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Post by Tavish on Feb 15, 2005 9:48:01 GMT -5
Zamzeed
Statistics: HP: 65, EN: 35, IS: 2, Move: F/G, Size: MWeapons: Linear Railgun- 12 damage x 2, 8 rounds Hyper Plasma Sword (BM)- 20 damage Hi-Familiar (PX)- 14 damage/2 PCs Chou Shindou Ken (V)- PARALYZE, 20 damage/EN Gorounyuudou Masamune- 140 damage, PARALYZE, 5 EN/attack. Requires Unlock Potential to execute.
MAP Attacks: Resonance Quake (I:5)- 70 damage, PARALYZE, 10 EN/attack
Combo Attacks: Full Familiar (PSX)- 20 damage/PC Tenjou Tenga Nendou Shindou Ken (V)- PARALYZE, 25 damage/ENInherent Abilities: 1) Usable by Masoukishin Heralds only 2) Shield 3) Countercut 4) Countershoot: Linear Railgun, Hi-Familiar 5) HP Regen 25% 6) Element: Earth 7) Spirit Dependency Link 8) Burrow 9) Gorounyuudou Masamune: Target's Dodge Cost +5. 10) Full Familiar: Target's Dodge Cost +1 per every 5 PCs spent. Requires an allied Cybaster, Granveil and Goddess to execute. 11) Tenjou Tenga Nendou Shindou Ken: Target's Dodge Cost +1 per every 2 EN spent. Requires an allied R-1 piloted by a Psychodriver to execute.Purchasing Cost: 400 PCsChips:1) Prism Armor: Adds X) Prism Armor (Armor): -30% Damage Reduction, +30% HP[/color] Acquired from Tilus for 300 PCs.
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Post by Tavish on Feb 15, 2005 9:50:23 GMT -5
GranveilStatistics: HP: 55, EN: 40, IS: 2, Move: F/G, Size: MWeapons: Pulse Laser- 15 damage, 10 rounds Hi-Familliar (PX)- 17 damage/2 PCs Flame Cutter (M)- 35 damage Caloric Smash- 70 damage, 4 EN/attack Dengou Eiri- 90 damage, 5 EN/attack. Requires Unlock Potential to execute. Kafuu Seiun Ken (X)- 30 damage/EN. Requires Unlock Potential to execute.
MAP Attacks: Megiddo Flame (I:3)- 80 damage, 10 EN/attack
Combo Attacks: Full Familiar (PSX)- 20 damage/PCInherent Abilities: 1) Masoukishin; Usable by Ensigns or higher 2) Countercut 3) Countershoot: Pulse Laser, Hi-Familiar 4) HP Regen 10% 5) Element: Fire 6) Spirit Dependency Link 7) Full Familiar: Target's Dodge Cost +1 per every 5 PCs spent. Requires an allied Cybaster, Goddess and Zamzeed to execute.Purchasing Cost: 350 PCs
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Post by Tavish on Feb 15, 2005 9:53:44 GMT -5
Cybaster
Statistics: HP: 60, EN: 40, IS: 2, Move: F/G, Size: MWeapons: Caloric Missile (PGSV)- 10 damage, 10 rounds Death Cutter (M)- 18 damage Vanity Ripper- 25 damage, 1 EN/attack. Requires Unlock Potential to execute. Hi-Familliar (PX)- 16 damage/2 PCs Akashic Buster- 60 damage, 4 EN/attack Cosmonova- DESTROY:L3, 1 round Death Cutter Ranbu no Tachi (X)- 20 damage/2 PCs. Requires Unlock Potential to execute.
MAP Attacks: Cyflash (D:5)- 100 damage, 10 EN/attack
Combo Attacks: Akashic Breaker (V)- 30 damage/EN Full Familiar (PSX)- 20 damage/PC Twin Slash (M)- 25 damage x 2, 1 EN/attackInherent Abilities: 1) Masoukishin; Usable by Lieutenants or higher 2) Countercut: Death Cutter 3) Countershoot: Hi-Familiar 4) HP Regen 10% 5) Element: Wind 6) Laplace Computer 7) Spirit Dependency Link 8) Kiryoku Canceller 9) SP Canceller 10) Cybird Mode: Dodge Cost -5 and Move: F only. Only Caloric Missile, Hi-Familliar and Cyflash are enabled. 11) Cosmonova: Target's Dodge Cost +10. 12) Akashic Breaker: Target's Dodge Cost +5. Requires an allied R-1 piloted by a Psychodriver to execute. 13) Full Familiar: Target's Dodge Cost +1 per every 5 PCs spent. Requires an allied Granveil, Goddess and Zamzeed to execute. 14) Twin Slash: Target's Dodge Cost +5. Requires an allied Valcione-R to execute.Purchasing Cost: 450 PCsAcquired via Beat Up Umbaglo's Axial Mainframe 3. Chips:1) Prism Armor: Adds X) Prism Armor (Armor): -30% Damage Reduction, +30% HP[/color]
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Post by Tavish on Feb 15, 2005 9:53:57 GMT -5
GoddessStatistics: HP: 60, EN: 35, IS: 2, Move: F/G, Size: MWeapons: Gungnir (M)- 16 damage Hi-Familliar (PX)- 15 damage/2 PCs Hydro Pressure- 60 damage, 4 EN/attack Jotunheim- 80 damage, 5 EN/attack. Requires Unlock Potential to execute. Fenrir Crash (V)- 25 damage/EN. Requires Unlock Potential to execute.
MAP Attacks: Kelvin Blizzard (I:5)- 65 damage, PARALYZE 10 EN/attack
Combo Attacks: Full Familiar (PSX)- 20 damage/PCInherent Abilities: 1) Masoukishin; Usable by Ensigns or higher 2) Countercut 3) Countershoot: Hi-Familiar 4) HP Regen 10% 5) Element: Water 6) Spirit Dependency Link 7) Repair 8) Full Familiar: Target's Dodge Cost +1 per every 5 PCs spent. Requires an allied Cybaster, Granveil and Zamzeed to execute.Purchasing Cost: 300 PCs
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Post by Tavish on Feb 15, 2005 9:56:31 GMT -5
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Post by Tavish on Feb 15, 2005 9:57:17 GMT -5
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Post by Tavish on Feb 15, 2005 10:31:56 GMT -5
Fuusuiki Neutral FrameStatistics: HP: 50, EN: 30, IS: 2, Move: G, Size: SWeapons: Contagion Fist (P)- 6 damage x 2, 1 EN/attack Blade Lancer [Blade] (M)- 14 damage Blade Lancer [Spear] (MR)- 7 damage/EN Machine Rifle- 20 damage, 10 rounds Ghost Drive- 30 damage, 3 EN/attack
Combo Attacks: Double Contagion (PS)- 6 damage x 4, 1 EN/attack Contagion Bombard (PSX)- 6 damage x 2/ENInherent Abilities: 1) Usable by Sergeants or higher 2) Countercut 3) Countershoot: Machine Rifle 4) Passive Spirit Dependency Link: This unit retains and benefits from the effect of any Spirit Dependency Link abilities already activated in this battle, but cannot activate Spirit Dependency Link abilities itself. 5) Ghost Barrier (Barrier): Negate 10 damage from any source for 1 EN. 6) Elemental Frame Switch: Forfeit all your attack phases this turn. You may discard current frame for the rest of the battle and change to another Fuusuiki frame which you have enabled. Recover HP & EN as if deployed. Items equipped on Fuusuiki will be transferred after switching. You may only change to a particular frame once per battle. How many times you can perform Elemental Frame Switch in battle is determined by rank: Private: 1, Corporal: 1, Sergeant: 2, Ensign: 3, Lieutenant: 4. This ability requires an allied mothership to execute, and active in all alternate Fuusuiki forms whether it is listed or not. 7) Elemental Cross Crash: Choose an allied Fuusuiki with this ability. You and targeted ally sacrifice all attack phases this turn and swap units. Items, weapons, unit abilities, HP, and EN are exchanged, while PCs, SP, and any pilot abilities are not. This ability is active in all alternate Fuusuiki forms whether it is listed or not. 8) Geomancy Drive: EN Regen 5% 9) Double Contagion: Requires an allied Fuusuiki to execute. 10) Contagion Bombard: Requires two allied Fuusuikis to execute.Purchasing Cost: N/A. Acquire 5 Evo Points with any Aestivalis frame. Fuusuiki Neutral Frame will then be available to use.
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Post by Tavish on Feb 15, 2005 10:32:16 GMT -5
Fuusuiki Water FrameStatistics: HP: 50, EN: 30, IS: 2, Move: G/W, Size: SWeapons: Torpedo Pod (PGSV)- 6 damage/PC Contagion Fist (P)- 6 damage x 2, 1 EN/attack Blade Lancer [Blade] (M)- 14 damage Blade Lancer [Spear] (MR)- 7 damage/EN Cold Rifle- 20 damage, 10 rounds Pinpoint Attack- 30 damage, 2 EN/attack Tsunami Punch- 50 damage, 4 EN/attack
Combo Attacks: Double Contagion (PS)- 6 damage x 4, 1 EN/attack Contagion Bombard (PSX)- 6 damage x 2/EN Hot Water Sappou (V)- 30 damage/2 EN Stone in the River- PARALYZE + 50 damage, 5 EN/attack Typhoon Rapier (MSX)- 15 damage/ENInherent Abilities: 1) Usable by Ensigns or higher 2) Countercut 3) Countershoot: Cold Rifle 4) Lesser Spirit Dependency Link 5) Element: Water 6) Water Frame: Dodge Cost is 5 in water terrain. 7) Broken Image: Same effect as Bunshin (2/4) in Water-aligned terrain. In non-Water-aligned terrain, same effect as Bunshin (1/4). Unlock Potential only. 8) Tidal Wall (Barrier): Negate 12 damage from any source for 1 EN. 9) Geomancy Drive: EN Regen 10% in Water-aligned terrain. When not in Water-aligned terrain, then this unit loses 1 EN/turn. 10) Torpedo Pod: May only be used in water terrain. 11) Double Contagion: Requires an allied Fuusuiki to execute. 12) Contagion Bombard: Requires two allied Fuusuikis to execute. 13) Hot Water Sappou: Target's Dodge Cost +5. Requires an allied Fuusuiki Fire Frame to execute. 14) Stone in the River: Requires an allied Fuusuiki Earth Frame to execute. 15) Typhoon Rapier: Requires an allied Fuusuiki Wind Frame to execute.Purchasing Cost: 200 PCs (Fuusuiki Neutral Frame may, from then on, be deployed as this unit instead.)
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Post by Tavish on Feb 15, 2005 10:33:11 GMT -5
Fuusuiki Fire FrameStatistics: HP: 50, EN: 30, IS: 2, Move: H, Size: SWeapons: Missile Pod (PGSR)- 4 damage/2 PCs Contagion Fist (P)- 7 damage x 2, 1 EN/attack Blade Lancer [Blade] (M)- 18 damage Blade Lancer [Spear] (R)- 9 damage/EN Blaze Gatling (SV)- 12 damage, 20 rounds Blazing Punch- 60 damage, 4 EN/attack
Combo Attacks: Double Contagion (PS)- 6 damage x 4, 1 EN/attack Contagion Bombard (PSX)- 6 damage x 2/EN Hot Water Sappou (V)- 30 damage/2 EN Lightning Throw- 100 damage, 5 EN/attack Volcano Formation- 100 damage, 5 PCs/attackInherent Abilities: 1) Usable by Ensigns or higher 2) Countercut 3) Countershoot: Blaze Gatling 4) Lesser Spirit Dependency Link 5) Element: Fire 6) Fire Frame: Dodge Cost -7. 7) Heat Mirage: Dodge Cost is locked in Fire-aligned terrain. Dodge Cost -3 in non-Fire-aligned terrain. Unlock Potential only. 8) Wall of Fire (Barrier): Negate 18 damage from any -type source or 12 damage from any source for 1 EN. 9) Geomancy Drive: EN Regen 10% in Fire-aligned terrain. When not in Fire-aligned terrain, then this unit loses 1 EN/turn. 10) Double Contagion: Requires an allied Fuusuiki to execute. 11) Contagion Bombard: Requires two allied Fuusuikis to execute. 12) Hot Water Sappou: Target's Dodge Cost +5. Requires an allied Fuusuiki Water Frame to execute. 13) Lightning Throw: Requires an allied Fuusuiki Wind Frame to execute. 14) Volcano Formation: Requires an allied Fuusuiki Earth Frame to execute.Purchasing Cost: 200 PCs (Fuusuiki Neutral Frame may, from then on, be deployed as this unit instead.)
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Post by Tavish on Feb 15, 2005 10:33:51 GMT -5
Fuusuiki Wind FrameStatistics: HP: 50, EN: 30, IS: 2, Move: F/G, Size: SWeapons: Missile Pod (PGSR)- 4 damage/2 PCs Contagion Fist (P)- 6 damage x 2, 1 EN/attack Empyrean Lancer [Blade] (BM)- 14 damage Empyrean Lancer [Spear] (BMR)- 7 damage/EN Zephyr Rifle- 35 damage, 8 rounds Cutting Winds- 30 damage, 2 EN/attack Typhoon Dash- 50 damage, 4 EN/attack
Combo Attacks: Double Contagion (PS)- 6 damage x 4, 1 EN/attack Contagion Bombard (PSX)- 6 damage x 2/EN Artillery Special (SV)- 30 damage/2 PCs Lightning Throw- 100 damage, 5 EN/attack Typhoon Rapier (MSX)- 15 damage/ENInherent Abilities: 1) Usable by Ensigns or higher 2) Countercut 3) Countershoot: Zephyr Rifle, Cutting Winds 4) Lesser Spirit Dependency Link 5) Element: Wind 6) Wind Frame: Dodge Cost -5. 7) Tracking Current: Target's Dodge Cost +5 in Wind-aligned terrain. Target's Dodge Cost +3 in non-Wind-aligned terrain. Unlock Potential only. 8) Gale Sphere (Barrier): Negate 18 damage from any -type source or 12 damage from any source for 1 EN. 9) Geomancy Drive: EN Regen 10% in Wind-aligned terrain. When not in Wind-aligned terrain, then this unit loses 1 EN/turn. 10) Snipe: Zephyr Rifle (+10) 11) Double Contagion: Requires an allied Fuusuiki to execute. 12) Contagion Bombard: Requires two allied Fuusuikis to execute. 13) Artillery Special: Requires an allied Fuusuiki Earth Frame to execute. 14) Lightning Throw: Requires an allied Fuusuiki Fire Frame to execute. 15) Typhoon Rapier: Requires an allied Fuusuiki Water Frame to execute.Purchasing Cost: 200 PCs (Fuusuiki Neutral Frame may, from then on, be deployed as this unit instead.)
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Post by Tavish on Feb 15, 2005 10:34:21 GMT -5
Fuusuiki Earth FrameStatistics: HP: 50, EN: 30, IS: 2, Move: G, Size: SWeapons: Contagion Fist (P)- 6 damage x 2, 1 EN/attack Tetsubo (M)- 30 damage Geomantic Cannon (V)- 30 damage, 8 rounds Mortar Launcher- 40 damage, 6 rounds Rock Breaker- 60 damage, 4 EN/attack
Combo Attacks: Double Contagion (PS)- 6 damage x 4, 1 EN/attack Contagion Bombard (PSX)- 6 damage x 2/EN Artillery Special (SV)- 30 damage/2 PCs Stone in the River- PARALYZE + 50 damage, 5 EN/attack Volcano Formation- 100 damage, 5 PCs/attackInherent Abilities: 1) Usable by Ensigns or higher 2) Lesser Spirit Dependency Link 3) Element: Earth 4) Earth Frame: Damage Received -15% 5) Eternal Stone: Status Canceller in Earth-aligned terrain. Breaker Canceller instead in non-Earth-aligned terrain. Unlock Potential only. 6) Stone Wall (Barrier): Negate 20 damage from any source for 1 EN. 7) Geomancy Drive: EN Regen 10% in Earth-aligned terrain. When not in Earth-aligned terrain, then this unit loses 1 EN/turn. 8) Double Contagion: Requires an allied Fuusuiki to execute. 9) Contagion Bombard: Requires two allied Fuusuikis to execute. 10) Artillery Special: Requires an allied Fuusuiki Wind Frame to execute. 11) Stone in the River: Requires an allied Fuusuiki Water Frame to execute. 12) Volcano Formation: Requires an allied Fuusuiki Fire Frame to execute.Purchasing Cost: 200 PCs (Fuusuiki Neutral Frame may, from then on, be deployed as this unit instead.)
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Post by Tavish on Feb 17, 2005 21:31:55 GMT -5
BITCH Unit Boosted Ion Trajectory Cannon - Heavy-type
Statistics: HP: 30, EN: 10, IS: 3, Move: F/G, Size: SWeapons: Punch (M)- 5 damage LiFE Knife (BM)- 8 damage LiFE Gatling (V)- 2 damage, 20 rounds Ion Cannon - DESTROY:L1, 1 round
Combo Attacks: LiFE Style Assault (SV)- 30 damage/ENInherent Abilities: 1) Usable by Corporals and above 2) Countercut 3) Countershoot: LiFE Gatling 4) Resupply 5) LiFE Barrier (Barrier): As Chakra Shield[/i] 6) LiFE Shift: As Vital Jump[/i] 7) LiFE Style Assault: Target's Dodge Cost +5. Requires an allied unit with LiFE Style Assault to execute.[/color] Grunt Dressup Brain Powered Inherent for 45 points Resupply Module for 20 points All-Out Attack for 25 points Beam Saber for 5 points Aura Vulcan for 5 pointsThe heavy ion cannon is hard to effectively apply to tactical situations. Using LiFE tech, as seen in the more versatile BASTARD unit, this "gunner unit" is employed in order to present a mobile solution to this normally immobile unit. Although the Ion Cannon is scaled down somewhat, it remains a devastating weapon, and while less modular than the popular BASTARD unit, it has been known to utterly destroy unprepared enemies.
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Post by Tavish on Feb 20, 2005 4:57:34 GMT -5
Hückebein Mk-III RStatistics: HP: 50, EN: 40, IS: 3, Move: F/G, Size: MWeapons: Twin Vulcan- 3 damage # 2, 20 rounds Roshe Saber (BM)- 15 damage Graviton Rifle- 25 damage, 12 rounds Fang Slasher (P)- PARALYZE, 40 damage x 2, 2 EN/attack Graviton Rifle BST- 60 damage, 12 roundsInherent Abilities: 1) Usable by Ensigns or higher 2) Countercut 3) Countershoot: Vulcan, Graviton Rifle 4) Gravicon Drive: Dodge Cost -5 5) Gravity Territory (Barrier)Purchasing Cost: 350 PCsReplacement: Hückebein Mk-III TrombeAcquired: Gouf's February Giveaway
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Post by Tavish on Feb 20, 2005 14:22:20 GMT -5
Strike GundamStatistics: HP: 40, EN: 20, IS: 3, Move: G, Size: MWeapons: Igelstellung- 3 damage, 20 rounds Armor Schneider (M)- 6 damage x 2 57mm Hi-Energy Beam Rifle (B)- 12 damage, 8 rounds Bazooka (P)- 30 damage, 8 roundsInherent Abilities: 1) Usable by Corporals or higher 2) Anti-Beam Shield 3) Countercut 4) Countershoot: Igelstellung, 57mm Hi-Energy Beam Rifle 5) Phase Shift Armor (Armor)Purchasing Cost: 240 PCsAcquired: Purchased at 450 PCs from Ebanis Customize: Aile Strike Gundam, Launcher Strike Gundam, Sword Strike GundamEvolution: Strike Gundam IWSPOmake: Strike Rouge, Super Strike Gundam
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Post by Tavish on Feb 24, 2005 1:14:16 GMT -5
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