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Post by Tilus on Mar 28, 2004 9:12:02 GMT -5
Backstory on this unit coming soon[/i] Zambot 3Statistics: HP: 200, EN: 60, IS: 2, Move: F/G, Size: LWeapons: Buster Missile (PGR)- 10 damage, 20 rounds Arm Punch (P)- 20 damage Zambot Blow (M)- 25 damage Zambot Buster (PS)- 30 damage x 2, 2 rounds Grap Combination (R)- 30 damage/2 EN Zambot Cutter- 50 damage, 2 EN/attack Moon Attack- 120 damage, 10 EN/attack Ion Cannon (S)- 180 damage, 15 EN/shot
Combo Attacks: Combination Blade (M)- 60 damage x 2, 5 EN/attack Space Combination Attack- 300 damage, 20 EN/attackInherent Abilities: 1) Usable by Ensigns or higher 2) Countercut 3) Moon Attack: Target's Dodge Cost +5 4) Combination Blade: Target's Dodge Cost +5. Requires an allied Daitarn-3 to execute. 5) Space Combination Attack: Target's Dodge Cost +10. Requires an allied Daitarn-3 to execute.[/color] Super AM Wars Pilot Slots: 3- Battles[/color] - [(None)]
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Post by Tilus on Apr 1, 2004 1:00:55 GMT -5
Bought from JnK for 100 PCsBackstory on this unit coming soon[/i] GM Sniper III[/color][/s] Replaced! (70 PCs paid)--- GM Sniper III Cannon Pack Test Type[/color][/url][/s] Replaced! (Customization approved)[/color] --- Mirage Assasin GM Sniper[/color][/url] Statistics: HP: 50, EN: 25, IS: 2, Move: G, Size: MWeapons: Vulcans - 2 damage, 20 rounds Beam Saber (BM)- 15 damage x 2 Beam Smart Gun (B)- 20 damage, 20 rounds Beam Sniper Rifle (B)- 40 damage, Barrier Pierce, 8 rounds Back Cannon (B)- 30 damage x 2, 3 EN/shotInherent Abilities: 1) Usable by Ensigns or higher 2) Shield 3) Countercut 4) Countershoot: Vulcans, Beam Smartgun, Beam Sniper Rifle 5) Dodge Cost -5 6) Stealth (4) 7) Bunshin (2/5) 8) Beam Smartgun: Target's Dodge Cost +5 9) Snipe: Beam Sniper Rifle (+14)Evo Points[/color]: [(None)]
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Post by Tilus on Apr 1, 2004 1:25:57 GMT -5
This unit, a Thrudgelmir, is an ancient machine with remarkable self-healing capabilities. It was dug up by an excavation crew some time ago, and has now been left in the care of the Photon Research Labs crew, who has then placed it in my care. However, during tests of its' power, its' Zankantou sword was discovered to be able to cleave anything in its' path. We then decided it was so dangerous that it was not to be used except under extreme circumstances..Thrudgelmir[/url][/color] Statistics: HP: 400, EN: 70, IS: 2, Size: L, Move: F/G, Class: BossWeapons: Armor Breaker- Armor Break, 2 rounds Weapon Breaker- Attack Break, 2 rounds Zankantou - Denkousekka- 50 damage, 1 EN/attack Drill Boost Knuckle (S)- 100 damage x 2, 5 EN/attack Ougi Zankantou: Inazuma Juuryoku Otoshi- 300 damage, 10 EN/attack Zankantou Kyuukyoku Ougi - Issen Hoshinagi no Tachi (S)- 500 damage, 30 EN/attack
MAP Attacks: Zankantou Kyuukyoku Ougi - Issen Hoshinagi no Tachi (I:4)- DESTROY:L2, 35 EN/attackInherent Abilities: 1) Usable by Lieutenants or higher 2) Countercut 3) Machine Cells: HP/EN Regen 25% 4) Damage Received -25% 5) Breaker Canceller 6) Kiryoku Canceller 7) Ougi Zankantou: Inazuma Juuryoku Otoshi: Target's Dodge Cost +5Evo Points[/color] - [ X X X X] - Aesir Thrudgelmir (Replacement): 5 points
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Post by Tilus on Apr 4, 2004 0:55:29 GMT -5
Present from GarrodDX (Cannot be sold)This unit, a ZZ Gundam, was.. forcefully acquired by Solicis from some ship called the Argama. Though powerful, none of us seem to be able to bring out the full power from this mecha, so it's basically being used as a utility mecha, with no one pilot being dedicated to it, until we do find someone who fits the role.Assault ZZ Gundam[/color][/url] Statistics: HP: 60, EN: 40, IS: 2, Move: G, Size: MWeapons: Double Vulcan- 2 3 damage x 2, 20 rounds Missile Launcher (PGSR)- 6 8 damage/PC Beam Gun (B)- 10 13 damage, 8 rounds Hyper Beam Saber (BV)- 20 25 damage/EN Double Beam Rifle (B)- 30 38 damage, 16 rounds Hi-Mega Cannon (BS)- 120 150 damage, 10 EN/shot Hi-Mega Cannon Full Power- DESTROY:L2, 25 EN/shot. Requires NT/EH to execute.
MAP Attacks: Hi-Mega Cannon (BI:3)- 90 113 damage, 20 EN/shot
Combo Attacks: Double Mega Launcher (BS)- 80 100 damage x 2, 10 EN/shotInherent Abilities: 1) Usable by Ensigns or higher 2) Shield: MS Mode Only 3) Countercut: Hyper Beam Saber 4) Countershoot: Double Vulcan, Beam Gun, Double Beam Rifle 5) Beam Coating (Barrier) 6) Biosensor (System) 7) G-Fortress Mode: Dodge Cost -5 and Move: F only. Only Missile, Beam Gun and Double Beam Rifle are enabled. 8) Core Block System (Neo Core Fighter) 9) Double Mega Launcher: Requires an allied Z Gundam to execute 10) Assault Boost ChipAssault[/color] Neo Core Fighter[/b][/color] Statistics: HP: 10, EN: 10, IS: 2, Move: F, Size: SWeapons: Micro Missile Launcher (PGR)- 2 3 damage, 20 roundsInherent Abilities: 1) Dodge Cost is 5 2) Assault Boost Chip--- Assault Full Armor ZZ Gundam[/color] Statistics: HP: 90, EN: 60, IS: 1, Move: G, Size: MWeapons: Double Vulcan- 2 3 damage x 2, 20 rounds Missile Launcher (PGSR)- 8 10 damage/PC Spray Missile Launcher (SR)- 8 10 damage/2 PCs, 1 round Double Cannon (B)- 10 13 damage x 2, 10 rounds Hyper Beam Saber (BV)- 25 31 damage/EN Double Beam Rifle (B)- 40 50 damage, 16 rounds Missile All-Out Attack (GS)- 150 188 damage, 1 round Hi-Mega Cannon (BS)- 150 188 damage, 10 EN/shot Hyper Mega Cannon (BS)- 180 225 damage, 2 rounds Hi-Mega Cannon Full Power- DESTROY:L2, 25 EN/shot. Requires NT/EH to execute.
MAP Attacks: Hi-Mega Cannon (BI:3)- 120 150 damage, 20 EN/shot Hyper Mega Cannon (BI:5)- 150 188 damage, 1 round
Combo Attacks: Double Mega Launcher (BS)- 80 100 damage x 2, 10 EN/shotInherent Abilities: 1) Usable by Lieutenants or higher 2) Shield 3) Countercut: Hyper Beam Saber 4) Countershoot: Double Vulcan, Double Cannon, Double Beam Rifle 5) Damage Received -10% 6) Beam Coating (Barrier) 7) Biosensor (System) 8) Separate (ZZ Gundam) 9) Double Mega Launcher: Requires an allied Z Gundam to execute 10) Assault Boost Chip--- - Battles[/color] - [ X X X]
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Post by Tilus on Apr 8, 2004 11:38:06 GMT -5
This unit, a Gundam Astray Gold Frame, was.. yep, you guessed it, acquired by Solicis for a five finger discount. It seems to be of an early model, being not a whole lot better than the GM and Zaku units we have lying around, however we're always looking for ways to improve on the design, to make it a more powerful force in the Hangar..Gundam Astray Gold Frame[/color][/s] - Replacement Evo Counter[/color] ( Gundam Astray Gold Frame Amatsu) - [ X X X X X] - Replaced![/color] --- Gundam Astray Gold Frame Amatsu[/color] Statistics: HP: 70, EN: 40, IS: 2, Move: F/G, Size: MWeapons: Igelstellung- 3 damage, 20 rounds Maga no Ikutachi (M)- 10% EN Drain, 2 EN/attack Maga no Shirahoko (P)- 20 damage x 2, 2 EN/attack Trikeros Kai Beam Saber (BM)- 14 damage 50mm Hi-Energy Beam Rifle (B)- 16 damage, 8 rounds HKP Lancer Dart (SX)- 45 damage, 3 rounds Inherent Abilities: 1) Usable by Ensigns or higher 2) Anti-Beam Shield: Phase Shift Armor, Trikeros Kai Beam Saber, 50mm High-Energy Beam Rifle, HKP Lancer Dart 3) Countercut 4) Countershoot: Igelstellung, 50mm Hi-Energy Beam Rifle 5) Dodge Cost -5 6) Phase Shift Armor (Armor) 7) Mirage Colloid (5) 8) HKP Lancer Dart: Target's Dodge Cost +5 9) Maga no Shirahoko: Ignores target's armor abilities.- Replacement Evo Counter[/color] ( Gundam Astray Gold Frame Amatsu Mina) - [ X X X]
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Post by Tilus on Apr 15, 2004 14:47:08 GMT -5
Bought from Kaiterra for 294 PCsThis unit, Blitz Gundam, was assigned to Sakura Akahana, after being recovered and reconstructed by the ZAFT Alliance, allies to the Principality of Zeon. It was later given to me to store in the hangar for safekeeping. The power on it seems to be lacking compared to other Gundams, but early tests show that I might be able to bring out a new side to this Gundam that none had seen before..Blitz Gundam[/color] Statistics: HP: 45, EN: 30, IS: 2, Move: G, Size: M[/color] Weapons: Beam Saber (BM)- 12 damage 50mm Hi-Energy Beam Rifle (B)- 14 damage, 8 rounds Gleipnir (P)- 15 damage, PARALYZE, 1 EN/attack HKP Lancer Dart (SX)- 40 damage, 3 rounds [/color] Inherent Abilities: 1) Usable by Sergeants or higher 2) Anti-Beam Shield: Beam Saber, 50mm Hi-Energy Beam Rifle, HKP Lancer Dart 3) Countercut: Beam Saber 4) Countershoot: 50mm Hi-Energy Beam Rifle 5) Phase Shift Armor (Armor)6) Mirage Colloid (4)7) HKP Lancer Dart: Target's Dodge Cost +5.[/color] - Battles[/color] - [(None)]
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Post by Tilus on Apr 15, 2004 14:47:23 GMT -5
Bought from Kaiterra for 45 PCsThis unit, a Zaku II J-Type, was one of two mobile suits bought from a junk dealer by Protesia to chase down Solicis after he pulled another of his stunts. It was put out of service by Zeon long ago, but it looks like this one was fairly well kept, and still works quite well. Maybe we might find another use for it someday..Zaku II J-Type[/color] Statistics: HP: 30, EN: 10, IS: 4, Move: G, Size: MWeapons: 120mm Machinegun- 6 damage, 10 rounds Heat Hawk (M)- 6 damage 3-Tube Missile Pod (PG)- 7 damage X 3, 6 rounds Cracker Grenade (PSV)- 4 damage/PC, 5 roundsInherent Abilities: 1) Usable by anyone 2) Shield 3) Countercut 4) Countershoot: 120mm Machinegun 5) Zaku II J can't be used in Space- Battles[/color] - [(None)]
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Post by Tilus on Apr 15, 2004 14:47:39 GMT -5
This unit, the Mirage Assasin Valkyrie, is the personal property of Solicis Elushion. It is a unique joint creation by the Earth Federation Forces and the UN Spacy, developing a mecha resembling those of the famous Valkyrie line, and combining it with the latest in mobile suit technology, granting the mecha the best of both worlds. He has since used it to great effect on various missions he has been assigned to, as a frighteningly effective assault unit..Mirage Assasin GM (GM Dressup)Replaced! (Redressed into Mirage Assasin Valkyrie)[/color] --- VF-25 Mirage Assasin Valkyrie (Battroid Mode) (Grunt Dressup)Statistics: HP: 30, EN: 15, IS: 4, Move: G, Size: SWeapons: Automatic Laser Guns (BSV)- 5 damage, 10 rounds Punch (M)- 5 damage Homing Missiles (PGSX)- 5 damage/2 PCs Beam Daggers (BM)- 16 damage x 2 Dual Gun Pods- 14 damage x 2, 10 rounds All Out Attack- DESTROY:L1, 1 roundInherent Abilities: 1) Usable by Corporals or higher. 2) Shield 3) Countercut: Beam Daggers 4) Countershoot: Automatic Laser Guns, Dual Gun Pods 5) Gerwalk Mode: Dodge Cost -5 and Move: H instead. Disable All-Out Attack. 6) Fighter Mode: Dodge cost -10 and Move: F instead. Disable Punch, Beam Daggers and All-Out Attack. 7) Mirage Assasin Valkyrie deploys in Fighter Mode.- Shield[/color]: 5 points - Scattering Beam Gun[/color]: 5 points - 1 IS[/color]: 10 points - Homing Missiles[/color]: 15 points - Beam Fan[/color]: 20 points - Heavy Machinegun[/color]: 20 points - Variable Fighter Bundle[/color]: 25 points
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Post by Tilus on Apr 15, 2004 14:50:10 GMT -5
Norse Rei[/color][/url][/s] SOLD to Tavish for 220 PCs. Since my MH was replaced, I've no need for any more MH-use units.
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Post by Tilus on Apr 17, 2004 11:18:34 GMT -5
This unit, a GM, was the first unit ever assigned to Solicis during his tenure in the Earth Federal Forces. He still has it, though, and now it's collecting dust in the back of the hangar, just like our two stock Zakus. Again, I'm still looking for a good use for this thing..GM[/color] Statistics: HP: 30, EN: 10, IS: 4, Move: G, Size: MWeapons: 60mm Vulcan- 2 damage, 20 rounds Beam Saber (BM)- 6 damage Beam Spray Gun (BSV)- 5 damage, 10 roundsInherent Abilities: 1) Usable by anyone 2) Shield 3) Countercut 4) Countershoot: Vulcan, Beam Spray Gun- Battles[/color]: [(None)]
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Post by Tilus on Apr 19, 2004 15:45:13 GMT -5
This unit, Godmars, is the personal possession of Takeru Myojin. Currently he is undergoing a battle against hostile warriors of the planet Gishin. What worries the inhabitants of the Hangar most aren't the Gishin warriors, but rather this very unit - inside is a bomb which, if detonated by Takeru Myojin or if he should pass away, will completely destroy the earth! The scientists of the world have placed it under our protection, and now we have to live with a giant time bomb until they find a way of safely removing or defusing it. And you thought your hangar was hazardous..Gaia[/color] Statistics: HP: 50, EN: 20, IS: 2, Move: F/G, Size: MWeapons: Melee (M)- 15 damage Shockwave Beam- 20 damage, 1 EN/shot Energy Shockwave- 30 damage, 2 EN/shotInherent Abilities: 1) Usable by Sergeants or higher 2) Dodge Cost -5 3) God Mars Change: When HP is 25% or below or if Gaia is destroyed, change into God Mars and regenerate all HP and EN. You may bypass requirements of this ability if Gaia is used in at least 3 SimChamber battles.God Mars[/color] Statistics: HP: 140, EN: 70, IS: 2, Move: F/G, Size: LWeapons: Tackle (M)- 25 damage God Fire (SV)- 10 damage/EN Mars Flash (M)- 50 damage Rokugami Attack (S)- 30 damage x 6, 15 EN/attack Final God Mars- 200 damage, 15 EN/attack
Combo Attacks: Double Mars Flash (M)- 50 damage x 2, 1 EN/attack Double Final God Mars- 350 damage, 25 EN/attackInherent Abilities: 1) Usable by Ensigns or higher 2) Countercut 3) Damage Received -25% 4) Rapid Deployment: Requires 3 Evo Points to use. 5) Final God Mars: Target's Dodge Cost +5 6) Double Mars Flash: Requires an allied God Mars to execute. 7) Double Final God Mars: Target's Dodge Cost +7. Requires an allied God Mars to execute.- Activation Evo Counter[/color] ( Rapid Deployment) - [ X X X] - Activated![/color] - Battles[/color] - [ X X X]
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Post by Tilus on Apr 24, 2004 22:04:31 GMT -5
This unit, the Mana Senshi, was recovered and repaired after it was discovered in terrible shape, laying alongside one of our companions, Raiteos, bleeding profusely. We repaired and upgraded the unit a bit, bringing it back to its' original condition. However, unlike with most of our units, everyone seems to be able to pilot this unit effectively. Maybe it has something to do with the fact that instead of a normal power source, it runs on magic, of all things..Mana Senshi (Masouki Dressup)Statistics: HP: 95, EN: 55, IS: 3, Size: M[/color] Weapons: Mana Laser- 10 damage x2, 1 EN Saint Beam (B)- 30 damage, 2 EN Mana Sword (M)- 90 damage Sword Dance (V)- 10 damage/EN Grand Cross- DESTROY:L1, 10 EN MAP Attacks: Mana Wave (D:4)- 100 damage, 10 EN[/color] Inherent Abilities: 1) Usable by Lieutenant ranked members of the Hangar of Stuff only 2) Countercut 3) Countershoot: Mana Laser 4) HP/EN Regen 10% 5) Element: Holy 5) Mana Sword: Target's Countercut Cost x2- Saint Beam[/color]: 25 points, EN-Based/E, 5 EP (Holy) - Mana Laser[/color]: 35 points, EN-Based/G, 5 EP (Neutral/Holy): Add second hit to weapon (Neutral/Bought), +40% EP (Holy/Bought) - Mana Sword[/color]: 35 points, Melee/S, 11 EP (Holy): +40% EP (Holy/Given), +50% dmg/x2 Countercut cost (Holy/Given) - Sword Dance[/color]: 40 points, EN-Based/S, 8 EP (Holy) - Mana Wave[/color]: 40 points, Special/A, 7 EP (Holy): (I) weapon changed to (D) (Holy/Given) - Grand Cross[/color]: 40 points, Special/S, 7 EP (Holy) - 1 IS[/color]: 40 points - Replacement Evo Counter[/color] ( Mana Tenshi) - [ X X X X X]
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Post by Tilus on Apr 26, 2004 17:11:35 GMT -5
This unit, the Blue Astray Ranger, is a collaboration between the Principality of Zeon and the ZAFT Alliance. Using the piloting data from Tilus's battle against the Earth Federal Forces and Char's Neo Zeon, the mechanics have taken the famous Gundam design and incorporated into it a high-powered twin beam sword which has the ability to warp the I-Fields of opponents' beam melee weaponry, making them less effective, and a high-intensity beam output which will cleave through the toughest of armor.. not to mention it's got heavily reinforced armor of its' own.
It has since been painted a dark blue scheme by Aurelia, refit somewhat, and designated as the close combat unit of a team of 'Astray Rangers', a team of five Gundams out to save the world from evil, or so she says..Terrashift Gundam (Gundam Dressup)[/color][/s] Replaced! (Redressed into Blue Astray Ranger)[/color] --- Blue Astray Ranger (Gundam Dressup)Statistics: HP: 80, EN: 20, IS: 4 Size: M, Class: Hi-Tier[/color] Weapons: Vulcan- 2 damage, 20 rounds Twin Beam Sword [Thrust] (M)- 10 damage x2 Psy Rod (M)- 30 damage, PARALYZE Twin Beam Sword [Spin] (MX)- 20 damage/EN Chain Mine- DESTROY:L1, 1 round[/color] Inherent Abilities: 1) Usable by Lieutenants or higher 2) Anti-Beam Shield 3) Countercut 4) Countershoot: Vulcan 5) Reinforced Hybrid Armor (Armor): Damage received -40% 6) I-Field (Barrier)7) Countercut Cost x28) Target's Countercut Cost x2[/color] - 5 EN[/color]: 5 points - Beam Tonfa[/color]: 10 points - Anti-Beam Shield[/color]: 10 points - Chain Mine[/color]: 15 points - 2 IS[/color]: 20 points - I-Field[/color]: 20 points - Hybrid Armor[/color]: 20 point - Psy Rod[/color]: 20 points - Giant Beam Sword[/color]: 25 points Hissatsu[/color]: Gundam Ex Revue - Damage Received -25%[/color] - Countercut Cost x2[/color] - Target's Countercut Cost x2[/color]
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Post by Tilus on May 1, 2004 18:53:25 GMT -5
Zamzeed[/color][/url][/s] SOLD to Tavish for 300 PCs. See Norse Rei above.
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Post by Tilus on May 2, 2004 23:57:20 GMT -5
This unit, a Guntank R44, was rebuilt using scrap parts left over from a nearby junkyard, according to plans borrowed from a museum in Tokyo. Unfortunately, it hasn't proven to be much more than a pile of junk, sporting low battle power and requiring a staggering 4 pilots to operate. Maybe it'll make a good museum piece, but I don't see it being much better than that..Guntank R44[/color] Statistics: HP: 40, EN: 15, IS: 3, Move: G, Size: MWeapons: Finger Launcher (PSV)- 20 damage/2 PCs Missile Launcher (PGSV)- 5 damage/PC 200mm Cannon- 40 damage x 2, 6 roundsInherent Abilities: 1) Usable by anyone. 2) Tank Mode: Dodge Cost +5, Damage received -25%. 3) If 200mm Cannon is used in MS Mode, Dodge Cost +7 next turn.Super AM Wars Pilot Slots: 4
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