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Post by Tilus on Feb 6, 2005 2:20:24 GMT -5
Backstory on this unit coming soon[/i] GaiGar[/color][/b] Statistics: HP: 40, EN: 20, IS: 2, Move: G, Size: MWeapons: GaiGar Claw (M)- 20 damage x 2 Drill Gao (V)- 10 damage/EN. Drill GaiGar Mode Only.Inherent Abilities: 1) Yuusha; Usable by Corporals or higher 2) Stealth GaiGar Mode: Dodge Cost -5, Damage Received +10% and gain Move: F. Requires Stealth Gao in your AM. 3) Drill GaiGar Mode: Only Drill Gao is enabled. Requires Drill Gao in your AM. 4) Burrow: Drill GaiGar Mode Only. 5) Final Fusion: Activates when HP drops to 25% or below. Change into GaoGaiGar or Star GaoGaiGar and regenerate all HP and EN. Reset all HP activated Skill, Shield Counts and any other Mecha Inherent depletable ability. Requires Drill Gao, Stealth Gao and Liner Gao (You can only change to Star GaoGaiGar if you have a Stealth Gao II along with Drill Gao and Liner Gao in your AM). Usable by Yuusha only.--- GaoGaiGar[/color][/b] Statistics: HP: 150, EN: 75, IS: 2, Move: F/G, Size: MWeapons: Plasma Hold- PARALYZE, 20 damage, 2 EN/attack, Sustained Paralysis 1:10 Drill Knee (MV)- 12 damage/PC Broken Magnum- 50 damage, 3 EN/attack Hell and Heaven- 150 damage, 10 EN/attack Grand Pressure- DESTROY:L1, 1 round
Combo Attacks: Hammer Hell and Heaven- DESTROY:L3, 20 EN/attackInherent Abilities: 1) Yuusha; Usable by Ensigns or higher 2) Protect Shade (Barrier) 3) Dividing Driver 4) Rapid Deployment 5) Grand Pressure: Target Dodge Cost +10. Rounds are LOCKED at 1 and can't be reloaded in any way. 6) Hammer Hell and Heaven: Target's Dodge Cost +5. Requires an allied Goldy Marg to execute this attack--- Star GaoGaiGar[/color][/b] Statistics: HP: 180, EN: 90, IS: 2, Move: F/G, Size: MWeapons: Plasma Hold- PARALYZE, 25 damage, 2 EN/attack, Sustained Paralysis 1:15 Drill Knee (MV)- 15 damage/PC Broken Phantom- 70 damage, 3 EN/attack Gatling Driver (SV)- 10 damage/EN Hell and Heaven- 150 damage, 10 EN/attack Grand Pressure- DESTROY:L1, 1 round
Combo Attacks: Hammer Hell and Heaven- DESTROY:L3, 20 EN/attackInherent Abilities: 1) Yuusha; Usable by Lieutenants or higher 2) Dodge Cost -5 3) Protect Wall (Barrier) 4) Dividing Driver 5) Rapid Deployment 6) Grand Pressure: Target Dodge Cost +10. Rounds are LOCKED at 1 and can't be reloaded in any way. 7) Hammer Hell and Heaven: Target's Dodge Cost +5. Requires an allied Goldy Marg to execute this attack- Battles[/color] - [(None)]
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Post by Tilus on Feb 6, 2005 2:24:34 GMT -5
Backstory on this unit coming soon[/i] Goldy Marg[/color][/b] Statistics: HP: 100, EN: 50, IS: 2, Move: G, Size: MWeapons: Tackle- 30 damage Marg Cannon- 50 damage, 10 roundsInherent Abilities: 1) Yuusha; Usable by Sergeants or higher 2) Damage Received -40% 3) System Change: Dodge Cost -5. Only Marg Cannon is enabled.- Battles[/color]- [(None)]
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Post by Tilus on Feb 10, 2005 18:25:26 GMT -5
This unit, the Fuusuiki, was mysteriously dropped off at our front door the other day, apparently addressed to "Raiteos". Unfortunately, he had already departed from the Hangar of Stuff, and so now we have a new unit sitting in our Hangar, with nobody who can bring out its' true potential! Oh well, at least it LOOKS good, and will make a good centerpiece for us to admire if any of us ever get bored..Fuusuiki Neutral Frame[/url][/color] Statistics: HP: 50, EN: 30, IS: 2, Move: G, Size: SWeapons: Contagion Fist (P)- 6 damage x 2, 1 EN/attack Blade Lancer [Blade] (M)- 14 damage Blade Lancer [Spear] (MR)- 7 damage/EN Machine Rifle- 20 damage, 10 rounds Ghost Drive- 30 damage, 3 EN/attack
Combo Attacks: Double Contagion (PS)- 6 damage x 4, 1 EN/attack Contagion Bombard (PSX)- 6 damage x 2/ENInherent Abilities: 1) Usable by Sergeants or higher 2) Countercut 3) Countershoot: Machine Rifle 4) Passive Spirit Dependency Link: This unit retains and benefits from the effect of any Spirit Dependency Link abilities already activated in this battle, but cannot activate Spirit Dependency Link abilities itself. 5) Ghost Barrier (Barrier): Negate 10 damage from any source for 1 EN. 6) Elemental Frame Switch: Forfeit all your attack phases this turn. You may discard current frame for the rest of the battle and change to another Fuusuiki frame which you have enabled. Recover HP & EN as if deployed. Items equipped on Fuusuiki will be transferred after switching. You may only change to a particular frame once per battle. How many times you can perform Elemental Frame Switch in battle is determined by rank: Private: 1, Corporal: 1, Sergeant: 2, Ensign: 3, Lieutenant: 4. This ability requires an allied mothership to execute, and active in all alternate Fuusuiki forms whether it is listed or not. 7) Elemental Cross Crash: Choose an allied Fuusuiki with this ability. You and targeted ally sacrifice all attack phases this turn and swap units. Items, weapons, unit abilities, HP, and EN are exchanged, while PCs, SP, and any pilot abilities are not. This ability is active in all alternate Fuusuiki forms whether it is listed or not. 8) Geomancy Drive: EN Regen 5% 9) Double Contagion: Requires an allied Fuusuiki to execute. 10) Contagion Bombard: Requires two allied Fuusuikis to execute.- Battles[/color] - [(None)]
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Post by Tilus on Feb 20, 2005 12:30:41 GMT -5
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Post by Tilus on Feb 20, 2005 15:25:11 GMT -5
Bought from Ebanis for 175 PCsBackstory on this unit coming soon[/i] Hyaku-Shiki[/color][/b] Statistics: HP: 40, EN: 25, IS: 3, Move: G, Size: MWeapons: Vulcan- 2 damage, 20 rounds Kick (MV)- 10 damage/PC Beam Saber (BM)- 12 damage Beam Rifle (B)- 13 damage, 8 rounds Clay Bazooka (P)- 25 damage, 6 rounds Mega Bazooka Launcher (BS)- 80 damage, 10 EN/shot
MAP Attacks: Mega Bazooka Launcher (BI:3)- 60 damage, 2 roundsInherent Abilities: 1) Usable by Sergeants or higher 2) Countercut 3) Countershoot: Vulcan, Beam RifleEvo Points[/color] - [(None)] - Hyaku-Shiki Kai (Replacement): 3 points
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Post by Tilus on Feb 20, 2005 22:33:12 GMT -5
Bought from BerlapSack for 450 PCsBackstory on this unit coming soon[/i] Assault[/color] Jehuty OF[/color][/b] Statistics: HP: 30, EN: 20, IS: 2, Move: F/G, Size: MWeapons: Comet (V)- 5 6 damage/EN Shot (B)- 8 10 damage, 1 EN/shot Blade (M)- 10 13 damage Grab (M)- PARALYZE, 1 EN/attack, Sustained Paralysis 1:10 Homing Laser (BSX)- 3 4 damage/EN Phalanx (SV)- 5 6 damage/EN Burst Shot (V)- 8 10 damage/EN Gauntlet- 10 13 damage, 1 EN/attack Burst Blade- 20 25 damage, 2 EN/attack Geyser (S)- PARALYZE, 5 EN/attack Homing Missile (PGSX)- 5 6 damage/EN
MAP Attacks: Halberd (I:3)- 20 25 damage, 5 EN/shotInherent Abilities: 1) Orbital Frame; Usable by anyone 2) Countercut 3) Countershoot: Shot 4) EN Regen 5% 5) Energy Shield (Barrier) 6) ADA (Sidekick) 7) Self-Destruct 8) Floating Mines: 2 rounds. Same effects as Space Mines but can be used in any terrain. 9) Gauntlet: Cannot be blocked or negated by barriers. 10) Comet: Target's Dodge Cost +5 11) Assault Boost Chip--- -ADA-[/color] Current Max SP[/color]: 30 UP[/color]: 0 --- Evo Points[/color] - [(None)] -Jehuty Ver.2 OF (Replacement): 5 points
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Post by Tilus on Feb 21, 2005 1:28:32 GMT -5
Bought from BerlapSack for 400 PCsBackstory on this unit coming soonFreeden[/url][/color] Statistics: HP: 280, EN: 55, IS: 2, Move: H, Size: LLWeapons: Anti-Air Machineguns (V)- 10 damage, 20 rounds Main Guns (BS)- 50 damage x 2, 20 roundsInherent Abilities: 1) Usable by Lieutenants or higher 2) Mothership Class (30) 3) Freeden can't be used in space 4) Countershoot: Anti-Air MachinegunsSuper AM Wars Pilot Slots: 5Evo Points[/color] - [(None)]
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Post by Tilus on Feb 21, 2005 1:35:05 GMT -5
Bought from BerlapSack for 350 PCsBackstory on this unit coming soon[/i] Gundam Ashtaron[/color][/url] Statistics: HP: 75, EN: 25, IS: 2, Move: F/G, Size: MWeapons: Beam Saber (BM)- 8 damage Beam Spear (BM)- 15 damage Beam Spear Gun (B)- 15 damage, 8 rounds Nose Beam Cannon (B)- 30 damage, 2 EN. MA Mode only. Scissors Beam Cannon (B)- 10 damage x 2, 10 rounds Atomic Scissors (MSX) - 10 damage/EN, Sustained Paralysis 2:10
Combo Attacks: Frost Combination- PARALYZE, 2 EN + (BMR)- 20 damage/ENInherent Abilities: 1) Usable by Ensigns or higher 2) Countercut: Beam Saber 3) Countershoot: Beam Spear Gun, Scissors Beam Cannon 4) MA Mode: Dodge Cost -5 and Move: F instead. Disable Beam Saber, Beam Spear and Beam Spear Gun. 5) Frost Combination: Target's Dodge Cost +5. Requires an allied Gundam Virsago to execute.Evo Points[/color] - [(None)] - Gundam Ashtaron Hermit Crab (Replacement): 5 fights
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Post by Tilus on Feb 22, 2005 20:07:56 GMT -5
Bought from Kaiterra for 400 PCsBackstory on this unit coming soonJustice Gundam[/color][/b] Statistics: HP: 65, EN: 40, IS: 2, Move: F/G, Size: MWeapons: Sagittus- 3 damage, 20 rounds Volucris- 10 damage, 12 rounds Lacerta (BM)- 14 damage x 2 Cervus (V)- 12 damage, 20 rounds Beam Boomerang (BP) - 12 damage x 2 Lupus (B)- 18 damage, 12 rounds Fortis (BS)- 40 damage x 2, 4 EN/shot Fatum Crash (S)- 100 damage, 6 EN/attack
Combo Attacks: Double Full Burst Attack (S)- DESTROY:L1, 1 roundInherent Abilities: 1) Usable by Lieutenants or higher 2) Anti-Beam Shield 3) Countercut 4) Countershoot: Sagittus, Volucris, Cervus, Lupus, Fortis 5) Fatum-00 Subflight Lifter: Dodge Cost -8 6) Phase Shift Armor (Armor) 7) N-Jammer Canceller 8) Self-Destruct 9) Double Full Burst Attack: Target's Dodge Cost +10. Requires an allied Freedom Gundam to execute. Rounds are LOCKED at 1 and can't be reloaded in any way.Justice Gundam (Meteor)[/color][/b] Statistics: HP: 120, EN: 60, IS: 1, Move: F, Size: LWeapons: Sagittus, 2 damage x 2, 20 rounds Erinageus Class Anti-Ship Missile (PGSV)- 6 damage/PC Volucris- 10 damage, 12 rounds Cervus (V)- 12 damage, 20 rounds 93.7cm High Energy Beam Cannon (BS)- 30 damage x 2, 2 EN/shot Fortis (BS)- 40 damage x 2, 4 EN/shot MA-X200 Beam Sword (B)- 60 damage, 3 EN/attack 120cm High Energy Beam Cannon (BS)- 70 damage x 2, 9 EN/shot
MAP Attacks: Area Lock-On (D:7)- 110 damage, 20 EN/attackInherent Abilities: 1) Usable by Lieutenants or higher 2) Countercut 3) Countershoot: Sagittus, Volucris, Cervus, Fortis 4) Dodge Cost -5 5) Phase Shift Armor (Armor) 6) N-Jammer Canceller 7) Separate (Justice Gundam) 8) Justice Gundam (Meteor) can only be used in space. 9) Area Lock-On: Dodge Cost +5Evo Points[/color] - [(None)] - G09/G10 Firearms Test-Type GuAIZ (Omake): 5 points (Freedom Gundam and Justice Gundam, with at least 1 point with each)
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Post by Tilus on Feb 24, 2005 19:12:29 GMT -5
Bought from BerlapSack for 450 PCsBackstory on this unit coming soon[/i] Freedom GundamStatistics: HP: 60, EN: 45, IS: 2, Move: F/G, Size: MWeapons: Picus- 3 damage, 20 rounds Lacerta (BM)- 14 damage x 2 Lupus (B) - 18 damage, 12 rounds Xiphias (S)- 30 damage x 2, 8 rounds Balaena (BS)- 50 damage x 2, 4 EN/attack
MAP Attacks: Full Burst Mode (D:5)- 80 damage, 10 EN/attack
Combo Attacks: Double Full Burst Attack (S)- DESTROY:L1, 1 round.Inherent Abilities: 1) Usable by Lieutenants or higher 2) Anti-Beam Shield 3) Countercut 4) Countershoot: Picus, Lupus, Xiphias, Balaena 5) Dodge cost -7 6) Phase Shift Armor (Armor) 7) N-Jammer Canceller 8) Double Full Burst Attack: Target's Dodge Cost +10. Requires an allied Justice Gundam to execute. Rounds are LOCKED at 1 and can't be reloaded in any way.Freedom Gundam (Meteor)Statistics: HP: 120, EN: 60, IS: 1, Move: F, Size: LWeapons: Picus- 2 damage x 2, 20 rounds Erinageus Class Anti-Ship Missile (PGSV)- 6 damage/PC Xiphias (S)- 30 damage x 2, 10 rounds 93.7cm High Energy Beam Cannon (BS)- 30 damage x 2, 2 EN/shot Balaena (BS)- 50 damage x 2, 4 EN/shot MA-X200 Beam Sword (B)- 60 damage, 3 EN/attack 120cm High Energy Beam Cannon (BS)- 70 damage x 2, 9 EN/shot
MAP Attacks: Area Lock-On (D:7)- 110 damage, 20 EN/attackInherent Abilities: 1) Usable by Lieutenants or higher 2) Countercut 3) Countershoot: Picus, Xiphias, Balaena 4) Dodge Cost -5 5) Phase Shift Armor (Armor) 6) N-Jammer Canceller 7) Separate (Freedom Gundam) 8) Freedom Gundam (Meteor) can only be used in space. 9) Area Lock-On: Dodge Cost +5Evo Points[/color] - [(None)] - G09/G10 Firearms Test Type GuAIZ (Omake): 5 points (Freedom or Justice Gundam, with at least one point with each)
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Post by Tilus on Feb 24, 2005 19:19:22 GMT -5
Bought from BerlapSack for 430 PCsBackstory on this unit coming soonGundam F91[/color][/b] Statistics: HP: 45, EN: 30, IS: 2, Move: F/G, Size: M Weapons: Vulcan- 3 damage, 20 rounds Mega Machine Cannon- 10 damage, 8 rounds Beam Saber (BM)- 12 damage Beam Rifle (B)- 15 damage, 8 rounds Beam Launcher (B)- 30 damage, 1 EN/shot VSBR (BSV)- 10 damage x 2/EN MEPE Attack (SX)- 18 damage/EN. Requires NT/EH to execute.
Combo Attacks: Double VSBR (BSV)- 50 damage x 4/8 EN Inherent Abilities: 1) Usable by Ensigns or higher 2) Beam Shield 3) Countercut 4) Countershoot: Vulcan, Mega Machine Cannon, Beam Rifle, Beam Launcher, VSBR 5) Biocomputer (System) 6) Bunshin (2/4) 7) Double VSBR: Requires an allied unit with Double VSBR to execute.Evo Points[/color] - [(None)]
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Post by Tilus on Mar 4, 2005 0:24:00 GMT -5
Backstory on this unit coming soon[/i] Maganac[/color][/url][/s] Replaced! (75 PCs paid)[/color] --- Maganac Abdul Custom[/url][/color] Statistics: HP: 40, EN: 15, IS: 3, Move: G, Size: MWeapons: Heat Tomahawk (M)- 8 damage Beam Rifle (B)- 10 damage, 10 rounds Cannon (S)- 40 damage, 4 roundsInherent Abilities: 1) Usable by Corporals or higher 2) Countercut 3) Countershoot: Beam RifleEvo Points[/color] - [(None)]
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Post by Tilus on Mar 4, 2005 0:25:28 GMT -5
Backstory on this unit coming soon[/i] Maganac[/color][/url][/s] Replaced! (75 PCs paid)[/color] --- Maganac Auda Custom[/url][/color] Statistics: HP: 40 EN: 15, IS: 3, Move: G, Size: MWeapons: Heat Tomahawk (M)- 8 damage Beam Rifle (B)- 10 damage, 10 rounds Giant Claw- 30 damage, 1 EN/attackInherent Abilities: 1) Usable by Corporals or higher 2) Countercut 3) Countershoot: Beam RifleEvo Points[/color] - [(None)]
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Post by Tilus on Mar 5, 2005 23:57:57 GMT -5
Bought from MaullarMaullar for 150 PCsThis unit, the Walküre, was purchased from a place called "GEAR Headquarters", which from what we heard was a famous Super Robot base. While this unit may appear to be just an ordinary motorcycle, it in fact has quite a few powerful weapons on it. It can't compare to a true Super Robot, though, but maybe it can be used as a means of surprising an enemy..Walküre[/color][/b] Statistics: HP: 10, EN: 10, IS: 4, Move: G/H, Size: SSWeapons: Shuriken (PSV)- 3 damage/PC Measure (M)- 10 damage Missile (PG)- 20 damage, 6 rounds Beigoma Bakudan (PX)- 30 damage/3 PC, 4 roundsInherent Abilities: 1) Usable by anyone 2) Dodge Cost is 5 3) Walküre can't be used in spaceEvo Points[/color] - [(None)]
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