - 20 damage x 2, 10 Rounds :-[Electron Bite Fangs (MV)- 14 damage/EN, PARALYZE :'(Jamming Blade (SV)- 20 damage/2 EN, PARALYZE
Inherent Abilities: 1) Zoids, Useable by Lieutenants 2) Countershoot: 144mm Machine Gun, Dual Shock Cannons 3) Dodge Cost -3 4) Jamming Blade: Target's Dodge Cost +5
Purchasing Cost: ?
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Post by Kyousuke Sumeragi on Oct 15, 2004 0:15:29 GMT -5
Here's that stats of the combined datas of the Genos and Fuhrers as well as the Spiner. Tell me what you think. Geno Saurer
Statistics:HP: 45, EN: 35, IS: 2, Size: M[/color] Weapons: Laser Gun (BV)- 8 damage, 10 rounds Wire Claw (M)- 10 damage, PARALYZE Hyper Killer Claw (M)- 12 damage x 2 Long Range Laser (B)- 15 damage x 2, 2 EN/shot Charge Particle Cannon (BS)- 50 damage, 3 EN/shot
MAP Attack: Charge Particle Cannon (BI:2)- 40 damage, 5 EN/shotInherent Abilities: 1) Zoids; Usable by Sergeants or higher 2) Countershoot: Laser Gun, Long Range Laser 3) Damage Received -10%Purchasing Cost: 350 PCsPsycho Genosaurer
Statistics:HP: 55, EN: 35, IS: 2, Size: M[/color] Weapons: Vulcan- 3 damage, 20 rounds Wire Claw (M)- 13 damage, PARALYZE Hyper Killer Claw (M)- 15 damage x 2 Long Range Laser (B)- 20 damage x 2, 2 EN/shot Charge Particle Cannon (BS)- 60 damage, 3 EN/shot
MAP Attack: Charge Particle Cannon (BI:2)- 60 damage, 5 EN/shotInherent Abilities: 1) Zoids; Usable by Lieutenants or higher 2) Countershoot: Vulcan, Long Range Laser 3) Dodge Cost -5 4) Damage Received -25%Purchasing Cost: Not applicable. To acquire this unit, participate in 5 SimChamber battles using Geno Saurer. Psycho Geno Saurer will then be available for use.
Hanger Resale Value: 300 PCsGeno Breaker
Statistics:HP: 55, EN: 40, IS: 2, Size: M[/color] Weapons: Missile Pod (PGSV)- 4 damage/PC Beam Gun (B)- 8 damage x 2, 8 rounds Shock Gun- 10 damage x 2, 8 rounds X Breaker (S)- 15 damage x 2, 2 EN/attack, Sustained Paralysis 2:10 Hyper Killer Claw (M)- 15 damage x 2 Concentrated Charge Particle Cannon (BS)- 60 damage, 3 EN/shot
MAP Attack: Concentrated Charge Particle Cannon (BI:2)- 50 damage, 5 EN/shotInherent Abilities: 1) Zoids; Usable by Ensigns or higher 2) Countershoot: Beam Gun, Shock Gun 3) F Round Shield: X Breaker 4) Dodge Cost -5 5) Damage Received -15% 6) Anti-Particle E Shield (Barrier)Purchasing Cost: Not applicable. To acquire this unit, participate in 5 SimChamber battles using Geno Saurer. Geno Breaker will then be replace the original Geno Saurer.
Hanger Resale Value: 300 PCs*F-Round Shield: Same effect as Anti-Beam Shield, but Shield Count x2 Geno Scissor
Statistics:HP: 55, EN: 40, IS: 2, Size: M[/color] Weapons: Assault Beam Gun (B)- 15 damage x 2, 2 EN/shot Hyper Killer Claw (M)- 15 damage x 2 Giant X Breaker (S)- 30 damage x 2, 2 EN/attack, Sustained Paralysis 2:15 Concentrated Charge Particle Cannon (BS)- 60 damage, 3 EN/shot
MAP Attack: Concentrated Charge Particle Cannon (BI:2)- 50 damage, 5 EN/shotInherent Abilities: 1) Zoids; Usable by Ensigns or higher 2) Countershoot: Assault Beam Gun 3) F Round Shield: Giant X Breaker 4) Dodge Cost -3 5) Damage Received -25% 6) Anti-Particle E Shield (Barrier)Replacement Cost: 200 PCs
*This unit replaces Genobreaker after the cost is paid.Geno Trooper
Statistics:HP: 55, EN: 40, IS: 2, Size: M[/color] Weapons: Vulcan (SV)- 3 damage, 20 rounds 4-Barrel Laser (BS)- 10 damage x 4, 4 EN/shot Hyper Killer Claw (M)- 15 damage x 2 Concentrated Charge Particle Cannon (BS)- 60 damage, 3 EN/shot
MAP Attack: Concentrated Charge Particle Cannon (BI:2)- 50 damage, 5 EN/shotInherent Abilities: 1) Zoids; Usable by Ensigns or higher 2) Countershoot: Vulcan, 4-Barrel Laser 3) Dodge Cost -7 4) Damage Received -10% 5) Anti-Particle E Shield (Barrier)Replacement Cost: 200 PCs
*This unit replaces Genobreaker after the cost is paid.Proto Breaker
Statistics:HP: 55, EN: 35, IS: 2, Size: M[/color] Weapons: Laser Gun (BV)- 8 damage, 10 rounds X Breaker (S)-15 damage x 2, 2 EN/attack, Sustained Paralysis 2:10 Hyper Killer Claw (M)- 15 damage x 2 Long Range Laser (B)- 15 damage x 2, 2 EN/shot Charge Particle Cannon (BS)- 50 damage, 3 EN/shot
MAP Attack: Charge Particle Cannon (BI:2)- 40 damage, 5 EN/shotInherent Abilities: 1) Zoids; Usable by Ensigns or higher 2) Countershoot: Laser Gun, Long Range Laser 3) F Round Shield: X Breaker 4) Dodge Cost -5 5) Damage Received -15%Replacement Cost: 300 PCs
*Note: Replace Geno Saurer with this unit after the cost is paid.Geno Frame
Statistics:HP: 50, EN: 35, IS: 2, Size: M[/color] Weapons: External Beam Gun (B)- 10 damage, 20 rounds Frame Claw (M)- 15 damage x 2 Spread Charge Particle Cannon (BS)- 60 damage, 3 EN/shot
MAP Attack: Spread Charge Particle Cannon (BI:3)- 60 damage, 5 EN/shotInherent Abilities: 1) Zoids; Usable by Ensigns or higher 2) Countershoot: External Beam Gun 3) Shield 4) Dodge Cost -5 5) Damage Received -30% 6) Hyper E Shield (Barrier): Negate 18 damage from any attack. 1 EN/use.Purchasing Cost: Not applicable. To acquire this unit, participate in 3 SimChamber battles using Geno Breaker. Geno Frame will then be available for use.
Hanger Resale Value: 300 PCs
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Post by Kyousuke Sumeragi on Oct 15, 2004 0:17:24 GMT -5
(continued... to long can't fit in one post. XP) Berserk Fuhrer
Statistics:HP: 70, EN: 50, IS: 2, Size: M[/color] Weapons: Strike Laser Claw (M)- 15 damage x 2 Buster Claw (V)- 10 damage/EN x 2 Buster Claw Gun (B)- 20 damage x 2, 2 EN/shot Spread Charge Particle Cannon (BS)- 60 damage x 3, 10 EN/shot
MAP Attack: Spread Charge Particle Cannon (BI:3)- 80 damage, 5 EN/shotInherent Abilities: 1) Zoids; Usable by Lieutenants or higher 2) Countershoot: Buster Claw Gun 3) Dodge Cost -5 4) Damage Received -25% 5) Hyper E Shield (Barrier): Negate 18 damage from any attack. 1 EN/use. 6) CAS Change (Sturm/Jagd/Zenebas)Purchasing Cost: 650 PCsSturm Fuhrer
Statistics:HP: 75, EN: 50, IS: 2, Size: M[/color] Weapons: Strike Laser Claw (M)- 15 damage x 2 X Breaker (S)- 15 damage x 2, 2 EN/attack, Sustained Paralysis 2:10 Spread Charge Particle Cannon (BS)- 60 damage, 3 EN/shot
MAP Attack: Spread Charge Particle Cannon (BI:3)- 80 damage, 5 EN/shotInherent Abilities: 1) Zoids; Usable by Lieutenants or higher 2) F Round Shield: X Breaker 3) Dodge Cost -7 4) Damage Received -15% 5) CAS Change (Berserk/Jagd/Zenebas)Purchasing Cost: Not Applicable. To acquire this unit, purchase the Sturm Parts and install it on Berserk Fuhrer.Jagd Fuhrer
Statistics:HP: 80, EN: 50, IS: 2, Size: M[/color] Weapons: Missile Pod (PGSV)- 6 damage/PC Strike Laser Claw (M)- 15 damage x 2 Long Range Cannon (S)- 40 damage x 2, 10 rounds Spread Charge Particle Cannon (BS)- 60 damage, 3 EN/shot
MAP Attack: Spread Charge Particle Cannon (BI:3)- 80 damage, 5 EN/shotInherent Abilities: 1) Zoids; Usable by Lieutenants or higher 2) Dodge Cost -3 3) Damage Received -35% 4) CAS Change (Berserk/Sturm/Zenebas)Purchasing Cost: Not Applicable. To acquire this unit, purchase the Jagd Parts and install it on Berserk Fuhrer.Zenebas Fuhrer
Statistics:HP: 80, EN: 50, IS: 2, Size: M[/color] Weapons: 12-Barrel Missile Pod (PGSX)- 8 damage/2 PCs Strike Laser Claw (M)- 15 damage x 2 Spread Charge Particle Cannon (BS)- 60 damage, 3 EN/shot
MAP Attack: Spread Charge Particle Cannon (BI:3)- 80 damage, 5 EN/shotInherent Abilities: 1) Zoids; Usable by Lieutenants or higher 2) Dodge Cost -7 3) Damage Received -35% 4) CAS Change (Berserk/Sturm/Jagd) 5) Spread Charge Particle Cannon: Taget's Dodge Cost +5Purchasing Cost: Not Applicable. To acquire this unit, purchase the Sturm Parts and install it on Berserk Fuhrer.Geno Hydra
Statistics:HP: 75, EN: 45, IS: 2, Size: M[/color] Weapons: Tail Claw (MV)- 15 damage/EN Gatling Gun (V)- 18 damage, 20 rounds Saucer Head (MS)- 30 damage Spread Charge Particle Cannon (BS)- 60 damage, 3 EN/shot
MAP Attack: Spread Charge Particle Cannon (BI:3)- 80 damage, 5 EN/shotInherent Abilities: 1) Zoids; Usable by Lieutenants or higher 2) Countershoot: Gatling Gun 3) Dodge Cost -5 4) Damage Received -25%Purchasing Cost: 650 PCsGeno Hydra
Statistics:HP: 90, EN: 60, IS: 1, Size: M[/color] Weapons: Tail Claw (MV)- 15 damage/EN Gatling Gun (V)- 18 damage, 20 rounds Saucer Head (MS)- 30 damage Plasma Cannon (BS)- 30 damage x 2, 4 EN/shot Spread Charge Particle Cannon (BS)- 60 damage, 3 EN/shot Giant Charge Particle Cannon (BS)- 120 damage, 5 EN/shot
MAP Attack: Spread Charge Particle Cannon (BI:3)- 80 damage, 5 EN/shot Large Charge Particle Cannon (BI:4)- 100 damage, 10 EN/shotInherent Abilities: 1) Zoids; Usable by Lieutenants or higher 2) Countershoot: Gatling Gun 3) Damage Received -35% 4) Giant Charge Particle Cannon: Target's Dodge Cost +5Purchasing Cost: Not Applicable. To acquire this unit, purchase the Kill Armor Parts and install it on Geno Hydra.Dark Spiner
Statistics:HP: 50, EN: 30, IS: 2, Size: M[/color] Weapons: Machine Gun (V)- 6 damage, 20 rounds Ankle Claw (M)- 15 damage Electron Bite Fang (MV)- 15 damage/EN, PARALYZE 2-Barrel Cannon (S)- 20 damage, 8 rounds Jamming Blade (S)- 90 damage, PARALYZE, 5 EN/attack
MAP Attakcs: Jamming Blade (D:3)- 60 damage, PARALYZE, 10 EN/attackInherent Abilities: 1) Zoids; Usable by Lieutenants or higher 2) Countershoot: Machine Gun 3) Dodge Cost -5 4) Jammer 5) Damage Received -15% 6) Jamming Blade: Target's Dodge Cost +5Purchasing Cost: 450 PCs
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Post by Mechalomaniac on Oct 15, 2004 0:55:47 GMT -5
They look nice, a few things.
Hyper K Claw should be integrated with the Wired Claw, so it would look something like this:
:'(Hyper Killer Claw (M)- 15 damage x 2, PARALYZE
Reaons for this: It saves on having a redundant attack. The Hyper Killer Claw, at least as far as I know, are the extendable claws (and I believe the Geno Breaker had these as well in the anime). Also it shouldn't be a (P) under the same pretext that the Aestivalis' Wired Fist is a similar attack, and it is an (M).
I'd avoid giving the Psycho Genosaurer Specular as a Sidekick. We have the installable Organoid as it is, and giving a unit that costs 400 PCs and five fights the equivilent of a 3500 PC sidekick would be a bit much in my opinion.
I can see some people having issues with the F-Round Shields. It makes sense, as there are two giant panels on either side of the unit that can maneuver as shields, and I personally don't have a problem with it, but it is a quite powerful ability, particularly in comparison to everything else the Breaker has.
It seems that traditionally units with Customize Parts such as the Geno Scissors and Geno Trooper lose an IS, so should only have 1 each.
Maybe make the Geno Hydra Hi-Tier? Just a thought. It's pretty powerful.
I don't see Dark Spiner's Jamming Blade as a Discriminate MAP weapon. There's no way to control the direction of an electrical field around your unit to avoid allies.
Finally comes a suggestion about the Berserk Fuhrer, and actually the Liger Zero, and anything else that might have the CAS in the future. This was brought up by Blaine a while back, and I just now remembered. Lower the number of Item Slots on the base CAS unit to 2, and make it stay constant throughout all forms, instead of having to drop an Item when a CAS is activated. Also maybe give the Fuhrer forms 2 IS? They're powerful and certainly Hi-Tier worthy, but things like Dendoh and Mazinkaiser are just as strong, if not stronger and have 2 IS.
Anyway that's my suggestion for the Genos for now. They look quite nice overall, and are certainly worthy of being the strongest Zoids out there.
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Post by Kyousuke Sumeragi on Oct 15, 2004 1:07:58 GMT -5
Psycho Geno Saurer is Rieze's special custom of the Geno Saurer, that's why I think I should have. Which would later promt Vahn's custom units with Jeek, and Raven's with Shadow as well. F Round Shield is the Shield Binder of the Geno Breakers, that works like an Anti-Beam Shield, and 2 of it. Thus making it a 20 Anti-Beam Shield in effect. The IS of both Scissor and Flight custom is currently in a half-opinion of mine, 'cause the replacement cost can also be used to replace it's requirement instead of buying parts. So... this only means ,that I want YOU (the people) to decide which is better.
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Post by Veshin on Oct 15, 2004 2:30:15 GMT -5
All the zoids you posted look good so far. For the Genotrooper and Genoscissors being parts or a replacement cost both seem to work well. As for mecha's earlier post about the spiner's jamming blade, I can definetly see it being a discriminate map weapon mainly because in Zoids Versus II it seemed to shoot electrical discharges off and home at its target rather then simple fire blindly.
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Post by RurouninMao on Oct 15, 2004 9:55:25 GMT -5
Hmm i think the Charged Particle Cannons should be a V weapon
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