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Post by Gai on Jan 20, 2004 17:31:48 GMT -5
Then by thouse Standards we sould have Battletech/Mechwarrior too I saw that coming XD You have a point acctually, the only thing being that Battletech Mecha are known to be a little... weak compared to Japan's creations. *Imagines a Daishi vs. Hi-Nu* Owie ><
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Post by Arad Baranga on Jan 20, 2004 18:14:06 GMT -5
I'm all for Zoids. They're unique and cool, and then I can actually give Bit his proper mecha, which would work way better than the plan I had of adapting Strike Gundam to be Liger Zero. Just didn't work. Seems to be a popular idea too. It'd also help in its own small way to loosen Gundam's grip on the hangar.
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Post by Kyousuke Sumeragi on Jan 20, 2004 19:10:57 GMT -5
Fuzors? What's that? Anyway, if we're gonna put Zoids, I'm thinking a strange idea 'bout the CAS (change armor system) and the BLOX-System (no, idea what's it meaning).
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Post by Frost Winterheim [In Suit] on Jan 20, 2004 19:39:20 GMT -5
I'd suggest we focus on the frame-based Ligers and the others in the same series first. We also have to worry about new sidekicks: organoids. These things have a vast array of effects on the Zoids that they merge with including increase in defense, increase in speed and increase in firepower.
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Post by Kyousuke Sumeragi on Jan 20, 2004 19:46:44 GMT -5
Anyway... I'll release the Zoids stats and a Pilot Ability of the Zoids in 2-3 weeks. As mid-term exams are nearing and it's next week.
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Post by Ta-kun on Jan 20, 2004 20:48:24 GMT -5
Anyway... I'll release the Zoids stats and a Pilot Ability of the Zoids in 2-3 weeks. As mid-term exams are nearing and it's next week. Zoid Pilot class? ;
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Post by Trigger on Jan 20, 2004 20:51:44 GMT -5
NANI!?!?!?!!? (O__O).
Wonders How that's gonna be
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Post by Mafty Navue Erin on Jan 21, 2004 1:40:38 GMT -5
*echoes Garrod regarding Zoid Pilot class* O____O ....but aren't they just normal human beings? Unless....Zoid Pilot Class = normal human with Organoid....
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Post by Trigger on Jan 21, 2004 1:52:15 GMT -5
We Really don't need another Class right now, at least not while we're working on Valks,Mazins,and Grens
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Post by Berrik on Jan 21, 2004 2:10:10 GMT -5
Zoid pilot = PT pilot. 'Nuff said. Anyways, if Zoids are coming to the SC, I better stock up on units with (MX) and (PSX) attacks Since most won't have CC, such attacks will make them for the most part ineffective... and beam saber bait. Berrik (The reason I say that most won't have CC is because A) most don't even have blades, and B) those that do have them in locations not conductive to parrying for the most part.)
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Post by Frost Winterheim [In Suit] on Jan 21, 2004 3:05:28 GMT -5
I don't think a pilot class would be necessary. As for having problems with CC, these things would be fast like the ligers and anything else that's faster than the ligers. As for the big ones, they would have armor so damage reduction would compensate for their lack of countercut.
Another thing is that some of the units have barriers and in the series, once that unit like a liger, for example, merges with an organoid, the barrier comes up without worry about energy consumption.
But this would definitely be interesting since if in case organoids come out, they would be almost as expensive as haros since they act as sidekicks that further augment the capabilities of the unit.
Zengar: I would suggest that you worry about the Zoid stats after your midterms. I am going to be away for a week or so as well because I'll be having midterms in school also. For one thing, I would always suggest the members to prioritize studies over the SC because I believe that that is obviously more important.
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Post by Lyonesse on Jan 21, 2004 3:43:35 GMT -5
Actually, if you've seen almost all the episodes in the TV series, you will see that Zoids can CC using their claws (frontal) and their tails. (Their claws are for hurting too btw.)
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Post by Arad Baranga on Jan 21, 2004 4:17:42 GMT -5
I'm happy for more units without CC. Sometimes it seems like you never ever come across an opponent without it.
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Post by Mafty Navue Erin on Jan 21, 2004 5:40:49 GMT -5
As for having problems with CC, these things would be fast like the ligers and anything else that's faster than the ligers. Well, yeah, the Liger series are fast....in the Zoids world. If you compare it to SRW....a Dom Tropen has a faster max speed than even the Liger Zero Jaeger, supposedly one of the fastest land zoids. As for the big ones, they would have armor so damage reduction would compensate for their lack of countercut. But somehow...I don't think they'd reach Mazinger unit potential, though the biggest ones, like Ultrasaurus, would be of mothership class... I'd like to think that the one that would give Zoids an advantage would be the organoids...
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Post by Ta-kun on Jan 21, 2004 8:45:29 GMT -5
1.- one thing is parry and another one is CC.
2.- organoids can be put on custom zoids, most likelly like ALICE on S Gundam, some kind of subpilot that increases acurancy.
3.- pweese, we already have enough problems fixing the current pilot classes, dun add more for a while.
4.- if organoids aren't put as ALICE in S Gundam, we might implement em' like items (like the haro family) ovbiouslly only usable on Zoid units to allow any unit to be equiped with an organoid.
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