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Post by psychopatrick on Feb 6, 2005 4:00:07 GMT -5
ps phase seishin used: target: sp used: effect:
defense phase attacker: miguel attacking weapon: heavy sword (m) * 2 action taken: dodge2 damage taken: none defense modifier: +5dc, *1.875cc Resources spent: 14pcs
item phase item used: reloader effect: replenish ammo
id: one more and you are done!!
attack phase weapon used: Heavy Assault Machinegun (V) target(s): supply station damage dealt: 150 resources spent: 10 rounds status effect: none modifiers: +5tdc
items 1. reloader 2. propellant tank 3. repair kit 4. repair kit
status: hp: 40/40 en: 40/40 sp: 88/88 pc: 37/100
weapons: 1. Shoulder Charge (MV) - 6 damage/EN 2. Armor Schneider (M) - 6 damage x 2 3. Heavy Sword (M) - 8 damage 4. Heavy Assault Machinegun (V) - 15 damage, 0/10 5. Cattus- 40 damage, 8/8 6. self destruct
note: 1. dc -5 2. tdc +5 3. pressure 4/4 [charged] 4. turn 14
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Post by Radius on Feb 6, 2005 12:10:00 GMT -5
Defense Phase: Attacking Weapons: - Action Taken: - Damage Taken: - Resources Spent: -
Supply Station: SD'ed Attacking Weapons: Heavy Assault Machinegun Action Taken: Take Damage Taken: 38 Resources Spent: 1 Supply Station
Miguel: Damn you mercenary... we will meet again.
Status:
HP: 53/65 Retreated
Supply Station: HP: BOOM
End of Turn 14
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Post by Radius on Feb 6, 2005 12:13:53 GMT -5
Miguel's final boast would be proven untrue, as before he could ever avenge his defeat at the hands of Gai Murakumo he was killed by Kira Yamato.
After this event, Gai's next mission was to destroy several top secret Mobile Suits, but the series of events this spawned would prove to be interesting to say the least.
Blue Frame Stage 2: Red and Blue
-----------------------------------
A mysterious employer has hired the Serpent Tail to destroy a trio of prototype Mobile Suits inside the Heliopolis colony. However, once he makes his way inside, Gai Murakumo finds more than he bargained for as he meets up with a scrappy treasure hunter, and his employers turn on him.
Player unit 1: Gai's Moebius (stats below), Low-Tier items
Player unit 2 (change to this on turn 4): Gundam Astray Blue Frame, Low-Tier items (allocate items left over from Moebius)
Enemy Unit 1: Lower Gear (Personal Trooper Pilot, Sergeant), Gundam Astray Red Frame (with 8 active at base stats)
Enemy Units 2 (Replace Lowe on turn 7): EFSF Moebius x 5, no items
Terrain: Ruins of Heliopolis space colony (Space terrain) PC Limit: 100 Objective: Survive for three turns in the Moebius, then survive vor three turns in Blue Frame, THEN destroy all enemy Moebius units. Special: Red Frame loses Gerbera Straight and Hi-Energy Ball.
Gai's Moebius
Statistics: HP: 15, EN: 5, IS: 4, Move: F, Size: S[/color]
Weapons: 1) Vulcan- 1 damage, 20 rounds 3) Gatling Gun (V)- 12 damage, 8 rounds
Inherent Abilities: 1) Usable by anyone. 2) Countershoot: Vulcan, Gatling Gun 3) Dodge Cost -3 4) Moebius may only be used in space.
EFSF Moebius
Statistics: HP: 10, EN: 5, IS: 4, Move: F, Size: S[/color]
Weapons: 1) Vulcan- 1 damage, 20 rounds 2) Missile Launcher (PGV)- 15 damage, 4 rounds 3) Linear Rifle- 10 damage, 10 rounds
Inherent Abilities: 1) Usable by anyone. 2) Countershoot: Vulcan, Linear Rifle 3) Moebius may only be used in space.
-----------------------
Deploy!
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Post by psychopatrick on Feb 7, 2005 7:00:00 GMT -5
Gai's Moebius
Statistics: HP: 15, EN: 5, IS: 4, Move: F, Size: S[/color]
Weapons: 1) Vulcan- 1 damage, 20 rounds 3) Gatling Gun (V)- 12 damage, 8 rounds
Inherent Abilities: 1) Usable by anyone. 2) Countershoot: Vulcan, Gatling Gun 3) Dodge Cost -3 4) Moebius may only be used in space.
items: 1. hi performance targerter 2. Hybrid Dual Sensor 3. dummy 4. a up unit s
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Post by Radius on Feb 7, 2005 10:53:24 GMT -5
Personal Trooper PilotPilot Name: Lowe GearStarting Max SP: 93 Skills & Abilities:- Dodge Cost is 15. Minimum Dodge Cost is 5.- Countercut: 2 EN or 5 PCs - Countershoot: Refer to Countershoot in Counterstrike! Guide to Inherent Mech Abilities in the Rules section. - Overload: Gain additional Attack Phases during your turn. Allowed ability usage depends on rank Sergeant: Usable 6 times in a fight- Attacker: Weapon Damage +25% [glow=red,2,300]-------------------[/glow] Gundam Astray Red FrameStatistics: HP: 35, EN: 20, IS: 3, Move: G, Size: MWeapons: Igelstellung- 3 damage, 20 rounds Beam Saber (BM)- 10 damage x 2 Beam Rifle (B)- 12 damage, 8 roundsInherent Abilities: 1) Usable by Sergeants or higher 2) Anti-Beam Shield 3) Countercut 4) Countershoot: Igelstellung, Beam Rifle 5) 8 (Sidekick): Can only be used if you own 8 (the item).
8's SP: 30/30
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Post by psychopatrick on Feb 7, 2005 11:22:59 GMT -5
ps phase seishin used: target: sp used: effect:
defense phase attacker: none attacking weapon: none action taken: none damage taken: none defense modifier: none Resources spent: none
gai/id (anyone of the two ^_^): got to get to they astray blue, before i get destroyed....
attack phase weapon used: Gatling Gun (V) target(s): lowe damage dealt: 24 resources spent: 2 rounds status effect: none modifiers: +10tdc
items: 1. hi performance targerter 2. Hybrid Dual Sensor 3. dummy 4. a up unit s
status: hp: 40/40 en: 15/15 sp: 88/88 pc: 100/100
weapons: 1) Vulcan- 1 damage, 20/20 2) Gatling Gun (V)- 12 damage, 6/8
note: 1. TDC+10 2. All [+] Type weapons: Damage +50%, Target's Dodge Cost +3, and Target's Countercut Cost x 1.50. Countercut Cost modifier is not applied on (R) and (X)-Type weapons 3. pressure 1/4 [charging]
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Post by Radius on Feb 7, 2005 11:28:49 GMT -5
Defense Phase: Attacking Weapons: Gatling Gun Action Taken: Shield Damage Taken: 12 Resources Spent: 1 Shield
Lowe: Hey! I'm with the Junk Guild and this Mobile Suit is my find. It's not going anywhere.
Attack Phase: Weapons Used: Beam Saber Target: Gai Murakumo Damage Dealt: 15 x 2 Mods: - Resources Spent: -
Status:
HP: 35/35 EN: 20/20 SP: -/- PC: 100/100
Overloads: 6/6 Shields: 5/6
Weapons: Igelstellung: 20/20 Beam Rifle: 8/8
End of Turn 1
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Post by psychopatrick on Feb 7, 2005 19:40:46 GMT -5
ps phase seishin used: target: sp used: effect:
defense phase attacker: lowe attacking weapon: beam saber 15 * 2 action taken: take damage taken: 15 defense modifier: none Resources spent: 30hp
gai/id (anyone of the two ^_^): give it up! i saw it first!
attack phase weapon used: Gatling Gun (V) target(s): lowe damage dealt: 24 resources spent: 2 rounds status effect: none modifiers: +10tdc
items: 1. hi performance targerter 2. Hybrid Dual Sensor 3. dummy 4. a up unit s
status: hp: 10/40 en: 15/15 sp: 88/88 pc: 100/100
weapons: 1) Vulcan- 1 damage, 20/20 2) Gatling Gun (V)- 12 damage, 4/8
note: 1. TDC+10 2. dc-3 3. All [+] Type weapons: Damage +50%, Target's Dodge Cost +3, and Target's Countercut Cost x 1.50. Countercut Cost modifier is not applied on (R) and (X)-Type weapons 4. pressure 2/4 [charging] 5. turn 2
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Post by Radius on Feb 7, 2005 20:25:58 GMT -5
Defense Phase: Attacking Weapons: Gatling Gun Action Taken: Shield Damage Taken: 12 Resources Spent: 1 Shield
Lowe: Wow. This guy's a pro, gotta be more careful.
Attack Phase: Weapons Used: Beam Saber Target: Gai Murakumo Damage Dealt: 15 x 2 Mods: - Resources Spent: -
Status:
HP: 11/35 EN: 20/20 SP: -/- PC: 100/100
Overloads: 6/6 Shields: 4/6
Weapons: Igelstellung: 20/20 Beam Rifle: 8/8
End of Turn 2
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Post by psychopatrick on Feb 7, 2005 20:40:01 GMT -5
ps phase seishin used: target: sp used: effect:
gai/id: oh no! not that again! i'll get destroyed!! gotta act fast!
defense phase attacker: lowe attacking weapon: beam saber 15 * 2 action taken: take damage taken: 15 defense modifier: none Resources spent: dummy
gai/id: that almost killed me!! take this!!
attack phase weapon used: Gatling Gun (V) target(s): lowe damage dealt: 48 resources spent: 4 rounds status effect: none modifiers: +10tdc
items: 1. hi performance targerter 2. Hybrid Dual Sensor 3. dummy 4. a up unit s
status: hp: 10/40 en: 15/15 sp: 88/88 pc: 100/100
weapons: 1) Vulcan- 1 damage, 20/20 2) Gatling Gun (V)- 12 damage, 0/8
note: 1. TDC+10 2. dc-3 3. All [+] Type weapons: Damage +50%, Target's Dodge Cost +3, and Target's Countercut Cost x 1.50. Countercut Cost modifier is not applied on (R) and (X)-Type weapons 4. pressure 3/4 [charging] 5. turn 3
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Post by Radius on Feb 7, 2005 20:47:41 GMT -5
Seishin Phase: Seishin Used: Concentrate (8) Seishin Effect: + 5 DC, - 5 DC SP Cost: 15
Defense Phase: Attacking Weapons: Gatling Gun Action Taken: Dodge Damage Taken: - Resources Spent: 18 PCs
Lowe: Watch out! This colony's already in bad shape, you want to bring it down on our heads? I'm putting an end to this!
Attack Phase: Weapons Used: Beam Saber Target: Gai Murakumo Damage Dealt: 15 x 2 Mods: + 5 DC Resources Spent: -
Overload Phase #1: Weapons Used: Beam Saber Target: Gai Murakumo Damage Dealt: 15 x 2 Mods: - Resources Spent: -
Overload Phase #2: Weapons Used: Beam Saber Target: Gai Murakumo Damage Dealt: 15 x 2 Mods: - Resources Spent: -
Overload Phase #3: Weapons Used: Beam Saber Target: Gai Murakumo Damage Dealt: 15 x 2 Mods: - Resources Spent: -
Overload Phase #4: Weapons Used: Beam Saber Target: Gai Murakumo Damage Dealt: 15 x 2 Mods: - Resources Spent: -
Overload Phase #5: Weapons Used: Beam Saber Target: Gai Murakumo Damage Dealt: 15 x 2 Mods: - Resources Spent: -
Overload Phase #6: Weapons Used: Beam Saber Target: Gai Murakumo Damage Dealt: 15 x 2 Mods: - Resources Spent: -
Status:
HP: 11/35 EN: 20/20 SP: -/- PC: 75/100
8's SP: 15/30
Overloads: 0/6 Shields: 4/6
Weapons: Igelstellung: 20/20 Beam Rifle: 8/8
End of Turn 3
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Post by psychopatrick on Feb 9, 2005 5:18:26 GMT -5
ps phase seishin used: target: sp used: effect: gai/id: yeah! astray here i come!! special transformation phase new form: astray blue gai/id: ack!! getting to the astray first must have pissed him off defense phase attacker: lowe attacking weapon: (15 * 2) * 7 action taken: counter cut all damage taken: none defense modifier: +5dc for first 15* 2 attack Resources spent: 28en gai/id: whoa! cool! i got through that with out a scratch! gai/id: now its my turn! attack phase weapon used: Beam Rifle (B) target(s): lowe damage dealt: 18 resources spent: 1 round status effect: none modifiers: +13tdc, *1.5tccc items: 1. hi performance targerter 2. Hybrid Dual Sensor 3. a up unit s status: hp: 60/60 en: 22/30 sp: 88/88 pc: 100/100 anti-beam shield: 10/10 weapons: Igelstellung - 5 damage, 20/20 Missile Launcher (PGSR) - 9 damage/2 PC Beam Saber (BM) - 10 damage Beam Rifle (B) - 18 damage, 7/8 Missile Pod (PG) - 30 damage x 2, 4/4 Bazooka (P) - 45 damage, 8/8 note: 1. TDC+10 2. dc-3 3. All Type weapons: Damage +50%, Target's Dodge Cost +3, and Target's Countercut Cost x 1.50. Countercut Cost modifier is not applied on (R) and (X)-Type weapons 4. pressure 4/4 [charged] 5. turn 4 6. countercut 7. Countershoot: Igelstellung, Beam Rifle
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Post by Radius on Feb 10, 2005 10:43:02 GMT -5
OOC: You're EN's off, I think you forgot to erase a 2.
Defense Phase: Attacking Weapons: Beam Rifle Action Taken: Anti-Beam Shield Damage Taken: - Resources Spent: -
Lowe: No! The Blue Astray, that thing would've gone for so much.
8: Approximately enough to fund supplies and perks for our ship for at least a year.
Lowe: Oh. It's on now.
Attack Phase: Weapons Used: Beam Saber Target: Gai Murakumo Damage Dealt: 15 x 2 Mods: - Resources Spent: -
Status:
HP: 11/35 EN: 20/20 SP: -/- PC: 75/100
8's SP: 15/30
Overloads: 0/6 Shields: 3/6
Weapons: Igelstellung: 20/20 Beam Rifle: 8/8
End of Turn 4
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Post by psychopatrick on Feb 10, 2005 19:13:11 GMT -5
ps phase seishin used: target: sp used: effect: defense phase attacker: lowe attacking weapon: 15 * 2 action taken: cc damage taken: none defense modifier: none Resources spent: 8pcs gai/id: give it up! you wont defeat me!! attack phase weapon used: Beam Rifle (B) target(s): lowe damage dealt: 18 resources spent: 1 round status effect: none modifiers: +13tdc, *1.5tccc items: 1. hi performance targerter 2. Hybrid Dual Sensor 3. a up unit s status: hp: 60/60 en: 2/30 sp: 88/88 pc: 92/100 anti-beam shield: 10/10 weapons: Igelstellung - 5 damage, 20/20 Missile Launcher (PGSR) - 9 damage/2 PC Beam Saber (BM) - 10 damage Beam Rifle (B) - 18 damage, 6/8 Missile Pod (PG) - 30 damage x 2, 4/4 Bazooka (P) - 45 damage, 8/8 note: 1. TDC+10 2. dc-3 3. All Type weapons: Damage +50%, Target's Dodge Cost +3, and Target's Countercut Cost x 1.50. Countercut Cost modifier is not applied on (R) and (X)-Type weapons 4. pressure 4/4 [charged] 5. turn 5 6. countercut 7. Countershoot: Igelstellung, Beam Rifle
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Post by Radius on Feb 10, 2005 20:35:00 GMT -5
Defense Phase: Attacking Weapons: Beam Rifle Action Taken: Anti-Beam Shield Damage Taken: - Resources Spent: -
Lowe: What is this guy? A Coordinator?
Attack Phase: Weapons Used: Beam Saber Target: Gai Murakumo Damage Dealt: 15 x 2 Mods: - Resources Spent: -
Status:
HP: 11/35 EN: 20/20 SP: -/- PC: 75/100
8's SP: 15/30
Overloads: 0/6 Shields: 2/6
Weapons: Igelstellung: 20/20 Beam Rifle: 8/8
End of Turn 5
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