Post by Tavish on Jan 6, 2005 3:02:20 GMT -5
Okay then. I'm not really one to suggest changes for the Antibody, as I'm lacking in-depth knowledge of Brain Powered, however...
Antibodies may or may not need to be updated, to reflect the latest bunshin changes. For reference, this is the class as it stands...
Antibody Pilot
Starting Max SP: 80
Maximum SP Cap: 160
Skills & Abilities:
- Dodge Cost is 11. Minimum Dodge Cost is 5.
- Countercut: 2 EN or 4 PCs
- Antibody Reaction Level: Decreases Dodge Cost, increases target's Dodge Cost and increase Damage dealt. Can only be used in a unit equipped with Slit Wafer.
Private: Dodge Cost -3, Weapon Damage +5%
Corporal: Dodge Cost -4, Weapon Damage +10%
Sergeant: Dodge Cost -5, Weapon Damage +15%
Ensign: Dodge Cost -6, Weapon Damage +20%
Lieutenant: Dodge Cost -7, Weapon Damage +25%
- Only Antibodies may use Chakra Shield.
- Chakra Shield Extend: Increase the number of allies that can be protected by Chakra Shield. This will only be active on the first attack received by the ally. Pay 1 EN per ally.
Private: 1 ally
Corporal: 2 allies
Seargent: 3 allies
Ensign: 4 allies
Lieutenant: 5 allies
-Vital Jump: Usable after four turns. Dodge 1 attack instantly depending on unit's total HP. Pay 1 EN per 50-HP interval to dodge. For example:
Units within 1-49 HP jump for 1 EN.
Units within 50-99 HP jump for 2 EN.
etc.
To access this ability, unit must have the Vital Jump ability.
Conversion Cost: 1200 PCs
Series of Origin: Brain Powerd
Any thoughts?
Antibodies may or may not need to be updated, to reflect the latest bunshin changes. For reference, this is the class as it stands...
Antibody Pilot
Starting Max SP: 80
Maximum SP Cap: 160
Skills & Abilities:
- Dodge Cost is 11. Minimum Dodge Cost is 5.
- Countercut: 2 EN or 4 PCs
- Antibody Reaction Level: Decreases Dodge Cost, increases target's Dodge Cost and increase Damage dealt. Can only be used in a unit equipped with Slit Wafer.
Private: Dodge Cost -3, Weapon Damage +5%
Corporal: Dodge Cost -4, Weapon Damage +10%
Sergeant: Dodge Cost -5, Weapon Damage +15%
Ensign: Dodge Cost -6, Weapon Damage +20%
Lieutenant: Dodge Cost -7, Weapon Damage +25%
- Only Antibodies may use Chakra Shield.
- Chakra Shield Extend: Increase the number of allies that can be protected by Chakra Shield. This will only be active on the first attack received by the ally. Pay 1 EN per ally.
Private: 1 ally
Corporal: 2 allies
Seargent: 3 allies
Ensign: 4 allies
Lieutenant: 5 allies
-Vital Jump: Usable after four turns. Dodge 1 attack instantly depending on unit's total HP. Pay 1 EN per 50-HP interval to dodge. For example:
Units within 1-49 HP jump for 1 EN.
Units within 50-99 HP jump for 2 EN.
etc.
To access this ability, unit must have the Vital Jump ability.
Conversion Cost: 1200 PCs
Series of Origin: Brain Powerd
Any thoughts?