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Post by Kamui on Dec 30, 2003 6:29:39 GMT -5
MARKINGS: PASSED
DATE/TIME: Nov 30th, 2004, 09:03am
Checker: Rurounin Mao
Comments: All is clear
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Post by Kamui on Dec 30, 2003 7:07:44 GMT -5
Name: KamuiPilot Class: Valkyrie PilotCurrent Max SP: 75 Skills & Abilities:- Minimum Dodge Cost is 5.Lightning Reflexes:Dodge Cost is based on Rank. Private: Dodge Cost is 9. Corporal: Dodge Cost is 8. Sergeant: Dodge Cost is 7. Ensign: Dodge Cost is 6. Lieutenant: Dodge Cost is 5. Countershoot:Refer to Countershoot in Counterstrike! Guide to Inherent Mech Abilities in the Rules section. Countercut: 3 EN or 7 PCs Guts: While HP is below 25%, gain Dodge Cost -10 and Weapond Damage +25% Advanced Maneuver: Each turn, gain 1 charge during the Regeneration phase. Spending Advanced Maneuver charges must be declared in the Seishin Phase, and only 1 Advanced Maneuver may be used per turn. Can charge to a maximum of 10 Advanced Maneuver counters. Evasive Maneuver: Dodge all incoming attacks for one Defense Phase. Cannot Attack, Repair, or Resupply this turn. Cannot be used in Support Defense. Requires and drains X Advanced Maneuver charges, where X is: Private: 9 Corporal: 8 Sergeant: 7 Ensign: 6 Lieutenant: 5Double Move: Gain an additional attack phase. Requires and drains X Advanced Maneuver charges, where X is: Private: 9 Corporal: 8 Sergeant: 7 Ensign: 6 Lieutenant: 5Variable Form Specialty: Gain an extra transformation phase at the start of every turn. Can only be used by Lieutenants and only activated in units sized M and lower. High-Mobility Veteran: - Reduce the Advanced Maneuver counter requirement for Evasive Maneuver by 1 for every -10 DC worth of modifiers you have from unit, item, and own pilot abilities. - Raise the Advanced Maneuver counter requirement for Evasive Maneuver by 1 for every +10 DC worth of modifiers you have from unit, item, and own pilot abilities. - "Dodge Cost is X" abilities count as Dodge Cost modifiers equal to how much difference there is between the set Dodge Cost and your base Dodge Cost. (IE: Dodge Cost is 30 counts as Dodge Cost +25 at Lieutenant) - Charge time cannot go below 3. This ability only applies during the Regeneration phase. Conversion Cost: 1300 PCs Series of Origin: Super Dimensional Fortress MacrossFaction: [glow=red,2,300]FIREBOMBERS[/glow] Remaining Upgrade Points (UPs): 324 UPs Upgrade Points (UPs) Spent:
* 200 UPs (Driect Attack) * 300 UPs (Potential Level:1) * 150 UPs (Resist)
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Post by Kamui on Jan 7, 2004 8:55:00 GMT -5
Name: MistyPilot Class: NewtypeCurrent Max SP: 88 Skills & Abilities- Minimum Dodge Cost is 5.- Newtype Ability Level: Decreases Dodge Cost and increases target's Dodge Cost. Private: Dodge Cost is 9, Target's Dodge Cost +1 Corporal: Dodge Cost is 9, Target's Dodge Cost +2 Sergeant: Dodge Cost is 8, Target's Dodge Cost +3 Ensign: Dodge Cost is 8, Target's Dodge Cost +4 Lieutenant: Dodge Cost is 7, Target's Dodge Cost +5[/i] - Countercut: 2 EN or 4 PCs - Countershoot: Refer to Countershoot in Counterstrike! Guide to Inherent Mech Abilities in the Rules section. - Psyco Wave Control: Only ones able to execute weapons/abilities requiring the Newtype/Enhanced Human pilot classes (Funnels, etc).[/b] - Pressure: Disables the attack phase of a single target for one turn. Requires charging. Pressure is used ONLY during the attack phase. Private: Usable after 8 turns Corporal: Usable after 7 turns Sergeant: Usable after 6 turns Ensign: Usable after 5 turns Lieutenant: Usable after 4 turnsConversion Cost: 1400 PCs Series of Origin: Mobile Suit GundamRemaining Upgrade Points (UPs): 0 UPs Upgrade Points (UPs) Spent:
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Post by Kamui on Jan 23, 2004 1:43:01 GMT -5
Name: Princess Garnet Til Alexandros Codename: Dagger Pilot Class: Personal Trooper Pilot Current Max SP: 93 [/color] [/quote] Skills & Abilities- Dodge Cost is 15. Minimum Dodge Cost is 5.- Countercut: 2 EN or 5 PCs - Countershoot: Refer to Countershoot in Counterstrike! Guide to Inherent Mech Abilities in the Rules section. - Overload: Gain additional Attack Phases during your turn. Allowed ability usage depends on rank Private: Usable 2 times in a fight Corporal: Usable 4 times in a fight Sergeant: Usable 6 times in a fight Ensign: Usable 8 times in a fight Lieutenant: Usable 10 times in a fight- Attacker: Weapon Damage +25% Conversion Cost: 1150 PCs Series of Origin: Banpresto OriginalInfo: The Princess of Alexandria. She’s the prettiest girl in the history of Alexandria. Although having a title and adored by many, she does not seem very happy at the way she is living in the castle. So, she decided to head out into the world. Remaining Upgrade Points (UPs): 314 UPs Upgrade Points (UPs) Spent:* 150 UPs (Resist) * 300 UPs (Potential Level:1)
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Post by Kamui on Jan 31, 2004 18:19:11 GMT -5
Name: Lucia Pilot Class: TensaiCurrent Max SP: 105 Skills & Abilities:- Dodge Cost is 15. Minimum Dodge Cost is 5.- Countercut: 2 EN or 5 PCs- Immune against PARALYZE, DESTROY:L1 and DESTROY:L2 attacks. - Reduced Consumption of PC/EN abilities and weapons based on rank but does NOT affect Dodge Cost and CC Cost: Private: Consumption -10%Corporal: Consumption -20%Sergeant: Consumption -30%Ensign: Consumption -40%Lieutenant: Consumption -50%- Increased Bonus of PC and UP awards if victorous at the end of a fight based on rank: Private: Bonus x 1.2Corporal: Bonus x 1.4Sergeant: Bonus x 1.6Ensign: Bonus x 1.8Lieutenant: Bonus x 2.0Conversion Cost: 1400 PCs Series of Origin: Pretty much everywhere Info:Lucia is quite a mysterious young lady. She is haunted by nightmares about the future of LUNAR. She also seems troubled by a terrible secret she can not share. Despite her strong magic skills, she seems to be a little naive when it comes to dealing with other people. Remaining Upgrade Points (UPs): 100 UPs Upgrade Points (UPs) Spent:
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Post by Kamui on Feb 3, 2004 6:34:10 GMT -5
Subcharacter
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Post by Kamui on Feb 20, 2004 3:00:22 GMT -5
Subcharacter
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Post by Kamui on Feb 20, 2004 3:18:40 GMT -5
Perishable:
Repair Kits x10 Propellent Tanks x10 Reloaders x10
Installable:
Beam Coating
Hybrid Dual Sensor
Gundarium Beta x 2
PX System Flash System
Hi-Performance Targeter Tesla Drive Large Generator A-Up Unit (C)
Gespenst SR (Super Robot) Frame Aile Strike Pack Sword Strike Pack Launcher Strike Pack Integrated Weapons Striker Pack Blue Scale System Tactical Arms Backpack Full Armor Phase Shift Pack
Sidekick:
Purple Haro
Chips:
Silmaril Chip Ice Chip Enhancement Module Chip x3 Ammo Capacity Augmentation x3 Assault Boost Chip x4 Prism Armor x2 Hellrock Armor x3 Nuclear Reactor (Real) x3 Armor Plate x2 Output Boost x2
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Post by Kamui on Feb 20, 2004 4:19:27 GMT -5
Vanishing Sako XYZStatistics: HP: 60, EN: 10, IS: 3Weapons: Messiah Fist (M)- 5 damage LightSaber (M)- 8 damage Double Action Beam - 14 damage x 2, 10 rounds Palakol ni Diba (MS)- 40 damageInherent Abilities: 1) Usable by Corporal 2) Countercut 2) Force Field 3) (Jedi Armor) Damage Received -15% 4) Dodge Cost -10 5) Quick Mobility Mode: Dodge Cost -15 instead, cannot be performed in space.Purchasing Cost: 350 PCs remodeled zaku dress-up with extra grunt dress-up points Points Distribution:25 - Megazone 23 (Bundle) 25 - Gundam Hammer (MS) 20 - Hybrid Armor (Armor) 20 - Heavy Machinegun 05 - Beam Saber (M) 05 - Shield ______________________ 100 points
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Post by Kamui on Mar 20, 2004 5:42:17 GMT -5
[glow=purple,2,300]- Mech Facilities: Sector 2 -[/glow] EarthgainStatistics: HP: 60, EN: 40, IS: 2, Size: LWeapons: Garou Sougeki (M)- 10 damage Kosenshou- 16 damage, 8 rounds Rouga (M)- 25 damage, 1 EN/attack Ryuou Sougeki (M)- 20 damage x 2 Shishikou Reppa- 50 damage, PARALYZE, 5 EN/attack Tenma Shouha- 80 damage, 10 EN/attack
MAP Attacks: Shin Tenma Shouha (I:5)- DESTROY:L2, 20 EN/attack
Combo Attacks: Shourai Tenma Messatsu Jin- DESTROY:L2, 5 EN/attackInherent Abilities: 1) Usable by Sergeants or higher 2) Shungensoku: Same effects as Bunshin (2/5) 3) Shourai Tenma Messatsu Jin: Target's Dodge Cost +5. Requires an allied Vairose to execute.Purchasing Costs: given by Shun.
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Post by Kamui on Mar 20, 2004 5:45:23 GMT -5
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Post by Kamui on Mar 20, 2004 5:47:29 GMT -5
[glow=purple,2,300]- Mech Facilities: Sector 2 -[/glow] Super EarthgainStatistics: HP: 110, EN: 70, IS: 2, Size: LWeapons: Rasetsujin (MV)- 10 damage/PC Kosenshou- 16 damage, 8 rounds Bakufumu Soudan (M)- 40 damage Ryuou Sougeki (M)- 20 damage x 2 Shinsou Rekyaku (MX)- 15 damage/EN Shishikou Reppa- 50 damage, PARALYZE, 5 EN/attack Houou Kouha- 120 damage, 10 EN/attack
MAP Attacks: Shin Tenma Shouha (I:5)- DESTROY:L2, 20 EN/attackInherent Abilities: 1) Usable by Ensigns or higher 2) Shungensoku: Same effects as Bunshin (1/3)Purchasing Costs: given by Shun.
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Post by Kamui on Apr 4, 2004 21:12:50 GMT -5
Blue Destiny Unit-2Statistics: HP: 50, EN: 20, IS: 3, Move: G, Size: MWeapons: 60mm Vulcan- 2 damage, 20 rounds Beam Saber (BM)- 8 damage Beam Rifle (B)- 10 damage, 8 rounds Chest Vulcan- 20 damage, 10 rounds Chest Missile (PG)- 30 damage x 2, 6 rounds EXAM Attack (SX)- 18 damage/2 EN. Can only be used when EXAM System is activated.Inherent Abilities: 1) Usable by Sergeants or higher 2) Shield 3) Countercut 4) Countershoot: 60mm Vulcan, Beam Rifle, Chest Vulcan 5) Magnet Coating: Dodge Cost -3 6) EXAM System (System) 7) Self-DestructPurchasing Cost: 330 PCs
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Post by Kamui on May 20, 2004 9:28:47 GMT -5
GespenstStatistics: HP: 35, EN: 15, IS: 4, Move: G, Size: MWeapons Split Missiles (PSV)- 1 damage/PC Plasma Cutter (BM)- 7 damage M90 Machine Gun- 8 damage, 10 rounds Inherent Abilities: 1) Usable by anyone 2) Countercut 3) Beam Coating (Barrier)Purchasing Cost: 75 PCsCustomize: Gespenst SR Type, Gespenst RR TypeEvolution: Gespenst Hero Senki-TypeGespenst SR-TypeEvo points: 4Statistics: HP: 40, EN: 20, IS: 3, Move: G, Size: MWeapons Split Missiles (PSV)- 1 damage/PC Plasma Cutter (BM)- 7 damage Blaster Cannon- 15 damage, 6 rounds Smash Beam- 35 damage, 2 EN/shotInherent Abilities: 1) Usable by anyone 2) Countercut 3) Beam Coating (Barrier) 4) Damage Received -10%Purchasing Costs: Not Applicable. To acquire this unit, purchase the Gespenst SR Frame and install it onto Gespenst.Evolution: Gespenst SR Type (Aerogator ver.), Gespenst Hero Senki-Type
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Post by Kamui on Jun 7, 2004 9:53:02 GMT -5
Gundam DeathscytheStatistics: HP: 35, EN: 25, IS: 3, Move: G, Size: MWeapons: Vulcan- 2 damage, 20 rounds Machine Cannon- 6 damage, 10 rounds Buster Shield (BP)- 10 damage Beam Scythe (BM)- 25 damage Beam Scythe Combo (B)- 35 damage, 2 EN/attackInherent Abilities: 1) Usable by Corporals or higher 2) Shield: Buster Shield 3) Countercut 4) Countershoot: Vulcan, Machine Cannon 5) Hyper Jammer 6) Self-DestructPurchasing Cost: 200 PCsEvolution: Gundam Deathscythe Hell
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