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Post by Trigger on Mar 23, 2004 23:19:15 GMT -5
I'm All Up For this, classes with a Maxed out SP at 100 SP isn't very good
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Post by Tilus on Mar 23, 2004 23:22:15 GMT -5
True.. bumping the limits of all classes' max SP to 3x their base instead of 2x would make the classes a bit truer to the games, I would think.
And, for those worrying about a SR pilot having 250+ SP, well, remember that they still have to accumulate the UPs for that, so that's not going to happen for a loooooooong while XD
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Post by Umbaglo on Apr 14, 2004 10:47:33 GMT -5
If all we're going to be doing is post bumping posts, does this mean that we're all in agreement and can impliment this stuff, or something? Apparently no one has anything more thay want to say on the matter.
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Post by Lyonesse on Apr 14, 2004 18:52:59 GMT -5
2x or 3x isn't really gonna go balance things out. It will still leave extreme ends.
Maybe certain SP limits of some classes be brought higher to a certain level almost at par with others, ignoring 2x/3x, etc. The amounts are relative.
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Post by Trigger on Apr 14, 2004 19:01:58 GMT -5
The Extreme ends won't be that Bad, Beisdes, ou would still have to work for ALL that SP
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Post by Lyonesse on Apr 14, 2004 22:04:05 GMT -5
It sounds good in words, but really, you're just gonna extend the extreme ends, and we have extremes already right now.
What could be done is to try to give some help to the lower ends and not try to touch the upper ends.
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Post by Trigger on Apr 14, 2004 22:09:39 GMT -5
And How Long Will it Take for a Gren to Work up to 300 SP? at 10 UPs for 1 SP? XD XD XD I Know this Class is Quite popular but.... When the Hell are PTs Suppost to get Countershoot? I've Been Heariong about them getting it sence October
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Post by Mafty Navue Erin on Apr 14, 2004 23:28:31 GMT -5
I'm not sure if 2x or 3x fits the picture, but it'd be better to refer to SP limit increases as a %.
50%, 60%, etc. and all.
But first, we should find the right % in which all SP limits will be increased.
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Post by Lyonesse on Apr 15, 2004 4:20:45 GMT -5
Yeah, that's what I was trying to say. Thanks to mafty.
I believe using certain percentages can help balance SP amounts instead of 2x or 3x, which will simply extend SP pool extremes.
I think we should begin with the lower ends first.
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Post by Umbaglo on Apr 15, 2004 7:08:37 GMT -5
Just going from the games, the classes in the middle, SP-wise, are about right, but the lower bound ones are right off. Take VP, for example. In Alpha, AG, and D, my VPs have consistently had more SP than a NT or GP of the same level. Now, in the SC I'll agree that GPs can get a boost since Getters have 3 pilots, and GPs are just one.
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Post by Lyonesse on Apr 15, 2004 8:09:09 GMT -5
Just in case of a fully SAMW-ed mech, how do you suppose we will balance out the SP pools in light of the fact that their collective SP amount is staggering?
I suggest either that we average the SP amounts evenly or we use some sort of formula to adjust amounts of SP accordingly by their initial amount and/or pilot class.
(How does it work in actual SRW for mechs like Combattler or Shin Getter?)
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Post by Umbaglo on Apr 15, 2004 9:40:11 GMT -5
They average out at about 160 SP for each pilot at level 60.
And it's balanced due to the fact that SAMW matches don't often happen, and the amount of UPs required to get that much SP is huge. If a person is going to go that length to get a full party of maxed SP subchars, then he deserves to have that massive amount of spell power it entails. Even with Great Effort (something which takes a while itself to acquire), it's going to take a lot of fights to reach that level.
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Post by CowboyJohnny on Apr 15, 2004 16:54:38 GMT -5
Saying that it'll take a lot of UP to max out higher character SP limits is a particularly crappy argument. The only reason to have limits at all is to balance classes at those limits; assume people will reach them and work from there.
Although the UP needed for big seishin pools in an SAMW is higher, it's only in proportion to the amount of UP they produce. (Worse if someone gets Aid, or if Great Effort starts working how Tilus wants.) But as Umb said, we don't have that many multi-pilot-mech SAMW matches, so balance in those may not be an immediate concern. We could consider temporarily lowered SP limits for auxiliary pilots, though, in keeping with the SRW trend. Getters are a special case I'm not really sure about.
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Post by Lyonesse on Apr 28, 2004 21:54:18 GMT -5
So what are the verdicts on percentage based SP increase? It appears to be more fair than the current _x increase.
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Post by Mafty Navue Erin on Apr 29, 2004 0:36:24 GMT -5
There's no verdict yet, because nobody has proposed a good % of increase yet, as well as the fact that there are still various issues to be tackled, aka SAMW matches.
Although one thing's for sure. This will be a general mass upgrade for all classes. There will be no specific changes to each class (aka increased SP limit for a certain class, etc).
Another point of issue is how to balance SP limits in SAMW matches. Granted that in the games, despite being in a multi-piloted mecha, certain SR pilots have greater SP limits than most RR pilots. But then, we can't always take that into account, since the games and the SC had a lot of differences, with the main point of having dodge limited in the SC while being effectively unlimited in the games. At best, we can base our judgements on the games, but there's a limit into which we can use it.
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