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Post by Trigger on Dec 16, 2003 16:52:24 GMT -5
Johnny Raiden's Customized High Mobility Zaku IIStatistics: HP: 40, EN: 20, IS: 4, Move: G, Size: MWeapons: Heat Hawk (M) - 8 damage 120mm Machinegun (V) - 10 damage, 15 rounds 240mm Bazooka (PSX) - 40 damage, 8 roundsInherent Abilities: 1) Usable by Sergeants or higher 2) Shield 3) Countercut 4) Countershoot: 120mm Machinegun, Giant Bazooka 5) Dodge Cost -7
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Post by Trigger on Dec 16, 2003 19:12:29 GMT -5
ElementalStatistics: HP: 5, EN: 5, IS: 4, Move: F, Size: SWeapons: Machine Gun - 1 damage, 20 rounds SRM-2 (PG) - 2 damage, 6 rounds Inherent Abilities: 1) Usable by anyone. 2) Countershoot: Machine Gun 2) Elemental can't be used in space. Battles: 1. -- ------------------------------------------- Hell's Horse Elemental[/color] Statistics: HP: 10, EN: 10, IS: 4, Size: SWeapons: Machine Gun - 2 damage, 20 rounds STRK-4 (PG) - 4 damage, 6 roundsInherent Abilities: 1) Usable by Sergeants or higher 2) Countershoot: Machine Gun 3) Dodge Cost -5 4) Summon Element: Element (Summon) x 5 (See Above ) 5) Hell's Hourse Element cannot be used in spacePurchasing Cost: Not Applicable. To acquire this unit, the following conditions must be met: 1) Participate in a total of 1 SimChamber battle with Dopp without conceding; 2) Pay 190 PCs; 3) Hell's Horse Elemental will then replace the original Elemental
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Post by Trigger on Dec 18, 2003 18:58:44 GMT -5
Marauder Statistics: HP: 60, EN: 30, IS: 3, Move: F/G, Size: MWeapons: Small Laser (B) - 3 damage, 20 rounds Ram (M) - 7 damage Machinegun - 14 damage, 10 rounds LRM-20 (PGX) - 20 damage, 6 rounds Autocannon [20] - 30 damage, 6 rounds PPC (B)- 30 damage, 3 EN/shotInherent Abilities: 1) Usable by Sergeants or higher 2) Countershoot: Small Laser, Autocannon 20
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Post by Trigger on Dec 20, 2003 15:31:13 GMT -5
Mecha Pollo[/b] Default Pilot: Captain PolloStatistics: HP: 80 EN: 70 IS: 2Weapons: 1) Peak (M) - 8 Damage 2) Bit Slap (M) - 10 Damage 3) Double Wing Cannon - 20 damage x 2, 8 rounds 4) Wing Blades (M) - 15 damage x 3 5) Triple Napalm Cannon - 60 damage x 3, 15 EN/shotInherent Abilities: 1) Usable by anyone 2) El Pollo Loco 3) Hellrock Armor: - 75% Damage 4) Cock Fighter (Gains both Shield and Countercut) 5) Countercut 6) Shields 7) Hero's will: +10% EN ReganPoints (150): Double Rifle(Double Wing Cannon) - 25 points Chogokin Neo Z(Heavywings) - 40 points Daitarn Fan(Cock Fighter) - 20 points + 10 EN - 20 Points Plasma Sword( Wing Blades) - 20 points + 1 IS - 25 pointsChip upgrades: 1) Output Boost (+10 EN) 2) Armor Plate (+10 HP) 3) Nuclear Reactor (+10% EN Regan) 4) Hellrock Armor (-50% DR)
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Post by Trigger on Dec 30, 2003 16:28:47 GMT -5
Huckbein Gift from Lyn MaoStatistics: HP: 55, EN: 50, IS: 2, Move: G, Size: MWeapons: 60mm Vulcan - 2 damage # 2, 20 rounds Plasma Cutter (BM) - 15 damage # 2 Quad Missile Launcher (PGS) - 10 damage x 4, 8 rounds Roshe Saber (BM) - 40 damage Rip Slasher (P) - PARALYZE, 60 damage, 6 rounds Black Hole Cannon - DESTROY:L2 , 8 EN/shot
MAP Attacks: Micro Missiles (PT:3) - 40 damage, 4 rounds Inherent Abilities: 1) Usable by Lieutenants or higher 2) Countercut 3) Countershoot: 60mm Vulcan 4) Gravity Territory (Barrier) 5) Bunshin (2/4)
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Post by Trigger on Jan 1, 2004 0:25:04 GMT -5
Greater ZakuStatistics: HP: 40, EN: 20, IS: 3, Move: G, Size: MWeapons: Vulcan - 3 damage x 2, 20 rounds Beam Saber (BM) - 10 damage Double Beam Rifle (B) - 12 damage x 2, 10 rounds Beam Cannon (B) - 30 damage, 2 EN/shotInherent Abilities: 1) Usable by Corporals or higher. 2) Shield 3) Countercut 4) Dodge Cost -5 5) Damage Received -25%Purchasing Cost: 220 PCs
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Post by Trigger on Jan 2, 2004 22:21:36 GMT -5
Prototype LaGOWEStatistics: HP: 40, EN: 15, IS: 4, Size: MWeapons: Claw (M) - 6 damage x 2 Fang (V) - 8 damage/EN Missile Launcher (PSV) - 8 damage/PCInherent Abilities: 1) Usable by Corporals or higher 2) Dodge Cost -5 3) Dodge Cost is 5 in desert terrains 4) Prototype LaGOWE can't be used in spaceBattles: 0/3 1. -- 2. -- 3. --
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Post by Trigger on Jan 6, 2004 23:58:42 GMT -5
Crossbone Gundam X1 KaiStatistics: HP: 60, EN: 35, IS: 2, Size: MWeapons: Vulcan Gun- 3 damage, 20 rounds Screw Whip (MV)- PARALYZE, 6 damage/EN Heat Dagger (X)- 10 damage, 2 rounds Brand Marker (BM)- 12 damage x 2 Beam Saber (BM)- 14 damage x 2 Zanbuster (B)- 25 damage, 8 rounds Beam Zanber (B)- 50 damage, 2 EN/use Beam Zanber: Renzoku Kougeki (BX)- 20 damage/2 ENInherent Abilities: 1) Usable by Ensigns or higher 2) Beam Shield: Brand Marker 3) Countercut 4) Countershoot: Vulcan Gun, Zanbuster 5) Flexible Thrusters: Dodge Cost -5 6) A.B.C. Mantle 7) Core Block System (X1 Core Fighter)Purchasing Cost: Not applicable. To acquire this unit, Crossbone Gundam X1 must be used in 5 SimChamber battles. Crossbone Gundam X1 Kai will then replace the original Crossbone Gundam X1.
Hanger Resale Value: 170 PCsCustomize: Full Armor Crossbone GundamBattles: 1. Crossing of Swords 2. Between a Rock and a Really Big Rock 3. Gradius X-1 4. Bought - 170 5. Bought - 170X1 Core FighterStatistics: HP: 10, EN: 8, IS: 3, Size: SWeapons: Beam Gun (B)- 5 damage, 1 EN/shotInherent Abilities: 1) Dodge Cost is 5 2) Countershoot: Beam GunPurchasing Costs: Not Applicable. To acquire this unit, Crossbone Gundam X1 or Crossbone Gundam X1 Kai must be destroyed or you choose to separate.---------------------------- Full Armor Crossbone GundamStatistics: HP: 70, EN: 40, IS: 1, Size: MWeapons: Chest Vulcan- 6 damage, 20 rounds Beam Saber (BM)- 14 damage x 2 Pile Bunker (V)- PARALYZE, 20 damage, 6 rounds Muramasa Hi-Buster (BM)- 26 damage Beam Muramasa Hi-Buster (B)- 80 damage, 5 EN/shot Renzoku Muramasa Hi-Buster (BX)- 22 damage/2 ENInherent Abilities: 1) Usable by Lieutenants or higher 2) Shield: Pile Bunker 3) Countercut 4) Countershoot: Chest Vulcan 5) Flexible Thrusters: Dodge Cost -5 6) Damage Received -10% 7) I-Field (Barrier) 8) Separate (Crossbone Gundam X1 Kai) 9) Disable A.B.C. Mantle in Crossbone Gundam X1 Kai when separated.Purchasing Cost: Not applicable. To acquire this unit, install Crossbone Full Armor Parts on Crossbone Gundam X1 Kai. Full Armor Crossbone Gundam will then be available to use.
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Post by Trigger on Jan 8, 2004 17:10:56 GMT -5
EVA-00 Kai
Default Pilot: Rei AyanamiStatistics: HP: 55, EN: 20, IS: 2, Move: G, Size: LWeapons: Punch (M) - 8 damage Needle Launcher System - 10 damage, PARALYZE, 3 rounds EVA-use Handgun (V) - 14 damage, 20 rounds Pellet Rifle (SV) - 16 damage, 13 rounds Progressive Knife (M) - 20 damage, 1 EN/attack Sniper Rifle - 30 damage, 9 rounds Positron Rifle - 35 damage, 13 rounds Positron Sniper Rifle - 180 damage, 3 rounds Lance of Longinus - DESTROY:L3, 1 round, Rounds Locked
MAP Attacks: Positron Sniper Rifle (I:4) - 150 damage, 1 round N2 Mine (I:5) - DESTROY:L2, 1 roundInherent Abilities: 1) Usable by Children of EVA only 2) Countercut 3) Countershoot: EVA-Use Handgun, Pellet Rifle 4) AT Field (Barrier) 5) Self-Destruct 6) Limited Battery 7) Umbilical Cable (System) 8) Sniper Rifle: Target's Dodge Cost +10. 9) Positron Sniper Rifle: Target's Dodge Cost +15 10) Lance of Longinus: Target's Dodge Cost +20. 11) Extra ammoPurchasing Cost: Not applicable. To acquire this unit, EVA-00 must be used in 5 SimChamber battles. EVA-00 Kai will then replace the original EVA-00.
Hanger Resale Value: 300 PCsBattles: 1. Rei Vs Rei Hey Hey Hey 2. Sunset at Tokyo 3 3. Yellow Vs Blue 4. Live Ammo Mock battle 5. A soldier's battle... #9
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Post by Trigger on Jan 29, 2004 14:16:58 GMT -5
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Post by Trigger on Feb 2, 2004 15:49:15 GMT -5
Gaim TempleStatistics: HP: 145, EN: 90, IS: 3, Move: G, Size: M, Class: Hi-TierWeapons: Saber (BM) - 20 damage Lancer (BM) - 28 damage x 2, 1 EN/attack Hand Launcher (B) - 31 damage, 12 rounds S-Mine (PSV) - 18 damage/PC Blaster- 81 damage, 3 EN/shot Power Launcher (B) - 88 damage, 12 rounds Large Barrel Laser (BS) - 125 damage, 7 EN/shot Buster Faust (BS) - 200 damage, 10 EN/shot
MAP Attacks: Buster Faust (BI:4) - 262 damage, 3 rounds Buster Launcher (BI:10) - 656 damage, 1 roundInherent Abilities:1) Usable by Lieutenants or higher 2) Veil3) Countercut: Saber 4) Countershoot: Hand Launcher, Power Launcher 5) HP Regen 15%6) Twin Merit Coating (Barrier)7) Ice Chip 8) Enhancement Module Chip 9) Prism Armor (Armor) : -30% Damage ReductionBattles (4/3): 1. Wing of Metal 2. TS4F - Phase One 3. Heavy Weightless Metal --------------------------------------------------------------------- 4. Lost on the Red Planet EVOed to L-Gaim MKII 5. Strike Against Heavy Metal 6. Who's Got the Better Defence? 7. Bought - 300 EVOs to L-Gaim MKIII
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Post by Trigger on Feb 2, 2004 15:49:52 GMT -5
Eagle Fighter (Normal Mode)Statistics: HP: 60, EN: 30, IS: 3, Size: SWeapons: 27mm Machinegun- 4 damage, 20 rounds Quad Missile Launcher (PGSV)- 4 damage/PC Melee (M)- 15 damage. Humanoid Mode Only. Cannon Gun- 25 damage, 6 rounds. Humanoid Mode Only. Bomb (P)- 30 damage, 4 rounds Totsugeki (V)- 10 damage/EN. Animal Mode Only. Requires Bestial Fury.
Combo Attacks: Aggressive Beast Charge- 45 damage x 4, 5 EN/attack. Animal Mode Only. Requires Bestial Fury.Inherent Abilities: 1) Usable by Corporals or higher 2) Dodge Cost -5 3) Bestial Fury 4) Humanoid Mode: Dodge Cost -0 instead. Disable Bomb then enable Melee and Cannon Gun. 5) Animal Mode: Dodge Cost -7 instead. Enable Totsugeki. Requires Bestial Fury activated to use. 6) Aggressive Beast Charge: Requires an allied Big Moth, Land Cougar and Land Lyger all in Animal Mode and Bestial Fury to execute.7) Assault Boost Chip 8) Prism Armor (Armor): -30% Damage Reduction 9) Nuclear Reactor: +10% EN Regan 10) Output Boost Purchasing Cost: 200 PCsBig Moth (Normal Mode)Statistics: HP: 50, EN: 20, IS: 3, Size: MWeapons: Rocket Launcher (PSV)- 4 damage/PC Quad Anti-Air Pulse Laser (SV)- 6 damage, 20 rounds Melee- 15 damage. Humanoid Mode Only. 200mm AP Cannon- 30 damage, 6 rounds Giant Cannon- 40 damage, 4 rounds Tusk- 40 damage, 3 EN/attack. Animal Mode Only. Requires Bestial Fury.
Combo Attacks: Aggressive Beast Charge- 45 damage x 4, 5 EN/attack. Animal Mode Only. Requires Bestial Fury.Inherent Abilities: 1) Usable by Sergeants or higher 2) Damage Received -20% 3) Bestial Fury 4) Humanoid Mode: Damage Received -0% instead. Enable Melee. 5) Animal Mode: Damage Received -40% instead. Enable Tusk. Requires Bestial Fury activated to use. 6) Aggressive Beast Charge: Requires an allied Eagle Fighter, Land Cougar and Land Lyger all in Animal Mode and Bestial Fury to execute.7) Enhancement Module Chip Purchasing Cost: 200 PCsLand Cougar (Normal Mode)Statistics: HP: 35, EN: 15, IS: 3, Size: SWeapons: Penta Missile Launcher (PGSV)- 5 damage/PC Melee (M)- 15 damage. Humanoid Mode Only. Accelerated Beam Cannon (BV)- 20 damage, 6 rounds. Fang (MX)- 10 damage/EN. Requires Bestial Fury.
Combo Attacks: Aggressive Beast Charge- 45 damage x 4, 5 EN/attack. Animal Mode Only. Requires Bestial Fury.Inherent Abilities: 1) Usable by Corporals or higher 2) Dodge Cost -3 3) Bestial Fury 4) Humanoid Mode: Dodge Cost -0 instead. Enable Melee. 5) Animal Mode: Dodge Cost -5 instead. Enable Fang. Requires Bestial Fury activated to use. 6) Aggressive Beast Charge: Requires an allied Eagle Fighter, Big Moth, and Land Lyger all in Animal Mode and Bestial Fury to execute.Purchasing Cost: 175 PCsLand Lyger (Normal Mode)Statistics: HP: 35, EN: 15, IS: 3, Size: SWeapons: Quad Missile Launcher (PGSV)- 4 damage/PC Melee (M)- 15 damage. Humanoid Mode Only. 105mm Rifle Gun (BV)- 10 damage, 12 rounds. Fang (MX)- 10 damage/EN. Animal Mode Only. Requires Bestial Fury.
Combo Attacks: Aggressive Beast Charge- 45 damage x 4, 5 EN/attack. Animal Mode Only. Requires Bestial Fury.Inherent Abilities: 1) Usable by Corporals or higher 2) Dodge Cost -3 3) Bestial Fury 4) Humanoid Mode: Dodge Cost -0 instead. Enable Melee. 5) Animal Mode: Dodge Cost -5 instead. Enable Fang. Requires Bestial Fury activated to use. 6) Aggressive Beast Charge: Requires an allied Eagle Fighter, Big Moth, and Land Cougar all in Animal Mode and Bestial Fury to execute.Purchasing Cost: 175 PCs
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Post by Trigger on Feb 2, 2004 15:50:33 GMT -5
DancougarStatistics: HP: 180, EN: 70, IS: 3, Move: F/G, Size: LWeapons: Pulse Laser- 6 damage, 10 rounds Missile Launcher (PGSV)- 6 damage/PC Dual Cannon Gun (S)- 13 damage x 2, 6 rounds Beam Launcher (B)- 19 damage, 8 rounds Daigun- 19 damage, 12 rounds Tekken (M)- 31 damage Dankuuken- 50 damage, 2 EN/attack Dankuuhou- 106 damage, 5 EN/shot Dankuuhou Formation (S)- 75 damage x 3, 15 EN/shot Aggressive Beast Charge- 56 damage x 4, 25 EN/attack Dankuukougaken (S)- 375 damage, 25 EN/attack
MAP Attacks: Dankuukougaken (I:4)- DESTROY:L2, 30 EN/attackInherent Abilities: 1) Usable by Lieutenants or higher 2) Countercut 3) Bestial Fury 4) Assault Boost Chip 5) Prism Armor (Armor): -30% Damage Reduction 6) Nuclear Reactor: +10% EN Regan 7) Enhancement Module Chip 8) Output BoostPurchasing Cost: Not applicable. To acquire this unit, you must have Eagle Fighter, Big Moth, Land Cougar and Land Lyger in your inventory. Dancougar will then be available to use. This is a Combined Unit.Super AM Wars Pilot Slots: 4Battles: 4/5 1. Kantaisen 2. the beast and the demon 3. Heavyweight SR Fight! 4. Shin SR Heats 5. Final DancougarStatistics: HP: 220, EN: 80, IS: 2, Move: F/G, Size: LWeapons: Missile Launcher (PGSV)- 6 damage/PC Pulse Laser- 10 damage, 10 rounds Beam Launcher (B)- 20 damage, 8 rounds Daigun- 30 damage, 12 rounds Tekken (M)- 40 damage Dankuuken- 70 damage, 2 EN/attack Dankuukougaken- DESTROY:L2, 25 EN/attack
MAP Attacks: Dankuukougaken (I:5)- DESTROY:L2, 35 EN/attackInherent Abilities: 1) Usable by Lieutenants or higher 2) Countercut 3) Dodge Cost -5 4) Damage Received -25% 5) Bestial Fury 6) Dankuukougaken (non-MAP): Change attribute to DESTROY:L3 when HP is 25% or below.Purchasing Cost: Not applicable. To acquire this unit, you must have Eagle Fighter, Big Moth, Land Cougar, Land Lyger and Black Wing in your inventory. Dancougar must have at least 5 Evo Points. Final Dancougar will then be available to use. This is a Combined Unit.Super AM Wars Pilot Slots: 5
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Post by Trigger on Feb 6, 2004 13:41:12 GMT -5
Type-133 BallStatistics: HP: 15, EN: 10, IS: 4, Move: F, Size: SWeapons: 30mm Vulcan- 2 damage, 20 rounds Tackle (M) - 6 damage 180mm Recoilless Cannon (V) - 10 damage x 3, 8 roundsInherent Abilities:1) Usable by anyone 2) Dodge Cost is 10 3) Type-133 Ball can be used only in space. Purchasing Cost: Not applicable. To acquire this unit, participate in 3 SimChamber battles using RB-79C Ball Kai. Type-133 Ball will then replace the original RB-79C Ball Kai.
Hanger Resale Value: 30 PCsBattles: 1. Bought - 30 2. Bought - 30 3. Bought - 30 EVOs to RB-79C Ball Kai 4. Bought - 30 5. Bought - 30 6. Bought - 30 EVOs to Type-133 Ball
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Post by Trigger on Feb 14, 2004 15:04:21 GMT -5
Rig Shokew (Imperial Type)Statistics: HP: 45, EN: 25, IS: 2Weapons: Metal Whip (MX) - 8 damage/EN Beam Saber (BM) - 10 damage Hand Beam Gun (B) - 10 damage, 1 EN/shot Beam Rifle (B) - 12 damage, 10 rounds Beam Fan (BM) - 16 damage x 2 Beam Strings (B) - 20 damage, PARALYZE, 4 EN/attackInherent Abilities:1) Usable by Sergeants or higher 2) Shield 3) Beam Shield 4) Countercut 5) Shield Purge: You may choose to disable Shield for the rest of the battle. 6) Beam Shield can only be used if Shield is destroyed, disabled or depleted. Purchasing Cost: Not applicable. To acquire this unit, Rig Shokew must be used in 3 SimChamber battles. Rig Shokew (Imperial Type) will then replace the original Rig Shokew.
Hanger Resale Value: 150 PCs Battles: 1. Battle of the Peons 2. Half Time Show With Shokew! 3. Shokew on Ashtray Action! --Evolves to Rig Shokew -- 4. More Of That Crazy Shokew 5. Bought ( 150 ) 6. Bought ( 150 ) -- Evolves to Rig Shokew (Imperial Type) --
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