|
Post by Trigger on Jul 18, 2004 11:58:14 GMT -5
GundamStatistics: HP: 40, EN: 15, IS: 3, Move: G, Size: MWeapons: Vulcan- 2 damage, 20 rounds Beam Saber (BM)- 8 damage Beam Rifle (B)- 12 damage, 10 rounds Beam Javelin (BM)- 18 damage Hyper Bazooka (P)- 30 damage, 4 rounds Gundam Hammer (MS)- 40 damage, 1 EN/attack
Combo Attacks: Operation V- 20 damage x 4 + (M) 10 damage x 2, 7 EN/attackInherent Abilities: 1) Usable by Corporals or higher 2) Shield 3) Countercut 4) Countershoot: Vulcan, Beam Rifle 5) Core Block System (FF-X7 Core Fighter) 6) Operation V: Target's Countercut Cost x1.25. Requires an allied Guntank and Guncannon to execute.Purchasing Cost: 130 PCsCustomize: Full Armor Gundam, Perfect GundamReplacement: Casval's Customized Gundam, High Mobility GundamOmake: Gundam G-3-------------------------- FF-X7 Core FighterStatistics: HP: 10, EN: 6, IS: 3, Move: F, Size: SWeapons: 30mm Vulcan Gun- 2 damage, 20 rounds Missile Launcher (PGV)- 2 damage/PCInherent Abilities: 1) Countershoot: 30mm Vulcan Gun 2) Dodge Cost is 5Purchasing Costs: Not Applicable. To acquire this unit, Gundam must be destroyed or you choose to separate.
|
|
|
Post by Trigger on Jul 19, 2004 0:38:45 GMT -5
Gyan High Mobility CustomStatistics: HP: 45, EN: 20, IS: 2, Move: G, Size: MWeapons: Beam Lance (BM) - 10 damage Missile Launcher (P) - 15 damage, 8 rounds 110mm Machinecannon - 6 damage, 10 roundsInherent Abilities:1) Usable by Corporals or higher 2) Shield: Missile Launcher, Space Mines 3) Countercut 4) Countershoot: 110mm Machinecannon 5) Dodge Cost -5 6) Space Mines: 4 rounds Purchasing Cost: 140 PCs
|
|
|
Post by Trigger on Aug 5, 2004 2:02:01 GMT -5
Go Lion
Statistics:HP: 150, EN: 70, IS: 2, Move: F/G, Size: L[/color] Weapons: Needle Shower (BV)- 8 damage, 20 rounds Eye Flash- 10 damage x 2, 1 EN/shot Machine Gun Pad (V)- 15 damage, 10 rounds Power Fire- 30 damage, 2 EN/shot Space Cutter (PS)- 20 damage x 2 Fire Tornado- 60 damage, 4 EN/shot Double Sword (M)- 18 damage x 2 Grand Fire (SV)- 15 damage/EN Foot Missile (PGS)- 25 damage x 2, 4 rounds Laser Magnum- 70 damage, 5 EN/shot Go Lion Aqua Rocket (PGSR)- 7 damage/ 2PC Double Rod (P)- PARALYZE, 2 EN/shot Crusher Ball (V)- 10 damage/PC Cross Beam- 160 damage, 10 EN/shot Four Lion Attack (PS)- 15 damage x 4, 5 EN/attack Juu Ou Ken- 250 damage, 15 EN/attackInherent Abilities: 1) Usable by Lieutenants or higher 2) Countercut 3) Beam Shield 4) Damage Received -20% 5) Juu Oh Ken: Target's Dodge Cost +5Purchasing Cost: 800 PCsSuper AM Wars Pilot Slots: 5
|
|
|
Post by Trigger on Aug 5, 2004 20:11:15 GMT -5
Black GetterStatistics: HP: 70, EN: 35, IS: 2, Size: L Weapons: Tomahawk Boomerang (P)- 10 damage x 2 Getter Tomahawk (MS)- 10 damage x 3 Getter Spike Blade (MV)- 7 damage/PC Spiral Getter Beam (X)- 9 damage/2 EN Getter Beam- 50 damage, 3 EN/shot Daisetsuzan Oroshi (V)- 15 damage/EN Getter Strangle (V)- 20 damage/EN. Requires Getter Pilot Class to execute.Inherent Abilities: 1) Usable by Ensigns or higher 2) Countercut 3) Bunshin (1/3)Purchasing Cost: 430 PCsSuper AM Wars Pilot Slots: 3
|
|
|
Post by Trigger on Sept 28, 2004 1:19:57 GMT -5
|
|
|
Post by Trigger on Oct 3, 2004 20:19:03 GMT -5
RockStar
Statistics: HP: 70 EN: 60 IS: 1
Weapons: 1) Punch (M)- 8 Damage 2) Kick (M)- 10 Damage 3) Drill Pik Missles (PS)- 60 damage x 2 4) Gutair Solo (S)- 150 damage, 15 EN/attack
Inherent Abilities: 1) Usable by anyone 2) Repair Module (Replenish 25% of Ally's HP.) 3) Chogokin Neo Z: -40% Damage 4) Punk Rock Sprit: (Gains both Shield and Countercut) 5) Countercut 6) Shield 7) Gravity Territory
Points(150): Chogokin Neo Z - 40 points Drill Boost Knuckle - 35 points Gravity Territory - 35 points Repair Module - 20 points + 10 EN - 20 points
|
|
|
Post by Trigger on Oct 10, 2004 2:42:53 GMT -5
Hi-Zack
Statistics: HP: 35, EN: 15, IS: 4, Size: M
Weapons: 1) Missile Pod (PG) - 4 damage x 2, 6 rounds 2) Heat Hawk (M) - 7 damage x 2 3) 120mm Zaku Machinegun Kai (V) - 7 damage, 12 rounds 4) Beam Saber (M) - 10 damage 5) Beam Rifle (B) - 10 damage, 10 rounds
Inherent Abilities: 1) Usable by anyone 2) Shield 3) Countercut 4) Countershoot: 120mm Zaku Machinegun Kai, Beam Rifle 5) During deployment, choose either 120mm Zaku Machinegun Kai or Beam Rifle then disable the other.
Purchasing Cost: 90 PCs
|
|
|
Post by Trigger on Nov 6, 2004 14:58:58 GMT -5
Sold to Maullar for 200 PCs
|
|
|
Post by Trigger on Nov 15, 2004 8:03:28 GMT -5
Lexal Kerensky's Custom Gespenet MKIIStatistics: HP: 40, EN: 15, IS: 3, Size: MWeapons: Twin Vulcan - 3 damage x 2, 20 rounds Jab (M) - 6 damage Mega Plasma Cutter (BM) - 15 damage x 2 Mega Beam Rifle (B) - 40 damage, 20 rounds Triple Machine Cannon (S) - 6 damage x 3, 10 rounds Jet Magnum (V) - 12 damage/ENInherent Abilities: 1) Usable by Ensigns or higher 2) Countershoot: Twin Vulcan, Mega Beam Rifle, Triple Machine Cannon 3) Countercut 4) Z.O Alloy (Armor, Damage Recieved -40%)Points(155): + 1 IS - 10 Points Z.O Alloy - 40 points Mega Plasma Cutter >> 20 points Twin Vulcan (Replaces Vulcan) - 5 points/CS Module Extension: Custom Module Option - 20 points Mega Beam Rifle/CS - 25 points Triple Machine Cannon/CS - 25 points Circle Zanber - 10 pointsBattles (2/5): 1. Outback Surprise 2. Alpha Evo 5: Evolution 3. -- 4. -- 5. --
|
|
|
Post by Trigger on Nov 24, 2004 7:45:46 GMT -5
TobikageStatistics: HP: 40, EN: 60, IS: 1, Move: F/G, Size: S, Class: Hi-TierWeapons: Battle-Shot Haken Gun (V)- 10 damage, 10 rounds Shuriken (PSX)- 6 damage/PC Makibishi Launcher (SV)- 15 damage/2 PC Katana (M)- 25 damage Beam Bow Gun (BV)- 25 damage/EN Bunshin Sappou (SX)- 20 damage/EN
MAP Attacks: Makibishi Launcher (I:3)- 50 damage, 4 rounds
Combo Attacks: Zanzou Sappou (X)- 40 damage/2 ENInherent Abilities: 1) Usable by Lieutenants or higher 2) Countercut 3) Countershoot: Battle-Shot Haken Gun, Shuriken 4) Ninja Densetsu 5) Camouflage (4): Same effects as Stealth 6) Bunshin (3/5) 7) Zanzou Sappou: Target's Dodge Cost +1 per every 3 EN spent. Requires an allied Zerokage to execute.Purchasing Costs: 900 Bought From Daki for 900 pc's
|
|
|
Post by Trigger on Nov 29, 2004 23:30:19 GMT -5
Grungast KaishikiStatistics: HP: 140, EN: 70, IS: 2, Move: G, Size: LWeapons: Omega Laser - 20 damage, 1 EN/shot Kaishiki Bakurendan (M) - 30 damage Boost Knuckle (P) - 50 damage Final Beam - 90 damage, 5 EN/shot Keitou Ragouken - 160 damage, 10 EN/attackInherent Abilities: 1) Usable by Ensigns or higher 2) Countercut 3) Gravity Territory (Barrier) 4) Damage Received -15%Purchasing Cost: 600 PCs
|
|
|
Post by Trigger on Dec 3, 2004 17:55:21 GMT -5
Gundam Astray Red FrameStatistics: HP: 35, EN: 20, IS: 3, Move: G, Size: MWeapons: Igelstellung - 3 damage, 20 rounds High Energy Ball (V) - 8 damage/EN Beam Saber (BM) - 10 damage x 2 Beam Rifle (B) - 12 damage, 8 rounds Gerbera Straight - 18 damage, 1 PC/attack Gerbera Straight - 18 damage x 2, 3 PCs/attack. Anti-Beam Shield Disabled Only.Inherent Abilities: 1) Usable by Sergeants or higher 2) Anti-Beam Shield 3) Countercut 4) Countershoot: Igelstellung, Beam Rifle 5) 8 (Sidekick): Can only be used if you own 8 (the item). 6) Gerbera Straight: During deployment or any turn in battle, you may choose to disable Anti-Beam Shield permanently.Purchasing Cost: 250 PCs
|
|
|
Post by Trigger on Dec 4, 2004 21:15:01 GMT -5
VandalStatistics: HP: 70, EN: 10, IS: 4, Move: G, Size: SWeapons: Vulcan - 4 damage, 1 PC/shot Ram (M) - 5 damage Main Vulcan (V) - 2 damage, 20 rounds Beam Saber (BM) - 8 damage Autocannon - 8 damage x 2, 20 rounds Melee (MV) - 10 damage/PCInherent Abilities: 1) Usable by Corporal 2) Countershoot: Vulcan, Main Vulcan, Autocannon 3) Countercut 4) Life Sympathy (System) 5) Meduim Armor (Armor) (Damage Received -15%)Points (100): Dual! Parallel Trouble - 35 points Hybrid Armor - 20 points Beam Saber - 5 points 12.7mm Cannon - 20 points/CS + 1 IS - 10 points Aura Vulcan - 5 points/CS Blade Hilt - 5 points/CS
|
|
|
Post by Trigger on Jan 4, 2005 2:33:55 GMT -5
Black Wing (Humanoid Mode)Statistics: HP: 50, EN: 50, IS: 2, Move: G, Size: MWeapons: 50mm Machine Cannon- 8 damage, 20 rounds Penta Auto Missile (PGSV)- 10 damage/PC Punch (M)- 20 damage Beam Cannon (B)- 35 damage, 3 EN/shotInherent Abilities: 1) Usable by Sergeants or higher 2) Animal Mode: Dodge Cost -5 and Move: F only. Disable Punch. 3) ResupplyPurchasing Cost: 250 PCs
|
|
|
Post by Trigger on Jan 4, 2005 3:28:24 GMT -5
Zaku II F-TypeStatistics: HP: 30, EN: 10, IS: 4, Move: G, Size: MWeapons: 120mm Machine Gun - 6 damage, 10 rounds Heat Hawk (M) - 6 damage 240mm Bazooka (P) - 25 damage, 4 roundsInherent Abilities: 1) Usable by anyone. 2) Shield 3) Countercut 4) Countershoot: 120mm MachinegunBattles: 1. -- 2. -- 3. --
|
|