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Post by MaullarMaullar on Mar 6, 2005 2:12:26 GMT -5
-65-70% DR is insane. That's almost as much as Mazin Pilot's maximum Potential, except it's not an HP-activated ability.
And "attacks can't be dodged" is even more broken, for obvious reasons.
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Tarngold
Private
Yume no Yuusha
Posts: 36
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Post by Tarngold on Mar 6, 2005 2:30:45 GMT -5
-65-70% DR is insane. That's almost as much as Mazin Pilot's maximum Potential, except it's not an HP-activated ability. And "attacks can't be dodged" is even more broken, for obvious reasons. Your missing 2 things here: - Mazin Pilot also receives a massive attack bonus along with the defensive bonus, not to mention the fact that Mazin Pilot DOESNT need to tank, and therefore, without such a high defensive bonus on the Yuusha class, there is no ability to tank and have any sucess with the guts points. The attack cant be dodged was refering to the limited useage of the Yuusha no densetsu. It could be for one or 2 attacks, but thats it. im not trying to make it powerful, im just trying to follow a set of rules that Yuusha have.
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Post by Tilus on Mar 6, 2005 2:33:35 GMT -5
Okay, this looks like the best form of Yuusha yet.. let me see if I can throw something together statwise. I made a couple tweaks here and there to the idea to help keep balance, as well. (Note: All things in parentheses are up in the air and may be removed if needed)
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Yuusha Pilot
Starting Max SP: 95
Maximum SP Cap: 190
Skills & Abilities:
- Minimum Dodge Cost is 10. - Countercut: 2 EN or 5 PCs
- Yuusha no Tamashii: Increase Pilot's general stats depending on rank: Private: Dodge Cost is 24; Damage Recieved -10%.[/i] Corporal: Dodge Cost is 23; Damage Recieved -20%.[/i] Sergeant: Dodge Cost is 22; Damage Recieved -30%.[/i] Ensign: Dodge Cost is 21; Damage Recieved -40%.[/i] Lieutenant: Dodge Cost is 20; Damage Recieved -50%.[/i]
- Guts Gauge: Ranges between 0 and 10. Gain 1 Guts counter for every attack phase that targets the Yuusha and is not dodged in any way or support defended. Gain 1 Guts counter if any attack you made in the previous turn hit and dealt damage.
Finally, you may choose to gain one Guts counter at the beginning of a turn by forfeiting your Attack, Transform, and Maintainence phases.
Guts counters can be expended to give different effects:
[/li][li]Barrier Pierce: Cost 2 Guts. The last hit of your next attack phase ignores barrier effects. [/li][li]Armor Pierce: Cost 2 Guts. The last hit of your next attack phase ignores armor effects. [/li][li]Target Lock: Cost 2 Guts. Your next attack may not be support defended. [/li][li]Hissatsu: Cost 5 Guts. The last hit of your next attack phase gains Damage +150%. The last attack of your next attack phase gains Target's Dodge Cost +5. [/li][li]Miracle Hissatsu: Cost 10 Guts. If your next attack phase includes a non-(X) and non-(R) attack, its last hit gains Damage +300% and Target's Dodge Cost +10, and any other hits gain Damage +150% and Target's Dodge Cost +5. If your next attack phase includes an (R), it gains Damage +100% and Target's Dodge Cost +10. If your attack phase includes an (X) attack it's gains Damage +50% and Target's Dodge Cost +3. Your next attack phase is treated as if Direct Attack were cast on it. [/li][li]Iryoku: Cost 1 Guts. Pay 1.5 * resource cost to activate a two-unit combo attack with an EN or PC cost without the partner unit present. You may pay one additional Guts for every additional unit required for a combo attack. Only useable in Yuusha units.
- Yuusha no Densetsu: Usable only in Yuusha units. If unit's HP is reduced to 25% or below:
[/li][li]If the unit can Gattai into a higher form, do so, and regenerate all HP and EN. All shield counts and mecha depletable abilites are reset, and the Guts Gauge is reset to 0. [/li][li]If the unit has reached its' highest form, then activate Yuusha no Densetsu (weapons and) abilities in this unit. (Upkeep cost is variant depending on unit, and) effects persist only while unit's HP remains below 25%.
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Maybe there could be some tweaks/additions/removals to the list of abilities Guts would be able to use, and all the Yuusha units would have to be modded to reflect these changes.
So how about it? Feel free to comment/make suggestions/make changes/rant about how much this idea sucks/etc.
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Post by MaullarMaullar on Mar 6, 2005 2:36:22 GMT -5
It only needs to be one attack if it's a status weapon, or high enough damage. There's a very good reason our Lock-On seishin doesn't make an attack undodgeable like in the games.
Furthermore, I wouldn't say Mazin Pilot doesn't need to tank. That's pretty much the entire purpose of the class.
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Post by Trigger on Mar 6, 2005 2:47:56 GMT -5
Starting DR at 50%? That Rocks
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Post by RurouninMao on Mar 6, 2005 7:58:00 GMT -5
I kinda like Tilus' version, although i dont get what the second ability do for Yuusha no Densetsu
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Post by Umbaglo on Mar 6, 2005 10:24:50 GMT -5
It's the same as Unlock Potential.
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Post by Yanbetari on Mar 6, 2005 12:26:41 GMT -5
50% Base DR is pretty insane, if you ask me. HMs only get 25%, and Mazins, the tank-gods of the SC, have to take hits, lose HP, or wait 4 turns before they get ANY DR. And while I understand that Yuusha need to tank to get Guts counters, the way the ability is set up, they can use any sort of non-evasion defense, such as CC, Anti/Beam Shields, Barriers, PSA, etc. to gain Guts counters. Though a clarification is in order. Does "attack phase that targets the Yuusha and is not dodged in any way" mean they can't dodge the whole thing, or can't dodge any part of it, or not gain Guts? Example: If an x2 comes their way, and they dodge one, and take one, do they gain Guts or not?
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Post by Shadow00X on Mar 6, 2005 13:06:06 GMT -5
Guts depends on Attack phases with connecting attacks. So yeah, dodging and taking would be counted as a guts counter.
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Post by RurouninMao on Mar 7, 2005 8:57:42 GMT -5
i thinks it works like X attacks will get you 1 guts, while a gang pile from multiple opponents will give you 1 guts for each enemy that attacks you
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Post by RurouninMao on Mar 8, 2005 9:19:02 GMT -5
Anyway any other comment or suggestions?
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Post by Shadow00X on Mar 8, 2005 9:36:52 GMT -5
I think that perhaps we can add in a damage bonus(Resolve on previous page) or DC down ability(Rush on previous page) into the guts
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Post by RurouninMao on Mar 10, 2005 8:28:51 GMT -5
Or you can lower the Damage Reduction Bonus and add in a Damage + Bonus, i mean the only way you can boost your attack is through guts.
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Post by Julius Firefocht on Mar 10, 2005 8:48:20 GMT -5
I echo what all the others have said, DR -50% at the beginning is crazy. True, Yuushas are still not as tankable as Mazins, but they will be far more useful as that DR -50% is useable in all units, while Mazin Power can only be activated on Mazinger units.
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Post by Shadow00X on Mar 10, 2005 12:03:46 GMT -5
the current version of the guts gauge lacks the ki-ai bonus stuff, Kouji.
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