|
Post by Kamui on Dec 21, 2004 6:10:30 GMT -5
|
|
|
Post by Kamui on Dec 21, 2004 6:11:30 GMT -5
|
|
|
Post by Kamui on Feb 9, 2005 4:07:24 GMT -5
Nerokerubina Kai OF (Chips OFF)
Statistics:HP: 135, EN: 80, IS: 2, Move: F, Size: L, Class: Hi-Tier[/color] Weapons: Hornet Shot- 2 damage # 2, 1 EN/shot Guilty Charge- 10 damage x 2, 3 EN/attack Bright Cutter (BM)- 20 damage Soulgrasper- PARALYZE, 30 damage, 4 EN/attack Punisher (SV)- 15 damage x 2/2 EN
MAP Attacks: Punisher (I:10)- 150 damage, 25 EN/shotInherent Abilities: 1) Orbital Frame; Usable by anyone 2) Countercut 3) Countershoot: Hornet Shot 3) Shield 4) EN Regen 5% 5) Damage Received -25% 6) E-Field (Barrier) 7) Mindflow System Alpha (System) 8) Punisher (MAP): Target's Dodge Cost +59) Iced Chip10) Silmaril Chip11) Hellrock ArmorPurchasing Cost: N/A. This is a Unique Unit.Super AM Wars Pilot Slots: 2--- Cost to be Added: 2200 PCs
|
|
|
Post by Kamui on Feb 11, 2005 4:16:10 GMT -5
VF-22 Sturmvogel II (Soldier Mode)
Statistics:HP: 40, EN: 20, IS: 3, Move: G, Size: S[/color] Weapons: Head Laser (B)- 7 damage, 10 rounds High Maneuverability Missiles (PGSX)- 8 damage/2 PC Punch (M)- 13 damage Gun Pod- 10 damage, 10 rounds Pinpoint Barrier Punch- 30 damage, 1 EN/attack Reaction Bombs (SX) - 60 damage, 2 rounds All-Out Attack- DESTROY:L1, 1 round
MAP Weapons: Nuclear Missile (T:5)- DESTROY:L1, 2 rounds, Rounds Locked.
Combo Attacks: Double Full Missile Attack- DESTROY:L1, 1 round, Rounds Locked, Fighter Mode only. Gunpod Formation (SV)- 20 damage, 20 rounds, Gerwalk Mode only. Double Pin Point Barrier Punch- 70 damage, 3 EN/attack, Soldier Mode only.Inherent Abilities: 1) Usable by Ensigns or higher 2) Shield: Gerwalk Mode and Battroid Mode Only 3) Countershoot: Head Laser, Gun Pod 4) VF-22 Sturmvogel II deploys in Fighter Mode. 5) Pinpoint Barrier (Barrier) 6) Stealth (5) 7) Gerwalk Mode: Dodge Cost -5 and Move: H instead. Disable All-Out Attack. 8) Fighter Mode: Dodge Cost -10 and Move: F instead. Disable Punch, Pinpoint Barrier Punch and All-Out Attack. 9) Double Full Missile Attack: Target's Dodge Cost +5, requires an Allied VF-22 Sturmvogel II in Fighter Mode to execute 10) Gunpod Formation: Target's Dodge Cost +5, requires an Allied VF-22 Sturmvogel II in Gerwalk Mode to execute 11) Double Pin Point Barrier Punch: Target's Dodge Cost +5, requires an Allied VF-22 Sturmvogel II in Soldier Mode to executePurchasing Cost: 320 PCsOmake: VF-1Xplus Valkyrie
|
|
|
Post by Kamui on Feb 15, 2005 4:39:35 GMT -5
|
|
|
Post by Kamui on Feb 15, 2005 4:40:09 GMT -5
Raider Full Spec
Statistics:HP: 50, EN: 30, IS: 2, Move: F/G, Size: M[/color] Weapons: 20mm Machinegun- 2 damage x 2, 20 rounds 52mm Machinegun (V)- 4 damage, 20 rounds. 76mm Machinegun- 6 damage, 20 rounds. Usable in Flight Mode only. Claws (M)- 14 damage x 2. Flight Mode only. Ahura Mazda (B)- 20 damage x 2, 2 EN/attack. Flight Mode only. King Cobra (PGX)- 40 damage, 2 rounds. Usable in Flight Mode only. Glider Crash (S)- 70 damage, 5 EN/attackInherent Abilities: 1) Usable by Lieutenants or higher 2) Anti-Beam Shield: MS Mode Only 3) Countershoot: 20mm Machinegun, 52mm Machinegun , 76mm Machinegun, Ahura Mazda 4) Trans-Phase Armor (Armor) 5) Sub-Flight Glider: Dodge Cost -3 6) Flight Mode: Dodge Cost -7 instead and Move: F only. Enable all weapons. 7) Resupply 7) Raider Full Spec can't be used in space.Purchasing Cost: N/A. Requires 5 Evo Points with Raider Gundam. Raider Full Spec will then be available to use.
Hanger Resale Value: 250 PCs
|
|
|
Post by Kamui on Feb 15, 2005 4:41:05 GMT -5
Gundam Astray Blue Frame Second L (Lohengrin Launcher)Evo Points: 3Statistics: HP: 60, EN: 60, IS: 2, Move: F/G, Size: MWeapons: Igelstellung- 3 damage, 20 rounds Armor Schneider (M)- 6 damage x 2 Kick- 4 damage Beam Saber (BM)- 10 damage Beam Rifle (B)- 12 damage, 8 rounds 90mm Gatling Gun (SV)- 20 damage, 20 rounds Tactical Arms Blade- 45 damage, 1 EN/attack Lohengrin Launcher (S)- 130 damage, 8 EN/shotInherent Abilities: 1) Usable by Ensigns or higher 2) Anti-Beam Shield 3) Countercut 4) Countershoot: Igelstellung, 90mm Gatling Gun, Beam Rifle 5) High Mobility Booster: Dodge Cost -5 6) Phase Shift Armor (Armor)Purchasing Cost: Not applicable. Install Tactical Arms Backpack on Blue Frame Second G. Gundam Astray Blue Frame Second L (Lohengrin Launcher) will then be available to use but only if you have participated in at least 3 SimChamber battles with Gundam Astray Blue Frame Second L.
Extra Note: You need 3 battles with Blue Frame Second L to use Blue Frame Second L (LL). When you install the Tactical Arms Backpack on Blue Frame Second G thereafter, you may choose to deploy as Blue Frame Second L (LL) instead of Blue Frame Second L.
|
|
|
Post by Kamui on Feb 28, 2005 2:49:56 GMT -5
Gundam Astray Blue FrameEvo points: 0Statistics: HP: 35, EN: 20, IS: 3, Move: G, Size: MWeapons: Igelstellung- 3 damage, 20 rounds Missile Launcher (PGSR)- 6 damage/2 PC Beam Saber (BM)- 10 damage Beam Rifle (B)- 12 damage, 8 rounds Missile Pod (PG)- 20 damage x 2, 4 rounds Bazooka (P)- 30 damage, 8 roundsInherent Abilities: 1) Usable by Corporals or higher 2) Anti-Beam Shield 3) Countercut 4) Countershoot: Igelstellung, Beam Rifle 5) Gundam Astray Blue Frame can't be used in Deep Water terrain.Purchasing Cost: 180 PCsEvolution: Gundam Astray Blue Frame Second GGundam Astray Blue Frame (Scale System)Statistics: HP: 40, EN: 25, IS: 2, Move: W, Size: MWeapons: Armor Schneider (M)- 6 damage x 2 Supercavitating Torpedo Launcher (PSX)- 25 damage, 10 roundsInherent Abilities: 1) Usable by Corporals or higher 2) Countercut 3) Dodge Cost is 5 in water terrain 4) Gundam Astray Blue Frame (Scale System) can't be used in Deep Water terrain.Purchasing Cost: N/A. Install the Gundam Astray Blue Scale System onto Gundam Astray Blue Frame.
|
|