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Post by Umbaglo on Jan 9, 2005 23:50:19 GMT -5
Bunshin is not needed, because G Gen A is well known for making things up. Hyper Mode Zeta Gundam, anyone? We're not going to give Zeta Hyper Mode just because it's in GGA. Nor giving Strike and Freedom total utter invincibility.
The intent is to make a low level GF unit. If it gets made Sergent, then the point is lost; The person might as well get Dragon Gundam instead.
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Post by Avitar Diggs on Jan 10, 2005 17:47:23 GMT -5
Why not give it Stealth minus the TDC mod?
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Post by Umbaglo on Jan 10, 2005 17:50:30 GMT -5
Because that AND Super Mode AND the attacks is not a Corporal unit.
No, it doesn't really have it, and it's not going to get it.
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Post by Blaine Kodos on Jan 10, 2005 18:32:01 GMT -5
The Bunshin is really nice. But it would just put the unit out of the area it's meant for.
While I was at work today, I kicked around the idea of letting it evolve in my head. Not into a new unit, but into Bunshin. I'm using the MX Baikanfu as my basis here. It's not entirely out of the question, and if everyone agrees on it, it could be a good solution. Because Bunshin and Super on a Corporal unit is strong. Bunshin and Super on a Corporal you need a few fights for isn't as bad because by the time you evo it, you'd be Sergeant, which is where Dragon sits with the same stuff.
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Post by Avitar Diggs on Jan 16, 2005 19:27:17 GMT -5
Lightning StrikeStatistics: HP: 45, EN: 35, IS: 2, Size: MWeapons: Igelstellung - 2 damage, 20 rounds Armor Schneider (M)- 6 damage x 2 Electromagnetic Cannon- 40 damage, 2 EN/attackInherent Abilities: 1) Usable by Sergeants or higher. 2) Countercut 3) Countershoot: Igellstellung 4) Phase Shift Armor (Armor) 5) Resupply So...
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Post by Tavish on Jan 16, 2005 20:55:18 GMT -5
I like it. Any reason not to add it?
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Post by Avitar Diggs on Jan 17, 2005 3:50:40 GMT -5
And another one... Dreadnought HStatistics: HP: 60, EN: 40, IS: 2, Move: G, Size: MWeapons: Picus- 3 damage, 20 rounds Igelstellung II- 10 damage, 10 rounds Long Beam Sword (BM)- 20 damage x 2 Long Beam Cannon (BS)- 45 damage x2, 3 EN/attack Grenade Launcher (PSV)-25 damage, 10 rounds "Zastava Stigmate" Beam Submachinegun (BV)- 20 damage, 20 rounds "Romteknica" Beam Bayonet (B)- 15 damageInherent Abilities: 1) Usable by Lieutenants or higher 2) Armure Lumiere: Same effects as Beam Shield 3) Countercut: Long Beam Sword 4) Countershoot: Picus, Igelstellung II, Long Beam cannon 5) Phase Shift Armor (Armor) 6) N-Jammer Canceller7) Armure Lumiere Full Power (Barrier): Negates 40 damage from all attacks in a single turn for 5 EN.
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Post by Lyonesse on Jan 17, 2005 6:31:00 GMT -5
Dreadnought H appeared once so far.
That beam bayonet needs a nerfing. It should've been a BM like the VF-11's bayonet. There is no proof of Dreadnought H doing armule lumiere full power because it lacks enough emitters for the job.
Beam machinegun is obviously wired to the reactor so it should be EN-based.
Grenade launcher is too obviously seen as one each under each Igelstellung II for it to rely on PCs so I guess it should emulate Duel's grenade launcher. PSV? Maybe PSR instead. Round based PSR.
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Post by Avitar Diggs on Jan 17, 2005 6:39:02 GMT -5
Well, seeing as i've not read the manga...
The Beam Bayonet will stay (B), as the Long Beam Sword would make it redundant otherwise and it's a lt. unit.
I'll change the machinegun to be EN based.
PSR, i'll concider it.
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Post by Avitar Diggs on Jan 17, 2005 6:48:23 GMT -5
Dreadnought HStatistics: HP: 60, EN: 40, IS: 2, Move: G, Size: MWeapons: Picus- 3 damage, 20 rounds Igelstellung II- 10 damage, 10 rounds Long Beam Sword (BM)- 20 damage x 2 Long Beam Cannon (BS)- 45 damage x2, 3 EN/attack Grenade Launcher (PSR)-25 damage, 10 rounds "Zastava Stigmate" Beam Submachinegun (BV)- 20 damage, 20 rounds "Romteknica" Beam Bayonet (B)- 15 damageInherent Abilities: 1) Usable by Lieutenants or higher 2) Armure Lumiere: Same effects as Beam Shield 3) Countercut: Long Beam Sword 4) Countershoot: Picus, Igelstellung II, Long Beam cannon 5) Phase Shift Armor (Armor) 6) N-Jammer CancellerAccording to Umb and some others in chat, the Machinegun should stay Round based, even though it's wired to the reactor, so it will.
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Post by Kira Yamato on Jan 17, 2005 11:13:08 GMT -5
I still say that we do not have enough info on it
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Post by Avitar Diggs on Jan 20, 2005 20:37:35 GMT -5
The Cosmograsper is the Strike's/ 105 Dagger's support fighter in space. It's basically a suped up Sky Grasper with Gatling Guns instead of missles. That being said.... CosmograsperStatistics: HP: 40, EN: 25, IS: 3, Move: F, Size: MWeapons: Machinegun- 3 damage, 20 rounds Large Machinegun- 10 damage x 2, 8 rounds Gatling Guns (V)- 10 damage, 12 rounds Beam Cannon (B)- 20 damage, 10 roundsInherent Abilities: 1) Usable by or higher 2) Countershoot: Machinegun, Large Machinegun, Gatling Guns, Beam Cannon 3) Dodge Cost -5 4) Cosmograsper can only be used in space.--------------------------------------- Aile CosmograsperStatistics: HP: 45, EN: 35, IS: 2, Move: F, Size: MWeapons: Machinegun- 3 damage, 20 rounds Large Machinegun- 10 damage x 2, 8 rounds Gatling Guns (V)- 10 damage, 12 rounds Beam Cannon (B)- 20 damage, 10 roundsInherent Abilities: 1) Usable by or higher 2) Countershoot: Machinegun, Large Machinegun, Gatling Guns, Beam Cannon 3) Dodge Cost -10 4) Equip to Aile Strike 5) Aile Cosmograsper can only be used in space.------------------------------------------- Sword CosmograsperStatistics: HP: 50, EN: 30, IS: 2, Move: F, Size: MWeapons: Machinegun- 3 damage, 20 rounds Large Machinegun- 10 damage x 2, 8 rounds Gatling Guns (V)- 10 damage, 12 rounds Beam Cannon (B)- 20 damage, 10 rounds Panzer Eisen (P)- 14 damage, PARALYZE, 1 EN Schwert Gewehr (B)- 40 damage, 2 EN/attackInherent Abilities: 1) Usable by or higher 2) Countershoot: Machinegun, Large Machinegun, Gatling Guns, Beam Cannon 3) Dodge Cost -5 4) Equip to Sword Strike 5) Sword Cosmograsper can only be used in space.-------------------------------------- Launcher CosmograsperStatistics: HP: 50, EN: 30, IS: 2, Move: F, Size: MWeapons: Machinegun- 3 damage, 20 rounds Large Machinegun- 10 damage x 2, 8 rounds Gatling Guns (V)- 10 damage, 12 rounds Beam Cannon (B)- 20 damage, 10 rounds 120mm Anti-Ship Vulcan (V)- 12 damage, 10 rounds 350mm Gun Launcher (S)- 18 damage x 2, 4 rounds 'Agni' Impulse Cannon (BS)- 60 damage, 3 EN/shot
MAP Attacks: 'Agni' Impulse Cannon (BI:3)- 45 damage, 5 EN/shotInherent Abilities: 1) Usable by or higher 2) Countershoot: Machinegun, Large Machinegun, Gatling Guns, Beam Cannon, 120mm Anti-Ship Vulcan, 'Agni' Impulse Cannon 3) Dodge Cost -5 4) Equip to Launcher Strike 5) Launcher Cosmograsper can only be used in space.------------------------------------- (Hint Hint Hint) Lightning CosmograsperStatistics: HP: 50, EN: 50, IS: 2, Move: F, Size: MWeapons: Machinegun- 3 damage, 20 rounds Large Machinegun- 10 damage x 2, 8 rounds Gatling Guns (V)- 10 damage, 12 rounds Beam Cannon (B)- 20 damage, 10 rounds Electromagnetic Cannon- 40 damage, 2 EN/attackInherent Abilities: 1) Usable by or higher 2) Countershoot: Machinegun, Large Machinegun, Gatling Guns, Beam Cannon 3) Dodge Cost -5 4) Equip to Lightning Strike 5) Resupply 6) Lightning Cosmograsper can only be used in space.
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Post by Mechalomaniac on Jan 20, 2005 21:23:21 GMT -5
The Cosmograpser can't equip Striker packs from what I understand.
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Post by Avitar Diggs on Jan 20, 2005 21:38:50 GMT -5
I heard it differently. Do you have some translated text that can help remedy our contradiction?
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Post by Mechalomaniac on Jan 20, 2005 21:48:11 GMT -5
I just heard someone (I want to say it was Kira, but don't quote me on it) talking about it in channel.
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