|
Post by Radius on Feb 1, 2005 20:03:57 GMT -5
Blue Frame Stage 1: Magic Bullet of Dusk
-----------------------------------
Recently one ZAFT supply station after another has fallen to attacks by a lone mobile suit. Rau Le Creuset sets out to investigate this matter, and locates the culprit: Serpent Tail mercenary Gai Murakumo. He dispatches one of his best pilots to stop the mercenary, but Gai is still focused on his mission and will achieve it at all costs.
Player unit: Gai's Customized GINN, any Low-Tier items
Enemy Unit: Miguel Aiman (Coordinator, Lt. Rank), Miguel's Customized GINN, any Mid-Tier items of the GM's choice EXCEPT Phase-Shift Armor; Supply Station
Terrain: Outside a supply station (Space terrain) PC Limit: 100 Objective: Destroy the Supply Station after surviving for 12 or more turns OR defeat Miguel with Gai's GINN intact.
Special: Gai's Customized GINN gains Self-Destruct
Supply Station
Statistics: HP: 40, EN: 10, IS: 0, Size: LL, Move: F[/color]
Weapons: None
Inherent Abilities: 1) Can not Dodge or Block 2) Damage Reduction (-75%)
Blue Frame Stage 2: Red and Blue
-----------------------------------
A mysterious employer has hired the Serpent Tail to destroy a trio of prototype Mobile Suits inside the Heliopolis colony. However, once he makes his way inside, Gai Murakumo finds more than he bargained for as he meets up with a scrappy treasure hunter, and his employers turn on him.
Player unit 1: Gai's Moebius (stats below), Low-Tier items
Player unit 2 (change to this on turn 4): Gundam Astray Blue Frame, Low-Tier items (allocate items left over from Moebius)
Enemy Unit 1: Lower Gear (Personal Trooper Pilot, Sergeant), Gundam Astray Red Frame (with 8 active at base stats)
Enemy Units 2 (Replace Lowe on turn 7): EFSF Moebius x 5, no items
Terrain: Ruins of Heliopolis space colony (Space terrain) PC Limit: 100 Objective: Survive for three turns in the Moebius, then survive vor three turns in Blue Frame, THEN destroy all enemy Moebius units. Special: Red Frame loses Gerbera Straight and Hi-Energy Ball.
Gai's Moebius
Statistics: HP: 15, EN: 5, IS: 4, Move: F, Size: S[/color]
Weapons: 1) Vulcan- 1 damage, 20 rounds 3) Gatling Gun (V)- 12 damage, 8 rounds
Inherent Abilities: 1) Usable by anyone. 2) Countershoot: Vulcan, Gatling Gun 3) Dodge Cost -3 4) Moebius may only be used in space.
EFSF Moebius
Statistics: HP: 10, EN: 5, IS: 4, Move: F, Size: S[/color]
Weapons: 1) Vulcan- 1 damage, 20 rounds 2) Missile Launcher (PGV)- 15 damage, 4 rounds 3) Linear Rifle- 10 damage, 10 rounds
Inherent Abilities: 1) Usable by anyone. 2) Countershoot: Vulcan, Linear Rifle 3) Moebius may only be used in space.
Blue Frame Stage 3: Final Vent
-----------------------------------
Returning from a mission to capture a High Mobility GINN unit, Serpent Tail is confronted by a familiar mobile suit. Not wishing a confrontation which doesn't bring them any money, Gai sends the rest of the team away while he acts as a decoy.
Player unit: Blue Frame Second L, all non-System items.
Enemy Unit: Sword Calamity, Ed the Ripper (Pilot class of GM's choice), 1 item of GM's choice, 1 non-Hi Tier item of GM's choice.
Terrain: Outside a colony (Space terrain, MS Battle) PC Limit: 100 Objective: Destroy the Sword Calamity, or survive for 10 turns
Special: Both Oversized Blade and Schwert Gewehr gain (M).
Alright Psychopatrick, the time has come, do you have what it takes?
Deploy.
|
|
|
Post by psychopatrick on Feb 2, 2005 9:54:03 GMT -5
pilot: id NewtypeStarting Max SP: 88 Maximum SP Cap: 175 Skills & Abilities- Minimum Dodge Cost is 5.- Newtype Ability Level: Decreases Dodge Cost and increases target's Dodge Cost. Lieutenant: Dodge Cost is 7, Target's Dodge Cost +5- Countercut: 2 EN or 4 PCs - Countershoot: Refer to Countershoot in Counterstrike! Guide to Inherent Mech Abilities in the Rules section. - Psyco Wave Control: Only ones able to execute weapons/abilities requiring the Newtype/Enhanced Human pilot classes (Funnels, etc).- Pressure: Disables the attack phase of a single target for one turn. Requires charging. Pressure is used ONLY during the attack phase. Lieutenant: Usable after 4 turnsGai's Customized GINN
Statistics:HP: 40, EN: 40, IS: 4, Move: G, Size: M[/color] Weapons: Shoulder Charge (MV)- 6 damage/EN Armor Schneider (M)- 6 damage x 2 Heavy Sword (M)- 8 damage Heavy Assault Machinegun (V)- 15 damage, 10 rounds Cattus- 40 damage, 8 roundsInherent Abilities: 1) Usable by Sergeants or higher 2) Countercut 3) Countershoot: Heavy Assault Machinegun 4) Dodge Cost -5items 1. reloader 2. propellant tank 3. repair kit 4. repair kit status: hp: 40/40 en: 40/40 sp: 88/88 pc: 100/100 weapons: 1. Shoulder Charge (MV) - 6 damage/EN 2. Armor Schneider (M) - 6 damage x 2 3. Heavy Sword (M) - 8 damage 4. Heavy Assault Machinegun (V) - 15 damage, 10/10 5. Cattus- 40 damage, 8/8
|
|
|
Post by Radius on Feb 2, 2005 10:54:15 GMT -5
CoordinatorPilot Name: Miguel Aiman Starting Max SP: 85 Maximum SP Cap: 170 Skills & Abilities- Dodge Cost is 14. Minimum Dodge Cost is 5.- Countercut: 1 EN or 3 PCs - Countershoot: Refer to Countershoot in Counterstrike! Guide to Inherent Mech Abilities in the Rules section. - Phase Shift Reinforcement: Strengthened Phase Shift Armor damage reduction based on rank. These effects are NOT cumulative with the standard Phase Shift Armor's damage reduction values. Lieutenant: Negate 15 damage with Phase Shift Armor - SEEDActivates when:- your unit's HP drops to 20% or below or... - any ally's HP drops to 30% or below Effects of SEED:- Dodge Cost is 5 Lieutenant: Target's Dodge Cost +7, Weapon Damage +30% [glow=red,2,300]----------------[/glow] Miguel's Customized GINN
Statistics:HP: 65 (40), EN: 30 (20), IS: 4, Move: G, Size: M[/color] Weapons: Pardus (PGSV)- 5 (4) damage/PC Heavy Sword (M)- 25 (8) damage x 2 Heavy Assault Machinegun (V)- 15 (12) damage, 20 rounds Canis (PG)- 38 (30) damage x 2, 8 rounds Cattus- 44 (35) damage, 8 rounds Barrus (B)- 50 (40) damage, 2 EN/shotInherent Abilities: 1) Usable by Sergeants or higher 2) Countercut 3) Countershoot: Heavy Assault Machinegun 4) Dodge Cost -7Item Slots: 1) A-Up Unit (SC) 2) Link Combo 3) Grapple Sensor 4) Multi Sensor
|
|
|
Post by Radius on Feb 2, 2005 10:56:47 GMT -5
- Alright, the prone limit is 48 hours. You know the rules, prone once and accept all attacks from last turn as well as the next, prone twice and you're done.
- Psychopatrick goes first, followed by myself.
- Double and Triple check your math.
- Whee, this is fun, er...
Heaven or Hell? Let's Rock!
|
|
|
Post by psychopatrick on Feb 3, 2005 6:47:59 GMT -5
ps phase seishin used: target: sp used: effect:
defense phase attacker: attacking weapon: action taken: damage taken: defense modifier: Resources spent:
id: lets dance
attack phase weapon used: Armor Schneider (M) target(s): miguel damage dealt: 6 x 2 resources spent: none status effect: none modifiers: target's dodge cost +5
items 1. reloader 2. propellant tank 3. repair kit 4. repair kit
status: hp: 40/40 en: 40/40 sp: 88/88 pc: 100/100
weapons: 1. Shoulder Charge (MV) - 6 damage/EN 2. Armor Schneider (M) - 6 damage x 2 3. Heavy Sword (M) - 8 damage 4. Heavy Assault Machinegun (V) - 15 damage, 10/10 5. Cattus- 40 damage, 8/8 6. self destruct
note: 1. dc -5 2. tdc +5
|
|
|
Post by Radius on Feb 3, 2005 11:26:00 GMT -5
Defense Phase: Attacking Weapons: Armor Schneider Action Taken: Take Damage Taken: 12 Resources Spent: -
Miguel: So you're the one destroying our supply stations, I'll put a stop to that right here.
Attack Phase: Weapons Used: Heavy Sword Target: Gai Murakumo Damage Dealt: 25 x 2 Mods: + 5 DC, x 1.875 CC Resources Spent: -
Status:
HP: 53/65 EN: 35/35 SP: -/- PC: 100/100
SEED: Off
Weapons: Heavy Assault Machinegun: 20/20 Canis: 8/8 Cattus: 8/8
End of Turn 1
|
|
|
Post by psychopatrick on Feb 3, 2005 18:24:37 GMT -5
ps phase seishin used: target: sp used: effect:
defense phase attacker: miguel attacking weapon: heavy sword (m) 25 * 2 action taken: dodge 1 , block 1 damage taken: none, 13 defense modifier: +5dc, *1.875cc Resources spent: 7pcs, 13hp
id: its just a matter of time until i destroy that supply station
attack phase weapon used: none target(s): none damage dealt: none resources spent: none status effect: none modifiers: none
items 1. reloader 2. propellant tank 3. repair kit 4. repair kit
status: hp: 27/40 en: 40/40 sp: 88/88 pc: 93/100
weapons: 1. Shoulder Charge (MV) - 6 damage/EN 2. Armor Schneider (M) - 6 damage x 2 3. Heavy Sword (M) - 8 damage 4. Heavy Assault Machinegun (V) - 15 damage, 10/10 5. Cattus- 40 damage, 8/8 6. self destruct
note: 1. dc -5 2. tdc +5 3. pressure 2/4 (last turn was 1/4 forgot to place it) 4. turn 2 (also forgot to place turn 1 at the last post)
|
|
|
Post by Radius on Feb 3, 2005 18:25:57 GMT -5
Defense Phase: Attacking Weapons: - Action Taken: - Damage Taken: - Resources Spent: -
Miguel: Not if I can stop you, no Serpent's Tail mercenary's going anywhere near that supply station.
Attack Phase: Weapons Used: Heavy Sword Target: Gai Murakumo Damage Dealt: 25 x 2 Mods: + 5 DC, x 1.875 CC Resources Spent: -
Status:
HP: 53/65 EN: 35/35 SP: -/- PC: 100/100
SEED: Off
Weapons: Heavy Assault Machinegun: 20/20 Canis: 8/8 Cattus: 8/8
End of Turn 2
|
|
|
Post by psychopatrick on Feb 3, 2005 18:39:22 GMT -5
ps phase seishin used: target: sp used: effect:
defense phase attacker: miguel attacking weapon: heavy sword (m) 25 * 2 action taken: cc1 , block 1 damage taken: none, 13 defense modifier: +5dc, *1.875cc Resources spent: 4en, 13hp
id: you can try all you can but you will not stop me!!
attack phase weapon used: none target(s): none damage dealt: none resources spent: none status effect: none modifiers: none
items 1. reloader 2. propellant tank 3. repair kit 4. repair kit
status: hp: 14/40 en: 36/40 sp: 88/88 pc: 93/100
weapons: 1. Shoulder Charge (MV) - 6 damage/EN 2. Armor Schneider (M) - 6 damage x 2 3. Heavy Sword (M) - 8 damage 4. Heavy Assault Machinegun (V) - 15 damage, 10/10 5. Cattus- 40 damage, 8/8 6. self destruct
note: 1. dc -5 2. tdc +5 3. pressure 3/4 4. turn 3
|
|
|
Post by Radius on Feb 3, 2005 18:41:24 GMT -5
Defense Phase: Attacking Weapons: - Action Taken: - Damage Taken: - Resources Spent: -
Miguel: Your words are groundless, you can't even lift your weapons against me.
Attack Phase: Weapons Used: Heavy Sword Target: Gai Murakumo Damage Dealt: 25 x 2 Mods: + 5 DC, x 1.875 CC Resources Spent: -
Status:
HP: 53/65 EN: 35/35 SP: -/- PC: 100/100
SEED: Off
Weapons: Heavy Assault Machinegun: 20/20 Canis: 8/8 Cattus: 8/8
End of Turn 3
|
|
|
Post by psychopatrick on Feb 3, 2005 18:45:37 GMT -5
ps phase seishin used: target: sp used: effect:
defense phase attacker: miguel attacking weapon: heavy sword (m) 25 * 2 action taken: cc1 , block 1 damage taken: none, 13 defense modifier: +5dc, *1.875cc Resources spent: 4en, 13hp
id: i have no interest in you, only in the space station
attack phase weapon used: none target(s): none damage dealt: none resources spent: none status effect: none modifiers: none
items 1. reloader 2. propellant tank 3. repair kit 4. repair kit
status: hp: 1/40 en: 32/40 sp: 88/88 pc: 93/100
weapons: 1. Shoulder Charge (MV) - 6 damage/EN 2. Armor Schneider (M) - 6 damage x 2 3. Heavy Sword (M) - 8 damage 4. Heavy Assault Machinegun (V) - 15 damage, 10/10 5. Cattus- 40 damage, 8/8 6. self destruct
note: 1. dc -5 2. tdc +5 3. pressure 4/4 [active] 4. turn 4
|
|
|
Post by Radius on Feb 3, 2005 18:46:48 GMT -5
Defense Phase: Attacking Weapons: - Action Taken: - Damage Taken: - Resources Spent: -
Miguel: Damnable mercenaries, caring for nothing besides their precious paycheck.
Attack Phase: Weapons Used: Heavy Sword Target: Gai Murakumo Damage Dealt: 25 x 2 Mods: + 5 DC, x 1.875 CC Resources Spent: -
Status:
HP: 53/65 EN: 35/35 SP: -/- PC: 100/100
SEED: Off
Weapons: Heavy Assault Machinegun: 20/20 Canis: 8/8 Cattus: 8/8
End of Turn 4
|
|
|
Post by psychopatrick on Feb 3, 2005 18:52:52 GMT -5
ps phase seishin used: target: sp used: effect:
defense phase attacker: miguel attacking weapon: heavy sword (m) 25 * 2 action taken: cc2 damage taken: none defense modifier: Resources spent: 8en
id: heh... cant blame us for that
item phase item: repair kit effect: retore hp to full resource used: 1 repair kit
attack phase weapon used: none target(s): none damage dealt: none resources spent: none status effect: none modifiers: none
!!pressure on miguel!!
items 1. reloader 2. propellant tank 3. repair kit 4. repair kit
status: hp: 40/40 en: 24/40 sp: 88/88 pc: 93/100
weapons: 1. Shoulder Charge (MV) - 6 damage/EN 2. Armor Schneider (M) - 6 damage x 2 3. Heavy Sword (M) - 8 damage 4. Heavy Assault Machinegun (V) - 15 damage, 10/10 5. Cattus- 40 damage, 8/8 6. self destruct
note: 1. dc -5 2. tdc +5 3. pressure 0/4 [used this turn] 4. turn 5
|
|
|
Post by Radius on Feb 3, 2005 18:54:49 GMT -5
Defense Phase: Attacking Weapons: - Action Taken: - Damage Taken: - Resources Spent: -
Miguel: Gah?! What is this? My head...
Attack Phase: Weapons Used: Heavy Sword Target: Gai Murakumo Damage Dealt: 25 x 2 Mods: + 5 DC, x 1.875 CC Resources Spent: -
Status:
HP: 53/65 EN: 35/35 SP: -/- PC: 100/100
SEED: Off
Weapons: Heavy Assault Machinegun: 20/20 Canis: 8/8 Cattus: 8/8
End of Turn 5[/b]
|
|
|
Post by psychopatrick on Feb 3, 2005 18:57:37 GMT -5
ps phase seishin used: target: sp used: effect:
defense phase attacker: none attacking weapon: none action taken: none damage taken: none defense modifier: none Resources spent: none
id: you will not stop me
attack phase weapon used: none target(s): none damage dealt: none resources spent: none status effect: none modifiers: none
!!pressure on miguel!!
items 1. reloader 2. propellant tank 3. repair kit 4. repair kit
status: hp: 40/40 en: 24/40 sp: 88/88 pc: 93/100
weapons: 1. Shoulder Charge (MV) - 6 damage/EN 2. Armor Schneider (M) - 6 damage x 2 3. Heavy Sword (M) - 8 damage 4. Heavy Assault Machinegun (V) - 15 damage, 10/10 5. Cattus- 40 damage, 8/8 6. self destruct
note: 1. dc -5 2. tdc +5 3. pressure 1/4 [charging] 4. turn 6
|
|