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Post by Berrik on Dec 19, 2003 12:18:08 GMT -5
Post new units here for review by the hangar mods.
Berrik
(Again, please sticky this)
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pidrin
Corporal
H.A.G.A.N.E.
Change Shin Getter 1! Open Gate! (Gif coming soon)
Posts: 182
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Post by pidrin on Dec 19, 2003 12:45:44 GMT -5
Hmmm... some Shin getter units.
Stilva HP: 40 EN:25 IS:2
Weapons:
Vulcans-2 dmg 20 rounds Combat Knife(M)- 15 dmg Machine Gun (V)-15 dmg 15 rounds Missiles (PGSV)-30 dmg 10 rounds
Abilities: Countercut MA mode: Dodge cost -5, disables Combat Knife
and...
Tower
HP:200 EN:120 IS:1
Weapons:
Vulcans-5 dmg 20 rounds Missiles(PV)-50 dmg 10 rounds That attack that drain EN-30 dmg, PARALYZE Getter Generator OverHeat- DESTROY Abilities: Battleship class: Dodge cost 30 That attack that drain EN: If you choose to paralyze then the enemy becomes paralyzed during 2 turns, and you can't attack. You drain 15% of your enemy EN. Getter Generator OverHeat: Dodge cost +15. If you use this attack, Tower is kicked.
If Tower has an allied getter robot(except neo-getter), then the getter robot regen 20% of EN per turn.
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Post by Regris Kallen on Dec 19, 2003 21:10:18 GMT -5
Shouldn't the machineguns be 15 x2? I mean, he DOES have two machineguns that he uses... Like a gangsta might i add... And the Getter EN regen thing... I don't know, it didn't do anything like that in the series.
Mass Produced Artillery Aestivalis (From the movie Resource book that i have lying beside me. Zengar has the scans. )
HP: 60, EN: 25, IS: 4 (It IS a MP unit, after all)
120mm Cannon - 45 Damage, 2 EN/attack Anti-Air Cannon - 20 Damage, 10 Rounds, Dodge Cost +3 Super Gatling Cannon (S) - 30 Damage, 10 Rounds Missile Pod (PSV) - 4 Damage, 20 rounds (There's two pods)
On a side note, these units neither have a distortion field, nor do they have the whole getting energy fron Nadesico thing... Well, maybe they could be refitted so they could, but these things are pretty much land only units, sooo~...
Oops, almost forgot...
Dude on a Bike
HP: 5, EN: 5, IS: 0
Rocks (SX) - 1 Damage, 100 Rounds
- Dodge cost locked at 5
Ok, so that was just for fun and cause I'm bored. ^^
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pidrin
Corporal
H.A.G.A.N.E.
Change Shin Getter 1! Open Gate! (Gif coming soon)
Posts: 182
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Post by pidrin on Dec 19, 2003 22:14:04 GMT -5
Stilva has two machine guns? Whoa, i'm playing SRW R too much (yes, i finished D first, now playing R) and the Getter EN Rengen from Tower is just to make it compatible with getter robots. i thinked about this too...
Summon Shin Getter 1: Use 75% of your PCs. Shin Getter can be used only by 6 turns.
Wouldn't that be nice?
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Post by Arad Baranga on Dec 19, 2003 22:44:06 GMT -5
Hmm. I'll propose more vehicles and MAs. The 08th MS TeamType 74 Hover Truck
Statistics:HP: 10, EN: 5, IS: 4[/color] Weapons: 1) 20mm Vulcan - 2 damage, 20 rounds Inherent Abilities: 1) Usable by anyone. 2) Dodge Cost is 5 3) Type 74 Hover Truck may not be used in space. 4) Minovsky Interference Penetration: 4 EN - Negates the effects of Minovsky Interference on one ally until your next turn. 5) EWAC: All allies' Dodge Cost -5. All enemies' Dodge Cost +5.Purchasing Cost: 40 PCsGundam XEsperanza
Statistics:HP: 25, EN: 10, IS: 3[/color] Weapons: 1) Beam Guns (B)- 8 damage x 2, 8 rounds 1) Machine Cannons (SV)- 6 damage/round, 12 rounds Inherent Abilities: 1) Usable by Corporals or higher. 2) Dodge Cost -10 3) Esperanza may not be used in space. Purchasing Cost: 80 PCsGundam SEEDMistral
Statistics:HP: 15, EN: 5, IS: 4[/color] Weapons: 1) 40mm Vulcans - 3 damage, 20 rounds Inherent Abilities: 1) Usable by anyone. 2) Dodge Cost is 10. 3) Mistral may only be used in space. Purchasing Cost: 20 PCsMobius
Statistics:HP: 15, EN: 5, IS: 4[/color] Weapons: 1) Tackle (M)- 4 damage 2) Linear Rifle- 15 damage, 12 rounds 3) Missile Launcher (PSV)- 6 damage/PC, 4 rounds 4) Peacekeeper Missile (S)- DESTROY, 1 round Inherent Abilities: 1) Usable by anyone. 2) Dodge Cost -5. 3) Choose either Linear Rifle and Missile Launcher, or Peacekeeper Missile. The other weapon selection is disabled for this battle. 4) Peacekeeper Missile may only be reloaded by docking in a mothership for 2 turns. 5) Mobius may only be used in space. Purchasing Cost: 110 PCs
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Post by Umbaglo on Dec 19, 2003 22:49:53 GMT -5
Personally, I'd give the hovertruck EWAC. That is what it did, afterall.
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Post by Lyonesse on Dec 19, 2003 23:07:21 GMT -5
How about these?
Jehuty v.0
HP: 35 EN: 25 IS: 4
Weapons:
Grab Sword(M)-12 damage Javelin(PS)- 4 damage/PCs Arm Cannon(SV)-10 damage, 12 rounds Homing Laser(SV)-12 damage/EN Burst Attack(V)-20 damage/3 EN
Inherent Abilities: Usable by Corporals or Higher Countercut OF Shield(Barrier)- Negate 15 damage for 1 EN Grab: Target must be 60 HP and below. If this connects, choose to use grabbed enemy as a shield(3 PC) or throw him(5 PC). If used as a shield, the enemy will take all attacks directed at you within its HP limit during your next defense phase. If thrown, the enemy takes 18 damage and deals 18 damage to the target as a (P) attack.Barriers or countercutting, etc. deals 12 damage to the thrown enemy Enemy escapes afterwards or if no action is taken after your defense phase.
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Caliburnus LEV
HP: 35 EN: 15 IS: 3
Weapons: Laser Blade(M)-8 damage W Beam Cannon- 12 damage, 10 rounds Missile(PSX)- 15 damage/PCs Star Carnival(SV)- 18 damage, 5 rounds 360 Attack(SV)- 60 damage, 1 round
Inherent Abilities: Usable by Corporals or Higher Countercut 360 Attack: Target's dodge cost +3
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Justeen LEV
HP: 30 EN: 20 IS: 3
Weapons:
Handgun(V)-4 damage/PCs Laser Sword- 10 damage Burn Stormer(V)- 15 damage/EN R-Blade Kick(V)- 20 damage, 4 rounds ZZ Grenade(P)- 25 damage, 4 rounds
Inherent abilities: Usable by anyone
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Dreizhen LEV
HP: 30 EN: 20 IS: 3
Laser Blade(M)-8 damage Long Rifle(V)- 12 damage/PCs Grenade(P)- 10 damage, 6 rounds Calamity Kiss(V)- 15 damage/EN Bouquet(SV)- 20 damage, 5 rounds
Inherent abilties: Usable by Corporals or Higher Countercut SNIPE: Applies to Long Rifle and Calamity Kiss.
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Post by Berrik on Dec 19, 2003 23:07:42 GMT -5
I posted some Moebius stats a while back, but they seem to have fallen by the wayside...
Berrik
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Post by RurouninMao on Dec 20, 2003 7:34:45 GMT -5
How about something like this
Stilva (Mech Mode)
HP: 45 EN: 30 IS: 2
Weapons: 1.) Combat Knife (M) - 10 damage 2.) Arm Cutter (MV) - 8 damage/EN 3.) Boomerang Wing (PS) - 20 damage X 2 4.) ST-Blaster (SV) - 15 damage, 20 rounds 5.) Missiles (PGSV) - 30 damage, 10 rounds 6.) Scattering Beam Cannon (BSX) - 15 damage/EN Usable in Plane Mode only 7.) Ram - 50 damage, 5 EN/use Usable in Plane Mode only
Inherent Abilities 1.) Usable by Seargent or Higher 2.) Countercut 3.) Transform: Change into Plane Mode DC - 5 Enable only Ram and Scattering Beam Cannon 4.) Evasive Maneuver: Dodge 1 Attack Completely, 10 uses. Can only be used in Mech Mode
A combination of Stilva from the OVA and Stilva From Daiketsen, Evasive MAneuver is from Daiketsen, its when instead of dodging normaly, Stilva Change into a plane to evade the attack
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Post by Akaii on Dec 20, 2003 11:11:53 GMT -5
My take on Jehuty... v2 coming up...
Jehuty OF
Statistics: HP: 40 EN: 30 IS: 2
Weapons: 1) Sword (M) x 2- 12 damage 2) Arm Cannon (V)- 12 damage/PC 3) Grab (M)- PARALYZE 4) Throw- (Err...?) 5) Homing Laser (BSX)- 8 damage/EN 6) Burst Attack (V)- 20 damage/2EN
Inherent Abilities: 1) Usable by Ensigns or higher 2) Countercut 3) Dodge Cost -5 4) OF Shield (Barrier): Negates 15 damage from any source for 1 EN 5) Grab: Paralyze 1 target. Pay 5 PCs/post and deal 5 damage/post to paralyzed target. 6) Hostage Shield: Redirect all damage from one source to paralyzed target. 7) Throw: Release paralyzed target and deal damage equal to 20% of its current HP to both it and another target. 8) A.D.A.: Counts as a sub-pilot. Has its own seishin set and SP pool. This pool is locked at 60 SP. Seishins are: Flash Trust Perseverance Love
IMHO, we should remove all the d/lable weapons from all the OFs...(e.g. Comet, Geyser, Gauntlet, et. al.), and add a 'Weapons Program' ability... w/c lets them choose up to 2 extra weapons to equip during a certain battle. Create a new item type called OF Weapons Programs, which would have special items that grants these attacks.
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Post by Lyonesse on Dec 20, 2003 18:50:10 GMT -5
My take on Jehuty. Zengy has a copy of this and so many other people here. This one is ZOE 1 Jehuty. It still needs nerfing. I took away its dodge cost bonus to keep up with its so-so-ness
Also, I think most OFs should be able to take 3-4 programs, with the others(as in certain bosses) being able to take 2-3 or 1-2...
Jehuty v.0
HP: 35 EN: 25 IS: 4
Weapons:
Grab Sword(M)-12 damage Javelin(S)- 4 damage,10 rounds Arm Cannon(V)-10 damage/PCs Homing Laser(SV)-12 damage/EN Burst Attack(SV)-20 damage/3 EN
Inherent Abilities: Usable by Corporals or Higher Countercut OF Shield(Barrier)- Negate 15 damage for 1 EN Grab: Target must be 60 HP and below. If this connects, choose to use grabbed enemy as a shield(3 PC) or throw him(5 PC). If used as a shield, the enemy will take all attacks directed at you within its HP limit during your next defense phase. If thrown, the enemy takes 18 damage and deals 18 damage to the target as a (P) attack.Barriers or countercutting, etc. deals 12 damage to the thrown enemy Enemy escapes afterwards or if no action is taken after your defense phase. ADA: Sub-pilot blablabla. (SP=40, 3 Seishins)
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Post by Arad Baranga on Dec 20, 2003 21:49:53 GMT -5
With the Hangar Freeze and all, maybe this could be locked for the moment until they're caught up. That way older submissions could get added after current units are modded, without being buried under new submissions.
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Post by Blaine Kodos on Jan 1, 2004 3:54:05 GMT -5
Bow down, mortals, at the mightiest SR never to appear in an SRW! HYAKUJUU-OU GO LION! (As as Americans may know it... VOLTRON, DEFENDER OF THE UNIVERSE!)
Go Lion
Statistics: HP: 150, EN: 70, IS: 2
Weapons: 1) Eye Beam- 10 damage X 2, 1 EN/shot 2) Electrosaber (M)- 40 damage 3) Ion Knife (M)- 18 damage x2 4) Crusher Ball (V)- 10 damage/PC 5) Lion Lariat (P)- PARALYZE, 2 EN/shot 6) Wing Attack (P)- 20 damage x2 7) Lion Head Attack (P)- 15 damage x4 8) Rip Claw- 40 damage, 6 EN/shot 9) Missle Launchers (PGSV)- 7 damage/PC 10) Neutron Needles (V)- 8 damage, 20 rounds 11) Tail Lasers- 25 damage, 5 EN/shot 12) Flame Tongue (SV)- 15 damage/EN 13) Cross Beam- 160 damage, 10 EN/shot 14) Blazing Sword- 250 damage, 15 EN/shot
Inherent Abilities: 1) Usable by Lieutenants or higher. 2) Countercut 3) Damage recieved -20% 4) Atomizer: Completely evade 1 attack. Use Shield Formula. 5) Blazing Sword: Target's Dodge Cost +5
And that's not all. Instead of just slapping a cost on him.. you have to score yourself THESE beauties!
Red Lion
Statistics: HP: 20, EN: 14, IS: 2
Weapons: 1) Eye Beam- 5 damage x2, 1 EN/shot 2) Ion Knife (M)- 9 damage 3) Proton Missles (P)- 10 damage, 10 rounds 4) Lion Torch (SV)- 5 damage/EN
Inherent Abilities: 1) Usable by anyone. 2) Countercut 3) Dodge cost -3 4) Atomizer: Completely evade 1 attack. 5 uses.
Green Lion
Statistics: HP: 20, EN: 14, IS: 2
Weapons: 1) Eye Beam- 5 damage x2, 1 EN/shot 2) Ion Knife (M)- 9 damage 3) Macro Darts (V)- 6 damage, 15 rounds 4) Rocket Grenades (PS)- 8 damage, 10 rounds 5) Tail Laser- 20 damage, 2 EN/shot 6) Tornado Blaster (V)- 8 damage/EN
Inherent Abilities: 1) Usable by anyone. 2) Countercut 3) Dodge cost -3
Yellow Lion
Statistics: HP: 35, EN: 14, IS: 2
Weapons: 1) Eye Beam- 5 damage x2, 1 EN/shot 2) Ion Knife (M)- 6 damage 3) Rotor Missles (V)- 6 damage, 15 rounds 4) Proton Missles (P)- 10 damage, 10 rounds 5) Rip Claw- 25 damage, 3 EN/shot 6) Star Duster (V)- 8 damage/EN
Inherent Abilities: 1) Usable by anyone. 2) Countercut 3) Damage recieved -10%
Blue Lion
Statistics: HP: 35, EN: 14, IS: 2
Weapons: 1) Eye Beam- 5 damage x2, 1 EN/shot 2) Ion Knife (M)- 9 damage 3) Ion Darts (V)- 6 damage, 15 rounds 4) Proton Missles (P)- 10 damage, 10 rounds 5) Rip Claw- 25 damage, 3 EN/shot 6) Water Blast (SV)- 5 damage/EN
Inherent Abilities: 1) Usable by anyone. 2) Countercut 3) Damage recieved -10% 4) Ice Grid: Negates 15 damage. Cannot be used against (B) type weapons. 5 uses.
Black Lion
Statistics: HP: 40, EN: 14, IS: 2
Weapons: 1) Ion Knife (M)- 9 damage 2) Proton Missles (P)- 10 damage, 10 rounds 3) Spinning Laser Blades (P)- 20 damage x2, 6 EN/shot 4) Crest Ray (V)- 10 damage/EN
Inherent Abilities: 1) Usable by anyone. 2) Countercut 3) Dodge cost -3 4) Damage recieved -10% 5) Missle Deflector Wing: Negates 10 damage. Can be used to defend one ally. 5 uses.
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Post by tarbis on Jan 1, 2004 8:29:20 GMT -5
Nice stats for the Go Lion. I like it.
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Post by Mafty Navue Erin on Jan 1, 2004 12:36:29 GMT -5
I'm not sure if it's already safe to go into the SR separated units...
else, people will be clamoring for more... o.o
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