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Post by Belmont on Oct 7, 2004 21:19:36 GMT -5
Alot of SR's and RR's are completely different in there respective series but its how they are portrayed in the game is what im talking about...
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Post by Imban on Oct 7, 2004 21:50:39 GMT -5
The balance between SRs and RRs is rather different here in the SC than in SRW. It's the pilot who determines tanking ability and dodge cost much more than the robot.
Really, our dodging ability seems to be much more anime-based than "can it dodge well in SRW?"-based. Otherwise, all Aura Battlers would have -10 DC.
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Post by Belmont on Oct 7, 2004 22:24:58 GMT -5
"The balance between SRs and RRs is rather different here in the SC than in SRW"
Yeah but we should be more SRW since we base alot of robot stats and abilitys on the games there on. An Aura battler that has a -10 dc would give it some balance against an SR even a chance to beat it with certain items..
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Post by MaullarMaullar on Oct 7, 2004 22:44:58 GMT -5
Not really, Sei Senshi already have 5 DC, and most SRs carry armor, not accuracy raising items, into battle.
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Post by Regris Kallen on Oct 7, 2004 23:01:45 GMT -5
That, and the way the SC works, Tanking is indefinitely better than dodging. It's been mentioned a lot, but it's really easy to get down to 5 DC, but nowhere anywhere in he SC can you tank like a Mazin Pilot.
[/rant]
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Post by Belmont on Oct 7, 2004 23:14:52 GMT -5
yeah SR's are able to tank but not dodge, so I dont see why any SR should get a -dc as an Inherent
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Post by Umbaglo on Oct 7, 2004 23:21:09 GMT -5
Because there are some SRs which really are very agile.
GGG, though, is not one of them.
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Post by Kyoryushin on Oct 8, 2004 5:33:45 GMT -5
GGG is one of them, you should take a look at @2, GGG was very agile compared to shin. It dodge most atatcks targeting it and the rst got Protect Walled. As for SGGG having -DC, thats what it does in te Game, if you recall if you slap on the Stealth Gao, both Armor AND Mobility is increased by a significant amount.
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Post by Imban on Oct 8, 2004 9:22:15 GMT -5
Honestly, I don't understand how. It dodges like a barn in its series - whereas Shin Getter actually does dodge most of the attacks aimed at it in Getter Robo Armageddon.
Also, going by SRW, Godmars seems to have unnatural dodge for something that big, but it seems that our natural reaction to make something that unwieldy dodge like a barn prevailed there.
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Post by Umbaglo on Oct 8, 2004 9:29:47 GMT -5
And in the show, Godmars NEVER dodges. It stands there like a titanium statue while the enemy wails on it, only moving to destroy it with Final Godmars.
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Post by Kyoryushin on Oct 9, 2004 6:35:51 GMT -5
Were Basing this in SRW arent we? From what i understand we are taking the game stats and figures as the main template, only going for the anime if the said unit havent made an SRW appearance.
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Post by RurouninMao on Oct 9, 2004 8:09:00 GMT -5
Kyo is correct, we base majority of the stats from the Game first and foremost, we only take stuff from the anime when there is no stats to base on.
Also if you are going to argue about GFG not being in SRW yet, take note GFG is a powered up version of SGGG, so its not too far fetched to see it having the same stats as SGGG.
As for Shin, i do agree it did move fast, but problem is it wasnt portrayed as a fast unit in SRW. IN comparison, Shin Getter Stat excels in Damage dealing while GGG was more of an all around unit. Quite frankly i dont see what all the fuss is about, its only - 5 DC, its not like its giving GFG some kind of super edge. -5 DC is nothing to write about since some of the weapons here got either a +5 to DC, we got items that increase DC and we got Seishin. And if you going to counter that these will affect Shin getter too, remember, SHin Getter got 30 Free Dodges and at one point can deal 4 X the damage and halved damage taken
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Post by Umbaglo on Oct 11, 2004 13:30:35 GMT -5
-5 DC makes a statement, though. -5 is what we give to aircraft, or Full Vernier equipped units. Things that really, you know, MOVE. Dendrobium and METEOR both have -5 DC. Can you honestly say that SGGG or GFG manouver quite as well as Dendrobium, or a Cell Fighter? While I honestly cannot say so about GFG, I certainly can say that SGGG is not as agile as the above mentioned units.
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Post by Imban on Oct 11, 2004 14:24:31 GMT -5
GFG appears to be no more agile than SGGG.
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Post by RurouninMao on Oct 12, 2004 9:11:05 GMT -5
THat would be base on the perception of the anime, if you base it on the game Dendorium doesnt really dodge that well, while SGGG did it pretty well. Its not to say that GPO3D is flying piece of rock, but i think we should really change the way we rate DC - on units here in SC, lets say for plane units there - DC should be higher (maybe a -7 for those examples stated by Umbag) Also note -5 doesnt really neccesarily that the unit moves fast, it can also be cause the unit dodge well or is maneuverable enough that ducking, sidestepping or generaly dodging an incoming attack is not a gut wrenching effort
As for GFG doesnt appear more Agile than SGGG, thats why they have more or less the same stuff and only descrepancies are the damage.
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