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Post by Signal on Mar 10, 2005 18:16:14 GMT -5
the Damage decrement needs to be lowered though as per basis. Something like 30% is already fine given that it is a Pilot ability afterall.
As for the guts i guess its fine already and seems promising.
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Post by Aslan Cross on Mar 10, 2005 18:25:55 GMT -5
Bleh, I only got around to replying to this topic right now.
I agree with all the general sentiment that 50% DR on starting is too much. Nerf that damage reduction and give Yuusha back its damage bonus. The stats we're using for Yuusha no Tamashii are fine, except for the dodge cost. The way Yuusha was designed was to be a jack-of-all-trades-master-of-none SR class. This makes them simply too strong. That's like blocking without needing to give up your attack phase, with absolutely no penalty at all.
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Post by Kira Yamato on Mar 11, 2005 14:29:53 GMT -5
hmm, If you're worried about having to tank hits, why not just have Guts work in a way that it gains more Guts counters when below a certain point?
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Tarngold
Private
Yume no Yuusha
Posts: 36
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Post by Tarngold on Mar 11, 2005 20:32:01 GMT -5
hmm, If you're worried about having to tank hits, why not just have Guts work in a way that it gains more Guts counters when below a certain point? Or, like the mazin class give a defensive bonus for every guts counter obtained.
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Post by RurouninMao on Mar 13, 2005 7:43:50 GMT -5
OK how about this ---
Yuusha Pilot
Starting Max SP: 95
Maximum SP Cap: 190
Skills & Abilities:
- Minimum Dodge Cost is 10. - Countercut: 2 EN or 5 PCs
- Yuusha no Tamashii: Increase Pilot's general stats depending on rank: Private: Dodge Cost is 24; Damage Dealt + 10%; Damage Recieved -10%.[/i] Corporal: Dodge Cost is 23; Damage Dealt + 15%; Damage Recieved -15%.[/i] Sergeant: Dodge Cost is 22; Damage Dealt + 20%; Damage Recieved -20%.[/i] Ensign: Dodge Cost is 21; Damage Dealt + 25%; Damage Recieved -25%.[/i] Lieutenant: Dodge Cost is 20; Damage Dealt + 30%; Damage Recieved -30%.[/i]
- Guts Gauge: Ranges between 0 and 10. Gain 1 Guts counter for every attack phase that targets the Yuusha and is not dodged in any way or support defended. Gain 1 Guts counter if any attack you made in the previous turn hit and dealt damage.
Finally, you may choose to gain one Guts counter at the beginning of a turn by forfeiting your Attack, Transform, and Maintainence phases.
Also Once Guts Gauge is full, Pilot Gains: Dodge Cost -5; Damage Dealt + 20%; Damage Recieved -20%. This bonus is only available if Guts Gauge is Full and will be deactivated if Guts Gauge is 9 points or lower
Guts counters can be expended to give different effects:
[/li][li]Barrier Pierce: Cost 2 Guts. The last hit of your next attack phase ignores barrier effects. [/li][li]Armor Pierce: Cost 2 Guts. The last hit of your next attack phase ignores armor effects. [/li][li]Target Lock: Cost 2 Guts. Your next attack may not be support defended. [/li][li]Hissatsu: Cost 5 Guts. The last hit of your next attack phase gains Damage +150%. The last attack of your next attack phase gains Target's Dodge Cost +5. [/li][li]Miracle Hissatsu: Cost 10 Guts. If your next attack phase includes a non-(X) and non-(R) attack, its last hit gains Damage +300% and Target's Dodge Cost +10, and any other hits gain Damage +150% and Target's Dodge Cost +5. If your next attack phase includes an (R), it gains Damage +100% and Target's Dodge Cost +10. If your attack phase includes an (X) attack it's gains Damage +50% and Target's Dodge Cost +3. Your next attack phase is treated as if Direct Attack were cast on it. [/li][li]Iryoku: Cost 1 Guts. Pay 1.5 * resource cost to activate a two-unit combo attack with an EN or PC cost without the partner unit present. You may pay one additional Guts for every additional unit required for a combo attack. Only useable in Yuusha units.
- Yuusha no Densetsu: Usable only in Yuusha units. If unit's HP is reduced to 25% or below:
[/li][li]If the unit can Gattai into a higher form, do so, and regenerate all HP and EN. All shield counts and mecha depletable abilites are reset, and the Guts Gauge is reset to 0. [/li][li]If the unit has reached its' highest form, then activate Yuusha no Densetsu weapons and abilities in this unit. (Upkeep cost is variant depending on unit, and) effects persist only while unit's HP remains below 25%.
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Pardon the wrong sentence, dont really know how to word it properly ^^ coments please
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