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Post by Mafty Navue Erin on Jan 3, 2005 1:48:29 GMT -5
Umm....why does it have a MAP attack?
In simplest conditions, just give it Resupply and tone down the EN, since in actuality, the extra EN is used for recharging other units.
If you want to be technical about it, give it a limited refuel ability that gives its own EN to other units and keep the high max EN.
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Post by Mechalomaniac on Jan 3, 2005 2:06:25 GMT -5
Um, is there a good reason it can't resupply non-SEED units? It carries extra battery packs designed for the Strike, and presumedly other Earth Alliance stuff. However the way the ability is worded now is sort of vague and would require defining what exactly is an EA or Orb unit. Maybe just simplifying it to normal resupply or just SEED units in general would be better.
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Post by Avitar Diggs on Jan 3, 2005 7:37:41 GMT -5
Imban> yes, presumably, ZAFT suits don't use the same generator system as an Alliance suit. It'd be like trying to refuel an air force plane with a Navy refueler, two different plugs. But, to make it simple... Lightning StrikeStatistics: HP: 45, EN: 45, IS: 2, Size: MWeapons: Igelstellung - 2 damage, 20 rounds Armor Schneider (M)- 6 damage x 2 Electromagnetic Cannon (S)- 35 damage, 2 EN/attack
MAP Attacks: Charged Electromagnetic Cannon (I:3)- 40 damage, 5 EN/shotInherent Abilities: 1) Usable by Sergeants or higher. 2) Countercut 3) Countershoot: Igellstellung 4) Dodge Cost -3 5) Phase Shift Armor (Armor) 6) Field Recharge: Forfiet your attack phase this turn. Resupply 25% EN to any allied non-mothership unit.I don't understand the DC -3, but Kira added that, so i'll let him explain that one. :/
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Post by Mafty Navue Erin on Jan 3, 2005 8:25:10 GMT -5
Please bring down EN to 35 flat at best.
Um....what's the reasoning for the MAP attack again? I don't think it really deserves one, unless you can prove that it's capable of hitting multiple units in one shot in the way a Buster Rifle does or something.
And please do explain the DC -3.
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Post by Kira Yamato on Jan 3, 2005 10:49:27 GMT -5
the -3 is a slight misinterpretation, silly MAHQ....
Also, since the Lightning refuels using it's the same battery that the Strike uses, I think the refuel should be something like Torii
ie. If Strike has 45EN and refuels a target unit for +15EN, then Strike also loses that EN becomming 30/45. Maybe that's a silly idea, buut.......
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Post by Avitar Diggs on Jan 3, 2005 16:12:03 GMT -5
Well, let's talk about this for a second... First, the EN. At the moment, it rivals Freedom in EN, whic is kinda silly, but... Launcher Strike GundamStatistics: HP: 45, EN: 35, IS: 2, Move: G, Size: MWeapons: Igelstellung- 3 damage, 20 rounds Armor Schneider (M)- 6 damage x 2 120mm Anti-Ship Vulcan (V)- 12 damage, 10 rounds 350mm Gun Launcher (S)- 18 damage x 2, 4 rounds 'Agni' Impulse Cannon (BS)- 60 damage, 3 EN/shot
MAP Attacks: 'Agni' Impulse Cannon (BI:3)- 45 damage, 5 EN/shotInherent Abilities: 1) Usable by Sergeants or higher 2) Countercut 3) Countershoot: Igelstellung, 120mm Anti-Ship Vulcan, 350mm Gun Launcher, 'Agni' Impulse Cannon 4) Phase Shift Armor (Armor)Purchasing Costs: Not Applicable. To acquire this unit, purchase the Launcher Strike Pack and install it onto Strike Gundam.Launcher Strike has 35 EN, and Lightning should have the most EN out of any pack, seeing as that's it's purpose. So 40 ENN is what i'd like to see it have, but if the masses want 35, 35 it is. Now, the refuel draining EN thing. It sounds dumb to me. Why not just take an actual unit with resupply then, especially since resupply is limitless? It would make this a really crappy pack, no that it already isn't, but seeing as it's an official one and people will ask about it in the future, I feel we should not totally gimp it for SC purposes. finally, the MAP attack. That's really left over from when I statted this without knowing what the Electromagnetic cannon was. We can remove it, bout that would leave this with only 3 attacks and make it the weakest frame of the bunch. But i'd like to note, Buster has a MAP using a sniper rifle. It may be a beam sniper rifle, but it's a sniper rifle none the less. Another idea is, we could forgo making it an official frame, and if someone wants it, they can go the R&D route. That way, it's not as constricted to the official specs as it would going the normal route. All in all, it's not that great of a frame for Strike. It's probably a lot better for the Sky Grasper. :/
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Post by Umbaglo on Jan 3, 2005 17:27:53 GMT -5
Considering that Lightning only has 1 weapon, I don't think you cana complain about it being a bit lacking for attacks. The refuel ability is special enough that it'll get at least SOME use.
Also, so what if the batteries are designed for SEED suits? Do you really see Methuss or VF-17T logically regenerating Getter Energy, cold fusion cells, or whatever the heck Raideen and Gunbuster runs on? Or a little tank of gas doing the same? In SRW (and consequentally, the SC), "energy" is abstracted. So there's no real reason to leave it only working on a certain series.
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Post by Avitar Diggs on Jan 3, 2005 20:20:54 GMT -5
Well, I changed that, now we're on to if it should drain Strike's EN. Lightning StrikeStatistics: HP: 45, EN: 40, IS: 2, Size: MWeapons: Igelstellung - 2 damage, 20 rounds Armor Schneider (M)- 6 damage x 2 Electromagnetic Cannon (S)- 35 damage, 2 EN/attackInherent Abilities: 1) Usable by Sergeants or higher. 2) Countercut 3) Countershoot: Igellstellung 4) Phase Shift Armor (Armor) 5) Field Recharge: Forfiet your attack phase this turn. Resupply 25% EN to any allied non-mothership unit.I still like 40 EN, but if 35 is insisted on, so be it.
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Post by Umbaglo on Jan 3, 2005 20:26:16 GMT -5
Why don't you just call it Resupply?
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Post by Avitar Diggs on Jan 3, 2005 21:04:36 GMT -5
Cause I don't think Strike should be able to resupply motherships.
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Post by Umbaglo on Jan 3, 2005 21:08:26 GMT -5
Neither should most other resupply units, which is why they only do 10% recovery.
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Post by Avitar Diggs on Jan 3, 2005 21:13:00 GMT -5
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Post by Mafty Navue Erin on Jan 3, 2005 22:02:47 GMT -5
Bring it down to 35, because I kinda think that any Strike variant (except possibly maybe the IWSP or the like) shouldn't be near Freedom in EN output. I guess this goes to the Gunbarrel Strike, too, which I also think needs to be toned down to 35 EN for the same reason. (Another good reason is how it logically fits: 20 EN from Strike + 15 EN from Gunbarrel = 35 EN)
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Post by Avitar Diggs on Jan 3, 2005 22:21:20 GMT -5
Well, if we go by what MAHQ said (and as we know, they're not always that reliable) the pack was made to increase Strike's operational time by 150%. If we apply that to it's EN, it should have an whopping 50 EN. That seemed kinds steep, so I was thinking about 40. If anyone else wants the EN lowered, go right ahead.
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Post by Mafty Navue Erin on Jan 3, 2005 22:33:48 GMT -5
@avitar: If we go by it literally, Freedom should also have 160 EN since it has roughly 8 times the output of Strike, iirc. *cough*oldproposedstats*cough* (peace ,,V,) So, basing its EN based from actual specs isn't the best course.
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