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Post by minibahamut on Feb 1, 2005 6:21:57 GMT -5
DEFENSE PHASE:
Incoming: Beam rifle 25 Action: take it, anti beam shield Damage: (25 * .50 * .68 / 2 - 10) 0 Resources Spent: [/size]
ATTACK PHASE:
Weapon Used: Armor Schneider (M)- (6 * 4 * 1.32 + 20) = 52 Target: VF-1J Damage: 52 x 2 Resources Spent: Modifiers: [/size]
Statistics:
HP: 2/90 EN: 40/40 PCs: 100/100 SP: 80/110 Current Form: Items: A-Up (SC) x2, Dual Tesla Drive Weapons: 1) Igelstellung- 3(23) damage, 20/20 rounds 2) Armor Schneider (M)- 6(26) damage x 2 3) 57mm Hi-Energy Beam Rifle (B)- 12(32) damage, 7/8 rounds 4) Bazooka (P)- 30(50) damage, 8/8 rounds Shields: 1/6 Ki-ai counters: 8 Damage Delt/Received -/+ 32% Potential: Damage Received -50%; Weapon Damage +300% instead
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Post by Arad Baranga on Feb 1, 2005 6:24:40 GMT -5
DEFENSE PHASE:
Incoming: Armor Schneider (M) x 2 Action: Boson Jump Damage: 0 Resources Spent: 1 Boson Jump[/size]
ATTACK PHASE :
Weapon Used: Beam Rifle (B) Target: minibahamut Damage: 25 Resources Spent: 1 round Modifiers: Target's Dodge Cost +2[/size]
Statistics :
HP: 29/30 EN: 0/10 PCs: 100/100 SP: 85/105 SP (Haro): 80/80
Boson Jump: 0/3 Boson Charge Units: 1/5
Current Form: Gerwalk Mode Shields: 10/10
Items:
-Reloader
Weapons:
-Igelstellung (V): 20/20 -Beam Rifle (B): 7/20 -All-Out Attack: 0/1
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Post by minibahamut on Feb 1, 2005 6:25:48 GMT -5
DEFENSE PHASE:
Incoming: Beam rifle 25 Action: take it, anti beam shield Damage: (25 * .50 * .68 / 2 - 10) 0 Resources Spent: [/size]
ATTACK PHASE:
Weapon Used: Armor Schneider (M)- (6 * 4 * 1.32 + 20) = 52 Target: VF-1J Damage: 52 x 2 Resources Spent: Modifiers: [/size]
Statistics:
HP: 2/90 EN: 40/40 PCs: 100/100 SP: 80/110 Current Form: Items: A-Up (SC) x2, Dual Tesla Drive Weapons: 1) Igelstellung- 3(23) damage, 20/20 rounds 2) Armor Schneider (M)- 6(26) damage x 2 3) 57mm Hi-Energy Beam Rifle (B)- 12(32) damage, 7/8 rounds 4) Bazooka (P)- 30(50) damage, 8/8 rounds Shields: 0/6 Ki-ai counters: 8 Damage Delt/Received -/+ 32% Potential: Damage Received -50%; Weapon Damage +300% instead
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Post by Arad Baranga on Feb 1, 2005 6:27:33 GMT -5
SEISHIN PHASE (Haro):
Seishin Used: Resupply Target: Self Effect: Restore all ammo and EN. SP Cost: 60[/size]
DEFENSE PHASE:
Incoming: Armor Schneider (M) x 2 Action: Countercut Damage: 0 Resources Spent: 2 EN[/size]
ATTACK PHASE :
Weapon Used: All-Out Attack Target: minibahamut Damage: DESTROY Resources Spent: 1 round Modifiers: Target's Dodge Cost +2[/size]
Statistics :
HP: 29/30 EN: 8/10 PCs: 100/100 SP: 85/105 SP (Haro): 20/80
Boson Jump: 0/3 Boson Charge Units: 2/5
Current Form: Gerwalk Mode Shields: 10/10
Items:
-Reloader
Weapons:
-Igelstellung (V): 20/20 -Beam Rifle (B): 20/20 -All-Out Attack: 0/1
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Post by minibahamut on Feb 1, 2005 6:30:43 GMT -5
SEISHIN PHASE:
Seishin Used: Flash Target: me Effect: dodge death SP Cost: 15[/size] DEFENSE PHASE:
Incoming: death Action: Flash Damage: (25 * .50 * .68 / 2 - 10) 0 Resources Spent: [/size]
ATTACK PHASE:
Weapon Used: Armor Schneider (M)- (6 * 4 * 1.32 + 20) = 52 Target: VF-1J Damage: 52 x 2 Resources Spent: Modifiers: [/size]
Statistics:
HP: 2/90 EN: 40/40 PCs: 100/100 SP: 65/110 Current Form: Items: A-Up (SC) x2, Dual Tesla Drive Weapons: 1) Igelstellung- 3(23) damage, 20/20 rounds 2) Armor Schneider (M)- 6(26) damage x 2 3) 57mm Hi-Energy Beam Rifle (B)- 12(32) damage, 7/8 rounds 4) Bazooka (P)- 30(50) damage, 8/8 rounds Shields: 0/6 Ki-ai counters: 8 Damage Delt/Received -/+ 32% Potential: Damage Received -50%; Weapon Damage +300% instead
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Post by Arad Baranga on Feb 1, 2005 6:32:12 GMT -5
DEFENSE PHASE:
Incoming: Armor Schneider (M) x 2 Action: Countercut Damage: 0 Resources Spent: 2 EN[/size]
ATTACK PHASE :
Weapon Used: Beam Rifle (B) Target: minibahamut Damage: 25 Resources Spent: 1 round Modifiers: Target's Dodge Cost +2[/size]
Statistics :
HP: 29/30 EN: 6/10 PCs: 100/100 SP: 85/105 SP (Haro): 20/80
Boson Jump: 0/3 Boson Charge Units: 3/5
Current Form: Gerwalk Mode Shields: 10/10
Items:
-Reloader
Weapons:
-Igelstellung (V): 20/20 -Beam Rifle (B): 19/20 -All-Out Attack: 0/1
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Post by minibahamut on Feb 1, 2005 6:36:48 GMT -5
SEISHIN PHASE:
Seishin Used: GP Target: me Effect: Full Health SP Cost: 40[/size]
DEFENSE PHASE:
Incoming: Beam Rifle Action: take it Damage: (25/2 * .68) 9 Resources Spent: [/size]
ATTACK PHASE:
Weapon Used: Armor Schneider (M)- (6 * 1.36 + 20) = 28 Target: VF-1J Damage: 28 x 2 Resources Spent: Modifiers: [/size][/s]
Statistics:
HP: 81/90 EN: 40/40 PCs: 100/100 SP: 25/110 Current Form: Items: A-Up (SC) x2, Dual Tesla Drive Weapons: 1) Igelstellung- 3(23) damage, 20/20 rounds 2) Armor Schneider (M)- 6(26) damage x 2 3) 57mm Hi-Energy Beam Rifle (B)- 12(32) damage, 7/8 rounds 4) Bazooka (P)- 30(50) damage, 8/8 rounds Shields: 0/6 Ki-ai counters: 9 Damage Delt/Received -/+ 36% Potential: Dormant
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Post by Arad Baranga on Feb 1, 2005 6:37:53 GMT -5
ATTACK PHASE :
Weapon Used: Beam Rifle (B) Target: minibahamut Damage: 25 Resources Spent: 1 round Modifiers: Target's Dodge Cost +2[/size]
Statistics :
HP: 29/30 EN: 6/10 PCs: 100/100 SP: 85/105 SP (Haro): 20/80
Boson Jump: 0/3 Boson Charge Units: 4/5
Current Form: Gerwalk Mode Shields: 10/10
Items:
-Reloader
Weapons:
-Igelstellung (V): 20/20 -Beam Rifle (B): 18/20 -All-Out Attack: 0/1
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Post by minibahamut on Feb 1, 2005 6:40:40 GMT -5
DEFENSE PHASE:
Incoming: Beam Rifle Action: take it Damage: (25/2 * .64) 8 Resources Spent: [/size]
ATTACK PHASE:
Weapon Used: Armor Schneider (M)- (6 * 1.36 + 20) = 28 Target: VF-1J Damage: 28 x 2 Resources Spent: Modifiers: [/size][/s]
Statistics:
HP: 73/90 EN: 40/40 PCs: 100/100 SP: 25/110 Current Form: Items: A-Up (SC) x2, Dual Tesla Drive Weapons: 1) Igelstellung- 3(23) damage, 20/20 rounds 2) Armor Schneider (M)- 6(26) damage x 2 3) 57mm Hi-Energy Beam Rifle (B)- 12(32) damage, 7/8 rounds 4) Bazooka (P)- 30(50) damage, 8/8 rounds Shields: 0/6 Ki-ai counters: 10 Damage Delt/Received -/+ 40% Potential: Dormant
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Post by Arad Baranga on Feb 1, 2005 6:43:29 GMT -5
ATTACK PHASE :
Weapon Used: Beam Rifle (B) Target: minibahamut Damage: 25 Resources Spent: 1 round Modifiers: Target's Dodge Cost +2[/size]
Statistics :
HP: 29/30 EN: 6/10 PCs: 100/100 SP: 85/105 SP (Haro): 20/80
Boson Jump: 1/3 Boson Charge Units: 0/5
Current Form: Gerwalk Mode Shields: 10/10
Items:
-Reloader
Weapons:
-Igelstellung (V): 20/20 -Beam Rifle (B): 17/20 -All-Out Attack: 0/1
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Post by minibahamut on Feb 1, 2005 6:46:22 GMT -5
DEFENSE PHASE:
Incoming: Beam Rifle Action: take it Damage: (25 * .60) 15 Resources Spent: [/size]
ATTACK PHASE:
Weapon Used: Armor Schneider (M)- (6 * 1.44 + 20) = 29 Target: VF-1J Damage: 29 x 2 Resources Spent: Modifiers: [/size]
Statistics:
HP: 58/90 EN: 40/40 PCs: 100/100 SP: 25/110 Current Form: Items: A-Up (SC) x2, Dual Tesla Drive Weapons: 1) Igelstellung- 3(23) damage, 20/20 rounds 2) Armor Schneider (M)- 6(26) damage x 2 3) 57mm Hi-Energy Beam Rifle (B)- 12(32) damage, 7/8 rounds 4) Bazooka (P)- 30(50) damage, 8/8 rounds Shields: 0/6 Ki-ai counters: 11 Damage Delt/Received -/+ 44% Potential: Dormant
Edit: Removed a Strike through tag that was accidently left behind
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Post by Arad Baranga on Feb 1, 2005 6:54:19 GMT -5
DEFENSE PHASE:
Incoming: Armor Schneider (M) x 2 Action: Boson Jump Damage: 0 Resources Spent: 1 Boson Jump[/size]
TRANSFORMATION/MAINTENANCE PHASE:
Old Form: Gerwalk Mode New Form: Battroid Mode[/size]
ATTACK PHASE :
Weapon Used: Beam Rifle (B) Target: minibahamut Damage: 25 Resources Spent: 1 round Modifiers: Target's Dodge Cost +2[/size]
Statistics :
HP: 29/30 EN: 6/10 PCs: 100/100 SP: 85/105 SP (Haro): 20/80
Boson Jump: 0/3 Boson Charge Units: 2/5
Current Form: Battroid Mode Shields: 10/10
Items:
-Reloader
Weapons:
-Igelstellung (V): 20/20 -Beam Rifle (B): 16/20 -All-Out Attack: 0/1
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Post by minibahamut on Feb 1, 2005 6:59:01 GMT -5
DEFENSE PHASE:
Incoming: Beam Rifle Action: take it Damage: (25 * .56) 14 Resources Spent: [/size]
ATTACK PHASE:
Weapon Used: Armor Schneider (M)- (6 * 1.75 * 1.48 + 20) = 36 Target: VF-1J Damage: 36 x 2 Resources Spent: Modifiers: [/size]
Statistics:
HP: 44/90 EN: 40/40 PCs: 100/100 SP: 25/110 Current Form: Items: A-Up (SC) x2, Dual Tesla Drive Weapons: 1) Igelstellung- 3(23) damage, 20/20 rounds 2) Armor Schneider (M)- 6(26) damage x 2 3) 57mm Hi-Energy Beam Rifle (B)- 12(32) damage, 7/8 rounds 4) Bazooka (P)- 30(50) damage, 8/8 rounds Shields: 0/6 Ki-ai counters: 12 Damage Delt/Received -/+ 48% Potential: Damage Received -20%; Weapon Damage +75%
Edit: Removed a Strike through tag that was accidently left behind[/quote]
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Post by Arad Baranga on Feb 1, 2005 7:02:32 GMT -5
SEISHIN PHASE (Haro):
Seishin Used: Resist Target: Self Effect: Next attack taken deals 1 damage. SP Cost: 20[/size]
DEFENSE PHASE:
Incoming: Armor Schneider (M) x 2 Action: Take 1, Countercut 1 Damage: 1 Resources Spent: 1 EN[/size]
ATTACK PHASE :
Weapon Used: Beam Rifle (B) Target: minibahamut Damage: 25 Resources Spent: 1 round Modifiers: Target's Dodge Cost +2[/size]
Statistics :
HP: 28/30 EN: 5/10 PCs: 100/100 SP: 85/105 SP (Haro): 0/80
Boson Jump: 0/3 Boson Charge Units: 3/5
Current Form: Battroid Mode Shields: 10/10
Items:
-Reloader
Weapons:
-Igelstellung (V): 20/20 -Beam Rifle (B): 15/20 -All-Out Attack: 0/1
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Post by minibahamut on Feb 1, 2005 7:07:43 GMT -5
DEFENSE PHASE:
Incoming: Beam Rifle Action: take it Damage: (25 * .80 * .52) 10 Resources Spent: [/size]
ATTACK PHASE:
Weapon Used: Armor Schneider (M)- (6 * 2.5 * 1.5 + 20) = 43 Target: VF-1J Damage: 43x 2 Resources Spent: Modifiers: [/size]
Statistics:
HP: 34/90 EN: 40/40 PCs: 100/100 SP: 25/110 Current Form: Items: A-Up (SC) x2, Dual Tesla Drive Weapons: 1) Igelstellung- 3(23) damage, 20/20 rounds 2) Armor Schneider (M)- 6(26) damage x 2 3) 57mm Hi-Energy Beam Rifle (B)- 12(32) damage, 7/8 rounds 4) Bazooka (P)- 30(50) damage, 8/8 rounds Shields: 0/6 Ki-ai counters: 13 Damage Delt/Received -/+ 50% Potential: Damage Received -30%; Weapon Damage +150% instead
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