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Post by Trigger on Apr 16, 2003 19:18:09 GMT -5
MARKING: PASSEDDATE/TIME: Nov 24th, 2004, 08:17amCHECKER: Rurounin MaoComment: All's clear Captain Pollo Main Charater: "Trigger" Bickle ZONDARIZED! Age: 27 Hair: Blue Eyes: BlueCurrent Rank: LieutenantPilot Class: Headdliner [Heavy Metal]Class Details: Starting Max SP: 93Maximum SP Cap: 185UPs: 230Current SP: 185[/b] Seishin:[1] Provoke - 28 SP - During your opponents' next turn, if any opponents attack, they MUST target you. (S)-type attacks and variants thereof must target you alone and cannot be spread out to any other target. MAP-type attacks are unaffected. "Yo Mama!"[2] Flash - 12 SP - After Casting, the FRIST Attack Received is automatically dodged at no cost "Missed Sucka!"[3] Iron Wall - 32 SP - All damage received this turn is Reduced by 75%. "Gimme yer best shot!"[4] Great Effort - 16 SP - User's UP gain is doubled at the end of the battle, regardless of the result. In SAMW matches, this affects all subcharacters that are INSIDE that mech as well. "So....That's how it's done?"[5] Perserverance - 16 SP - User recovers 1/3 of maximum HP "Not down yet!."[6] Direct Attack - 16 SP - For your first attack phase this turn, your target cannot use Bunshin, Barriers and any other special defensive ability under secondary defenses to evade the attack. Target also cannot be Support Defended by allies. If use in conjunction with (X) weapons, Only Support Defense will be disabled. The cancellation of Support Defense other secondary defenses only applies to your attacks "Got ya!"- Dodge Cost is 13. Minimum Dodge Cost is 5
- Thick Skin: Damage Reduction based on rank: Lieutenant: Damage received -25%
- Veteran: Increased Shield usage and reduced Countercut cost.
- Countercut: 1 EN or 2 PCs
- Reinforced Shields: Increases amount of shields pilot can use, based on rank: Lieutenant: 10 extra Shields
- Counterattack: Can block and attack in the same round. Usable after X turns of charging, where X is: Level 1: 5 Turns
- Defender:[/color] While Support Defending, gain Damage Received -X, where X is: Level 1: -10%
- Battle Experiance:[/color] Reduces Seishin SP costs by X, where X is: Level 1: -10% Level 2: -20%
- Heavy Metal Power: Lowers all damage received for one turn to a certain amount. Requires charging based on rank.
Lieutenant: Caps all damage receieved at 3 damage. Usable after 4 turns of chargingBattle Record in the SC (Win/Loss/Draw) 5/6/0
Kills - 0 Sub-Poilt( Without a Class Yet ): Captain Wolfe ( Original Chatater, Pilot of My MotherShip)Sub-Charaters - 9
1: "Oreo" (Original) 2: "Helmet" Mike Myers (Original) 3: Starfire Pike (Original) 4. Red Crowe (Orignal) 5. Gir (Invader Zim) 6. Melody Feliceano 7. Max Payne ( Max Payne ) 8. Black Hawk ( Sub Pilot/Original)
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Post by Trigger on Jun 5, 2003 22:40:15 GMT -5
Fight Record: Fight 1 : Vs. Trowa Status: - ( Training Match, It lasted 3 turns ) Mecha Used: Gespenst MKII Vandal ( Custom ) Items: none Allies : none Kills : none Fight 2 (PA): Vs GINO Status: WonMecha Used: Dancougar Items : Hybrid Armor, Chogokin New Z Allies: None Kills: None ( GINO was A Hologram) Fight 3: Vs Sytax Status: WonMecha Used: Gespenst MKII Vandal ( Custom ) Items: 2 Repair kits Allies : None Kills: None Link: Custom Valley BattleFight 4 (PA): Vs Godzilla ( Normal Mode) Status: LostMecha Used: Dancougar Items: Hybrid Armor, Chogokin New Z Allies: None ( Thought I Should have got some ) Kills: none Fight 5 (PA): Vs. Sytax Status: LostMecha: Deathsythce Items: Chobam Armor, repair Kit (2) Allies: ZZZzzzzzzzz......( none) Kills: ZZzzzzzz....... (None) Fight 6: Vs. Berrik Status: WonMecha: L-Gaim Items: Chogokin New Z, (2)Repair Kir Allies:None Kills: none Link: Wing of MetalFight 7: Vs Aslan Cross Status: LostMecha: Heavy Zaku Items: (3) Repair Kits Allies: none Kills: None Link: Alaskan SkiesFight 8: Vs Mao Stats: WonMecha: Heavy Metal Zaku Items: Chogoken new Z, Repair Kit, Prop Tank Allies: None Kills: None Link: Factory BrawlFight 9: Vs. Frost and Quattro Stats: LostMecha: L-Gaim Items: (2) Repair Kit, Reloader Allies: Blaine Kills: None Link: TS4F - Phase OneFight 10: Vs Tilus Stats: LostMecha: L-Gaim Allies: none Kills: None Link: Heavy Weightless MetalFight 11: Vs Gai Stats: WonMecha: Deathsycthe Allies: none Items: Repair Kit, (2) Prop Tanks Kills: none Link: Electric BoogalooFight 12: Vs. Garrod/Eis Stats: LostMecha: HM Zaku II Allies: Talain Items: none Kills:N/A Link: Quick EVO Zaku MatchFight 13: Vs. Aslan Stats: LostMecha: L-Gaim Items: Chogokin New Z, Repait Kit, Hybrid Dual Sensor Kills: None Allies: None Link: Lost on the Red PlantFight 14: Vs. Kai Terra and Umbaglo Stats: WONMecha: Deathsythce Items: Nona Allies: Ebanis Link: Finshing School PT. 5Fight 15: Vs Quattro Stats: LostMecha: Deathsythce Items: (2)Repair Kit, Grapple Sensor Allies: None Link: Bushin RamapgeFIght 16: Unused Units Macth Stats: On Going Mecha: Johny Rideen's Hi Mobility Zaku II Allies: None ( FFA ) Link: Unused Units Match
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Post by Trigger on Jun 9, 2003 18:44:44 GMT -5
Items - Installables[/color] - [2] Chogokin New Z [-40% Damage] - G-Wall Generator [ G-Wall] - [2] V-Up Unit (W) Up[+10 Damage] - Anti-Dust Module [ Play a mech on All Terrian ] - Grapple Sensor [ +1.50 CC Cost on attacks, + 3 DC, + 50% Damage] - [2] Gundarium Gamma [ + 60 HP] - [2] Large Generator [+25 EN] - Mobile Doll System [Summons Units] - Hi-Performance Targeter [+ 5 DC] - [2] Jammer [Negates All (G) Attacks] - RR Frame (Gespenst ) - SR Frame (Gespenst ) - Link Combo [ Adds a Single hit to Any Non (X), (V) Tagged (M)/(P) Weapons ] - [2] A-Up Unit (SC) [+25 HP, +15 EN, +10 Weapon Damage] - Dual Tesla Drive [ -10 DC ] - Hybrid Dual Sensor [ +50% Damage, Target's Dodge Cost +3, and Target's Countercut Cost x 1.50/Countercut Cost modifier is not applied on (R) and (X)-Type weapons] - Phase Shirt Armor] Perishables [10] Repair Kits [ +100% HP ] [7] Reloader [ +100% Ammo ] [6] Prop Tanks [ +100% EN ] [5] OVA's Croquette [ +20 SP ] [4] Cecily's Bun [ + 50 SP ] DummyHigh Teir Items: - Super Repair Kit [ +100% HP/EN/Ammo, Restore Shields, Open Gates, Gekigan Out, Seperate, Mach Special, Getter Vision, Stealth and other mecha related abilities] - Space Gren Alloy [ +60 HP, -60% Damage ] - Hagane no Tamashii[ Immunity to PARA and DESTROY Attacks ] - Solar Panel [ + 10 % EN Regan to the Unit this is Installed on ] - Z.O. Armor [+120 HP] Sidekicks: - 8 ( Pronouced " Hachi" ) [ Installable, Sidekick, 50 SP ] - Fatima [Installable, Sidekick, High Teir, 30 SP] Chips:
- [2]Ice Chip(+25% HP,EN, Attack Power)
- #1: Gained Though the Christmas Ball Event, Now on Mecha Pollo
Chips Floating for the Boss Dress up: Daba Chip(+50% HP, EN; +25% Attack Power) Ice Chip (+25% HP, EN, Attack Power) Silmaril Chip(+ 50% HP, EN. +1 IS) Hellrock Armor (+50% Damage Reduction) Nuclear Reactor (+10% EN Regan)
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Post by Trigger on Jun 9, 2003 18:50:14 GMT -5
Pilot Name: Starfire Pike and Tabais(No Picture Avalable)Rank: LTPoilt Class: Grendizer PilotCurrent UPs: 67Starting Max SP: 110Maximum SP Cap: 220Current SP: 180Seishin:1. Greater Perserverence - 40 - User Recovers all HP
2. Concentrate - 15 - For one full turn, dodge cost is -5 and target's dodge cost is +5. This only works during your first attack phase. Ignore this effect during PT Overload phases and any other effects that may give you additional attack phases.
3. Resist - 20 - For the FIRST attack TAKEN (not avoided by dodging, Flashing, or evading in any way) this turn, damage received is reduced to 1.
4. Flash - 15 - After Casting, the FRIST Attack Received is automatically dodged at no cost5. -- 6. --Skills & Abilities:- Dodge Cost is 25. Minimum Dodge Cost is 16. - Countercut: 2 EN or 6 PCs
- Potential: Gain bonuses when HP is low. Bonus varies depending on level of remaining HP. -50% HP: Damage received -25%; Damage dealt +25% -40% HP: Damage received -35%; Damage dealt +50% -30% HP: Damage received -50%; Damage dealt +150% -20% HP and below: Damage received -65%; Damage dealt +200%
Kiai: - Gain a Kiai Counter for every attack that hits and successfully deals damage to you, but fails to kill you, for this match. For every Kiai counter gained, players receives a Damage Received -2%, Damage dealt +2% bonus. The maximum number of counters is 25. - Pay 4% of max PC's to add a Kiai Counter. This can only be done during the Seishin Phase.
Ally Synchro: - In a team battle, weapon power +25% for player and one single ally provided that the ally attacks the same target as player does. Disabled if player does not attack. Can only be used by Lieutenant class Grendizer Pilots. Summons are not affected.
Spacer Cross: - Can switch Spacers during Transformation Phase. Spacer must be in player's AM, unused in any other matches. HP/EN/PC/Item is carried over (by percentage, round down). In case of SAMW battles, this ability can only be used as long as player has a subclass to assign to a Spacer. (One subclass per spacer only.) Take note of SP usage per subclass. Usable in Grendizer only.
Gren Power: - Automatically negate a PARALYZE or DESTROY:L1 attack directed at you. Negation of DESTROY:L2 attacks requires twice the normal cost. Usage depends on rank. Usable in Grendizer only. Private:2 uses. Corporal:4 uses. Sergeant:6 uses. Ensign: 8 uses. Lieutenant:10 uses.Series of Origin: UFO Robo Grendizer
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Post by Trigger on Jun 9, 2003 18:52:08 GMT -5
Pilot Name: Rei AyanamiPilot Class: Child of EVACurrent UPs: 174Starting Max SP: 95Maximum SP Cap: 190Current SP: 100[/b] Seishin:1. Resist - 20 - For the FIRST attack TAKEN (not avoided by dodging, Flashing, or evading in any way) this turn, damage received is reduced to 1. 2. -- 3. -- 4. -- 5. -- 6. --Skills & Abilities:- Dodge Cost is 20, Minimum Dodge Cost is 5 - Countercut: 2 EN or 5 PCs
- Only ones able to pilot EVA-class mechs.
- Only ones able to activate the AT-Field in EVAs.
- Synchrorate: Boosts Agility and Attack Power in EVAs only. Private: Dodge Cost is 18. Attack Damage +10%. Corporal: Dodge Cost is 16. Attack Damage +20%. Sergeant: Dodge Cost is 14. Attack Damage +30%. Ensign: Dodge Cost is 12. Attack Damage +40%. Lieutenant: Dodge Cost is 10. Attack Damage +50%.
Conversion Cost: 1680 PCs*
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Post by Trigger on Jun 9, 2003 18:53:14 GMT -5
Pilot Name: Danger Kitty![/b] (to Humans it's Ringo) Pilot Class: Tensai[/b] Starting Max SP: 105 Maximum SP Cap: 210 Current SP: 105[/b] Current UPs: 72[/b] Seishin: 1. Greater Perserverance - 40 SP - Recovers +100% HP.*Mew*2. -- 3. -- 4. -- 5. -- 6. -- Skills & Abilities:- Dodge Cost:[/b] 15. - Minimum Dodge Cost: 5. - Countercut: 2 EN or 5 PCs - Immune against PARALYZE, DESTROY:L1 and DESTROY:L2 attacks.- Reduced Consumption of PC/EN abilities and weapons based on rank but does NOT affect Dodge Cost and CC Cost:Private: Consumption -10% Corporal: Consumption -20% Sergeant: Consumption -30% Ensign: Consumption -40% Lieutenant: Consumption -50%[/b] - Increased Bonus of PC and UP awards if victorous at the end of a fight based on rank:Private: Bonus x 1.2 Corporal: Bonus x 1.4 Sergeant: Bonus x 1.6 Ensign: Bonus x 1.8 Lieutenant: Bonus x 2.0[/b] Conversion Cost: 1400 PCs 1,680 PCsSeries of Origin: Pretty much everywhere
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Post by Trigger on Jun 9, 2003 18:54:18 GMT -5
Pilot Name:Captain Pollo and the Otaku Kid
Rank:LT Pilot Class Yuusha Pilot Current UPs: 200 Starting Max SP: 95
Maximum SP Cap: 190
Current SP: 105[/b] Seishin: 1. Direct Attack - 20 SPs - For your first attack phase this turn, your target cannot use Bunshin, Barriers and any other special defensive ability under secondary defenses to evade the attack. Target also cannot be Support Defended by allies. If use in conjunction with (X) weapons, Only Support Defense will be disabled. The cancellation of Support Defense other secondary defenses only applies to your attacks. 2. -- 3. -- 4. -- 5. -- 6. --
Skills & Abilities:
- Minimum Dodge Cost is 13. - Countercut: 2 EN or 5 PCs
- Yuusha no Tamashi: Increase Pilot's general stats depending on Rank
Lieutenant: Dodge Cost is 18; Damage Dealt +30%, Damage recieved - 30%.
- Yuusha no Chikara: If piloted unit's HP drops to 25%:
If an opponent you are attacking has a damage-reduction ability, ignore it. The effects include ALL shields, armor, and barriers. This ability DOES NOT ignore seishin effects and pilot ability effects
All your (M) attacks gain "Target's Countercut cost +50% for this attack."
- Yuusha no Iryoku: Able to use Combination Attacks without the partner unit present but you must have the partner units required to perform the combo in your AM. The cost of the attack costs 50% more than normal. Can only be used in a Yuusha unit.
Conversion Cost: 1560 PCs
Series of Origin: Yuusha Oh Gaogaigar and various other Takara Yuusha Series
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Post by Trigger on Jun 9, 2003 18:57:45 GMT -5
Pilot Name: Katherine Bickle[/b] Pilot Class: Enhanced Human[/b] Starting Max SP: 88Maximum SP Cap:[/b] 175Seishin:1. Concentrate - 15 SP - For a single turn you gain: Dodge Cost -5 and Target's Dodge Cost +5. This only works during your first attack phase. Ignore this effect during PT Overload phases and any other effects that may give you additional attack phases "I won't make it easy"2. -- 3. -- 4. -- 5. -- 6. --Skills & Abilities:- Minimum Dodge Cost: [ 5][/b] - Enhanced Human Level: Decreases Dodge Cost and increases target's Dodge Cost.Private: Dodge Cost is 11; Target's Dodge Cost +1Corporal: Dodge Cost is 11; Target's Dodge Cost +1Sergeant: Dodge Cost is 10; Target's Dodge Cost +2Ensign: Dodge Cost is 10; Target's Dodge Cost +2Lieutenant: Dodge Cost is 9; Target's Dodge Cost +3[/b][/color] - Countercut: 2 EN or 4 PCS- Countershoot: Refer to Countershoot in Counterstrike! Guide to Inherent Mech Abilities in the Rules section.- Tension Gauge (Refer to the ability clarifications thread in the SimChamber Rules section for details)- Psyco Wave Control: Only ones able to execute weapons/abilities requiring the Newtype/Enhanced Human pilot classes (Funnels, etc)Conversion Cost: 1200 PCs 1,440 PCsSeries of Origin: Mobile Suit Gundam
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Post by Trigger on Jul 20, 2003 15:18:35 GMT -5
"Hachi"Function:Sidekick: Pronounced "hachi" in Japanese. 8 is an AI. Has its own Seishin set and SP pool. This pool starts at 30 SP. After battle, you may give any amount of earned UPs to your sidekick instead. These UPs can only be used to increase your sidekick's SP pool. 8's SP Pool caps at 100. Seishins: Starting Max SP: 30 Maximum SP Cap: 100 Current UPs: 16 Current SP Max 50Starting Seishins (4/4):- Aid - 35 - [ Casts "Great Effort" on either user or user's ally. In SAMW matches, this affects all subcharacters that are INSIDE that mech as well. ] - Perseverance - 20 - [ User recovers 1/3 of maximum HP ] - Concentrate - 15 - [ For one full turn, dodge cost is -5 and target's dodge cost is +5. This only works during your first attack phase. Ignore this effect during PT Overload phases and any other effects that may give you additional attack phases ] - Direct Attack - 20 - [ User's UP gain is doubled at the end of the battle, regardless of the result. In SAMW matches, this affects all subcharacters that are INSIDE that mech as well. ] Auto-Piloting:- Auto-Piloting (1):- Your Dodge Cost becomes (10+[your original dodge cost])/2. (rounded off to the nearest whole number of course) - Auto-Piloting (2):- If final Dodge Cost above is higher than your original Dodge Cost, then disable the above ability and gain the following: Dodge Cost -X (where X is the difference between the result of Auto-Piloting (1) and your original Dodge Cost). Example: If your Dodge Cost is 5 and Auto-Piloting resulted in a Dodge Cost of 8, then take the difference (meaning subtract) 5 from 8. Your result will be 3, and Auto-Piloting (2) will net you a Dodge Cost modifier of -3. This Dodge Cost modifier is stackable with any other ability. Item Statistics: Type: Installable Class: Sidekick, Mid-Teir
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Post by Trigger on Sept 24, 2003 14:42:18 GMT -5
Fatima
Function:
Sidekick: Has its own Seishin set and SP pool. After battle, you may give any amount of earned UPs to your sidekick instead. These UPs can only be used to increase your sidekick's SP pool or buy a new seishin spell. Fatima may memorize up to a maximum of six seishin spells. Existing seishins and new seishin bought with UPs CANNOT be overwritten.
Starting Max SP: 30, Maximum SP Cap: 100 Current SP: 30
Seishins (4/6): - Aid - Resist - Iron Wall - Perseverance
Systems Management: - Dodge Cost -5 - Damage Received -15% - EN Cost of non-Bunshin inherent abilities -25%
Shield Tempering: - Damage reduction during shield usage is -75% instead. - User may negate a single PARALYZE attack with 2 shields, or a DESTROY attack with 5 shields.
Item Statistics: Type: Installable Class: Sidekick; Hi-Tier
Cost: 6000 PC
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Post by Trigger on Oct 15, 2003 14:02:57 GMT -5
WolftrapStatistics: HP: 100, EN: 25, IS: 4, Size: L, Class: Hi-TierWeapons: Dual Vulcan (V) - 11 damage x 2, 20 rounds Homing Missile (GSV) - 11 damage/PC Bite (BM) - 23 damage Howling Charge (MS) - 75 damage Meduim Beam Cannon (BS) - 56 damage x 2, 2 EN/shotInherent Abilities: 1) Usable by Lieutenants or higher 2) Countershoot: Dual Vulcan 3) Countercut 4) Anti-Beam Shield 5) Hellrock Armor (Armor) (Damage Received - 65%) Theme: Rise from the Ashes: -Ace Pilot Customization(Custom Job): Fight in 3 SimChamber battles. After that, choose one of the following: HP/EN +25% (1 point), DC -5 (1 point), Weapon damage +25% (1 point) or damage received -10% (2 points). You may repeat this until a total of four points are used.PCs: 50 Extra points - 400 PCs Size L: 15 PCs
Points(150): + 2 IS - 20 Points Hybrid Armor - 20 points Gundam Hammer - 20 points Overhang Cannon - 35 points Beam Saber - 5 points Anti-Beam Shield - 10 points Dual Vulcan - CS/25 points(This weapon replaces 60mm Vulcans, Double Vulcan or Tequila's Vulcan) + 5 EN - 5 Points Needle Missile - 10 pointsBounses:1) + 25% Weapon Damage (RFA point #1) 2) + 25% HP\EN (RFA point #2) 3) Assault Boost Chip (+25% weapon damage) 4) Hellrock Armor (-50% DR) 5) +25% Weapon Damage (RFA points #3)[/color] Battle Counter: (10/12) 1. Kung Fu Gundam 2. Trapping the Wolf 3. When the Trap Isn't EnoughFirst Point: Weapon Upgrades (Weapon damage +25%)4. The Money Shot 5. The Tale of the Wolf and The Shrike 6. Yet Another Wolf FightSecond Point: Bone Armor (+25% HP/EN)[/b] 7. Iron Caterpillar 8. The Blood Red Wolf 9. The Hunt on OrionThird point: Savage Urge: +25% Attack Power[/b] 10. Profane Players 11. -- 12. --Last Point: --
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Post by Trigger on Nov 9, 2003 19:16:56 GMT -5
Firecracker ZakuStatistics: HP: 30, EN: 10, IS: 4, Move: G, Size: MWeapons: Jab (M) - 5 damage Beam Ax (BM) - 8 damage 12.7mm Cannon - 8 damage x 2, 20 rounds Power Launcher (B) - 30 damage, 12 rounds
Combo Attacks: D-Formation (SV) - 10 damage/PCInherent Abilities: 1) Usable by Corporal 2) Countershoot: 12.7mm Cannon, Power Launcher 3) Countercut 4) Shields 5) D-Formation: Requires 2 allied units with D-Formation to execute. 6) Combat Advancement: Every 3 battles, gain another 25 points to use to upgrade dressup. Gain no more than 3 upgrades in this mannerPoints(100): Dragonar - 30 Points Power Launcher - 30 points/CS Beam Saber - 5 points 12.7mm Cannon - 20 points/CS + 1 IS - 10 points Shields - 5 pointsBattles: (0/9) 1. -- 2. -- 3. -- Upgrade 1 4. -- 5. -- 6. -- Upgrade 2 7. -- 8. -- 9. -- Last Upgrade
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Post by Trigger on Nov 13, 2003 15:02:48 GMT -5
Mech Stats:Mech:MAD-3R MaraduerTonnage: 75Technology Inner Sphear/Clan/CustomWeapon(s):1. P.P.C. (Both Arms) 2. Autocannon (Head) 3. Metal Blade (Right Arm, Mounted) 4. NARC Becon (Left Torso)Mech Data: The Marauder is considered one of the most effective battlemechs in existence. First built by General Motors in the early 2600's, its rare walker-pod design was intended as the precursor for an entirely new generation of 'mechs. However, with the fall of the Star League, the other 'mechs in the Marauder series remained on the drawing boards. Although barely produced in modern factories, this vehicle is still a fairly common sight on Inner Shpere battlefields simply due to its high rate of survival. Both an effective command vehicle and a heavy hitter, the MAD-3R and its numerous variants are expected to still be fighting effectivly for centuries to come.Trigger's Custom MarauderStatistics: HP: 45, EN: 25, IS: 4, Size: S, Class: Hi-TierWeapons: Machine Gun - 2 damage, 20 rounds NARC Becon (P) - 14 damage, PARALYZE Mounted Beam Saber (BM) - 12 damage Autocannon 20 - 45 damage, 10 rounds Twin Large Lasers (BS) - 40 damage x 2, 3 EN/attack Alpha Strike (S) - DESTROY:L1, 2 rounds
MAP Attacks: Full Alpha Strike (I:4) - DESTROY:L1, 11 PCs/attackInherent Abilities: 1) Usable by Lieutenants or higher. 2) Countercut 3) Countershhot: Machine Gun, Twin Large Lasers 4) Clan Tech : All weapons' PC/EN Cost -25% 5) Summon: Elements x 2Series Theme: Silhouette Formula 91: -Anaheim Support: All weapons' PC/EN Cost -25% and -Weapons you use for this Dressup costs 30% less to buy.Points(149/150): Summon Bugs (x 2) - 15 points + 2 IS - 20 Points Beam Saber - 5 (4) points Dober Gun - 30 (21) points Twin Buster Rifle - CS/40 (28) points + 10 EN - 10 points All-Out Attack - 30 (21) points Full-Open Attack - 25 (18) points + 5 HP - 5 points Panzer Eisen - 10 (7) points
PCs (415): Size: S - 15 50 Extra Points - 400---------------------------------------- ElementStatistics: HP: 5, EN: 5, IS: 0, Size: SWeapons: 1) S.Pulse Laser (V) - 5 damage/EN 2) Streak Missle-2 (PSX) - 3 damage/PC 3) Self-Destruct - 70 damageInherent Abilities:1) Dodge Cost is 5 2) Self Destruct: Can only be used 2 turns after summoning. Destroy this unit if this attack is used. Purchasing Costs: This is a summon unit. It can't be bought.
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Post by Trigger on Nov 22, 2003 11:08:04 GMT -5
Guntank R44Statistics: HP: 40, EN: 15, IS: 3, Size: MWeapons: Finger Launcher (PSV) - 20 damage, 2 PCs/attack Missile Launcher (PGSV) - 5 damage/PC 200mm Cannon - 40 damage x 2, 6 roundsInherent Abilities: 1) Usable by anyone. 2) Tank Mode: Dodge Cost +5, Damage received -25%. 3) If 200mm Cannon is used in MS Mode, Dodge Cost +7 next turn.Purchasing Costs: 80 PCsSuper AM Wars Pilot Slots: 4
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Post by Trigger on Dec 15, 2003 21:16:05 GMT -5
Gundam Deathscythe Hell Custom
Statistics:HP: 60, EN: 40, IS: 2, Size: M[/color] Weapons: Vulcan - 15 damage, 20 rounds Beam Scissors (BMX) - 20 damage/EN Beam Scissors Assault (B)- 50 Damage, 2 EN Beam Scissors All Attack (BS) - 140 Damage, 8 EN/attack[/color] Inherent Abilities:1) Usable by Lieutenants or Higher 2) Countercut 3) Countershoot: Vulcan 4) Damage Received -10%5) I-Field (Barrier)6) Active Cloak (5)7) Hyper Jammer 8) Self-Destruct[/color] Replacement Cost: 300 PCs (PAID) The following condition must be met: 1) You must have fought 3 battles with Deathscythe Hell. 2) Replace Deathscythe Hell with this unit once the replacement cost is paidBattle Counter Level 1: (5/5) 1: Gundam Fight Tournament: Round 1, Fight 7 2: Electric Boogaloo 3: Finshing School Pt. 5 4: Bushin Rampage 5: C!DES - 3
Battle Counter Level 2: (3/3) 1. ALICE #3 2. The L33t One Returns 3. A Little Beer Between Friends
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