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Post by RurouninMao on Feb 2, 2005 10:01:52 GMT -5
Hmmm, i like the idea for Quick Gattai, was gonna suggest one today but you beta me too it ^^
As for the shorter Guts bar.....well thats a good way around it, oh how about we work it in reverse, if you got certain amount of GUTS stocked instead of increased damage a DR, you get somethign like YnC(Shield Pierce, Barrier Pierce, Armor Pierce) and you use Guts to powerup (Increase Damage, Increase DR, Lower DC or any toehr thing you can think off) or something like that.
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Post by Tavish on Feb 7, 2005 22:14:34 GMT -5
Yuusha Pilot
Starting Max SP: 95
Maximum SP Cap: 190
Skills & Abilities:
- Minimum Dodge Cost is 10 - Countercut: 2 EN or 5 PCs
- Yuusha no Tamashii: Increase Pilot's general stats depending on Rank Private: Dodge Cost is 24; Weapon Damage +10%.[/i] Corporal: Dodge Cost is 23; Weapon Damage +15%, Damage Received -15%.[/i] Sergeant: Dodge Cost is 22; Weapon Damage +20%, Damage Received -20%.[/i] Ensign: Dodge Cost is 21; Weapon Damage +25%, Damage Received -25%.[/i] Lieutenant: Dodge Cost is 20; Weapon Damage +30%, Damage Received -30%.[/i]
- Guts Gauge: Ranges between 0 and 10. Gain +1 Guts counter for every attack phase that hits the Yuusha and is not dodged or otherwise evaded. Additionally you may forfeit your Attack and Transform Phases to gain +1 Guts. For each 1 Guts counter you have, gain -3% Damage Received and +5% Weapon Damage.[/b] [/i]
Additionally you can expend Guts counters to gain different effects. This is done during the Transformation Phase, with the exception of Revive.
[/li][li]Barrier Pierce: Requires and expends 3 Guts counters to use. The first non-(X), non-(R) attack you make this turn gains Barrier Pierce. [/li][li]Armor Pierce: Requires and expends 3 Guts counters to use. The first non-(X), non-(R) attack you make this turn ignores target's armor effects. [/li][li]Hissatsu: Requires and expends 5 Guts counters to use. The first non-(X), non-(R) attack you make this turn gains +150% Damage and Target's Dodge Cost +5. [/li][li]Miracle Hissatsu: Requires and expends 10 Guts counters to use. The first non-(X), non-(R) attack you make gains +300% Damage, Target's Dodge Cost +10, and negates secondary defenses. [/li][li]Revive: Requires and expends 10 Guts counters to use. If HP is reduced to 0, or hit with a DESTROY:L1 or DESTROY:L2 attack, Restore 25% HP. This ability is only useable once per battle and only in Yuusha units. [/li][li] Quick Gattai: Requires and expend x Guts counters to force a Gattai, where x is based off the rank of the Unit you are Gattai-ing to.. Useable only in Yuusha units. Costs are: Private: 1 Guts counter, Corporal: 2 Guts counters, Sergeant: 3 Guts counters, Ensign: 4 Guts counters, Lieutenant: 5 Guts counters.
- Yuusha no Iryoku: Able to use Combination Attacks without the required partner unit present but the partner units required to perform the combo must be in your AM. Combo Attack Resource Cost x1.5. Can only be used in a Yuusha unit and requires 10 Guts counters to use.
Conversion Cost: 1300 PCs
Series of Origin: Yuusha Series
Is this what we're looking at now? I edited bars to counters, as well as halving the Guts power requirements. Didn't change much else, however.
EDIT: Changed the Guts gain to per attack phase.
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Post by Mechalomaniac on Feb 7, 2005 22:31:43 GMT -5
Change the gain to "Per attack Phase".
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Post by Kyoryushin on Feb 8, 2005 7:53:03 GMT -5
hmm, i kinda think the combo attack costing both 1.5 of normal and 10 Guts kinda hurts on the yuusha's part. Maybe you would consider what Mao-nii suggested
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Post by Shadow00X on Feb 8, 2005 8:15:09 GMT -5
guys, you need to edit Yuusha no Iryoku.
What we had in mind is that once you get to 5 guts, YnI activates and stays active as long as you have the guts for it. Mao's idea is we spend the 5 guts to fire off a combo attack at the normal EN cost.
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Post by RurouninMao on Feb 8, 2005 9:17:15 GMT -5
Actualy its 10 but i got this idea
How about we have it YnI can be used outside of Yuusha units, it would be 5 guts in Yuusha Unit Comboes, and 10 guts non Yuusha unit comboes. Also if lets say we dont have guts, we still going to pay the 1.5 extra cost, but this ability only used in Yuusha units
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Post by Tavish on Feb 8, 2005 13:00:00 GMT -5
I don't think it's wise to rush to add in restrictions to an already limited ability. This actually makes some level of sense.
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Post by Radius on Feb 8, 2005 20:40:48 GMT -5
I actually like the idea for YnI to be used outside of Yuusha units, it gives half of those crappy combos we have some semblance of purpose.
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Post by Mechalomaniac on Feb 11, 2005 23:08:28 GMT -5
*Bump*
I think YnI outside of Yuusha's might be a bit broken. Imagine being able to do something like Final Dynamic Special or Shuffle Doumei Ken with one unit and not wasting an HT slot.
Anyway, that aside what does everyone think?
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Post by Signal on Feb 11, 2005 23:24:59 GMT -5
reduce the Guts needed for YnI, maybe like 2 or 3
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Post by RurouninMao on Feb 12, 2005 9:00:18 GMT -5
Well you can always have it that GUTS dont work outside of yuusha units when YnI is concerned, they will just have the 50% En penalty, and since FDS and SDK cause large amount of EN, they arent nearly as brocken. Also SDK requires Hyper MOde if i remember, then YnI wont work there since it just ignore your lost of partner, not the special Requirement of the attack. And i think FDS would be the case as well since its effect depends on the number of units you need to do the attack
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Post by Mechalomaniac on Feb 12, 2005 14:14:20 GMT -5
Well, the Yuusha would be needing a Trace Suit to pilot said Mobile Fighter anyway, so they'd be able to meet the Super/Hyper requirement. I guess FDS would be less of an issue since they'd need to have a Pink Haro to use it. Still, there are a lot of other strong combos out there. But I guess it's a valid option.
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Post by RurouninMao on Feb 18, 2005 10:12:27 GMT -5
before i post an idea, may i ask those who played BS2 to state all the abilities they can remember that is usable with GUTS meter, i cant remember some of em, so rather than make a mistake. I gather info first ^^
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Post by Shadow00X on Feb 18, 2005 16:32:41 GMT -5
Here's some of them
2x CP(Money) 2x EXP Wait Time is halved Damage +25% Defense +25% Dodge +50% Armor & Accuracy +25% Damage & Dodge +25% EN Recover Full EN Recover 1/3 EN Recover 2/3 HP Recover Full HP Recover 2/3 All Allies HP Recover 25% All Allies HP & EN Recover 25%
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Post by RurouninMao on Feb 19, 2005 8:36:17 GMT -5
ugg that dont help much, unless you guys a self healing pilot class is ok
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