Anyway here's what zengar i have been researching and finished too...
VF-1Xplus Valkyrie (VFX-2 version)(Battroid Mode)Statistics:
HP: 35, EN: 15, IS: 4, Move: G, Size: S
Weapons:
Laser Cannon (B)- 10 damage, 10 rounds
3-barrel Gatling Gun Pod (S)- 6 damage # 3, 15 rounds
Punch (M)- 10 damage
Homing Missile (PGSX)- 10 damage/2 PC
Conventional Bomb (P)- 30 damage, 3 rounds, Fighter Mode Only
All-Out Attack- DESTROY:L1, 1 round
MAP Attacks:
Micro-missile Pod (PT:2)- 45 damage, 1 round
Anti-Ship Reaction Missile (I:3)- DESTROY:L2, 1 round
Inherent Abilities:
1) Usable by Sergeants or higher
2) Countershoot: Head Laser, Gun Pod
3) VF-1Xplus Valkyrie deploys in Fighter Mode.
4) Gerwalk Mode: Dodge Cost -5 in Space, -3 in atmosphere, and Move: H instead. Disable All-Out Attack.
5) Fighter Mode: Dodge Cost -10 in Space, -5 in atmosphere. and Move: F instead. Disable Punch and All-Out Attack.
6) Chaff Grenade: Negate all (G)-type attack directed to you for a single turn, 2 rounds
VF-1Xplus Super Valkyrie (VFX-2 version) (Battroid Mode)Statistics:
HP: 40, EN: 25, IS: 3, Move: G, Size: S
Weapons:
Laser Cannon (B)- 10 damage, 10 rounds
3-barrel Gatling Gun Pod (S)- 6 damage # 3, 15 rounds
Punch (M)- 10 damage
Double-action Beam Cannon Pod (B)- 30 damage x 2, 3 EN/shot
Homing Missile (PGSX)- 10 damage/2 PC
Conventional Bomb (P)- 30 damage, 3 rounds, Fighter Mode Only
All-Out Attack- DESTROY:L1, 1 round
MAP Attacks:
Micro-missile Pod (PT:2)- 50 damage, 1 round
Anti-Ship Reaction Missile (I:3)- DESTROY:L2, 1 round
Inherent Abilities:
1) Usable by Ensigns or higher
2) Countershoot: Head Laser, Gun Pod, Double-Action Beam Cannon
3) VF-1Xplus Strike Valkyrie deploys in Fighter Mode.
4) Gerwalk Mode: Dodge Cost -5, and Move: H instead. Disable All-Out Attack.
5) Fighter Mode: Dodge Cost -10, and Move: F instead. Disable Punch and All-Out Attack.
6) Chaff Grenade: Negate all (G)-type attack directed to you for a single turn, 2 rounds
7) Fold Jump (4): Dodge all incoming attacks for a single turn, requires an alied Macross Class Ship and charging to use.
VF-19 Excalibur (VFX-2 version) (Battroid Mode)Statistics:
HP: 45, EN: 25, IS: 3, Move: G, Size: S
Weapons:
Head Laser (B)- 7 damage, 10 rounds
High Maneuverability Missiles (PGSX)- 8 damage/2 PC
Gun Pod- 9 damage, 10 rounds
Punch (M)- 13 damage
Pinpoint Barrier Punch- 30 damage, 1 EN/attack
Reaction Bombs (SX)- 60 damage, 2 rounds
All-Out Attack- DESTROY:L1, 3 rounds
Inherent Abilities:
1) Usable by Ensigns or higher
2) Countershoot: Head Laser, Gun Pod
3) Shield: Gerwalk Mode & Battroid Mode Only
4) VF-19 Excalibur deploys in Fighter Mode.
5) Pinpoint Barrier (Barrier)
6) Gerwalk Mode: Dodge cost -5, and Move: H instead. Disable All-Out Attack.
7) Fighter Mode: Dodge cost -10, and Move: F instead. Disable Punch, Pinpoint Barrier Punch and All-Out Attack.
8) Chaff Grenade: Negate all (G) type attack directed to you for a single turn, 2 rounds
VF-19 Excalibur w/FAST Pack (VFX-2 version) (Battroid Mode)Statistics:
HP: 45, EN: 25, IS: 3, Move: G, Size: S
Weapons:
Head Laser (B)- 7 damage, 10 rounds
High Maneuverability Missiles (PGSX)- 8 damage/2 PC
Gun Pod- 9 damage, 10 rounds
Punch (M)- 13 damage
Pinpoint Barrier Punch- 30 damage, 1 EN/attack
Reaction Bombs (SX)- 60 damage, 4 rounds
All-Out Attack- DESTROY:L1, 3 rounds
Inherent Abilities:
1) Usable by Ensigns or higher
2) Countershoot: Head Laser, Gun Pod
3) Shield: Gerwalk Mode & Battroid Mode Only
4) VF-19 Excalibur deploys in Fighter Mode.
5) Pinpoint Barrier (Barrier)
6) Gerwalk Mode: Dodge cost -7, and Move: H instead. Disable All-Out Attack.
7) Fighter Mode: Dodge cost -15, and Move: F instead. Disable Punch, Pinpoint Barrier Punch and All-Out Attack.
8) Chaff Grenade: Negate all (G)-type attack directed to you for a single turn, 2 rounds
VF-19 Excalibur w/Fold Booster (VFX-2 version) (Battroid Mode)Statistics:
HP: 45, EN: 25, IS: 3, Move: G, Size: S
Weapons:
Head Laser (B)- 7 damage, 10 rounds
High Maneuverability Missiles (PGSX)- 8 damage/2 PC
Gun Pod- 9 damage, 10 rounds
Punch (M)- 13 damage
Pinpoint Barrier Punch- 30 damage, 1 EN/attack
Reaction Bombs (SX)- 60 damage, 4 rounds
All-Out Attack- DESTROY:L1, 3 rounds
Inherent Abilities:
1) Usable by Ensigns or higher
2) Countershoot: Head Laser, Gun Pod
3) Shield: Gerwalk Mode & Battroid Mode Only
4) VF-19S Excalibur deploys in Fighter Mode.
5) Pinpoint Barrier (Barrier)
6) Gerwalk Mode: Dodge cost -5, and Move: H instead. Disable All-Out Attack.
7) Fighter Mode: Dodge cost -10, and Move: F instead. Disable Punch, Pinpoint Barrier Punch and All-Out Attack.
8) Chaff Grenade: Negate all (G) type attack directed to you for a single turn, 2 rounds
9) Fold Jump (3): Dodge all incoming attacks for a single turn, requires an alied Macross Class Ship and charging to use.
VF-11B Thunderbolt (VFX-2 version) (Soldier Mode)Statistics:
HP: 30, EN: 15, IS: 3, Move: G, Size: S
Weapons:
Pulse Laser Gun (B)- 6 damage, 10 rounds
6-barrel Gun Pod (SV)- 10 damage, 30 rounds
Anti-armor Bayonet (M)- 18 damage
Homing Missiles (PGSX)- 6 damage/2 PC
All-Out Attack- DESTROY:L1, 1 round
MAP Attacks:
Micro Missiles (PT:2)- 25 damage, 1 round
Inherent Abilities:
1) Usable by Sergeants or higher
2) Shield: Gerwalk Mode and Battroid Mode Only
3) Countercut: Knife
4) Countershoot: Head Laser, Gatling Gun Pod
5) Anti-armor Bayonet: Negates Target's Armor abilities
6) VF-11B Thunderbolt deploys in Fighter Mode.
7) Gerwalk Mode: Dodge Cost -5 and Move: H only. Disable All-Out Attack.
8) Fighter Mode: Dodge Cost -10 and Move: F only. Disable Knife and All-Out Attack
VF-11B Super Thunderbolt (VFX-2 version) (Soldier Mode)Statistics:
HP: 30, EN: 15, IS: 3, Move: G, Size: S
Weapons:
Anti-aircraft Pulse Laser Gun (B)- 6 damage, 10 rounds
30mm 6-barrel Gun Pod (SV)- 10 damage, 30 rounds
Anti-armor Bayonet (M)- 18 damage
Homing Missiles (PGSX)- 7 damage/2 PC
All-Out Attack- DESTROY:L1, 1 round
MAP Attacks:
Micro Missiles (PT:2)- 30 damage, 1 round
Inherent Abilities:
1) Usable by Sergeants or higher
2) Shield: Gerwalk Mode and Battroid Mode Only
3) Countercut: Knife
4) Countershoot: Head Laser, Gatling Gun Pod
5) Anti-armor Bayonet: Negates Target's Armor abilities
6) VF-11B Thunderbolt deploys in Fighter Mode.
7) Gerwalk Mode: Dodge Cost -7 and Move: H only. Disable All-Out Attack.
8) Fighter Mode: Dodge Cost -15 and Move: F only. Disable Knife and All-Out Attack
9) Chaff Grenade: Negate all (G)-type attack directed to you for a single turn, 2 rounds
Full Armor Thunderbolt (VFX-2 version)Statistics:
HP: 60, EN: 20, IS: 2, Move: G, Size: S
Weapons:
Quad Laser Gun (B)- 12 damage x 4, 2 EN/shot
High-piercing-round Gun pod (V)- 25 damage, Armor Break, 20 rounds
Grenade Crusher (P)- 45 damage, 4 rounds
Shoot All Ammo (S)- 100 damage, 1 round
MAP Attacks:
Micro-missile Launchers (PT:2)- 35 damage, 4 rounds
Nuclear Missile (PT:5)- DESTROY:L1, 3 rounds, Rounds Locked
Inherent Abilities:
1) Usable by Lieutenants or higher
2) Shield
3) Countershoot: Quad Laser Gun, Long-range High-piercing-round Gun pod
4) Damage Received -10%
5) Separate (VF-11B Thunderbolt (VFX-2 version): Separates to Battroid Mode.
6) Shoot All Ammo: If used to Countershoot, automatically negate all (P) attacks that targets you in a single turn.
7) Nuclear Missile: Target's Dodge Cost -5. Can only be reloaded by docking within a battleship for 2 turns.
8) Chaff Grenade: Negate all (G)-type attack directed to you for a single turn, 2 rounds
VB-6 Konig Monster (VFX-2 version) (Heavy Destroid Mode)Statistics:
HP: 150, EN: 30, IS: 2, Move: G, Size: M
Weapons:
30mm Vulcan Anti-aircraft Gun- 12 damage, 30 rounds
Micro Missiles (PGSV)- 4 damage/PC
Missile Launcher (PGSX)- 8 damage/2 PCs
Grenade Crusher (P)- 35 damage, 6 rounds
Railgun- DESTROY:L1, Destroid Mode only
MAP Attacks:
Railgun (I:7) - 200 damage, Destroid mode only
Inherent Abilities:
1) Usable by Lieutenants or higher
2) Countershoot: 30mm Vulcan
3) VB-6 Konig Monster deploys in Bomber Mode.
4) Dodge Cost -3
5) Destroid Mode: Dodge Cost -5 and Move: H instead
5) Bomber Mode: Dodge Cost -5 and Move: F instead. Disable Grenade Crusher and Rail Gun.
6) Railgun: 5 turns to recharge.
more VFX-2 and Macross units to come...