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Post by Arad Baranga on Feb 1, 2005 3:43:27 GMT -5
When I Was Your Age
Fighters: Kai Terra (VF-1J Dagger) vs. minibahamut (Strike Gundam) PC Limit: 100 Items: No Hi-Tier Terrain: 40 miles of snow, uphill both ways [Snow terrain] Other Stipulations: None
Snow Type: Ground Element: Wind Cool-Down: Resource cost of all EN-based attacks are decreased by 25%, to a minimum cost of 1 EN.
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Post by minibahamut on Feb 1, 2005 3:55:18 GMT -5
Pilot Info: Getter Pilot-Sergeant Current Max SP: 110 Skills & Abilities: - Dodge Cost is 26. Minimum Dodge Cost is 15. - Countercut: 2 EN or 7 PCs Seishins: 1) Greater Perserverence Effect: User recovers all HP. Statistics: SP Cost: 40 SP 2)Flash Effect: The FIRST attack received is automatically dodged at no cost: SP Cost: 10 SP
-Potential: Gain bonuses when HP is low. Bonus varies depending on level of remaining HP. -50% HP and below: Damage Received -20%; Weapon Damage +75% (45 HP) -40% HP and below: Damage Received -30%; Weapon Damage +150% instead (36 HP) -30% HP and below: Damage Received -40%; Weapon Damage +225% instead (27 HP) -20% HP and below: Damage Received -50%; Weapon Damage +300% instead (18 HP)
Makenai Ki: - Gain a Kiai Counter for every attack that hits and successfully deals damage to you, but fails to kill you, for this match. For every Kiai counter gained, players receives a Damage Received -4%, Damage dealt +4% bonus. The maximum number of counters is 13. - Pay 8% of max PC's to add a Kiai Counter. This can only be done during the Seishin Phase.
Mecha: Strike Gundam
Statistics: HP: 40(90), EN: 20(40), IS: 3, Move: G, Size: M
Weapons: 1) Igelstellung- 3(23) damage, 20 rounds 2) Armor Schneider (M)- 6(26) damage x 2 3) 57mm Hi-Energy Beam Rifle (B)- 12(32) damage, 8 rounds 4) Bazooka (P)- 30(50) damage, 8 rounds
Inherent Abilities: 1) Usable by Corporals or higher 2) Anti-Beam Shield 3) Countercut 4) Countershoot: Igelstellung, 57mm Hi-Energy Beam Rifle 5) Phase Shift Armor (Armor)
Items: A-up (SC) x 2 HP +25 EN +10 All Weapon Damage +10
Dual Tesla Drive (DC -10)
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Post by Arad Baranga on Feb 1, 2005 4:09:54 GMT -5
PILOTKai TerraClass: Valkyrie Pilot (Martian Successor) Rank: Lieutenant Max SP: 105 Seishins:1) Mercy 2) Resist 3) Hot Blood 4) Provoke5) Resupply6) Rage Pilot Abilities- Dodge Cost is 13. Minimum Dodge Cost is 5. - Countercut: 2 EN or 5 PCs - Nanomachine Implant: Activates only in a unit with IFS. Dodge Cost is 7, Countercut: 1 EN or 4 PCs. In size S or SS units, add an additional Dodge Cost -2 and target's Dodge Cost +3. In Mothership Class units, instead of the above bonuses: damage dealt +30%, target's Dodge Cost +5, and lower DC by 5 then re-lock at the lower value. [/li][li] Lieutenant: Countershoot. - Evasive Maneuver: Dodge all attacks from one attack phase. Charge 1 unit for each enemy attack phase directed wholly or partly at you that is not support defended; charge 1 unit after a turn in which there is no attack directed at you that is not support defended. [/li][li] Lieutenant: Start with 3 uses, max 3 uses. Charge 5 units to regain one use. - Barrel Roll: Ignore terrain Dodge Cost penalties. Lieutenant Martian Successors only. UNIT VF-1J Dagger (Grunt Dressup) Type: Advanced Variable Fighter Designation: VF-1JD Manufacturer: Junk Collectors Operator: Junk Collectors Height (Fighter Mode): 3.84m Length (Fighter Mode): 14.23m Wingspan (Fighter Mode): 14.78m
Designated Pilot: Kai Terra Rank Requirement: Corporal Resale Value: 200 Credits
Additional Notes: None.Statistics: HP: 30, EN: 10, IS: 4, Move: G, Size: SWeapons: Punch (M)- 5 damage :-\ Igelstellung (V)- 2 damage, 20 rounds Beam Saber (BM)- 8 damage :-\ High Maneuverability Micro-Missiles (PGSV)- 2 damage/PC :-\ Beam Rifle (B)- 15 damage, 20 rounds :-\ Homing Missiles (PGSX)- 5 damage/2 PCs :-\ All Out Attack- DESTROY:L1, 1 roundInherent Abilities: 1) VF-1J Dagger deploys in Fighter Mode 2) Countercut: Beam Saber 3) Countershoot: Igelstellung, Beam Rifle 4) Anti-Beam Shield (Beam Shield) 5) Gerwalk Mode: Dodge Cost -5 and Move: H instead, disable All-Out Attack 6) Fighter Mode: Dodge Cost -10 and Move: F instead, disable Punch, Beam Saber and All-Out Attack ITEMS1) Image Feedback System 2) Green Haro (Sidekick) - 80 SP, Mercy, Resist, Greater Perseverance, Resupply 3) Reloader 4) Ability-Up Unit (C)
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Post by Arad Baranga on Feb 1, 2005 4:12:03 GMT -5
Okay! Let's get this show on the road!
You know the rules. Keep an eye on your math. Prone once, you lose your turn. Prone twice, you die.
The initiative goes to: minibahamut
And the prone time is: 12 Hours
Please contact myself or Umbaglo with any issues that come up pertaining to the fight that need our attention.
And with that, it's time to begin!
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Post by minibahamut on Feb 1, 2005 4:15:13 GMT -5
*The Strike powers up, its PSA coming into effect, and it charges its opponent*
ATTACK PHASE:
Weapon Used: Armor Schneider (M)- 6 Target: VF-1J Damage: (26) damage x 2 Resources Spent: Modifiers: [/size]
Statistics:
HP: 90/90 EN: 40/40 PCs: 100/100 SP: 110/110 Current Form: Items: A-Up (SC) x2, Dual Tesla Drive Weapons: 1) Igelstellung- 3(23) damage, 20 rounds 2) Armor Schneider (M)- 6(26) damage x 2 3) 57mm Hi-Energy Beam Rifle (B)- 12(32) damage, 8 rounds 4) Bazooka (P)- 30(50) damage, 8 rounds Shields: 6/6 Ki-ai counters: 0 Damage Delt/Received -/+ 0% Potential: Dormant
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Post by Arad Baranga on Feb 1, 2005 4:38:52 GMT -5
DEFENSE PHASE:
Incoming: Armor Schneider (M) x 2 Action: Boson Jump Damage: 0 Resources Spent: 1 Boson Jump[/size]
ATTACK PHASE :
Weapon Used: All-Out Attack Target: minibahamut Damage: DESTROY:L1 Resources Spent: 1 round Modifiers: Target's Dodge Cost +2[/size]
Statistics :
HP: 30/30 EN: 10/10 PCs: 100/100 SP: 105/105
Boson Jump: 2/3 Boson Charge Units: 1/5
Current Form: Battroid Mode Shields: 10/10
Items:
-Reloader
Weapons:
-Igelstellung (V): 20/20 -Beam Rifle (B): 20/20 -All-Out Attack: 0/1
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Post by minibahamut on Feb 1, 2005 4:42:10 GMT -5
SEISHIN PHASE:
Seishin Used: Flash Target: Me Effect: Avoid Death SP Cost: 10 [/size]
DEFENSE PHASE:
Incoming: Death Action: Flash Damage: 0 Resources Spent: [/size]
ATTACK PHASE:
Weapon Used: Armor Schneider (M) Target: VF-1J Damage: (26) damage x 2 Resources Spent: Modifiers: [/size]
Statistics:
HP: 90/90 EN: 40/40 PCs: 100/100 SP: 100/110 Current Form: Items: A-Up (SC) x2, Dual Tesla Drive Weapons: 1) Igelstellung- 3(23) damage, 20 rounds 2) Armor Schneider (M)- 6(26) damage x 2 3) 57mm Hi-Energy Beam Rifle (B)- 12(32) damage, 8 rounds 4) Bazooka (P)- 30(50) damage, 8 rounds Shields: 6/6 Ki-ai counters: 0 Damage Delt/Received -/+ 0% Potential: Dormant
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Post by Arad Baranga on Feb 1, 2005 4:45:20 GMT -5
DEFENSE PHASE:
Incoming: Armor Schneider (M) x 2 Action: Boson Jump Damage: 0 Resources Spent: 1 Boson Jump[/size]
TRANSFORMATION/MAINTENANCE PHASE:
Old Form: Battroid Mode New Form: Gerwalk Mode[/size]
ATTACK PHASE :
Weapon Used: Beam Rifle (B) Target: minibahamut Damage: 25 Resources Spent: 1 round Modifiers: Target's Dodge Cost +2[/size]
Statistics :
HP: 30/30 EN: 10/10 PCs: 100/100 SP: 105/105
Boson Jump: 1/3 Boson Charge Units: 2/5
Current Form: Gerwalk Mode Shields: 10/10
Items:
-Reloader
Weapons:
-Igelstellung (V): 20/20 -Beam Rifle (B): 19/20 -All-Out Attack: 0/1
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Post by minibahamut on Feb 1, 2005 4:48:36 GMT -5
DEFENSE PHASE:
Incoming: Beam rifle 25 Action: Block + DR Damage: 12 Resources Spent: [/size]
ATTACK PHASE:
Weapon Used: Armor Schneider (M) Target: VF-1J Damage: (26) damage x 2 Resources Spent: Modifiers: [/size][/s]
Statistics:
HP: 65/90 EN: 40/40 PCs: 100/100 SP: 100/110 Current Form: Items: A-Up (SC) x2, Dual Tesla Drive Weapons: 1) Igelstellung- 3(23) damage, 20 rounds 2) Armor Schneider (M)- 6(26) damage x 2 3) 57mm Hi-Energy Beam Rifle (B)- 12(32) damage, 8 rounds 4) Bazooka (P)- 30(50) damage, 8 rounds Shields: 6/6 Ki-ai counters: 2 Damage Delt/Received -/+ 8% Potential: Dormant
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Post by Arad Baranga on Feb 1, 2005 4:50:25 GMT -5
ATTACK PHASE :
Weapon Used: Beam Rifle (B) Target: minibahamut Damage: 25 Resources Spent: 1 round Modifiers: Target's Dodge Cost +2[/size]
Statistics :
HP: 30/30 EN: 10/10 PCs: 100/100 SP: 105/105
Boson Jump: 1/3 Boson Charge Units: 2/5
Current Form: Gerwalk Mode Shields: 10/10
Items:
-Reloader
Weapons:
-Igelstellung (V): 20/20 -Beam Rifle (B): 18/20 -All-Out Attack: 0/1
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Post by minibahamut on Feb 1, 2005 5:00:45 GMT -5
DEFENSE PHASE:
Incoming: Beam rifle 25 Action: Block + DR Damage: 12 Resources Spent: [/size]
ATTACK PHASE:
Weapon Used: Armor Schneider (M) Target: VF-1J Damage: (26) damage x 2 Resources Spent: Modifiers: [/size][/s]
Statistics:
HP: 53/90 EN: 40/40 PCs: 100/100 SP: 100/110 Current Form: Items: A-Up (SC) x2, Dual Tesla Drive Weapons: 1) Igelstellung- 3(23) damage, 20 rounds 2) Armor Schneider (M)- 6(26) damage x 2 3) 57mm Hi-Energy Beam Rifle (B)- 12(32) damage, 8 rounds 4) Bazooka (P)- 30(50) damage, 8 rounds Shields: 6/6 Ki-ai counters: 3 Damage Delt/Received -/+ 12% Potential: Dormant
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Post by Arad Baranga on Feb 1, 2005 5:03:52 GMT -5
ATTACK PHASE :
Weapon Used: Beam Rifle (B) Target: minibahamut Damage: 25 Resources Spent: 1 round Modifiers: Target's Dodge Cost +2[/size]
Statistics :
HP: 30/30 EN: 10/10 PCs: 100/100 SP: 105/105
Boson Jump: 1/3 Boson Charge Units: 2/5
Current Form: Gerwalk Mode Shields: 10/10
Items:
-Reloader
Weapons:
-Igelstellung (V): 20/20 -Beam Rifle (B): 17/20 -All-Out Attack: 0/1
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Post by minibahamut on Feb 1, 2005 5:07:25 GMT -5
DEFENSE PHASE:
Incoming: Beam rifle 25 Action: Block + DR Damage: 11 Resources Spent: [/size]
ATTACK PHASE:
Weapon Used: Armor Schneider (M) Target: VF-1J Damage: (26) damage x 2 Resources Spent: Modifiers: [/size][/s]
Statistics:
HP: 42/90 EN: 40/40 PCs: 100/100 SP: 100/110 Current Form: Items: A-Up (SC) x2, Dual Tesla Drive Weapons: 1) Igelstellung- 3(23) damage, 20 rounds 2) Armor Schneider (M)- 6(26) damage x 2 3) 57mm Hi-Energy Beam Rifle (B)- 12(32) damage, 8 rounds 4) Bazooka (P)- 30(50) damage, 8 rounds Shields: 6/6 Ki-ai counters: 4 Damage Delt/Received -/+ 16% Potential: Damage Received -20%; Weapon Damage +75%
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Post by Arad Baranga on Feb 1, 2005 5:09:19 GMT -5
ATTACK PHASE :
Weapon Used: Beam Rifle (B) Target: minibahamut Damage: 25 Resources Spent: 1 round Modifiers: Target's Dodge Cost +2[/size]
Statistics :
HP: 30/30 EN: 10/10 PCs: 100/100 SP: 105/105
Boson Jump: 1/3 Boson Charge Units: 2/5
Current Form: Gerwalk Mode Shields: 10/10
Items:
-Reloader
Weapons:
-Igelstellung (V): 20/20 -Beam Rifle (B): 16/20 -All-Out Attack: 0/1
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Post by minibahamut on Feb 1, 2005 5:22:05 GMT -5
DEFENSE PHASE:
Incoming: Beam rifle 25 Action: DR Damage: 17 Resources Spent: [/size]
ATTACK PHASE:
Weapon Used: Armor Schneider (M) (6 * 3.25 * 1.20 + 20) = 43 Target: VF-1J Damage: (43) damage x 2 Resources Spent: Modifiers: [/size]
Statistics:
HP: 25/90 EN: 40/40 PCs: 100/100 SP: 100/110 Current Form: Items: A-Up (SC) x2, Dual Tesla Drive Weapons: 1) Igelstellung- 3(23) damage, 20 rounds 2) Armor Schneider (M)- 6(26) damage x 2 3) 57mm Hi-Energy Beam Rifle (B)- 12(32) damage, 8 rounds 4) Bazooka (P)- 30(50) damage, 8 rounds Shields: 6/6 Ki-ai counters: 5 Damage Delt/Received -/+ 20% Potential: Damage Received -40%; Weapon Damage +225%
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