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Post by Tilus on Dec 18, 2003 13:08:45 GMT -5
Moderator checking results go here!
MARKINGS: PASSED
DATE/TIME: Nov 27th, 2004, 07:02am
Checker: Rurounin Mao
Comments: All is Clear.
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Post by Tilus on Dec 18, 2003 13:25:42 GMT -5
As you exit the elevator after your descent down into the depths of the earth, you are warmly welcomed. Six young and brave souls - three men, three women - greet you with open arms, and take you to the main room, where you see before you a large and ever increasing collection of machines. They vary greatly in size; ranging from barely taller than human height to behemoths easily as big as a mountain.. each machine of vastly different make and model than the one preceeding it.
As you gaze at the massive collection of mecha, you begin to realize just how much painstaking time and effort has gone into not only creating each and every machine, but also to assemble them all in one place. Some were built as tools of war, others were built to create peace. Some were built to destroy, others were built to protect from destruction. Yet, all were built for a purpose, and now reside here, under the care of only six men and women, as they continue their research and development to further enhance these machines and use this knowledge to create new and incredibly powerful unique creations perfectly suited to each of the six.
Welcome.. to the Hangar of Stuff.
---
Meet the Crew![/color]
Tilus Sorkantar[/color], Mazinger Pilot Protesia Naito[/color], Personal Trooper Pilot Solicis Elushion[/color], Ninja Senshi Viction Halorius[/color], Yuusha Shomaia Kemuchi[/color], Tensai Aurelia Halegoode[/color], Newtype
--
Current Rank: Lieutenant (as of 3/10/04)
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Faction: Big Fire Groups: Principality of Zeon, Nadesico Team, Earth Federal Forces, Extended E-Tri Stars
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Post by Tilus on Dec 18, 2003 13:29:12 GMT -5
~Items~
Perishables[/color]: - 10x Repair Kit - 12x Propellant Tank - 10x Reloader - 1x Cecily's Bun - 2x Dummy - 1x Super Repair Kit (High-Tier)
Installables[/color]: - Anti-Dust Module - 2x A-Up Unit (C) - 2x A-Up Unit (S) - 3x A-Up Unit (SC) - Bio Relation System (High-Tier) - Chogokin New-Z - Dual Tesla Drive - Flash System - Grapple Sensor - 2x G-Wall Generator - Hagane no Tamashii (High-Tier) - Harry Ord's Glasses (High-Tier) - Hitomi's Pendant (High-Tier) - 2x Hi-Performance Targetter - 2x Hybrid Dual Sensor - Hyper Jammer (High-Tier) - I-Field Generator - 2x Large Generator - Link Combo - Mega Generator - Orihalconium - Phase Shift Armor - Solar Panel (Hi-Tier) - Tesla Drive
Frame Modules[/color]: - Aestivalis Aerial Frame - Aestivalis Artillery Frame - Aestivalis Gai Frame - Aestivalis Lunar Frame - Aestivalis 0G Frame - Aile Strike Pack - Drill Gao - Excellence C Frame - Excellence D Frame - Excellence E Frame - Excellence F Frame - Excellence G Frame - Excellence L Frame - Excellence S Frame - FA Gundam Parts - Full Armor Gundam Double Zeta Parts - Full Equipment Parts - Gundam Astray Blue Scale System - Gundam Astray Blue Full Phase Shift Pack - Gundam Astray Blue Tactical Arms Backpack - Gundam Ez8 Heavy Armed Custom Parts - Gundam Ez8 High Mobility Custom Parts - Gundam Sentinel Booster Extension Pack - Launcher Strike Pack - Liner Gao - Stealth Gao - Stealth Gao II - Sword Strike Pack - Valkyrie Sound Booster
Chips[/color]: - 3x Ammo Capacity Augmentation (Gundam Ez-8, Gundam Heavyarms, FLOATING) - 2x Armor Plate (Wing Gundam, Gundam Sandrock) - 4x Assault Boost Chip (Mass Produced Great, Mazinkaiser, ZZ Gundam, Jehuty OF) - 3x Enhancement Module Chip (Black Ryvius, FLOATING, Zeorymer of the Heavens) - 3x Hellrock Armor (Mass Produced Great, Mazinkaiser, Gunbuster) - Ice Chip (Mazinkaiser) - 3x Nuclear Reactor (Real) (Black Ryvius, Gundam Deathscythe, Sazabi) - 2x Output Boost (Gundam Deathscythe, Tallgeese) - 2x Prism Armor (Black Ryvius, Dancougar) - Silmaril Chip (Mazinkaiser)
Sidekicks[/color]: - 8 - Green Haro - Pink Haro (High-Tier) - Tori
Other[/color]: - Free High-Tier Customization Coupon - Free Unique Customization Coupon
Sold Items[/color]: - Prana Converter SOLD to Shadow00X for 375 PCs
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-8-[/color]
Current SP[/color]: 30
UP[/color]: 0
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-Green Haro-[/color]
Current SP[/color]: 30
UP[/color]: 37 +50 from Hunting the Leopard +50 from EFSF Event 2 +237 from Astray Event
-100 for Flash -200 for Direct Attack[/size]
Seishin List[/color]: - Flash - 15 SP, automatically dodges the first attack thrown at user - Direct Attack - 20 SP, next attack ignores all methods of secondary defense - - - -
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-Pink Haro-[/color]
Current SP[/color]: 30
UP[/color]: 0
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-Tori-[/color]
Current SP[/color]: 100
UP[/color]: 71 +36 from My Fight Against Tilus +20 from "Man Who Stand on Toilet High on Pot", And Other Famous Sayings +15 from Gunfight at Dusk[/size]
Seishin List[/color]: - - - -
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Post by Tilus on Dec 21, 2003 1:19:48 GMT -5
~Main Class: Mazinger Pilot~
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Profile - Tilus Sorkantar[/color]
History: A wandering traveler who one day awoke to find himself laying next to the legendary Great Mazinger, Tilus has since settled down with the crew of the nearby Photon Research Institute, acting as an assistant to the many scientists there on their research of photon rays and improving the Chogokin metal alloy series. In the meantime, he has also proven to be a very adept pilot, possessing a strong willpower which allows him to draw out the hidden strength in a mecha - under his command, even the most frail of mecha can become nearly impenetrable monsters.
Personality[/color]: A kind, strong-hearted man who always looks out for others - sometimes a little bit too much so. Can always be counted on to follow through with his word.. at least if the situation allows him to. Will go to any length to help out the people he knows and trusts, even if it means taking the route that isn't always the most honorable.. which has wound up causing Tilus to get involved in the affairs of such groups as the Principality of Zeon and Big Fire.
Battle Tactics[/color]: In a team, while in battle, Tilus is the impenetrable wall. He will soak up anything and everything you throw at him and shrug it off as if it was nothing. Dislikes "underhanded" status attacks, and will avoid their use unless absolutely necessary, but will use any tactic in the book if it is necessary. On the other hand, he loves spectacular finishing moves, and enjoys ending battles with heavy damaging attacks, statuses or not.
Position in the Hangar Team[/color]: Leader, main mecha organizer, pilot captain, and primary source of income to the Hangar.
---
Pilot Name[/color]: Tilus Sorkantar
Pilot Class: Mazinger Pilot
Current Max SP: 230
Starting Max SP: 115 Maximum SP Cap: 230
Skills & Abilities:
- Dodge Cost is 27. Minimum Dodge Cost is 17. - Countercut: 3 EN or 8 PCs
Potential: Gain bonuses when HP is low. Bonus varies depending on level of remaining HP. -50-41% HP: Damage received -45%; Damage dealt +25% -40-31% HP: Damage received -55%; Damage dealt +50% -30-21% HP: Damage received -65%; Damage dealt +75% -20% HP and below: Damage received -75%; Damage dealt +100%
Mazin Power: - Usable in units with inherent ability Mazin Power only. - After four turns, damage received -30%, weapon power +30%. - when active, blocking negates PARALYZE attacks at the cost of 10% of max EN, DESTROY:L1 attacks for 25% of max HP, DESTROY:L2 attacks for 40% of max HP. Ignore ability if cost cannot be paid.
Kiai[/color]: - Gain a Kiai Counter for every attack that hits and successfully deals damage to you, but fails to kill you, for this match. For every Kiai counter gained, players receives a Damage Received -2%, Damage dealt +2% bonus. The maximum number of counters is 25. - Pay 4% of max PC's to add a Kiai Counter. This can only be done during the Seishin Phase.
Bodyguard lv1[/color]: While Support Defending, gain Damage Received -10%.
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UP: 66 +15 from Great Outdoors +15 from Let's See Great Mazinger Open Get! +15 from Boss's Super Ultimate Marvelous Deluxe Training +15 from Where the Buffalo Roam +36 from Lost War Chronicles #001 +36 from Heavy Weightless Metal +30 from Burning Conflict +15 from Intensive Training Match +15 from THE DANCE OF HEROES! +15 from Money Fight! Starring Aslan! +12 from Visit to Seaworld +36 from Hot-blooded Aestivalis Duel! +12 from Great Balls of Fire +10 from SAMW: Davids vs Goliath +15 from Great Outdoors Remix +36 from G vs. G +100 from Special Event 2E - Berrik +36 from Super Robot Spar +60 from SCW Event 0a +12 from Tachikoma's Day Out +306 from Survival Event 4 - Tristan +24 from Air II +15 from Dombattler vs. Combattler +12 from Who's the Boss +40 from HISSATSU POWAA! +36 from New Paint Job #1 +30 from Team Building Exercise +15 from One God vs. Six Gods +160 from Zeon Event 2 +33 from Neya's Awakening #1 +30 from Berrik's Zero Evo Match #1 +36 from Team Effort Series #1 +32 from Neya's Awakening #2 +36 from A Very Tall Order +24 from Mazin Powaaa~! 005 +27 from Neya's Awakening 3 +15 from Steel Giant, Beast of Fire +54 from Neya's Awakening 4 +36 from Zero System.......IGNITION!! Round 1 +50 from Ancestral Recall: The Pink Haro Event +36 from Masoukaiser +50 from Green Haro Event: Gettersaurus Gol's Attack! +36 from Guns and Gods, bust up mars! +36 from Grunts Gone Astray 2 +36 from Seigi to Jiyuu no Tameni: Phase 2 +36 from Mmm...something. +36 from Grunts Gone Astray 3 +36 from Grunts Gone Astray 4 +32 from Neya's Awakening 5 +36 from Four B's +36 from Super Evo Wars MX, Chapter 5: All in 1 +36 from All in the Family #2 +36 from Gundam Sentai Astrayranger: Episode 1 +36 from Pollo Rage Against the Great! +18 from What's a Buttfor? +33 from Indestructible object vs summoning thingy +100 from EFSF Event 2 +26 from The Boxer vs The Brigand +37 from Alpha Numbers: Mission 1 +15 from Bunshin Test 3 +36 from Astraycon '04, Sunday: Bandai Entertainment Panel +30 from Machines Desirantes +90 from REACH FOR THE SKIES: An E Tri Star Production +100 from Eternity: BF Zondar Event +30 from Iron Caterpillar +24 from Can Sound Break Down the Iron Wall? +97 from Astray Event +30 from Pretty Good Mazinger 1 +36 from Operation Meteor 1
-100 for Flash -200 for Direct Attack -300 for Iron Wall -150 for Resist -600 for Spirit -200 for Bodyguard lv1 -1090 for 109 SP
Seishin List: - Greater Perseverance - 40 SP, user recovers all HP - Flash - 15 SP, automatically dodge the first attack thrown at user - Direct Attack - 20 SP, next attack ignores all methods of secondary defense - Iron Wall - 40 SP, take 0.25x damage from all attacks this turn - Resist - 20 SP, first attack taken is reduced to 1 damage - Spirit - 60 SP, next attack deals 3x damage
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Post by Tilus on Dec 21, 2003 22:10:07 GMT -5
~Subclass 1: Personal Troooper Pilot~[/color][/size] --- Profile - Protesia Naito[/color] History: Like the rest of the Band of Travellers, Protesia was a childhood friend of Tilus's, and often the group of them went on "adventures" together. One day, however, they were all separated for still unknown reasons, and went on to lead separate lives. Protesia eventually wound up becoming a test pilot for Mao Industries, on the Moon. Unfortunately, she was often exploited and abused during her time there, often being placed in dangerous and volatile machines which would malfunction when she attempted to pilot them. She has since escaped with the help of Solicis Elushion, and soon discovered the Hangar, where she now works as a mechanic, and occasionally pilots some of the quicker and harder hitting machines in the Hangar. Personality[/color]: Protesia exhibits few of the emotional signs of her rather terrible past, possibly due to the fact that she has joined back up with people she knows and can trust. When at her most optimistic, she can be cheerful and even at times 'cute'. She holds little tolerance for perverted actions though, especially ones directed towards her. She also has developed over the years a certain fear and hatred toward Personal Trooper units (and to a lesser extent units fielded by the Divine Crusaders), which is slowly being cured, but still has left a strong mark on her conscience. Position in the Hangar Team[/color]: Supervisor, mecha mechanic, and test unit pilot. --- Pilot Name[/color]: Protesia Naito Pilot Class[/color]: Personal Trooper Pilot Current Max SP: 165 Starting Max SP: 93 Maximum SP Cap: 185 Skills & Abilities: - Dodge Cost is 15. Minimum Dodge Cost is 5. - Countercut: 2 EN or 5 PCs - Countershoot[/color]: Refer to Countershoot in Counterstrike! Guide to Inherent Mech Abilities in the Rules section. - Overload[/color]: Gain additional Attack Phases during your turn. Allowed ability usage depends on rank. Private: Usable 2 times in a fight. Corporal: Usable 4 times in a fight. Sergeant: Usable 6 times in a fight. Ensign: Usable 8 times in a fight. Lieutenant: Usable 10 times in a fight.- Attacker[/color]: Weapon damage +25% --- UP: 144 +36 from Air +15 from Big Trouble in Little Cute Mecha +10 from SAMW: Davids vs Goliath +15 from Battle of N.B.K. +20 from Finishing School Pt. 4 +306 from Survival Event 4 - Tristan +15 from Dombattler vs. Combattler +24 from Test the PTs! +30 from Team Building Exercise +36 from Mirror Match? +15 from MS vs. PT vs. HM! +160 from Zeon Event 2 +65 from Neya's Awakening 1 +15 from Hot-blooded Fight to be Named Later +15 from Grooming the Successor +24 from Zero System Go~! #1 +32 from Neya's Awakening 2 +36 from This is a Mk.II? +72 from The human plus test, vol. final +54 from Neya's Awakening 3 +54 from Neya's Awakening 6 +40 from Hissatsu Power 2: Hissatsu Harder! +54 from Neya's Awakening 4 +30 from Opposites Attract +36 from Grunts Gone Astray 4 +64 from Neya's Awakening 5 +72 from Team Effort Series 7 +72 from Berrik's Weisz Evo Match #1 +60 from Search for the Lost Technology 1 +72 from My Fight Against Tilus +480 from Alpha Numbers: Event 1 +72 from Search for the Lost Technology 2 +60 from Search for the Lost Technology 3 +40 from "Man Who Stand on Toilet High on Pot", And Other Famous Sayings +60 from Operation Stardust Rising! #5 +48 from O NO #3 +72 from A Winning Combination +72 from Astraycon '04, Sunday: Bandai Entertainment Panel +140 from Zeon Event - War in the Pocket Remix +60 from Designer's Convention +119 from Astray Event +72 from Two Swords +72 from Operation Meteor 1
-100 for Flash -500 for Great Effort -300 for Snipe Attack -600 for Friendship -720 for 72 SPSeishin List: - Concentrate - 15 SP, user gains -5 dodge cost, target gains +5 dodge cost - Flash - 15 SP, automatically dodges first attack thrown at user - Great Effort - 20 SP, user's UP gain at the end of battle is doubled - Snipe Attack - 30 SP, first attack dealt this turn gains +10 dodge cost (nullifies all other DC modifiers) - Friendship - 60 SP, user and all allies regain 50% HP - Awaken - 60 SP, gain an extra turn after the turn Awaken is cast
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Post by Tilus on Dec 21, 2003 22:55:50 GMT -5
~Subclass 2: Ninja Senshi~[/size]
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Profile - Solicis Elushion[/color]
History[/color]: After being separated during childhood from the rest of the Band of Travellers, Solicis found himself with nobody and nowhere to turn to. With the addition of his confident attitude and his incredibe agility, Solicis turned to thievery to make it from day to day. Over the years, he got fairly good at it - he claims there's nothing in the world he can't steal. However, later on, circumstances led him into infiltrating and eventually joining the army of the Earth Federal Forces, where he was assigned to an elite assault squad as a sniper unit - a role he has proven to fulfill with frighteningly high skill. After an assignment in which he snuck into the Mao Industries' main office building on the moon, Solicis managed to run into and run away with Protesia, another member of the Band of Travellers, and now he offers his services to the group whenever he's on leave from the EFF and not in some sort of bind of his own..
Personality[/color]: At all times, Solicis shows an upbeat if not extremely overconfident attitude. Even when defeat is certain for Solicis, he won't let you know it - he's always confident he can find a way to win. Some have said that in battle, he can be the most annoying foe you'll ever face.. even if you can manage to somehow defeat the countless methods he has of evading your attacks, his attitude will still manage to get the better of you. He also is a bit of a "ladies' man".. wherever you find cute girls, you'll find him there too. On the other hand, if you ever need a confidence booster or someone to get you out of a sticky situation, Solicis is the perfect person to turn to.
Position in the Hangar Team[/color]: Escape artist, financial supervisor, and unit acquirer.
---
Pilot Name: Solicis Elushion
Pilot Class: Ninja Senshi
Current Max SP: 165
Starting Max SP: 93 Maximum SP Cap: 185
Skills & Abilities:
- Dodge Cost is 10. Minimum dodge cost is 5.
- Countercut: 1 EN or 4 PCs
- Bunshin: Dodge 1 attack for free. Allowed ability usage per fight depends on rank. Private: Can be used 2 times per fight. Corporal: Can be used 4 times per fight. Sergeant: Can be used 6 times per fight. Ensign: Can be used 8 times per fight. Lieutenant: Can be used 10 times per fight.
- Stealth: Negate any attack (including status attacks) dealt against you for a whole turn. Has to be charged/recharged to use, and can be only used on yourself (i.e., cannot be used for Support Defense). Private: Can be used once every 8 turns. Corporal: Can be used once every 7 turns. Sergeant: Can be used once every 6 turns. Ensign: Can be used once every 5 turns. Lieutenant: Can be used once every 4 turns.
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UP[/color]: 37 +15 from Secret Ambitions (SAMW) +10 from SAMW: Davids vs Goliath +12 from Asteroids +15 from SAMW: Made to Team +15 from The Black Gundam +15 from Trigger's Stipend - Solaris Style! +15 from Dombattler vs. Combattler +15 from Landfall +15 from Zaku Training Match +30 from Team Building Exercise +36 from Megilott Swarm +30 from Stipend Fight: Mirror Match Challenge! +25 from To the evolution of those who have fallen ASTRAY +24 from Return to Jaburo +160 from Zeon Event 2 +64 from Neya's Awakening 1 +15 from Hot-blooded Fight to be Named Later +32 from Neya's Awakening 2 +54 from Neya's Awakening 3 +54 from Neya's Awakening 6 +36 from Grunts Gone Astray 1 +27 from Neya's Awakening 4 +30 from Beauty and the Beast +36 from Grunts Gone Astray 3 +15 from Skirmish in the Desert +63 from Neya's Awakening 5 +50 from Rise of the Titans +36 from Medius Cosmos +200 from EFSF Event 2 +60 from Search for the Lost Technology 1 +72 from My Fight Against Tilus +480 from Alpha Numbers: Event 1 +72 from Search for the Lost Technology 2 +36 from Team Effort Series #14 +60 from Search for the Lost Technology 3 +36 from Underused Units Match: The Return! +90 from REACH FOR THE SKIES: An E Tri Star Production +89 from Astray Event +10 from Solaris Tournament Round 1: Daki vs Rayearth +36 from Operation Meteor 1
-350 for Provoke -200 for Direct Attack -500 for Exhaust -350 for Substitute -720 for +72 SP
Seishin List: - Flash - 15 SP, automatically dodge first attack thrown at user - Provoke - 35 SP, all enemies who attack next turn must attack user - Direct Attack - 20 SP, next attack ignores all methods of secondary defense - Exhaust - 50 SP, target's resource usage x1.5 for two turns - Substitute - 35 SP, trade defense phases with target for 1 turn -
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Post by Tilus on Dec 21, 2003 22:58:22 GMT -5
~Subclass 3: Yuusha~[/color][/size]
Pilot Name[/color]: Viction Halorius
Pilot Class[/color]: Yuusha
Current Max SP[/color]: 160
Starting Max SP: 95 Maximum SP Cap: 190
Skills & Abilities:
- Minimum Dodge Cost is 13. - Countercut: 2 EN or 5 PCs
- Yuusha no Tamashii: Increase Pilot's general stats depending on Rank Private: Dodge Cost is 22; Weapon Damage +10%. Corporal: Dodge Cost is 21; Weapon Damage +15%, Damage Received -15%. Sergeant: Dodge Cost is 20; Weapon Damage +20%, Damage Received -20%. Ensign: Dodge Cost is 19; Weapon Damage +25%, Damage Received -25%. Lieutenant: Dodge Cost is 18; Weapon Damage +30%, Damage Received -30%.
- Yuusha no Chikara: Activates when your unit's HP is 25% or below: [/li][li]If an opponent you are attacking has a damage-reduction ability, ignore it. The effects include ALL shields, armor, and barriers. This ability DOES NOT ignore seishin effects and pilot ability effects. [/li][li]All your (M) attacks gain "Target's Countercut Cost x1.5 for this attack."
- Yuusha no Iryoku: Able to use Combination Attacks without the required partner unit present but the partner units required to perform the combo must be in your AM. Combo Attack Resource Cost x1.5. Can only be used in a Yuusha unit.
---
UP[/color]: 112 +15 from Knightly Duel +30 from Team Building Exercise +36 from Revenge of the Upgraded Cannon Fodder +160 from Zeon Event 2 +65 from Neya's Awakening 1 +15 from Hot-blooded Fight to be Named Later +30 from New Paint Job #3 +32 from Neya's Awakening 2 +54 from Neya's Awakening 3 +54 from Neya's Awakening 6 +54 from Neya's Awakening 4 +30 from Confidence Booster +64 from Neya's Awakening 5 +36 from Team Effort Series 7 +15 from Crush GEAR Series #1 +60 from Search for the Lost Technology 1 +36 from My Fight Against Tilus +480 from Alpha Numbers: Mission 1 +72 from Search for the Lost Technology 2 +36 from Team Effort Series #14 +60 from Search for the Lost Technology 3 +90 from REACH FOR THE SKIES: An E Tri Star Production +24 from Strike, Too? +50 from Simchamber Time Chamber Series: Stampede +10 from The Dreaded Fox +112 from Astray Event +36 from Dragonic Heaven +36 from Ebanis wo Tatsu Tsurugi Nari +36 from Operation Meteor 1
-20 for Mercy -150 for Concentrate -200 for Direct Attack -300 for Iron Wall -400 for Greater Perseverance -650 for +65 SP[/size]
Seishin List[/color]: - Resist - 20 SP, first attack taken is reduced to 1 damage - Mercy - 10 SP, if the first attack dealt is fatal, it reduces the target's HP to 1 instead - Concentrate - 15 SP, user gains -5 dodge cost, target gains +5 dodge cost - Direct Attack - 20 SP, next attack ignores all methods of secondary defense - Iron Wall - 40 SP, user takes 0.25x damage from all attacks this turn - Greater Perseverance - 40 SP, user regains all HP
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Post by Tilus on Dec 21, 2003 23:01:53 GMT -5
~Subclass 4: Tensai~[/color][/size]
Pilot Name: Shomaia Kemuchi
Pilot Class: Tensai
Current Max SP: 165
Starting Max SP: 105 Maximum SP Cap: 210
Skills & Abilities:
- Dodge Cost is 15. Minimum dodge cost is 5.
- Countercut: 2 EN or 5 PCs
- Immune against PARALYZE, DESTROY:L1 and DESTROY:L2 attacks.
- Reduced Consumption of PC/EN abilities and weapons. This is based by rank and does NOT affect Dodge Cost: Private: Consumption -10% Corporal: Consumption -20% Sergeant: Consumption -30% Ensign: Consumption -40% Lieutenant: Consumption -50%
- Increased Bonus of PC and UP awards if victorous at the end of a fight. This is based on rank: Private: Bonus x 1.2 Corporal: Bonus x 1.4 Sergeant: Bonus x 1.6 Ensign: Bonus x 1.8 Lieutenant: Bonus x 2.0
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UP[/color]: 72 +65 from Neya's Awakening 1 +15 from Hot-blooded Fight to be Named Later +72 from Team Effort Series #1 +66 from Neya's Awakening 2 +54 from Neya's Awakening 3 +54 from Neya's Awakening 6 +30 from Training no Jutsu +54 from Neya's Awakening 4 +72 from Something Pink Must Burn +30 from Burly Brawl +130 from Neya's Awakening 5 +72 from Super Evo Wars MX, Episode 5: All in 1 +72 from Team Effort Series 7 +22 from Hunting the Leopard +36 from What's a Buttfor? +150 from EFSF Event 2 +60 from Search for the Lost Technology 1 +480 from Alpha Numbers: Mission 1 +144 from Search for the Lost Technology 2 +60 from Search for the Lost Technology 3 +72 from Battle in the Hills +20 from "Man Who Stand on Toilet High on Pot", And Other Famous Sayings +72 from GruntFest 2004: Operation Start! +36 from Underused Units Match: The Return! +30 from Bunshin Test 5 +30 from Iron Caterpillar +72 from Work of a Genius 2 +210 from Astray Event +72 from Operation Meteor 1
-600 for Resupply -300 for Hope -800 for Resurrection -600 for 60 Max SP
Seishin List[/color]: - Trust - 30 SP, target regains 30% HP - Resupply - 60 SP, target regains all EN and weapon ammo - Hope - 30 SP, target regains 10 SP - Resurrection - 100 SP, target returns to battle and restores all HP/EN - -
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Post by Tilus on Dec 21, 2003 23:04:20 GMT -5
~Subclass 5: Newtype~[/color][/size] Pilot Name: Aurelia Halegoode Pilot Class: Newtype Current Max SP: 150 Starting Max SP: 88 Maximum SP Cap: 175 Skills & Abilities- Minimum Dodge Cost is 5. - Newtype Ability Level: Decreases Dodge Cost and increases target's Dodge Cost. Private: Dodge Cost is 9, Target's Dodge Cost +1 Corporal: Dodge Cost is 9, Target's Dodge Cost +2 Sergeant: Dodge Cost is 8, Target's Dodge Cost +3 Ensign: Dodge Cost is 8, Target's Dodge Cost +4 Lieutenant: Dodge Cost is 7, Target's Dodge Cost + 5- Countercut: 2 EN or 4 PCs - Countershoot[/color]: Refer to Countershoot in Counterstrike! Guide to Inherent Mech Abilities in the Rules section. - Psyco Wave Control: Only ones able to execute weapons/abilities requiring the Newtype/Enhanced Human pilot classes (Funnels, etc). - Pressure: Negate the attack phase of a single target for one turn. Requires charging. Pressure is used ONLY during the attack phase. Private: Usable after 8 turns. Corporal: Usable after 7 turns. Sergeant: Usable after 6 turns. Ensign: Usable after 5 turns. Lieutenant: Usable after 4 turns.--- UP[/color]: 72 +15 from Brain Powered Excellence +54 from Neya's Awakening 3 +54 from Neya's Awakening 6 +36 from Old School vs. Newer School +30 from New Paint Job #5 +54 from Neya's Awakening 4 +15 from Introduction Duel: Real Robot Fight +36 from Grunts Gone Astray 2 +64 from Neya's Awakening 5 +36 from Gundam Sentai Astrayranger: Episode 1 +10 from Zaku vs. Ball +60 from Search for the Lost Technology 1 +72 from My Fight Against Tilus +480 from Alpha Numbers: Mission 1 +72 from Search for the Lost Technology 2 +36 from Team Effort Series #14 +60 from Search for the Lost Technology 3 +24 from O NO #3 +30 from Reverie 3 +36 from Mecha wants a Sword Calamity 5 +10 from The Dreaded Fox +136 from Astray Event +36 from Operation Meteor 1 +36 from Storm of Funnels
-100 for Flash -150 for Concentrate -200 for Direct Attack -400 for Hot Blood -630 for 63 Max SPSeishin List[/color]: - Snipe Attack - 30 SP, first attack dealt this turn gains +10 dodge cost (nullifies all other DC modifiers) - Flash - 15 SP, automatically dodges first attack thrown at user - Concentrate - 15 SP, user gains -5 dodge cost, +5 target's dodge cost - Direct Attack - 20 SP, next attack ignores all methods of secondary defense - Hot Blood - 40 SP, next attack deals x2 damage -
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Post by Tilus on Dec 21, 2003 23:06:50 GMT -5
~Mecha Index~[/color]
Hangar B1[/color]: - Great Mazinger (GB) - Black Great - Xabungle - Combattler-V - Aestivalis Land Frame
Hangar B2[/color]: - Gekigangar III - X-Aestivalis Kai - Valcione-R - Tilus's Customized Zaku II - Zaku II F2-type - Core Robot Prototype "Red Lotus" - Venus A - Super Boss Borot - Wildbullet (Jacket Armor) - Gundam Ez-8 - Type-133 Ball - RB-79K Ball - Kurangar - Ex-S Gundam - Plan303E DEEP STRIKER
Hangar B3[/color]: - Zambot 3 - Mirage Assasin GM Sniper - Thrudgelmir - ZZ Gundam - Gundam Astray Gold Frame Amatsu - Blitz Gundam - Zaku II J-type - VF-25 Mirage Assassin Valkyrie - Norse Rei[/color] - GM - Gaia - Mana Senshi - Blue Astray Ranger - Zamzeed - Guntank R44
Hangar B4[/color]: - Black Ryvius - Mazinkaiser (Scrander On) - Yellow Astray Ranger - GINN - Angelouge - RGM-79[G] Land Battle GM - GM Head - Braiger - Cosmo Crasher - Excellence AF - Puru's Qubeley Mk.II - Alteisen - Daitarn-3 - Gundam - Gundam G-3
Hangar B5[/color]: - TFO - Zeorymer of the Heavens - Red Astray Ranger - Kuroshishi - Sazabi - Jegan - Wing Gundam - Gundam Deathscythe - Gundam Heavyarms - Gundam Sandrock - Shenlong Gundam - Tallgeese - Gundam Epyon[/color] - EVA-02 - Tobikage
Hangar B6[/color]: - Huckebein Gunner Heavy Weapons Test Type - Gespenst S - Black Astray Ranger - Elle Ciel - GA-007 Angel Slap[/color] - Leo Medic Type - Jagd Doga - Hobby Hi-Zack[/color] - Dancougar - Geara Doga - Doga[/color] - Buggy Doga[/color] - Psycommu Test-Type Geara Doga[/color] - Cybaster[/color][/b] - Goddess[/color][/b]
Hangar B7[/color]: - Granveil[/color][/b] - Huckebein Boxer Heavy Armored Type - Strike Gundam - Strike Rouge - High Mobility Strike Gundam - Super Strike Gundam - Gundam Astray Blue Frame Second G - Assault Combat Motorbike "Artemis" - Z Gundam - Z Zaku - Green Astray Ranger - Dijeh - Core Robot Unit 1 "Hartzenan" - Shiva - Goshogun
Hangar B8[/color]: - Ganadoure - Strega - Fortegigas[/color] - Ageid[/color][/b] - Ginseas[/color][/b] - Ribnanica[/color][/b] - Argama - Mazinger-Z - Minerva-X[/color] - VF-17T Nightmare Kai - LaGOWE - SP Vanguard - Dita SP Dread - Meia SP Dread - Jura SP Dread
Hangar B9[/color]: - Efreet Kai - GA-001 Lucky Star - Gundam New Destiny - Shin Getter-1 - Gunbuster - Zssa - Gundam Astray Powered Red Frame - Sword Calamity - Unnou's Customized GINN - Hyperion Gundam - Gai's Customized GINN - Raider Full Spec - Forbidden Blue - Deep Forbidden - Dreadnought Gundam (DRAGOON)
Hangar B10[/color]: - GaiGar - Goldy Marg - Fuusuiki Neutral Frame - Vaisaga - Hyaku-Shiki - Jehuty OF - Freeden - Gundam Ashtaron - Justice Gundam - Freedom Gundam - Gundam F91 - Maganac Abdul Custom - Maganac Auda Custom - Walküre
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Post by Tilus on Dec 23, 2003 11:27:05 GMT -5
This mecha, Great Mazinger, was found in the ruins of an old laboratory, which he heard was operated by a bunch of crackpots. I later found out that it was one of the many branches of the Photon Research Institute, which had been destroyed after an attack by Mecha Beasts. They then decided to let me stay and store my mecha collection in their main branch in Tokyo. After finally outgrowing the mecha hangar underneath the Photon Research Laboratories, I bought the mecha off of them and now use it as the centerpiece for my own Hangar of Stuff..Great Mazinger[/color][/s] - Replacement Evo Counter[/color] ( Great Mazinger (GB)) - [ X X X] - Replaced![/color] --- Great Mazinger (GB)[/color][/b] Statistics: HP: 130, EN: 50, IS: 2, Move: F/G, Size: MWeapons: Navel Missile (PV)- 4 damage/PC Great Typhoon (V)- 6 damage/EN Great Boomerang (PS)- 8 damage x 2 Scrander Cutter- 15 damage Mazinger Blade (M)- 20 damage Back Spin Kick (M)- 25 damage Knee Impulse Kick- 35 damage, 1 EN/attack Atomic Punch (P)- 40 damage Drill Pressure Punch (P)- 55 damage, 1 EN/attack Breast Burn (S)- 80 damage, 4 EN/shot Thunder Break (S)- 130 damage, 10 EN/shot. Requires Mazinger Pilot Class to execute. Great Booster- 160 damage, 1 round. Requires Mazinger Pilot Class to execute.
Combo Attacks: Double Burning Fire (S)- 150 damage, 10 EN/shot Double Mazinger Blade (MS)- 30 damage x 2, 1 EN/attack Double Mazinger Punch (PS)- 40 damage x 2, 2 EN/attack Double Lightning Buster (S)- 250 damage, 12 EN/shot. Requires Mazinger Pilot Class to execute. Triple Mazinger Punch (PS)- 40 damage x 3, 3 EN/attack Mazinger Tornado (S)- 200 damage, 15 EN/attack. Requires Mazinger Pilot Class to execute. Final Dynamic Special (S)- DESTROY:L3, 30 EN/attack. Requires Mazinger Pilot Class to execute.Inherent Abilities: 1) Usable by Lieutenants or higher 2) Countercut 3) Chogokin Nu-Z (Armor) 4) Great Booster: Dodge Cost -7. If Great Booster ammo is 0, disable this ability. 5) Mazin Power 6) Double Burning Fire: Must have an allied Mazinger Z to execute. 7) Double Mazinger Blade: Requires an allied Mazinger Z to execute. 8) Double Mazinger Punch: Requires an allied Mazinger Z or Grendizer to execute. 9) Triple Mazinger Punch: Requires an allied Mazinger Z and Grendizer to execute. 10) Double Lightning Buster: Target's Dodge Cost +5. Requires an allied Grendizer, Mass Produced Great, or Black Great to execute. 11) Mazinger Tornado: Target's Dodge Cost +5. Requires an allied Mazinger Z and Grendizer to execute. 12) Final Dynamic Special: Target's Dodge Cost +10. Requires 3 allied units with Final Dynamic Special to execute. Allied units cannot be the same as this unit, or any other unit used in this combo. Final Dynamic Special may also be used with 2 allied units, but damage is DESTROY:L2 and cost is 20 EN instead, or with 1 allied unit, but damage is DESTROY:L1 and cost is 10 EN instead. All allied units involved in this combo must be the proper pilot class to use their unit's Final Dynamic Special.- Omake Evo Counter[/color] ( Mass Produced Great) - [ X X X X X] - [ X X X X X]
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Post by Tilus on Dec 29, 2003 3:40:00 GMT -5
This unit, Black Great, was recovered from a recent battlefield. It seems the Mikene Empire had acquired the plans to Great Mazinger, and had created an entire army of Great Mazingers in an attempt to wipe out the Photon Research Laboratories. This army was defeated, however, and we managed to recover one such unit. Surprisingly enough, the unit had lots of room for improvement, and through a series of tests, we managed to make an incredible amount of improvement to the unit, making it even more powerful than the Great Mazinger the unit was originally based upon..Mass Produced Great[/color][/s] - Replacement Evo Counter[/color] ( Black Great) - [ X X X X X] - Replaced![/color] --- Assault Inferno[/color] Black Great[/b][/color][/url] Statistics: HP: 180, EN: 70, IS: 3, Move: G, Size: MWeapons: Navel Missile (PV)- 6 8 damage/PC Great Typhoon (V)- 9 11 damage/EN Great Boomerang (PS)- 12 15 damage x 2 Scrander Cutter- 22 28 damage Mazinger Blade (M)- 30 38 damage Back Spin Kick (M)- 32 40 damage Knee Impulse Kick- 50 63 damage, 1 EN/attack Atomic Punch (P)- 60 75 damage Drill Pressure Punch (P)- 70 88 damage, 1 EN/attack Breast Burn (S)- 120 150 damage, 3 EN/shot Thunder Break (S)- 190 238 damage, 8 EN/shot
Combo Attacks: Double Lightning Buster (S)- 250 313 damage, 12 EN/shot. Requires Mazinger Pilot Class to execute.Inherent Abilities: 1) Usable by Lieutenants or higher 2) Countercut 3) Dodge Cost -5 4) Enhanced Black Chogokin (Armor): Damage Received -50% -75% 5) Mazin Power 6) Double Lightning Buster: Target's Dodge Cost +5. Requires an allied Grendizer, Mass Produced Great, or Great Mazinger (any variant) to execute.Evo Points[/color] - [(None)] - Mass Produced Great (Omake): Every 5 points (Any non-Mass Produced Great Great Mazinger type)[/size]
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Post by Tilus on Jan 2, 2004 2:02:26 GMT -5
This mecha, Xabungle, was one of four mecha delivered to the hangar by Protesia. Though the original explanation behind this mecha's acquirement was that she bought it from a small desert bazaar for strange blue stones, I later heard the truth from Solicis - it was stolen from some rich guy's daughter. However, since they have a rule around that area which permits the thief of an object to be able to keep it if he can hang onto it for three days, it now belonged to Solicis..Xabungle[/color] Statistics: HP: 40, EN: 15, IS: 3, Move: G, Size: SWeapons: Punch (M)- 20 damage Kick (M)- 25 damage Blast Rifle- 30 damage, 10 rounds Xabungle Full Power (MX)- 8 damage/ENInherent Abilities: 1) Usable by Sergeants or higher 2) Countershoot: Blast Rifle 3) Dodge Cost +5 in spaceSuper AM Wars Pilot Slots: 2--- Xabungle (Full Equipment)[/color] Statistics: HP: 50, EN: 20, IS: 2, Move: G, Size: SWeapons: Punch (M)- 20 damage Kick (M)- 25 damage Blast Rifle- 30 damage, 10 rounds Quad Missile Pod (PG)- 10 damage x 4, 8 rounds Giant Missile (PG)- 40 damage, 10 rounds Xabungle Full Power (MX)- 8 damage/ENInherent Abilities: 1) Usable by Sergeants or higher 2) Countershoot: Blast Rifle 2) Dodge Cost +5 in space 3) Heavy Equipment: Dodge Cost +5 4) Additional Armor: Damage Received -25%Super AM Wars Pilot Slots: 2- Battles[/color]: [(None)]
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Post by Tilus on Jan 2, 2004 2:04:21 GMT -5
This unit, a Combattler-V was one of four units delivered to the hangar by Protesia. Her explanation for having such a mighty unit in her possession? It's one of the imitation Combattler-V's used against the real unit, but was recovered intact and modified by Nanbara Connection to be identical to the real thing. Solicis seems to be backing up that explanation as well, so I guess I should believe it, even though it sounds incredibly far fetched..
The unit requires 5 dedicated pilots, one of the few mecha in the Hangar that do. Just in case five pilots aren't available at the moment, we modified some Mecha Beast AIs to serve as stand-in pilots should the need arise. Just.. don't force me to combine the unit together before the battle begins..Combattler-V[/color] Statistics: HP: 150, EN: 60, IS: 2, Move: F/G, Size: LWeapons: Battle Return (PS)- 10 damage x 2, 8 rounds Rock Fighter (PSV)- 4 damage/PC Magnet Claw (P)- 12 damage x 2 Battle Galega (P)- 25 damage Choudenji Crane (P)- 30 damage Atomic Burner (V)- 10 damage/EN Spring Crusher (M)- 35 damage Twin Lancer (M)- 20 damage x 2 V Laser- 55 damage, 3 EN/shot Choudenji Yoyo- 15 damage x 2, 2 EN/attack Battle Chainsaw (S)- 30 damage x 2, 1 round Choudenji Spark- 70 damage, 5 EN/shot Choudenji Tatsumaki- PARALYZE, 5 EN/shot Big Blast (P)- 80 damage, 1 round Big Blast Divider (PSX)- 15 damage/PC, 1 round Grandasher (S)- 150 damage, 20 EN/attack Choudenji Spin- 250 damage, 20 EN/attack
Combo Attacks: Choudenji Smash (S)- 50 damage x 2, 5 EN/attack Choudenji Spin V no Jigiri- DESTROY:L2, 15 EN/attackInherent Abilities: 1) Usable by Ensigns or higher 2) Countercut 3) Choudenji Smash: Requires an allied Voltes V to execute. 4) Choudenji Spin V no Jigiri: Target's Dodge Cost +5. Requires an allied Voltes V to execute. 5) Choudenji Spin: Change attack to DESTROY:L2 attribute if target was hit by Choudenji Tatsumaki during the previous turn. Super AM Wars Pilot Slots: 5- Battles[/color] - [(None)]
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Post by Tilus on Jan 3, 2004 1:11:18 GMT -5
This unit, an Aestivalis, was one of four units delivered to the hangar by Protesia. Even she's not sure how she wound up with this one, however - it just sorta showed up one day. Solicis doesn't know either, according to him.. Or maybe he's not willing to tell me?
Though Protesia was originally assigned to be the main pilot of the mecha, for monetary reasons I elected to enter a contract with Nergal Industries to use the mecha in a series of paid tests with the mecha's capabilities. It turns out that I'm such a solid match with the Aestivalis, piloting it with ability far beyond the original intentions of the mecha, that Protesia's decided to let me have it.Aestivalis Land Frame[/color] Statistics: HP: 35, EN: 20, IS: 3, Move: G, Size: SWeapons: Wired Fist (M)- 6 damage x 2 Immediate Knife (M)- 14 damage Rapid Rifle- 20 damage, 10 rounds Pinpoint Attack- 25 damage, 2 EN/attackInherent Abilities: 1) Usable by anyone 2) Countercut 3) Countershoot: Rapid Rifle 4) IFS 5) Distortion Field (Barrier) 6) Frame Switch 7) Cross Crash 8) Gravity Wave Beam 9) Land Frame: Aestivalis Land Frame can't be used in space.--- Aestivalis Aerial Frame[/color] Statistics: HP: 35, EN: 20, IS: 3, Move: F/G, Size: SWeapons: Missile Pod (PGSV)- 2 damage/PC Immediate Knife (M)- 14 damage Rapid Rifle- 20 damage, 10 rounds Field Lancer (V)- 7 damage/EN Pinpoint Attack- 30 damage, 2 EN/attack Distortion Punch- 50 damage, 4 EN/attack
Combo Attacks: Double Gekigan Flare- 50 damage x 2, 6 EN/attack Buttercup Formation (V)- 20 damage/EN Double Attack Just Kiddin'!- 50 damage + 30 damage x 2, 10 EN/attackInherent Abilities: 1) Usable by Corporals or higher 2) Countercut 3) Countershoot: Rapid Rifle 4) IFS 5) Distortion Field (Barrier) 6) Frame Switch 7) Cross Crash 8) Gravity Wave Beam 9) Aerial Frame: Dodge Cost -5. Aestivalis Aerial Frame can't be used in space. 10) Double Gekigan Flare: Target's Dodge Cost +5. Requires an allied Aestivalis Aerial Frame or Aestivalis Gai Frame to execute. 11) Buttercup Formation: Requires two allied Aestivalis Aerial Frames to execute. 12) Double Attack Just Kiddin'!: Target's Dodge Cost +3. Requires two allied Aestivalis Aerial Frames to execute.--- Aestivalis 0G Frame[/color] Statistics: HP: 40, EN: 20, IS: 3 Size: SWeapons: Wired Fist (M)- 6 damage x 2 Immediate Knife (M)- 14 damage Rapid Rifle- 20 damage, 10 rounds Field Lancer (V)- 7 damage/EN Pinpoint Attack- 30 damage, 2 EN/attack Distortion Punch- 50 damage, 4 EN/attack
Combo Attacks: Double Gekigan Flare- 50 damage x 2, 6 EN/attack Buttercup Formation (V)- 20 damage/EN Double Attack Just Kiddin'!- 50 damage + 30 damage x 2, 10 EN/attackInherent Abilities: 1) Usable by Corporals or higher 2) Countercut 3) Countershoot: Rapid Rifle 4) IFS 5) Distortion Field (Barrier) 6) Frame Switch 7) Cross Crash 8) Gravity Wave Beam 9) Zero-G Frame: Aestivalis 0G Frame can only be used in space. 10) Double Gekigan Flare: Target's Dodge Cost +5. Requires an allied Aestivalis 0G Frame or Aestivalis Gai Frame to execute. 11) Buttercup Formation: Requires two allied Aestivalis 0G Frames to execute. 12) Double Attack Just Kiddin'!: Target's Dodge Cost +3. Requires two allied Aestivalis 0G Frames to execute.--- Aestivalis Artillery Frame[/color] Statistics: HP: 50, EN: 30, IS: 3, Move: G, Size: SWeapons: Missiles (PGSV)- 8 damage/PC 120mm Cannon (APFSDS) (V)- 20 damage, 10 rounds 120mm Cannon (HE)- 40 damage, 6 roundsInherent Abilities: 1) Usable by Corporals or higher 2) Countershoot: 120mm Cannon (APFSDS) 3) IFS 4) Distortion Field (Barrier) 5) Frame Switch 6) Cross Crash 7) Gravity Wave Beam 8) Artillery Frame: Dodge Cost +5, Damage Received -25%--- Aestivalis Lunar Frame[/color][/b] Statistics: HP: 45, EN: 20, IS: 3, Move: G, Size: SWeapons: Missile (PGSV)- 8 damage/PC Rail Gun (B)- 25 damage, 4 EN/shot Anti-Ship Missile (PGX)- 80 damage, 2 roundsInherent Abilities: 1) Usable by Sergeants or higher 2) Countershoot: Rail Gun 3) IFS 4) EN Regen 10% 5) Distortion Field (Barrier) 6) Frame Switch 7) Cross Crash 8) Lunar Frame: Dodge Cost +3. Aestivalis Lunar Frame can only be used in space--- Aestivalis Gai Frame[/color] Statistics: HP: 50, EN: 30, IS: 3, Move: F/G, Size: SWeapons: Gekigan Launcher (PGSV)- 3 damage/PC Gekigan Punch (M)- 7 damage x 2 Gekigan Cutter (M)- 15 damage Gekigan Beam- 22 damage, 10 rounds Gekigan Lancer (V)- 8 damage/EN Gekigan Sword- 35 damage, 2 EN/attack Gekigan Flare- 55 damage, 4 EN/attack Gai Super Upper- (V)- 20 damage/2 PC
Combo Attacks: Double Gekigan Flare- 75 damage x 2, 15 EN/attackInherent Abilities: 1) Usable by Sergeants or higher 2) Countercut 3) Countershoot: Gekigan Beam 4) IFS 5) Gekigan Wing: Dodge Cost -3 6) Gekigan Barrier (Barrier): Same effects as Distortion Field 7) Gravity Wave Beam 8) Double Gekigan Flare: Target's Dodge Cost +7. Requires an allied Aestivalis Land Frame, Aestivalis Aerial Frame or Aestivalis 0G Frame to execute.- Customize Evo Counter[/color] ( Aestivalis Gai Frame) - [ X X X] - Obtained![/color] - Omake Evo Counter[/color] ( X-Aestivalis Kai) - [ X X X X X] - [ X X X X X] - Kill Counter[/color] ( Gekigangar III) - [ X X X] - Omake Evo Counter - [ X X X] [ X[/color]]
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