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Post by Mafty Navue Erin on Jan 6, 2004 22:04:26 GMT -5
Actually, the TV series version of Macross uses the VF-1D as the trainer, too. But the fact that Macross series and games after the first one use the VT-1 instead of the VF-1D gives the impression that the movie's mechanics are the 'official' one, so to speak. Another proof is how the TV series design of the SDF-1 was never used again after the movie.
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Post by Umbaglo on Jan 6, 2004 22:09:50 GMT -5
* Shrugs *
VF-1D, VT-1, either way, it's a trainer model. Though getting rid of the missiles and head laser would make it really, really suck.
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Post by Mafty Navue Erin on Jan 6, 2004 22:18:18 GMT -5
Though getting rid of the missiles and head laser would make it really, really suck. Because it really sucks. It has always been that way. o.o
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Post by shinG on Jan 9, 2004 1:46:59 GMT -5
Í Flat
Statistics: HP: 55, EN: 35, IS: 2
Weapons: 1) Tackle- 12 damage. Drop Mode Only. 2) Heat Edge (M)- 14 damage 3) Box Missile Launcher (PGSV)- 5 damage/PC 4) Box Beam Rifle (B)- 16 damage, 10 rounds 5) Moustache Boomerang (PS) - 20 damage x2 6) Box Bazooka (P)- 30 damage, 6 rounds 7) Sonic Weapon (SV)- 30 damage/EN
Inherent Abilities: 1) Usable by Sergeants or higher. 2) Nano Skin (Armor): Regenerate 25% of total HP/post. 3) Sonic Shield (Barrier): Negate 40 damage from any source for 5 EN. 4) Drop Mode: Dodge Cost -5. Only Tackle is enabled.
Purchase Cost: Not Appilcable. Use Flat Kai in 2 SC battles to obtain this unit
Basically a Flat with a turn-a-ish moustache. Appeared in one of the turn A gundam eps where it was used to frame Turn A. It DID use its fake moustache as a boomerang against turn a(but turn a dodged anyways and screwed it up)
Stats were based on Flat Kai's. Changes from Flat kai's are noted in italics
Other suggestion for names: Flat Turn A, Fake Turn A, Imposter Turn A, Moustache Flat?
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Post by Eis Attacker! Ver.W on Jan 9, 2004 2:55:32 GMT -5
Nise Turn-A could work too~
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Post by Signal on Jan 10, 2004 12:29:13 GMT -5
anyway these are some of which units i suggest
(do the nessisary things to balance the units here as much as possible and as for the damage as well)
The Omega boost mech and others....
(designs by Shoji Kawamori)
Omegaboost
HP: ?, EN: ?, IS:? Weapons: Turbo Plasma energy gun(B) - ? damage/EN Plasma Energy Beam cannon(B) - ? damage/EN Homing Energy Beam(B/?) - ? damage/EN(some people say this as a missile though i see it really looks like Homing lasers) Viper Boost drive(M/?) - ? damage type/damage/ EN(condition) Inherent Abilities 1) Usable by Lietenants or higher... 2) Hyper boost thrusters - dodge cost -? 3) Chronodriver - (Enables unit to have additional turn phase) 4) Viper boost activation module - (allows the usage of Viper Boost drive) -Viper boost can only be used after turn 5 and has to recharge for 1 turn to be used again 5) Omega Shield - (negate all damage for one time only after that Omega Shield is gone) 6) Fortified Omega Armor - damage reduce - ? Asteriod Cannon(a space mobile fortress)
HP: ?, EN: ?, IS: ? Weapons: Large Beam Cannon(B) - ? damage/EN Mini beam cannons(B) - ? damage/EN Inherent Abilities 1) Usable by ? 2) Able to Summon CBB's(Core block bit)x? 3) NANO regeneration due to Alphacore virus infection- regeneration ?% HP per
CBB(Core block bit)
HP: ?, En: ?, IS: ? Weapons: 1)Beam turret(B) - ? damage/EN 2)Gun Turrets(?) - ? damage/ammo Inherent abilities 1) NANO regeneration due to Alphacore virus infection- regeneration ?% HP per
note: this is a summoned unit
Alpha Boost(infected OB prototype)
HP:?, EN:?, IS:? Weapons: Homing Energy Beam(B/?) - ? damage/EN Hand Beam Ripper(M/?) - ? damage/EN Shockwave Burst(M) - ? damage/EN Streaming Energy Beam(B?) - ? damage/EN Viper Boost drive(M/?) - ? damage type/damage/ EN(condition) Inherent Abilities 1) Usable by Lietenants or higher... 2) Hyper boost thrusters - dodge cost -? 3) Chronodriver - (Enables unit to have additional turn phase) 4) Viper boost activation module - (allows the usage of Viper Boost drive) -Viper boost can only be used after turn 5 and has to recharge for 1 turn to be used again 5) Alpha Shield - (negate all damage for one time only after that Alpha Shield is gone) 6) Fortified Alpha Armor - damage reduce - ? 7) NANO regeneration due to Alphacore virus infection- regeneration ?% HP per
Giant Stealth Bomber(a mothership which looks like the F-117 Stealth Fighter)
HP:?, EN:?, IS:? Weapons: Alpha drop bombs(PSV?) - ? damage/EN Autoaim self-defense guns(?) - ? damage/ammo(enemy dodge cost +?) Raystorm(B?) - ? damage/EN Inherent Abilities 1) Usable by ? 2) NANO regeneration due to Alphacore virus infection- regeneration ?% HP per
"Walker"(actually looks like a Vintage Train)
HP:?, EN:?, IS:? Weapons: Large Barrel Beam Cannon(B?) - ? damage/EN Tracking Energy Beam(B?) - ? damage/EN Beam Mortar(B?) - ? damage/EN Inherent Abilities 1) Usable by ? 2) NANO regeneration due to Alphacore virus infection- regeneration ?% HP per
Rail Spider(looks like Shoji-kun ripped this one off from Metal Warriors)
HP:?, EN:?, IS:? Weapons: Infared Beam(B?) - ? damage/EN Microwave Beam(B?) - ? damage/EN Ripple Lasers(B?) - ? damage/EN Charged Particle Cannon(B?) - ? damage/EN Inherent Abilities 1) Usable by ? 2) NANO regeneration due to Alphacore virus infection- regeneration ?% HP per
Alpha core Heavy Cruiser(kinda looks like a Gigantic size Salamis kai cruiser)
HP:?, EN:?, IS:? Weapons: Gun Emplacements(?) - ? damage/EN Missile Ports(?) - ? damage/EN Autoaim self-defense guns(?) - ? damage/ammo(enemy dodge cost +?) Charged Particle Cannon(B?) - ? damage/EN Planet Destroyer(B?) - ? damage?EN Inherent Abilities 1) Usable by Lietenants or higher... 2) NANO regeneration due to Alphacore virus infection- regeneration ?% HP per 3) Heavy Reinforced Armor - damage reduced ?%
THE ALPHACORE AND ITS VARIOUS STAGES
Alphacore Sentinel
HP:?, EN:?, IS:? Weapons: Large Beam Cannon(B) - ? damage/EN Mini beam cannons(B) - ? damage/EN Infared Beam(B?) - ? damage/EN Microwave Beam(B?) - ? damage/EN Planet Destroyer(B?) - ? damage?EN Inherent Abilities 1) Usable by Lietenants or higher... 2) NANO regeneration due to Alphacore virus infection- regeneration ?% HP per 3) Heavy Reinforced Armor - damage reduced ?% 4) If Alphacore Sentinel is destroyed Regen HP and EN and transform to Alphacore Orbital
Alphacore Orbital
HP:?, EN:?, IS:? Weapons: Large Beam Cannon(B) - ? damage/EN Mini beam cannons(B) - ? damage/EN Infared Beam(B?) - ? damage/EN Microwave Beam(B?) - ? damage/EN Planet Destroyer(B?) - ? damage?EN Inherent Abilities 1) Usable by Lietenants or higher... 2) NANO regeneration due to Alphacore virus infection- regeneration ?% HP per 3) Heavy Reinforced Armor - damage reduced ?% 4) Alphacore Orbital is Immune to (B)Beam class weapons of any type 5) Able to summon Orbitals X? 6) If Alphacore Orbital is destroyed Regen HP and EN then transform to Alphacore Dragon
Orbitals
HP:?, EN:?, IS:? Weapons: Infared Beam(B?) - ? damage/EN Microwave Beam(B?) - ? damage/EN Inherent Abilities 1) Orbital Guard - Sacrifice one Orbital to protect one unit from all damage for 1 turn(can be used for Support Defense)
note: This is a Summoned unit
Alphacore Dragon
HP:?, EN:?, IS:? Weapons: Charged Particle Cannon(B?) - ? damage/EN Large Barrel Beam Cannon(B?) - ? damage/EN Raystorm(B?) - ? damage/EN Homing Photon Torpedo(PSV?) - ? damage/ammo Planet Destroyer(B?) - ? damage?EN Inherent Abilities 1) Usable by Lietenants or higher... 2) NANO regeneration due to Alphacore virus infection- regeneration ?% HP per 3) Heavy Reinforced Armor - damage reduced ?% 4) Alphacore Dragon is Immune to (B)Beam class weapons of any type 5) Armoured Segments - damage reduced ? 6) If Alphacore Dragon is destroyed Regen HP and EN then transform to Alphacore Final
Alphacore Final
HP:?, EN:?, IS:? Weapons: Homing Energy Beam(B/?) - ? damage/EN Hand Beam Ripper(M/?) - ? damage/EN Shockwave Burst(M) - ? damage/EN Streaming Energy Beam(B?) - ? damage/EN Charged Particle Cannon(B?) - ? damage/EN Large Barrel Beam Cannon(B?) - ? damage/EN Raystorm(B?) - ? damage/EN Homing Photon Torpedo(PSV?) - ? damage/ammo Planet Destroyer(B?) - ? damage/EN Big Bang(?) - ? damage/EN
Special Weapon: Final Cosmic Burst(?) - ? damage(condition)/EN (Can only be used if combat lasted for ? turns)
Inherent Abilities 1) Usable by Lietenants or higher... 2) NANO regeneration due to Alphacore virus infection- regeneration ?% HP per 3) Heavy Reinforced Armor - damage reduced ?% 4) Armoured Segments - damage reduced ? 5) Chronodriver - (Enables unit to have additional turn phase) 6) Metamorph - (all weapons get % increased attack after turn ? and on)
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Post by Arad Baranga on Jan 13, 2004 4:56:46 GMT -5
Found a super-sweet site with Mospeada information, so I worked up some stats for Stick's Ride Armor. It deploys in Bike Mode of course. If this goes over well I can do Armo-Fighters/Bombers too.
VR-052F MOSPEADA (Bike Mode)
Statistics: HP: 12, EN: 10, IS: 4
Weapons: 1) Missiles (PV)- 4 damage/PC, 4 rounds 2) Mars Gallant Pistol (BV)- 4 damage/EN. Ride Armor Mode only. 3) Mars Gallant Rifle (B)- 12 damage, 10 rounds. Ride Armor Mode only.
Inherent Abilities: 1) Usable by Anyone. 2) Dodge Cost -10. 3) Mospeada cannot be used in space. 4) Ride Armor Mode: Dodge Cost -5 instead. Enable either Mars Gallant Pistol or Mars Gallant Rifle and disable the other. Enable Gun Configure. 5) Gun Configure: Enable either Mars Gallant Pistol or Mars Gallant Rifle and disable the other. Performed during Transformation Phase while in Ride Armor mode.
Purchasing Cost: 110 PCs
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Post by Berrik on Jan 13, 2004 8:22:15 GMT -5
This had better not be a Cyclone, because those have long been on the list of things that will never see the light of day in the SC...
Berrik
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Post by RurouninMao on Jan 13, 2004 9:25:46 GMT -5
I think the Mospaeda is called Cyclones in the Robotech series, as for them not appearig in SC......
Me points at Garland
Aint that practically the same thing XD
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Post by Berrik on Jan 13, 2004 10:18:05 GMT -5
If that's the case, then hopefully Mafty will stop making noises about me working on some Robotech units...
Berrik
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Post by Akaii on Jan 13, 2004 10:58:39 GMT -5
"This had better not be a Cyclone, because those have long been on the list of things that will never see the light of day in the SC..."
;__; Why not?
I mean, it's fun and all modding a Thunderbolt and using it in lieu of a real Ride Armor, but the actual RAs would be way better.
...which reminds me...need to get Garland...someday...
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Post by Berrik on Jan 13, 2004 13:44:41 GMT -5
"This had better not be a Cyclone, because those have long been on the list of things that will never see the light of day in the SC..." ;__; Why not? I mean, it's fun and all modding a Thunderbolt and using it in lieu of a real Ride Armor, but the actual RAs would be way better. ...which reminds me...need to get Garland...someday... Ask Mafty. Berrik
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Post by Arad Baranga on Jan 13, 2004 15:24:57 GMT -5
I think Garland's stronger than a Ride Armor. And then there are also a few different variations on Ride Armors, like the heavily-armed Blowsuperior. And yeah, they're called Cyclones in Robotech.
There's also the fact that the Ride Armor is actually an emergency vehicle used by the Legioss Armo-Fighter. Here's an attempt at a Legioss.
AFC-01H Legioss (Armo-Fighter Mode)
Statistics: HP: 25, EN: 10, IS: 4
Weapons: 1) Gunpod- 6 damage, 10 rounds 2) Multi-Missiles (PGSV)- 3 damage/PC 3) Punch (M)- 4 damage. Armo-Diver and Armo-Soldier Mode Only. 4) 80mm Gatling Beam Gun (BV)- 6 damage/EN. Armo-Soldier Mode Only.
Inherent Abilities: 1) Usable by Corporals or higher. 2) Dodge Cost -10 in space and -5 in an atmosphere. 3) Armo-Diver Mode: Dodge Cost -5 in space and -10 in an atmosphere instead. Enable Punch 4) Armo-Soldier Mode: No inherent Dodge Cost bonus. Enable 80mm Gatling Beam Gun and Punch. 5) Limited Transformation: When in Armo-Fighter or Armo-Soldier mode, the Legioss may only transform to Armo-Diver mode. When in Armo-Diver mode, the Legioss may transform to either Armo-Fighter or Armo-Soldier. 6) Seperate: If AFC-01H Legioss is destroyed or you choose to separate, revert to VR-052F MOSPEADA (Ride Armor Mode). (Stats in Hangar.) This ability can only be used if you own a VR-052F MOSPEADA and it is not currently in use. This ability may not be used in space.
Purchasing Cost: 130 PCs
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Post by Mafty Navue Erin on Jan 14, 2004 1:18:50 GMT -5
There is only one path that would pave the way for Robotech units in the SC.
Use the original Japanese series. ;P
In the same way as Voltron will never be in the SC, but Golion (and/or Dairugger) will ^.^
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Post by Akaii on Jan 14, 2004 1:51:38 GMT -5
*blinks* But the stats Kai's posting ARE GCM stats, not Robotech stats. Robotech calls 'em Veritechs and Cyclones, not Legoiss Fighters and Ride Armor.
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