Post by Eis Attacker! Ver.W on Oct 23, 2003 4:29:16 GMT -5
Since we have some units that no one pilots because of the lack of popularity for that class or in some cases, because of their weakness outside of their series, I've come up with the following upgrade suggestions. Anyone have opinions or better suggestions?
Changes are crossed out with the strikethrough and highlighted in red. Changes highighted in pink are of secondary importance (in my opinion.)
Martian Successor
Starting Max SP: 50
Maximum SP Cap:100 125
Skills & Abilities:
- Dodge Cost is20 15 outside of an Aestivalis or Martian Successor-only a Nadesico series unit.
- Gekigangar Otaku: HP and damage modifiers when piloting a Super Robot unit.
Private: HP+5%, Attack Damage +5%.[/i]
Corporal: HP+5%, Attack Damage +10%.[/i]
Sergeant: HP+10%, Attack Damage +15%.[/i]
Ensign: HP+10%, Attack Damage +20%.[/i]
Lieutenant: HP+15%, Attack Damage +25%.[/i]
[/color]
- IFS Signature: Grants a lower dodge cost and damage modifiers insidean Aestivalis or a Martian Successor-only a Nadesico series unit, as well as damage modifiers for Nadesico-class motherships.
Private: Dodge Cost is 11.Nadesico's Attack Damage +5%.[/i]
Corporal: Dodge Cost is 10.Nadesico's Attack Damage +10%.[/i]
Sergeant: Dodge Cost is 9.Nadesico's Attack Damage +15%.[/i]
Ensign: Dodge Cost is 8.Nadesico's Attack Damage +20%.[/i]
Lieutenant: Dodge Cost is 7.Nadesico's Attack Damage +25%.[/i]
- Boson Jump: Dodge 1 attack instantly depending on unit's total HP. Pay 1 EN per 50-HP interval to dodge. For example:
Units within 1-49 HP Boson Jump at 1 EN.
Units within 50-99 HP Boson Jump at 2 EN.
etc.
Conversion Cost: 1150 PCs
Series of Origin: Martian Successor Nadesico
Masoukishin Herald
Starting Max SP: 75
Maximum SP Cap: 150
Skills & Abilities:
- Dodge Cost is 15.
- Only ones able to pilot Masoukishins.
- Familiar(? or some other name that makes sense): Allows Spirit Dependancy bonus up to Sergeant(?) rank in units without Spirit Dependency Link. Requires 5(or 10?) PCs to activate each time.
- Spirit Dependancy: Infuses pilot with status upgrades according to rank. Can only be activated in a Masoukishin with Spirit Dependancy Link. Activate 1 of the following sub-ability per turn, starting from turn 2 (until all sub-abilities are unlocked):
1. Mobility
Private: Dodge Cost -2
Corporal: Dodge Cost -4
Sergeant: Dodge Cost -6
Ensign: Dodge Cost -8
Lieutenant: Dodge Cost -10
2. Strength
Private: Attack Damage +20%
Corporal: Attack Damage +40%
Sergeant: Attack Damage +60%
Ensign: Attack Damage +80%
Lieutenant: Attack Damage +100%
3. Armor
Private: Damage Received -10%
Corporal: Damage Received -20%
Sergeant: Damage Received -30%
Ensign: Damage Received -40%
Lieutenant: Damage Received -50%
4. Unlock Potential
For all Ranks: Unlock wazas which are 'Sealed' in Masoukishins.
Conversion Cost: 1300 PCs
Series of Origin: Masoukishin: The Lord of Elemental (c/o Banpresto)
Gundam Fighter
Starting Max SP: 65
Maximum SP Cap: 130
Skills & Abilities:
- Dodge Cost is 10.
- Only ones able to pilot Mobile Fighters.
- Martial Arts Mastery: Dodge Cost and attack phase modifiers per rank
Private: Dodge Cost -2. Gain 1 extra attack phase using only non-(X), (M)-type weapons.
Corporal: Dodge Cost -4. Gain 1 extra attack phase using only non-(X), (M)-type weapons.
Sergeant: Dodge Cost -6. Gain 2 extra attack phases using only non-(X), (M)-type weapons.
Ensign: Dodge Cost -8. Gain 2 extra attack phases using only non-(X), (M)-type weapons.
Lieutenant: Dodge Cost -10. Gain 3 extra attack phases using only non-(X), (M)-type weapons.
- Super/Hyper Mode Activation.
To activate at Turn 1, pay 30% of your total allocated PC Limit.
To activate at Turn 2, pay 20% of your total allocated PC Limit.
To activate at Turn 3, pay 10% of your total allocated PC Limit.
You can choose to activate at Turn 4 or thereafter for no cost.
Super/Hyper Mode is automatically activated when your HP drops below 50%.
(Super Mode: Damage dealt+25% +50%, damage received -25%. Target's Dodge Cost +3)
(Hyper Mode: Damage dealt+50% +75%, damage received -50%. Target's Dodge Cost +5)
Martial Arts Mastery Meikyou Shisui: Gains countercut ability in any unit as long as it has at least one (M) attack.
Conversion Cost: 1500 PCs
Series of Origin: Mobile Fighter G-Gundam
Changes are crossed out with the strikethrough and highlighted in red. Changes highighted in pink are of secondary importance (in my opinion.)
Martian Successor
Starting Max SP: 50
Maximum SP Cap:
Skills & Abilities:
- Dodge Cost is
- Gekigangar Otaku: HP and damage modifiers when piloting a Super Robot unit.
Private: HP+5%, Attack Damage +5%.[/i]
Corporal: HP+5%, Attack Damage +10%.[/i]
Sergeant: HP+10%, Attack Damage +15%.[/i]
Ensign: HP+10%, Attack Damage +20%.[/i]
Lieutenant: HP+15%, Attack Damage +25%.[/i]
[/color]
- IFS Signature: Grants a lower dodge cost and damage modifiers inside
Private: Dodge Cost is 11.
Corporal: Dodge Cost is 10.
Sergeant: Dodge Cost is 9.
Ensign: Dodge Cost is 8.
Lieutenant: Dodge Cost is 7.
- Boson Jump: Dodge 1 attack instantly depending on unit's total HP. Pay 1 EN per 50-HP interval to dodge. For example:
Units within 1-49 HP Boson Jump at 1 EN.
Units within 50-99 HP Boson Jump at 2 EN.
etc.
Conversion Cost: 1150 PCs
Series of Origin: Martian Successor Nadesico
Masoukishin Herald
Starting Max SP: 75
Maximum SP Cap: 150
Skills & Abilities:
- Dodge Cost is 15.
- Only ones able to pilot Masoukishins.
- Familiar(? or some other name that makes sense): Allows Spirit Dependancy bonus up to Sergeant(?) rank in units without Spirit Dependency Link. Requires 5(or 10?) PCs to activate each time.
- Spirit Dependancy: Infuses pilot with status upgrades according to rank. Can only be activated in a Masoukishin with Spirit Dependancy Link. Activate 1 of the following sub-ability per turn, starting from turn 2 (until all sub-abilities are unlocked):
1. Mobility
Private: Dodge Cost -2
Corporal: Dodge Cost -4
Sergeant: Dodge Cost -6
Ensign: Dodge Cost -8
Lieutenant: Dodge Cost -10
2. Strength
Private: Attack Damage +20%
Corporal: Attack Damage +40%
Sergeant: Attack Damage +60%
Ensign: Attack Damage +80%
Lieutenant: Attack Damage +100%
3. Armor
Private: Damage Received -10%
Corporal: Damage Received -20%
Sergeant: Damage Received -30%
Ensign: Damage Received -40%
Lieutenant: Damage Received -50%
4. Unlock Potential
For all Ranks: Unlock wazas which are 'Sealed' in Masoukishins.
Conversion Cost: 1300 PCs
Series of Origin: Masoukishin: The Lord of Elemental (c/o Banpresto)
Gundam Fighter
Starting Max SP: 65
Maximum SP Cap: 130
Skills & Abilities:
- Dodge Cost is 10.
- Only ones able to pilot Mobile Fighters.
- Martial Arts Mastery: Dodge Cost and attack phase modifiers per rank
Private: Dodge Cost -2. Gain 1 extra attack phase using only non-(X), (M)-type weapons.
Corporal: Dodge Cost -4. Gain 1 extra attack phase using only non-(X), (M)-type weapons.
Sergeant: Dodge Cost -6. Gain 2 extra attack phases using only non-(X), (M)-type weapons.
Ensign: Dodge Cost -8. Gain 2 extra attack phases using only non-(X), (M)-type weapons.
Lieutenant: Dodge Cost -10. Gain 3 extra attack phases using only non-(X), (M)-type weapons.
- Super/Hyper Mode Activation.
To activate at Turn 1, pay 30% of your total allocated PC Limit.
To activate at Turn 2, pay 20% of your total allocated PC Limit.
To activate at Turn 3, pay 10% of your total allocated PC Limit.
You can choose to activate at Turn 4 or thereafter for no cost.
Super/Hyper Mode is automatically activated when your HP drops below 50%.
(Super Mode: Damage dealt
(Hyper Mode: Damage dealt
Conversion Cost: 1500 PCs
Series of Origin: Mobile Fighter G-Gundam