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Post by Umbaglo on Oct 17, 2004 23:44:07 GMT -5
That's not all that true, Kyo. Low DC is nothing, it's incredibly easy to get as low a DC, or to plomp mods to raise it. And inside an AB, they get, like, damage boosts for 2 crappy weapons, and a fairly poor barrier, in comparison to the other class-restricted barriers. ABs themselves don't have anything going for them other then Bunshin.
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Post by CowboyJohnny on Oct 19, 2004 17:43:45 GMT -5
I've seen maybe one person other than Wesley mentioning that they think SS and VP deserve better multihit dodge than NT and CO. My reaction is that maybe we can give them 5~1/4 in Aura Battlers and most Valkyries, respectively. A good part of their dodge advantage comes from being in the smallest and most maneuverable units, and shouldn't carry over elsewhere. (Then something else should be used as a buff for the SS pilot class outside ABs.)
The above does seem a little like an unbalanced patch. I mean, minimum DC of 1 for VPs in Valkyries after the first hit? Talk about an instant (X) change. And SSes in ABs would get bunshin on top of that. The benefit of the ~1/2 and ~1/3 for RR pilots, I think, is that they give 3 and 2 respectively for minimum after-first dodge and those seem like decent values, but /PC (X) is still worthwhile.
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Post by Raven Korellian on Nov 2, 2004 14:44:47 GMT -5
It's a minor thing, but I'd thought I'd mention it. Tensai just got a minor nerf.
Since there aren't anymore KICK attacks, the K part in PDK immunity is pointless. At the least the class description needs a fix.
Of course, since Tensai apparently aren't immune to L3 DESTROY attacks either, I'd suggest a mod. I mean, really, the class is insanely weak at lower ranks.
Tensai has three abilities, really. 1 Passive Defense ability, and 2 Support abilities. The Defense is cool, but not THE most useful thing around, especially since it's now just "Immunity to PARALYZE and DESTROY L1/2". Useful, but not all THAT great. There is, afterall, an item to do that.
On the Support abilities, well.... the first is only useful at higher ranks for the most part. Reduced Consumption is cool, but -10% of most attacks is 1 EN on anything a Private can pilot.
And the second sounds neat, since extra money is always good, right? But it only activates when I win, and from where I'm sitting, I don't see that happening all that often.
I don't feel much like a "genius" at all, really....
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Post by MaullarMaullar on Nov 2, 2004 20:50:42 GMT -5
Pretty much all the KICK attacks got turned into DESTROY:L2, so Tensai's status immunity wasn't changed by the phasing out of KICK attacks.
Also, the DESTROY:L3's we had now already had the modifier "Ignores all immunities." So no real change there either.
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Post by Mafty Navue Erin on Nov 3, 2004 3:58:32 GMT -5
I think part of what Regris meant was that DESTROY:L3's are now more available compared to the past (wherein only Neo Granzon and Gaogaigar had it.)
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Post by MaullarMaullar on Nov 3, 2004 4:12:55 GMT -5
Erm, it wasn't Regris who posted that. Anyway, I don't DESTROY:L3's are that much more accessible. Even if some new units have them, they're still uncommon and expensive. Sure, some bosses' KICK attacks became DESTROY:L3's, but they are boss units, and at that expense, those attacks deserve to be DESTROY:L3's. Also, it wasn't just GGG and Neo Granzon who had immunity-negating DESTROYs. Lance of Longinus also negated immunities, as did Chrono Break Cannon.
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Post by Imban on Nov 3, 2004 9:50:04 GMT -5
Ideon Gun was another obvious L3 candidate.
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Post by Daki on Nov 10, 2004 14:59:52 GMT -5
Perhaps a tensai could have it made so that L3 destroy tags take off a percent of damage rather than an instant death. Lets face it, just about any unit that has an L3 destroy can either use it every turn or every other turn, as they tend to be en based on en regenerating bosses, and they are most certainly more available nowaday.
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Post by Umbaglo on Nov 10, 2004 16:26:38 GMT -5
Except, as stated, these weapons already ignored pilot immunity. So there's no reason Tensai should negate D:L3 under any circumstances, since they never were able to against those attacks in the first place.
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Post by RurouninMao on Nov 11, 2004 7:29:00 GMT -5
Yeah, i dont care how smart you are, you cant really prevent an attack that is made to atoimize anything and everything ^^, maybe an immunity to Virus or any fo the new status, maybe even Sustained Paralysis
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Post by Shuu on Nov 13, 2004 1:47:37 GMT -5
I would definitely suggest a widening of immunities -- things like Devil Gundam's DG cells come to mind, for one.
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Post by Julius Firefocht on Nov 24, 2004 2:44:45 GMT -5
This suggestion is not really an upgrade, but to reflect the new attributes that Dynamic pilots have, I think their prices should be adjusted accordingly. Currently the Gren is worth 1100 PCs, and the Mazins are worth 1200 PCs. Getters are worth 1300 PCs. I dunno, maybe make all of them cost 1300 PCs or something.
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Post by Berrik on Nov 24, 2004 17:04:57 GMT -5
I got it. Why not give Tensais a built-in Breaker Canceller?
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Post by MaullarMaullar on Dec 4, 2004 16:25:26 GMT -5
Shouldn't Gundam Fighters' CC ability be changed so it gets CC in any unit with a attack? Because a GF could CC in Extim right now, but not in Raha Extim. I haven't played C3, but that seems a little weird.
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Post by Imban on Dec 4, 2004 16:27:34 GMT -5
That'd let some battleships CC, which equals no.
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