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Post by psychopatrick on Feb 11, 2005 9:39:13 GMT -5
ps phase seishin used: target: sp used: effect: defense phase attacker: lowe attacking weapon: 15 * 2 action taken: shield damage taken: 8 * 2 defense modifier: none Resources spent: 2 shields gai/id: give up already!! attack phase weapon used: Beam Rifle (B) target(s): lowe damage dealt: 18 resources spent: 1 round status effect: none modifiers: +13tdc, *1.5tccc PRESSURE ON LOWE gai/id: that should slow you down items: 1. hi performance targerter 2. Hybrid Dual Sensor 3. a up unit s status: hp: 44/60 en: 2/30 sp: 88/88 pc: 92/100 anti-beam shield: 8/10 weapons: Igelstellung - 5 damage, 20/20 Missile Launcher (PGSR) - 9 damage/2 PC Beam Saber (BM) - 10 damage Beam Rifle (B) - 18 damage, 5/8 Missile Pod (PG) - 30 damage x 2, 4/4 Bazooka (P) - 45 damage, 8/8 note: 1. TDC+10 2. dc-3 3. All Type weapons: Damage +50%, Target's Dodge Cost +3, and Target's Countercut Cost x 1.50. Countercut Cost modifier is not applied on (R) and (X)-Type weapons 4. pressure 0/4 [used this turn] 5. turn 6 6. countercut 7. Countershoot: Igelstellung, Beam Rifle
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Post by Radius on Feb 11, 2005 10:30:45 GMT -5
Defense Phase: Attacking Weapons: Beam Rifle Action Taken: Anti-Beam Shield Damage Taken: - Resources Spent: -
Lowe: Whoa! What was that?!
Professor: Lowe! Get back to the ship! We're under attack?!
Lowe: But I have to finish this guy off!
Attack Phase: Weapons Used: Beam Saber Target: Gai Murakumo Damage Dealt: 15 x 2 Mods: - Resources Spent: -
Status:
HP: 11/35 EN: 20/20 SP: -/- PC: 75/100
8's SP: 15/30
Overloads: 0/6 Shields: 1/6
Weapons: Igelstellung: 20/20 Beam Rifle: 8/8
End of Turn 6[/b]
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Post by psychopatrick on Feb 11, 2005 11:06:09 GMT -5
ps phase seishin used: target: sp used: effect: defense phase attacker: none attacking weapon: none action taken: none damage taken: none defense modifier: none Resources spent: none gai/id: the astray blue is mine now, its best for you to leave.... attack phase weapon used: none target(s): none damage dealt: none resources spent: none status effect: none modifiers: none items: 1. hi performance targerter 2. Hybrid Dual Sensor 3. a up unit s status: hp: 44/60 en: 2/30 sp: 88/88 pc: 92/100 anti-beam shield: 8/10 weapons: Igelstellung - 5 damage, 20/20 Missile Launcher (PGSR) - 9 damage/2 PC Beam Saber (BM) - 10 damage Beam Rifle (B) - 18 damage, 5/8 Missile Pod (PG) - 30 damage x 2, 4/4 Bazooka (P) - 45 damage, 8/8 note: 1. TDC+10 2. dc-3 3. All Type weapons: Damage +50%, Target's Dodge Cost +3, and Target's Countercut Cost x 1.50. Countercut Cost modifier is not applied on (R) and (X)-Type weapons 4. pressure 1/4 [charging] 5. turn 7 6. countercut 7. Countershoot: Igelstellung, Beam Rifle[/quote]
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Post by Radius on Feb 11, 2005 11:31:37 GMT -5
Lowe: Heh, fine, you're a good fighter. Lucky for you I have to leave.
8: Calculations indicate that there was a .6% chance of you winning.
Lowe: Shut up! He doesn't have to know that.
Professor: Get back to the ship!
Thus, Lowe went off to protect his friends, but not without leaving Gai a few problems of his own.
Classless Pilot
Starting Max SP: ---
Maximum SP Cap: ---
Skills & Abilities:
-Dodge cost is 20. Minimum Dodge Cost is 5.
- Countercut: 2 EN or 5 PCs
[glow=red,2,300]-----------------[/glow] EFSF Moebius x 5
Statistics: HP: 10, EN: 5, IS: 4, Move: F, Size: S[/color]
Weapons: 1) Vulcan- 1 damage, 20 rounds 2) Missile Launcher (PGV)- 15 damage, 4 rounds 3) Linear Rifle- 10 damage, 10 rounds
Inherent Abilities: 1) Usable by anyone. 2) Countershoot: Vulcan, Linear Rifle 3) Moebius may only be used in space.
Status:
HP: 10/10, 10/10, 10/10, 10/10, 10/10 EN: 5/5, 5/5, 5/5, 5/5, 5/5 SP: -/- PC: 100/100, 100/100, 100/100, 100/100, 100/100
Weapons: Vulcan: 20/20 Missile Launcher: 4/4 Linear Rifle: 10/10
End of Turn 7
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Post by psychopatrick on Feb 12, 2005 4:26:24 GMT -5
ps phase seishin used: target: sp used: effect: defense phase attacker: none attacking weapon: none action taken: none damage taken: none defense modifier: none Resources spent: none gai/id: now to see how great the astray blue really is! attack phase weapon used: Missile Launcher (PGSR) target(s): EFSF * 5 damage dealt: 9 per mobius resources spent: 10pcs status effect: none modifiers: +13tdc, *1.5tccc items: 1. hi performance targerter 2. Hybrid Dual Sensor 3. a up unit s status: hp: 44/60 en: 2/30 sp: 88/88 pc: 82/100 anti-beam shield: 8/10 weapons: Igelstellung - 5 damage, 20/20 Missile Launcher (PGSR) - 9 damage/2 PC Beam Saber (BM) - 10 damage Beam Rifle (B) - 18 damage, 5/8 Missile Pod (PG) - 30 damage x 2, 4/4 Bazooka (P) - 45 damage, 8/8 note: 1. TDC+10 2. dc-3 3. All Type weapons: Damage +50%, Target's Dodge Cost +3, and Target's Countercut Cost x 1.50. Countercut Cost modifier is not applied on (R) and (X)-Type weapons 4. pressure 2/4 [charging] 5. turn 8 6. countercut 7. Countershoot: Igelstellung, Beam Rifle
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Post by Radius on Feb 12, 2005 20:43:10 GMT -5
Defense Phase: Moebius 1-5 Attacking Weapons: Missile Launcher (All) Action Taken: Take Damage Taken: 9 Resources Spent: -
Trooper: Ha! You're crazy if you think that will stop us. Men! Fire!
Attack Phase: Moebius 1-5 Weapons Used: Missile Launcher Target: Gai Murakumo Damage Dealt: 60, 60, 60, 60, 60 Mods: - Resources Spent: 4 rounds
Status:
HP: 1/10, 1/10, 1/10, 1/10, 1/10 EN: 5/5, 5/5, 5/5, 5/5, 5/5 SP: -/- PC: 100/100, 100/100, 100/100, 100/100, 100/100
Weapons: Vulcan: 20/20, 20/20, 20/20, 20/20, 20/20 Missile Launcher: 0/4, 0/4, 0/4, 0/4, 0/4 Linear Rifle: 10/10, 10/10, 10/10, 10/10, 10/10
End of Turn 8
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Post by psychopatrick on Feb 12, 2005 22:11:16 GMT -5
ps phase seishin used: target: sp used: effect: gai/id: you're the one who is crazy! thinking that can stop me! defense phase attacker: mobius * 5 attacking weapon: missle launcher (p) action taken: countershoot damage taken: none defense modifier: none Resources spent: 5Igelstellung rounds attack phase weapon used: Missile Launcher (PGSR) target(s): EFSF * 5 damage dealt: 9 per mobius resources spent: 10pcs status effect: none modifiers: +13tdc, *1.5tccc items: 1. hi performance targerter 2. Hybrid Dual Sensor 3. a up unit s status: hp: 44/60 en: 2/30 sp: 88/88 pc: 72/100 anti-beam shield: 8/10 weapons: Igelstellung - 5 damage, 15/20 Missile Launcher (PGSR) - 9 damage/2 PC Beam Saber (BM) - 10 damage Beam Rifle (B) - 18 damage, 5/8 Missile Pod (PG) - 30 damage x 2, 4/4 Bazooka (P) - 45 damage, 8/8 note: 1. TDC+10 2. dc-3 3. All Type weapons: Damage +50%, Target's Dodge Cost +3, and Target's Countercut Cost x 1.50. Countercut Cost modifier is not applied on (R) and (X)-Type weapons 4. pressure 3/4 [charging] 5. turn 8 6. countercut 7. Countershoot: Igelstellung, Beam Rifle
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Post by Radius on Feb 13, 2005 5:12:24 GMT -5
Defense Phase: Moebius 1-5 Attacking Weapons: Missile Launcher (All) Action Taken: Dodge Damage Taken: - Resources Spent: 33 PC's
Trooper: Careful men, he's stronger than he looks!
Attack Phase: Moebius 1-5 Weapons Used: Linear Rifle Target: Gai Murakumo Damage Dealt: 10, 10, 10, 10, 10 Mods: - Resources Spent: 1 rounds
Status:
HP: 1/10, 1/10, 1/10, 1/10, 1/10 EN: 5/5, 5/5, 5/5, 5/5, 5/5 SP: -/- PC: 67/100, 67/100, 67/100, 67/100, 67/100
Weapons: Vulcan: 20/20, 20/20, 20/20, 20/20, 20/20 Missile Launcher: 0/4, 0/4, 0/4, 0/4, 0/4 Linear Rifle: 9/10, 9/10, 9/10, 9/10, 9/10
End of Turn 9
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Post by psychopatrick on Feb 13, 2005 7:48:20 GMT -5
ps phase seishin used: target: sp used: effect: defense phase attacker: mobius * 5 attacking weapon: linear rifle 10 * 5 action taken: shield! damage taken: 25 defense modifier: none Resources spent: 5 shields and 25hp gai/id: damn! these guys mean business!! attack phase weapon used: Missile Launcher (PGSR) target(s): EFSF * 5 damage dealt: 9 per mobius resources spent: 10pcs status effect: none modifiers: +13tdc, *1.5tccc items: 1. hi performance targerter 2. Hybrid Dual Sensor 3. a up unit s status: hp: 19/60 en: 2/30 sp: 88/88 pc: 62/100 anti-beam shield: 3/10 weapons: Igelstellung - 5 damage, 15/20 Missile Launcher (PGSR) - 9 damage/2 PC Beam Saber (BM) - 10 damage Beam Rifle (B) - 18 damage, 5/8 Missile Pod (PG) - 30 damage x 2, 4/4 Bazooka (P) - 45 damage, 8/8 note: 1. TDC+10 2. dc-3 3. All Type weapons: Damage +50%, Target's Dodge Cost +3, and Target's Countercut Cost x 1.50. Countercut Cost modifier is not applied on (R) and (X)-Type weapons 4. pressure 4/4 [charged] 5. turn 10 6. countercut 7. Countershoot: Igelstellung, Beam Rifle
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Post by Radius on Feb 13, 2005 9:30:04 GMT -5
Defense Phase: Moebius 1-5 Attacking Weapons: Missile Launcher (All) Action Taken: Dodge Damage Taken: - Resources Spent: 33 PC's
Trooper: Captain! We're not going to make it!
Captain: Hold it steady!
Attack Phase: Moebius 1-5 Weapons Used: Linear Rifle Target: Gai Murakumo Damage Dealt: 10, 10, 10, 10, 10 Mods: - Resources Spent: 1 rounds
Status:
HP: 1/10, 1/10, 1/10, 1/10, 1/10 EN: 5/5, 5/5, 5/5, 5/5, 5/5 SP: -/- PC: 34/100, 34/100, 34/100, 34/100, 34/100
Weapons: Vulcan: 20/20, 20/20, 20/20, 20/20, 20/20 Missile Launcher: 0/4, 0/4, 0/4, 0/4, 0/4 Linear Rifle: 8/10, 8/10, 8/10, 8/10, 8/10
End of Turn 10
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Post by psychopatrick on Feb 13, 2005 10:21:19 GMT -5
ps phase seishin used: target: sp used: effect: gai/id: these guys dont give up easily... defense phase attacker: mobius * 5 attacking weapon: linear rifle 10 * 5 action taken: dodge damage taken: none defense modifier: none Resources spent: 25pcs gai/id: only a few more.... i have to outlast them... attack phase weapon used: Missile Launcher (PGSR) target(s): EFSF * 5 damage dealt: 9 per mobius resources spent: 10pcs status effect: none modifiers: +13tdc, *1.5tccc pressure on mobius 1 items: 1. hi performance targerter 2. Hybrid Dual Sensor 3. a up unit s status: hp: 19/60 en: 2/30 sp: 88/88 pc: 27/100 anti-beam shield: 3/10 weapons: Igelstellung - 5 damage, 15/20 Missile Launcher (PGSR) - 9 damage/2 PC Beam Saber (BM) - 10 damage Beam Rifle (B) - 18 damage, 5/8 Missile Pod (PG) - 30 damage x 2, 4/4 Bazooka (P) - 45 damage, 8/8 note: 1. TDC+10 2. dc-3 3. All Type weapons: Damage +50%, Target's Dodge Cost +3, and Target's Countercut Cost x 1.50. Countercut Cost modifier is not applied on (R) and (X)-Type weapons 4. pressure 0/4 [used this turn] 5. turn 11 6. countercut 7. Countershoot: Igelstellung, Beam Rifle
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Post by Radius on Feb 13, 2005 10:24:34 GMT -5
Defense Phase: Moebius 1-5 Attacking Weapons: Missile Launcher (All) Action Taken: Dodge Damage Taken: - Resources Spent: 33 PC's
Captain: This is it!
Attack Phase: Moebius 1-5 Weapons Used: Linear Rifle Target: Gai Murakumo Damage Dealt: 10, 10, 10, 10, 10 Mods: - Resources Spent: 1 rounds
Status:
HP: 1/10, 1/10, 1/10, 1/10, 1/10 EN: 5/5, 5/5, 5/5, 5/5, 5/5 SP: -/- PC: 1/100, 1/100, 1/100, 1/100, 1/100
Weapons: Vulcan: 20/20, 20/20, 20/20, 20/20, 20/20 Missile Launcher: 0/4, 0/4, 0/4, 0/4, 0/4 Linear Rifle: 7/10, 7/10, 7/10, 7/10, 7/10
End of Turn 11
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Post by psychopatrick on Feb 13, 2005 12:12:58 GMT -5
ooc: i used pressure on mobius 1 ps phase seishin used: target: sp used: effect: gai/id: gotta get through this attack... defense phase attacker: mobius * 4 attacking weapon: linear rifle 10 * 4 action taken: dodge 1, shield 3 damage taken: 15 defense modifier: none Resources spent: 15hp, 3 shields, 5 pcs gai/id: this is it! attack phase weapon used: Missile Launcher (PGSR) target(s): EFSF * 5 damage dealt: 9 per mobius resources spent: 10pcs status effect: none modifiers: +13tdc, *1.5tccc items: 1. hi performance targerter 2. Hybrid Dual Sensor 3. a up unit s status: hp: 4/60 en: 2/30 sp: 88/88 pc: 12/100 anti-beam shield: 0/10 weapons: Igelstellung - 5 damage, 15/20 Missile Launcher (PGSR) - 9 damage/2 PC Beam Saber (BM) - 10 damage Beam Rifle (B) - 18 damage, 5/8 Missile Pod (PG) - 30 damage x 2, 4/4 Bazooka (P) - 45 damage, 8/8 note: 1. TDC+10 2. dc-3 3. All Type weapons: Damage +50%, Target's Dodge Cost +3, and Target's Countercut Cost x 1.50. Countercut Cost modifier is not applied on (R) and (X)-Type weapons 4. pressure 1/4 [charging] 5. turn 12 6. countercut 7. Countershoot: Igelstellung, Beam Rifle
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Post by Radius on Feb 14, 2005 12:32:40 GMT -5
Defense Phase: Moebius 1-5 Attacking Weapons: Missile Launcher (All) Action Taken: Dodge Damage Taken: - Resources Spent: 33 PC's
Captain: Blarg!
Status:
HP: 0/10, 0/10, 0/10, 0/10, 0/10 Destroyed~
End of Turn 12
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Post by Radius on Feb 14, 2005 12:35:13 GMT -5
Gai successfully fended of the traitors and continued on towards more wealth and adventures (All while being a badass)
Eventually it forced him to fight against yet another triator, the fabled Ed the Ripper.
Blue Frame Stage 3: Final Vent
-----------------------------------
Returning from a mission to capture a High Mobility GINN unit, Serpent Tail is confronted by a familiar mobile suit. Not wishing a confrontation which doesn't bring them any money, Gai sends the rest of the team away while he acts as a decoy.
Player unit: Blue Frame Second L, all non-System items.
Enemy Unit: Sword Calamity, Ed the Ripper (Pilot class of GM's choice), 1 item of GM's choice, 1 non-Hi Tier item of GM's choice.
Terrain: Outside a colony (Space terrain, MS Battle) PC Limit: 100 Objective: Destroy the Sword Calamity, or survive for 10 turns
Special: Both Oversized Blade and Schwert Gewehr gain (M).
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