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Post by Kyousuke Sumeragi on Jan 5, 2005 9:22:31 GMT -5
Umm... First of all, it looks good and this could pretty well solve it.
Second, as of now, the only ones who can turn in to BLOX-weapons are those of the Size-S and Size-M Class Zoids BLOX units and many of them I think can't combine with another who is on the BLOX Mode as well.
So... yeah, anymore comments?
And Umby, ones this is done, I'll be needing your help for their Lexicon entries if you don't mind. ;D
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Post by Umbaglo on Jan 5, 2005 14:32:23 GMT -5
You need to remember that people can Personalize a unit to give BLOX, and be any size they want. So, we need to prepare for it.
And hey, the makers just might give us a planet-sized Zoid sometime in the future.
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Post by Aslan Cross on Jan 5, 2005 19:35:08 GMT -5
Another suggestion---can we roll back the prices on the CAS Frames? A lot of them are really expensive for what they do. The Striker Packs on Strike Gundam give each form a really unique attack that sets them clearly apart from each other. The Führer CAS changes are kinda like...the same thing, except for a weapon and one or two abilities that don't really make much of a difference.
To illustrate: I just bought a Berserk Fuhrer and a Jagd frame, and together they cost 850 PCs. That's about as much as one would spend on a PT dressup with the extra dressup points.
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Post by Mechalomaniac on Jan 6, 2005 1:17:07 GMT -5
Particularly considering the CAS Change isn't as useful as it used to be. While we're on the subject, is Liger Zero really worth Ensign rank without the free use of frame switch?
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Post by Aslan Cross on Jan 6, 2005 5:12:20 GMT -5
I dug around even more and realized Berserk Führer itself is the same price as Dangaioh, which is infinitely better. The price of some Zoid units themselves need to be lowered quite a bit.
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Post by Berrik on Jan 6, 2005 11:10:17 GMT -5
I dug around even more and realized Berserk Führer itself is the same price as Dangaioh, which is infinitely better. The price of some Zoid units themselves need to be lowered quite a bit. the sad thing is, people are likely to use Berserk Fuhrer before Dangaioh XD XD XD
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Post by Kyousuke Sumeragi on Jan 12, 2005 9:57:31 GMT -5
All right... here's the revised and re-worded Lexicon entries for the ability:
BLOX System Mode
Class: Transformation, Activated
Description: Transform to BLOX System Mode, and keep note of your HP/EN/PC. Then choose an allied Zoids unit, and equipped this unit to that allied Zoids unit. That allied Zoids unit gains bonuses bestowed by the BLOX Mode abilities that is equipped to. At anytime during you team's phase, you may revert back Zoids Mode. Note that item rules still apply. So you can't have any combination of two or more armor/barrier abilities on the same unit. If at anytime, equipped unit is destroyed or defeated, any equipped units on it is considered destroyed as well.
BLOX Zoids Mode
Class: Transformation, Activated
Description: Equipped unit loses bonuses bestowed by System Mode. Revert back to normal form. HP, EN and PCs are equal to the amount before activating System Mode.
Zoids
Class: Special
Description: The only unit class that can be affected by Organoid's Organoid Invocation ability. And the only ones that can be equipped with BLOX Mode system. How many BLOX Mode System you can equip is determined by size: XS: 1, SS: 2, S: 3, M: 4, L: 5, LL: 6, XL: 7 and XXL: 8.
--------------------------------
And guys, what do you think, are the Zoids BLOX units, ready to go?
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Post by Umbaglo on Jan 12, 2005 11:16:46 GMT -5
That... still ignores the point that making it SAMW only means people arn't going to use it. And it STILL doesn't say what happens to the poor pilot guy who's just vanishing into thin air.
Also, a lot of your wordings are not very appropriate.
BLOX System Mode
Class: Transformation, Activated
Description: Choose an allied Zoids unit and remove yourself from battle; keep note of your HP/EN. That allied Zoids unit gains the weapons and abilities specified by this ability. If this unit gives a System or Sidekick, then the target ally cannot have a System or Sidekick installed. Should the target ally be destroyed, this unit is considered destroyed as well. During your turn, you may decide to revert back to normal mode. Stats are as they were before transforming, and the ally loses all bonuses given by this unit.
Alternatively, you may decide to deploy in battle with this unit pre-equipped. If so, then this unit cannot seperate in battle, and is considered in use.
The number of slots this unit takes up on the target ally is determined by size. XS: 1, SS: 2, S: 3, M: 4, L: 5, LL: 6, XL: 7, XXL: 8
This means that the ability would look like this: X) BLOX System Mode: Zan Blade, Countercut
Much clearer and fits the rest of the Hangar.
Zoid
Class: Special
Description: This unit gains a number of slots based on size to be used on equipping Zoids BLOX components. XS: 2, SS: 4, S: 6, M: 8, L: 10, LL: 12, XL: 14, XXL: 16
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Post by Mechalomaniac on Jan 12, 2005 22:43:55 GMT -5
Some various things noted in channel:
- As fun as it is, Blade Liger's Laser Blades shouldn't really be x 2. There are two of them yes, but it's not really possible to hit with both on one attack.
- Anti-Particle E-Shield is really inefficent. Both E-Shield and Hyper E-Shield only cost 1 EN. There isn't much reason for Anti-Particle E-Shield to be any different.
- AB Booster Disable mode on the Blade Liger AB is just kinda pointless. It's true the Boosters lower when the Laser Blades come out, but it's not so much a change that it needs a transformation.
- There are a LOT of Zoids that are just pointless. One's I've found are Liger Aero, Climber Wolf, and Redler Interceptor.
- Hyper E-Shield needs to be in the Lexicon.
- The Storm Sworders should all be brought down by one rank (normal to Sergent, FX and Stealth to Ensign). The Bloodler should probably be brought down to Sergent too.
- The Proto Breaker's replacement cost is really expensive. Consider that for 650 you can either get a Proto Breaker or a Berserk Fuhrer. The Geno Saurer is also a bit overpriced, but not hugely so.
- Also some of the Geno-series Evos are kinda complicated, not Strike Gundam complicated mind you, but there is still quite a bit.
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Post by Kyousuke Sumeragi on Jan 16, 2005 8:42:22 GMT -5
Umby> Allright we'll use that.
Mecha> I'll go fix 'em soon.
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Post by Umbaglo on Jan 18, 2005 22:28:34 GMT -5
Why is F Round Shield anti-beam, anyway? In Legacy it's only melee type reduction.
And you know, we could probably get away with making Geno Scissors and Geno Trooper frame based.
I also somehow doubt Buster Fuhrer can CAS Change.
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Post by Mechalomaniac on Jan 20, 2005 2:43:29 GMT -5
Another batch of important Zoids from the anime series. First is the Lightning Saix, the super-fast black cheetah Zoid. Bunshin is based on the series. It was able to creater afterimages somehow (though I'm not sure if this was through some sort of illusionary system or just extreme speed). It's weapons include a Vulcan, a pair of lasers, and a melee attack. The Combo Attack was used in the anime on a few occasions. Lightning SaixStatistics: HP: 50, EN: 40, IS: 3, Move: G, Size: MWeapons: Dual Vulcans (SV)- 2 damage, 20 rounds Killer Fangs (M)- 25 damage Pulse Laser Gun (B)- 30 damage # 2, 2 EN/shot
Combo Attacks Delta Formation- DESTROY:L2 15 EN/attackInherent Abilities: 1) Zoid, Usable by Sergents or higher 2) Countershoot: Dual Vulcans, Pulse Laser Gun 3) Dodge Cost -7 4) Bunshin (2/4) 5) Delta Formation: Target's Dodge Cost +5. Requires an allied Blade Liger/Blade Liger AB and Dibison.Purchasing Costs: ?A Bison Zoid, lots of artillery. Megalomax is essentially full-open attack. DibisonStatistics: HP: 65, EN: 30, IS: 3, Move: G, Size: MWeapons: Shock Cannons- 14 damage # 3 8-shot missile pod (PGSR)- 4 damage/2 PC 17-shot Artillery Cannons (SV)- 15 damage/PC Crasher Horns (M)- 20 damage Megalomax (S)- DESTROY:L1, 1 Round
MAP Attacks: Megalomax (I:4)- DESTROY:L1, 15 PCs/attack
Combo Attacks Delta Formation- DESTROY:L2 15 EN/attackInherent Abilities: 1) Zoid, Usable by Sergents or higher 2) Countershoot: Shock Cannons 3) Damage Recieved -25% 4) Delta Formation: Target's Dodge Cost +5. Requires an allied Blade Liger/Blade Liger AB and Lightning SaixPurchasing Costs: ?Raptor with a sniper rifle in the tail. The machine guns are mounted on the arms, missiles are located on the back. Gun SniperStatistics: HP: 25, EN: 20, IS: 4, Move: G, Size: SWeapons: Beam Machine Gun (BR)- 10 damage, 10 rounds 8-way missiles (PGSR)- 4 damage/2 PC Ankle Claw (M)- 10 damage Sniper Rifle - 30 damage, 8 roundsInherent Abilities: 1) Zoid, Usable by Corporals or higher 2) Countershoot: Beam Machien Gun 3) High Mobility Booster: Dodge Cost -3 4) Sniper Rifle: Snipe (+8)Purchasing Costs: ?Essentially this is a Gun Sniper with an EWAC pod and some extra fire-power. Gun Sniper Wild WeaselStatistics: HP: 30, EN: 20, IS: 3, Move: G, Size: SWeapons: Beam Machine Gun (BR)- 10 damage, 10 rounds 8-way missiles (PGSR)- 4 damage/2 PC Beam Gun (B)- 10 damage # 2, 2 EN/attack Ankle Claw (M)- 10 damage Sniper Rifle - 30 damage, 8 roundsInherent Abilities: 1) Zoid, Usable by Corporals or higher 2) Countershoot: 3) High Mobility Booster: Dodge Cost -3 4) EWAC 5) Sniper Rifle: Snipe (+8)Purchasing Costs: Install the Wild Weasel unit onto the Gun Sniper.This is the Gun Sniper used by Leena in the Zoids Zero Anime. Leena apparently missed the idea of a Sniper, because it is loaded down with chain guns, missiles, and the like. Gun Sniper Leena CustomStatistics: HP: 35, EN: 25, IS: 3, Move: G, Size: SWeapons: Beam Machine Gun (BR)- 12 damage, 10 rounds 8-way missiles (PGSR)- 5 damage/2 PC Beam Gun (B)- 10 damage # 2, 2 EN/attack Beam Gatling Gun (BR)- 12 damage x 2/2 EN Ankle Claw (M)- 12 damage Sniper Rifle - 30 damage, 8 rounds Full Burst (S)- DESTROY:L1, 1 Round
MAP Attacks: Missle Pods (PTI:2)- 40 damage, 4 roundsInherent Abilities: 1) Zoid, Usable by Sergents or higher 2) Countershoot: Beam Machine Gun, Beam Gun, Beam Gatling Gun 3) EWAC 4) Sniper Rifle: Snipe (+8)Purchasing Costs: Get 5 Evo points with the Gun Sniper Wild Weasel. Leena's Gun Sniper will then replace the original Gun Sniper Wild Weasel.This is a custom Gun Sniper used by Naomi Flugel in Zoids Zero, and is more along the lines of an actual sniping unit. Gun Sniper Naomi CustomStatistics: HP: 30, EN: 20, IS: 4, Move: G, Size: SWeapons: Beam Machine Gun (BR)- 12 damage, 10 rounds 8-way missile pod (PGSR)- 5 damage/2 PC Ankle Claw (M)- 14 damage Sniper Rifle - 40 damage, 8 roundsInherent Abilities: 1) Zoid, Usable by Corporals or higher 2) Countershoot: Beam Machine Gun 3) Jump Jets: Dodge Cost -5 4) Sniper Rifle: Snipe (+10)Purchasing Costs: Get 3 Evo points with the Gun Sniper. Leena's Gun Sniper will then replace the original Gun Sniper.The little....bug Zoid that could. It has a single Shock Gun, fairly good armor. It's a support unit. I decided to give it the Trailer ability based off the fact it's an actual mothership in Zoids Saga II, but it's obviously not big enough for one. GustavStatistics: HP: 80, EN: 20, IS: 3, Move: G, Size: LWeapons: Shock Cannons- 12 damage # 2, 10 roundsInherent Abilities: 1) Zoid, Usable by Sergeants or higher 2) Countershoot: Shock Cannons 3) Damage Recieved -25% 4) Repair 5) Resupply 6) Trailer: At deployment choose 2 Liger Zero and/or Berserk Fuhrer frames. An allied Liger Zero and/or Berserk Fuhrer may switch to these frames as if the Gustav were a mother ship.Purchasing Costs: ??
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Post by Umbaglo on Jan 31, 2005 10:00:29 GMT -5
Ba-Dump.
Those stats seem alright, Mecha. And I'd still like my above questions answered.
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Post by Kyousuke Sumeragi on Jan 31, 2005 10:04:59 GMT -5
Here's the one for Lightning Saix and Dibison: Lightning Saix
Statistics:HP: 50, EN: 40, IS: 3, Move: G, Size: M[/color] Weapons: Vulcan Gun (SV)- 2 damage, 20 rounds Pulse Laser Gun (BSV)- 10 damage # 2, 15 rounds Killer Fang (M)- 25 damage Beam Cannon (BS)- 30 damage # 2, 2 EN/shot
Combo Attacks Hi-Speed Formation- 60 damage x 3, 10 EN/attack Delta Formation- DESTROY:L2, 15 EN/attackInherent Abilities: 1) Zoids; Usable by Sergeants or higher 2) Countershoot: Vulcan Gun, Pulse Laser Gun, Beam Cannon 3) Dodge Cost -7 4) Bunshin (2/4) 5) Optical Camouflage (4): Same effect as Stealth 6) During deployment, choose either Pulse Laser Gun or Beam Cannon, then disable the other. 7) Hi-Speed Formation: Target's Dodge Cost +5. Attack must be dodged naturally. Requires two allied Lightning Saix to execute. 8) Delta Formation: Target's Dodge Cost +5. Requires an allied Blade Liger (any variant) and Dibison to execute.Purchasing Cost: 280 PCsDibison
Statistics:HP: 65, EN: 30, IS: 3, Move: G, Size: M[/color] Weapons: Pulse Beam Gun (BV)- 6 damage, 10 rounds 8-Tube Missile Pod (PGSR)- 8 damage/2 PCs Anti-Air Gun (S)- 10 damage # 2, 8 rounds AZ Shock Cannon (S)- 15 damage # 3, 8 rounds 17-Barrel Assault Cannon (SV)- 17 damage/PC Twin Crasher Horn- 30 damage Megalomax (S)- 100 damage, 8 EN/shot
MAP Attacks: Megalomax (I:4)- DESTROY:L1, 2 rounds.
Combo Attacks Delta Formation- DESTROY:L2, 15 EN/attackInherent Abilities: 1) Zoid, Usable by Sergents or higher 2) Countershoot: Pulse Beam Gun, Anti-Air Gun, AZ Shock Cannon, Megalomax 3) Damage Recieved -25% 4) 3D Radar: Same effect as EWAC. 5) Dodge Cost +3 6) Megalomax: If used to Countershoot, automatically negate all (P) attacks that targets you in a single turn. 7) Megalomax (non-MAP): Target's Dodge Cost +5 8) Delta Formation: Target's Dodge Cost +5. Requires an allied Blade Liger (any variant) and Lightning Saix to execute.Purchasing Cost: 300 PCsNote: 1. Hmm.. Basing from the anime, it would seem that Lightning Saix has both bunshin and optical camouflage. While on the game and model kit, it only has a optical camouflage, thus I've put them 2 ability there. Also it can also change the Pulse Laser Gun into Beam Cannon and viceverse. 2. The 'Hi-Speed Formation' is the 'Jet Stream Attack'-like combo attack made by Team Lightning and Jack Cisco in the anime 'Zoids: Zero' by using the both air resistance and speed created by 3 Lightning Saix running in a single file. 3. 'Delta Formation'... I'm not pretty sure if we're going to make this in D:L2... All I can remember with this is enclosing the target in an energy field. :? 4. Once again... These stats is based from Mechalomaniac, Zoids Saga 1 & 2 games, Zoids anime and the Model kits itself. ------------- 'Why is F Round Shield anti-beam, anyway? In Legacy it's only melee type reduction.' Basing from the model kit, it says that it can block energy-based weapons, which are beam-types actually. 'And you know, we could probably get away with making Geno Scissors and Geno Trooper frame based.' We could do that. Anyone here have any thing to say before i turned them into frame items? 'I also somehow doubt Buster Fuhrer can CAS Change. ' For now, we'll leave it at that, since I'm waiting for the Zoids: Saga Fuzor roms for the correct and accurate stats
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Post by Mechalomaniac on Jan 31, 2005 15:31:59 GMT -5
Megalomax should cost more EN or not have the "Automatically Countershoot all (P) attacks" thing. The Valkyrie's have it, but that's usually 1 round. I'd suggest boosting the EN cost a big (as well as the base damage as appropriate).
Aside from that, they look good.
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