|
Post by Belmont on Nov 18, 2004 14:54:03 GMT -5
Belmont> Admittedly, I shouldn't have accepted Trigger's, since it completely lacked description of any sort. Of course, this was while I was still getting the rules for customization sorted out in my head. In any case, I thought that the HP Regen was ridiculous at first, but apparently, since higher-tier HMs are closer to Mortar Headds, and Mortar Headds can magically regenerate themselves, he was not without a leg to stand on there. If he had given reasons for things, his definitely would have been accepted. Actually, if you hadn't given me a set of stats which screamed "broken! broken! this mech is broken!" (I mean, "bunshin is being replaced, so I want the old, broken bunshin!"?), and instead presented me with an interesting concept (Nelly Brain fused with... some other Brain that isn't already part of it) and maybe an ability or two that you think it should really have (like that Enhanced Chakra Shield), you probably would have been accepted. Its not about the mecha but I just wanted people to acknowledge the fact that there is still that chance of it happening thats all. And from what I have been told there was a time where a mod was very abusive with the power he was given and no one did anything about it till he whent waaaaaay to far. As for the 2 yuu brains the Nelly Brains stats are a joke for being an evo unit(even with the X attk) since nelly brains stats (the one with out it being merged) in the SRW Alpha 2 are almost the same as the one represented in the SC, Because of this the Unit I turned in was soppose to have similar stat increases from when they do become merged since in the Game Nelly Brain gets a 300 point increase in all its stats other then its EN. I just replaced one attk over the other something perhaps I shouldnt of done since the Dominant Brain keeps all of its attks intact. As for the Rest they were based on how they are used in its own anime.Vital jump how its in SRW @2 ( my defination of Bunshin is very different, but I just dedcided to let things be as they are so the hell with it)
|
|
|
Post by Tavish on Nov 18, 2004 17:04:00 GMT -5
There's already the potential for that happening. Accusations already fly on occasion about favoritism. We already have to be rather vigilant about the Hangar. It's not like adding or removing units is going to change that.
|
|
|
Post by Trigger on Nov 18, 2004 17:21:44 GMT -5
To be Fair, I didn't know What Imban Expected from the Custom Mechs. I Just Simply trued to put DR AND HP-Regan like in some of the Higher end Heavy Metals, and Still thought that might have been too much. I Didn't know that he didn't want stats but RP instead.
|
|
|
Post by Aslan Cross on Nov 19, 2004 19:59:18 GMT -5
I think this is good as well. Frost, need your comments on this one.
|
|
|
Post by Mafty Navue Erin on Nov 21, 2004 21:56:51 GMT -5
This would only be good, if and only if strict control is to be made upon submissions. In other words, any submission must be approved wholly by more than one person.
I think this is a great idea, but it's also a potential source of headache in the future.
And no, I only scanned the details so I may have missed some. Tell me if I said anything redundant or so.
|
|
|
Post by Imban on Nov 21, 2004 23:42:53 GMT -5
Whereas I did the Personalized Unit test by myself, the plan was indeed for multiple mods to okay the stats (or rejection) created in response to each submission.
I agreed with DFalcon that extreme care needs to be taken at the beginning to make sure that the system starts off solid, and this sort of review will improve the solidity of the system.
|
|
|
Post by Tavish on Nov 22, 2004 1:09:15 GMT -5
Though, one must be careful not to overweight a nifty idea with leaden bureaucracy to the point of worthlessness.
|
|
|
Post by Aslan Cross on Nov 22, 2004 6:49:34 GMT -5
Frost was commenting that evoing a unit on top of paying the costs to have it customized seems to be kinda steep.
I also think that customized units should be unique--ie, unpurchaseable and unobtainable by anyone other than the guy who had it made. It may be a bit harsh, but some issues were raised about this in chat.
|
|
|
Post by Seth Valentine on Nov 22, 2004 7:14:40 GMT -5
I agree. One case that brings this up is my Midoribara. Even though it doesn't attract attention in any particular way, there's the fact that Omake-wise, only one would have ever been built. Some people were suggesting that we pay extra to make the unit usable by only the person who paid the costs, but that is *very* steep, especially to those of us with... less than perfect win records. >.>
|
|
|
Post by Umbaglo on Nov 22, 2004 8:03:53 GMT -5
I don't like the idea of forcing the unit to be unique. I WANT other people to be able to acquire my customed units.
|
|
|
Post by Seth Valentine on Nov 22, 2004 8:54:02 GMT -5
Ok, well here's an idea then: Why don't you kind of let us CHOOSE whether we want other people to accept them for free? I mean, I don't mind other people gaining access to my unit, but it'd kind of take it's unique-ness (is that even a word) away. And it wouldn't make sense for there to be more than one Midoribara.
|
|
|
Post by Arad Baranga on Nov 22, 2004 11:08:37 GMT -5
Easy way would be to have someone be able to pay an extra fee to have the unit 100% unique. Not everyone, maybe a lot of people really, won't care if others can get their customs, and then those who do can ensure nobody does.
I also liked the suggestion that the person who submits a unit has to acquire it first before anyone else can. No claim-jumpin'.
As for it being really hard to get, well, it really should be, considering that they get to add a whole unit to the Hangar that doesn't even exist.
|
|
|
Post by Imban on Nov 22, 2004 11:24:29 GMT -5
The current idea between Tristan and I is that if you pay the customization fee for it, you get it immediately. If you don't pay to make the unit unique, other people can fight to evo their unit to yours.
As far as I know, the main issue currently being debated upon is whether or not dressups should be able to be customized. Tristan seems to think it won't create results which are that broken (which it probably won't), but my opinion is that it's creating a personalization of an already personalized unit, since you already have almost everything you want on the dressup except for exact stats.
|
|
|
Post by Umbaglo on Nov 22, 2004 12:36:51 GMT -5
It's true that personalizing a dressup, just by stats, is no different then personalizing any other unit. All units have an equal degree of "brokenness", or whatever. And remember that all that still comes down to the mod(s) handling it.
But I agree with Imban that a dressup is already personalized. The dressups, really, are just Personalization Lites. Sure you may not get EXACTLY the same stats you want, but you're certainly getting yourself a lot closer then taking an existing unit and renaming. If personalizing dressups is considered ok, then I don't see any reason why one can't personalize a personalized unit.
|
|
|
Post by Seth Valentine on Nov 22, 2004 21:35:56 GMT -5
The thing is, with a lot of personalizations, people are asking for extra attacks and inherent abilities. With dressups, you only have what you can get with X amount of points, no more no less. But with the personalisations, they can get more attacks, design their own attacks for the dressup, and even get specific inherent abilities. For example, if I, a Martian Successor, wanted to add an IFS system to my Masouki Dressup, or if, say, Umbaglo wanted a Nendou field on any dressup.
|
|