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Post by Radius on Dec 6, 2004 22:36:23 GMT -5
Yeah, the damage makes IFS almost exactly like Slit Wafer, except with a better CC. I think the DC + 3 would be a better choice, but then again, I don't have a MS.
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Post by CowboyJohnny on Dec 7, 2004 6:26:56 GMT -5
All right then, update.
Martian Successor
Starting Max SP: 75
Maximum SP Cap: 150
Skills & Abilities:
- Dodge Cost is 13. Minimum Dodge Cost is 5. - Countercut: 2 EN or 5 PCs
- Nanomachine Implant: Activates only in a unit with IFS. Dodge Cost is 7, Countercut: 1 EN or 4 PCs. In Mothership Class units, instead of the above bonuses: damage dealt +30%, target's Dodge Cost +5, and lower DC by 5 then re-lock at the lower value. Lieutenant: Countershoot. In size S or SS units, add an additional Dodge Cost -2, target's Dodge Cost +3 and countercut as if you were one size larger.
- Boson Jump: Dodge all attacks from one attack phase. Charge 1 unit after each enemy attack phase directed wholly or partly at you; charge 1 unit after a turn in which you are not attacked by an enemy. Private: Start with 1 use, max 1 use. Charge 7 units to regain one use. Corporal: Start with 2 uses, max 2 uses. Charge 7 units to regain one use. Sergeant: Start with 2 uses, max 2 uses. Charge 6 units to regain one use. Ensign: Start with 3 uses, max 3 uses. Charge 6 units to regain one use. Lieutenant: Start with 3 uses, max 3 uses. Charge 5 units to regain one use.
- A-Class Jumper: Ignore terrain DC penalties. Lieutenant Martian Successors only.
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Post by Regris Kallen on Dec 7, 2004 6:41:01 GMT -5
Maybe it's just me, but the "CC as if one size larger" thing doesn't make much sense to me, as most of the combat in Nadesico either involves shooting your opponent, grav blasting your opponent, or running into your opponent.
I just don't see CC mods making too much sense. :X
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Post by Seth Valentine on Dec 7, 2004 7:32:41 GMT -5
What it means is, if the mech that had the IFS implemented into it HAD a bladed weapon, or Field Lancer, or this Immediate Knife that I don't ever remember seeing but am taking people's word for that it existed, then the IFS would allow the pilot to see better, therefore countercut better.
Edit: Also, could we pleeeeeeeeeeease call it IFS signature? ;_;
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Post by Regris Kallen on Dec 7, 2004 7:51:47 GMT -5
Yeeeah, but if something allows someone to see better then we might as well make Harry Ord's Glasses let you CC one size larger, too...
And give you countershoot, since they're just that cool.
But anyways, it just doesn't seem to have much of a series or game-based basis to it.
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Post by CowboyJohnny on Dec 7, 2004 11:17:41 GMT -5
I remember hearing you were missing some episodes at the beginning, Seth, but surely you have episode 10? That's the last episode I happen to remember an Immediate Knife in.
For Regris, as far as IFS goes we use it not just to denote Nergal's special Aestivalis system but also for the general Nadesico-universe pilot interfaces that let people with nanomachine implants control machines instinctively. The benefit reflex imparts is the reason for IFS's CC bonus, and that reflex is faster in small units because the control lag time is smaller in small units.
Kait can probably say this better (as he has before) but I wouldn't agree with your assessment of combat in the series. There's plenty of melee stuff, more than there is Aestivalis shooting. Punch and kick melee, knifing, distortion punching to CC a bunch of Battas, and toward the end lots of Field Lancer.
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Post by Seth Valentine on Dec 7, 2004 14:35:29 GMT -5
I saw episode 10 I think, but it's really vague cause it was over a year ago. :/
But anyway, it does seem like everyone who has an IFS can instinctively use machinery with the equipment integrated into it. Because even Yurika, a total ditz if I remember correctly (and that isn't hard to forget), could pilot an Aesti.
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Post by Arad Baranga on Dec 7, 2004 16:12:54 GMT -5
Yeah, they do a lot of melee. Really more than shooting I think. I think the Countercut thing is a neat idea but I'm sketchy on Countershoot for that reason.
As for the small units thing, it's also notable that Nadesico units tend to not be so big.
And that's right, Seth. It doesn't take a lot of training to operate the machines, since it's pretty much a mental interface.
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Post by CowboyJohnny on Dec 7, 2004 18:40:01 GMT -5
Countershoot was a little sketchy, I agree. It's currently there for three reasons, I think:
1) It's a natural extension of being able to pilot reflexively, again. 2) There is small-missile tracking-gun Aestie CS in PoD. 3) A sizable quantity of Battas are nearly just very lively (P) anyway. If you look at the ones on the Devil Aestivalis, for example, you see they make quite small targets. Eucharis even has Batta Swarm as (PSX).
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Post by Arad Baranga on Dec 7, 2004 19:19:43 GMT -5
That's a good point. I have no objection then.
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Post by Seth Valentine on Dec 8, 2004 9:56:18 GMT -5
But could we pleeeeeeeeeease call it IFS signature? ;_;
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Post by Arad Baranga on Dec 8, 2004 13:01:50 GMT -5
Nanomachine Implant works better, simply because of the possibility of getting the manga units eventually and their REACT system, as well as the fact that not all units it applies to actually use an IFS.
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Post by Seth Valentine on Dec 8, 2004 20:16:26 GMT -5
It doesn't sound as good... but fine. I can just redress mine. >>
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Post by Regris Kallen on Dec 9, 2004 3:25:25 GMT -5
I dunno, under the logic that MS should CS because Battas are pretty damn small, Grendizer should also CS because of Minifos.
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Post by CowboyJohnny on Dec 9, 2004 4:43:03 GMT -5
I don't know enough about Grendizer to answer that adequately, but just because it's an SR show I doubt the gunnery is anywhere near Nadesico's. One of the stock animation sequences is Hikaru making a fast attack run straight through 10 Battas and hitting each of them with a Rapid Rifle shot.
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