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Post by Shadow00X on Oct 5, 2004 1:05:09 GMT -5
It isn't just an upgrade, Kouji. It's the "true"(Shinjitsu no) Hell and Heaven move.
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Post by Berrik on Oct 5, 2004 7:49:33 GMT -5
Sorry for not really having anything important to add, but I agree with what Imban just said. o.x
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Post by Imban on Oct 5, 2004 8:12:13 GMT -5
I haven't said anything about this for a page or so, Berrik. Anyway, Kouji, you also have to consider the proper pilots for those mecha, since I think those attacks are both class-restricted. A Yuusha in Genesic Gaogaigar with Yuusha no Chikara active will do 390 barrier and armor-piercing damage with Hell and Heaven Vita. A Mazin Pilot in Mazinkaiser with Dairyoku active will do 420 damage with Fire Blaster. A Getter Pilot in Shin Getter with Dairyoku active will do 1000 damage with Stoner Sunshine. --- Anyway, on the topic of dodge. In their respective animes, Gaogaigar really, really CAN'T dodge around all over the place. Shin Getter Robo can and does. Yet Star Gaogaigar has a DC mod of -5 and the proposed mod of Genesic Gaogaigar is -7, while Shin Getter remains at -0 in normal mode. Genesic Gaogaigar has Genesic Armor and Protect Shade. It's designed to stand there and trade hits, only diving out of the way to avoid things that are really, really going to hurt. --- About EN Regen, now. It's there wholly as a way to make Genesic Gaogaigar stronger. I'm not sure what really qualifies to give a mech EN Regen, but it runs on the same power source as Gaogaigar and Star Gaogaigar. The difference is merely that it has a lot of it. Of course, Gai also claims that he can keep on destroying the Kings of Sol forever, so...
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Post by Berrik on Oct 5, 2004 8:15:22 GMT -5
Gah that's what I get for posting while low on sleep ><
What I meant is I agree with what you said about that ridiculous MAP attack. -_-
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Post by RurouninMao on Oct 5, 2004 9:22:20 GMT -5
Alrighttttyyyyy..>!!!!!!!
Since we all having some kind of problem with GGGG, i think it should be shelved at the moment, so instead of GGGG, how about this?
GaoFar
Statistics: HP: 50, EN: 30, IS: 2
Weapons: 1) Kick (M)- 15 damage 2) Claw (M)- 12 damage x 2 3) Drill Gao (V)- 15 damage x 2/2EN. Avilable in Drill GaoFar mode
Inherent Abilities: 1) Yuusha; Usable by Sargeants or higher. 2) Ul-Tech Engine: Dodge Cost -5 3) Stealth(5) 4) Stealth GaoFar: Dodge Cost -10 instead, Damage Received +15%. Requires Stealth Gao in your AM. 5) Drill GaoFar Mode: Only Drill Gao is enabled. Requires Drill Gao in your AM. 6) Burrow: Drill GaoFar Mode Only. 7) Final Fusion: Activates when HP drops to 25% or below. Change into GaoFighGar and regenerate all HP and EN. Reset all HP activated Skill, and any Mecha Inherent depletable ability. Requires Drill Gao, Stealth Gao and Liner Gao. Usable by Yuusha only.
Puchase Cost: N/A, Participate in 5 Simchamber Battles with GaiGar, GaoFar will then be available for use.
GaoFighGar
Statistics: HP: 170, EN: 100, IS: 2
Weapons: 1) Plasma Hold - 30 damage, PARALYZE, 2EN/attack, Sustained Paralysis
1:20 2) Drill Knee (MV)- 20 damage/PC 3) Broken Phantom - 75 damage, 3 EN/attack 4) Gatling Driver (SV)- 15 damage/EN 5) Hell and Heaven- 180 damage, 10 EN/attack 6) Molecular Plane- Destroy:L2, 1 Round
Combo Attacks: 1) Hammer Hell and Heaven - DESTROY:L3, 20 EN/attack
Inherent Abilities: 1) Usable by Ensigns or higher. 2) Dodge Cost -5 3) Protect Wall (Barrier) [Negate 40 damage from all non M source for 4 EN] 4) Dividing Driver 5) Hammer Hell and Heaven: Target's Dodge Cost +5. Ignore DESTROY immunities of mechs and items, except for SCW Event Bosses. Requires an allied Goldy Marg to execute this attack 6) Molecular Plane: Target Dodge Cost +10. Rounds are LOCKED at 1 and can't be reloaded in any way.
There, Tristan approved stats too ^^
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Post by Regris Kallen on Oct 5, 2004 9:32:36 GMT -5
With stats like that, I'd give it 1 IS and make it Lt.
Drill Gao (V)- 15 damage/3EN x 2. Avilable in Drill GaoFar mode
I'd make that look more something liiiike...
Drill Gao (V)- 15 damage x 2 /3 EN. Available in Drill GaoFar mode
And how come Drill Knee is PC based? >>
It should either be EN based, or just free. Especially since *all* of Faigar's attacks cost... something.
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Post by Kira Yamato on Oct 5, 2004 10:54:06 GMT -5
GaoFar CAN go stealth without the need of Stealth Gao III
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Post by Umbaglo on Oct 5, 2004 12:27:59 GMT -5
Drill Knee is like that on the original GGG, Regris.
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Post by Regris Kallen on Oct 5, 2004 12:36:15 GMT -5
Ah well. I'm not a Yuusha, I guess I shouldn't mind too much with a Unit that has no free attacks.
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Post by Julius Firefocht on Oct 7, 2004 2:09:39 GMT -5
The Gaofighgar is fine. Hope we can bring that in ASAP.
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Post by RurouninMao on Oct 7, 2004 8:24:37 GMT -5
So i take it this is more or less fine with everyone?
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Post by Belmont on Oct 7, 2004 10:55:38 GMT -5
why does it keep getting that - to DC super robots shouldn't be able to dodge we'll on there own. Super robots should be given either more hp,en, or - damaged received ... - DC should be on RR's
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Post by Imban on Oct 7, 2004 11:07:45 GMT -5
Because it's got the same engines as Star Gaogaigar, which also has DC -5.
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Post by Belmont on Oct 7, 2004 11:46:29 GMT -5
yeah and I dont remember SGGG dodging any better, perhaps compared to other SR's but to RR's it just as slow. Like I said SR's should be given either more hp,en, or - damaged received compared to an RR. RR's really only have speed and critical hits
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Post by Imban on Oct 7, 2004 13:11:52 GMT -5
I didn't say I agreed with Star Gaogaigar dodging all over the place. It's just why Gaofighgar can do so as well.
In any case, Shin Getter Robo is an SR which actually can dodge all over the place, and not just with Open Get and Shin Getter Vision.
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