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Post by Arad Baranga on Jan 14, 2004 1:57:16 GMT -5
I think that was addressed to Berrik. And I don't have a problem with it since the original units in Robotech are generally kinda lame.
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Post by MaullarMaullar on Jan 16, 2004 5:43:19 GMT -5
Last night, this little gem popped up in the chat: <Neko> [+shinG^0@mIR] XD XD XD ------> guncanonm.hp.infoseek.co.jp/break.htmlAnd what do you know, I threw together a unit. Hey, that's a cool robot, why not? Nihon Break Kogya Robo Statistics: HP: 150, EN: 60, IS: 2 Weapons: 1) Steel Ball (M) - 30 damage, PARALYZE 2) Chemical Anchor (V) - 20 damage/2 EN 3) Diamond Cutter (M) - 50 damage 4) Split Attack - 40 damage X 5, 25 EN/attack 5) Demolition Break - DESTROY, 5 rounds Inherent Abilities: 1) Usable by anyone. 2) Countercut 3) Burrow: You can't attack or support defend but you can't be attacked. This ability can't be used in one-on-one battles and can't be performed in space. Each turn, PC -2. This effect is disabled when upkeep can't be paid or when you unburrow. 4) NBK Support - All PC Consumption at the end of the battle is 2/3 of what it would normally be. Purchasing Cost: 800 PCs Super AM Wars Pilot Slots: 5
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Post by shinG on Jan 16, 2004 6:02:59 GMT -5
For those that don't know what NBK is, read this article www.japantimes.com/cgi-bin/getarticle.pl5?nn20031230a3.htmIf Maullar's version doesn't go, try this one: My version ;D NBK Robo Stats: Hp:100 EN:75 IS:1 Weapons: 1)Deploy Workers(SX) - 10dmg/3 pcs 2)Steel Ball(M) - 15 dmg 3)Diamond Cutter(M) - 20 dmg, 5 en/attack 4)Chemical Anchors - 40 dmg, 25 en/attack 5)Final Break Earthquake (S) - Destroy, 50 en , 1 round Abilities: 1)Useable by LTs and above 2)Countercut 3)Compressor:Dodge Cost -10. Drains 1 en/post when activated, activate during transformation phrase. 4)Final Break Earthquake not useable in space only SAMW slots:5 btw, Where is my turn A flat
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J-G
Corporal
U n l i m i t e d_
[SD]
Posts: 129
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Post by J-G on Jan 16, 2004 19:55:33 GMT -5
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Post by Mafty Navue Erin on Jan 17, 2004 0:51:54 GMT -5
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Post by RurouninMao on Jan 17, 2004 22:45:02 GMT -5
Looks kinda like Super Build Tiger XD
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Post by Frost Winterheim [In Suit] on Jan 20, 2004 1:41:14 GMT -5
Is there a possibilty of including Zoids like the Ligers (Yager, Schneider, Panzer)?
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Post by Aslan Cross on Jan 20, 2004 2:29:21 GMT -5
While I don't mind Zoids personally, (as they are pretty easy to stat due to the SRW-like Zoids game) there are *ahem* some people who are vehemently opposed to the idea.
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Post by Kyousuke Sumeragi on Jan 20, 2004 4:53:17 GMT -5
I don't mind putting Zoids... As I already have the game stats, and are waiting for a signal to release them. XD XD
Aslan> I'm waiting for your go signal to release them. XD
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Post by Signal on Jan 20, 2004 7:27:11 GMT -5
Zoids well... they're fun to have around. So im voting for it as well as other future mecha installments...
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Post by Berrik on Jan 20, 2004 10:10:52 GMT -5
While I don't mind Zoids personally, (as they are pretty easy to stat due to the SRW-like Zoids game) there are *ahem* some people who are vehemently opposed to the idea. *mumbles something under his breath* Berrik
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Post by Trigger on Jan 20, 2004 11:04:08 GMT -5
Berrik> Might as well, we have ZOE
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Post by Blaine Kodos on Jan 20, 2004 11:37:16 GMT -5
I'd like to see Zoids. Liger Zero Panzer and Shadowfox in particular. But due to Fuzors and Zero, we'd have to differentiate bwtween the frame-based Liger Zero and the fusing one.
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Post by Berrik on Jan 20, 2004 12:31:20 GMT -5
Berrik> Might as well, we have ZOE Only because solo wore the hangar mods down through sheer volume of annoyance Berrik
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Post by Trigger on Jan 20, 2004 13:19:50 GMT -5
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