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Post by Tavish on Nov 24, 2004 5:12:55 GMT -5
M1 Astray
Statistics: HP: 30, EN: 20, IS: 4, Move: G, Size: MWeapons: Igelstellung- 2 damage, 20 rounds Beam Saber (BM)- 6 damage Beam Rifle (B)- 8 damage, 8 roundsInherent Abilities: 1) Usable by anyone 2) Anti-Beam Shield 3) Countercut 4) Countershoot: Igelstellung, Beam Rifle 5) Dodge Cost -3Purchasing Cost: 100 PCs from the Hangar
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Post by Tavish on Nov 24, 2004 5:18:09 GMT -5
Gundam Astray Gold Frame Amatsu
Statistics: HP: 70, EN: 40, IS: 2, Move: F/G, Size: MWeapons: Igelstellung- 3 damage, 20 rounds Maga no Ikutachi (M)- 10% EN Drain, 2 EN/attack Maga no Shirahoko (P)- 20 damage x 2, 2 EN/attack Trikeros Kai Beam Saber (BM)- 14 damage 50mm Hi-Energy Beam Rifle (B)- 16 damage, 8 rounds HKP Lancer Dart (SX)- 45 damage, 3 roundsInherent Abilities: 1) Usable by Ensigns or higher 2) Anti-Beam Shield: Phase Shift Armor, Trikeros Kai Beam Saber, 50mm High-Energy Beam Rifle, HKP Lancer Dart 3) Countercut 4) Countershoot: Igelstellung, 50mm Hi-Energy Beam Rifle 5) Dodge Cost -7 6) Phase Shift Armor (Armor) 7) Mirage Colloid (5) 8) HKP Lancer Dart: Target's Dodge Cost +5 9) Maga no Shirahoko: Ignores target's armor abilities.Purchasing Cost: Not Applicable. To acquire this unit, the following conditions must be met: 1) Participate in a total of 5 SimChamber battles with the Gundam Astray Gold Frame; 2) Participate in at least 1 SimChamber battle with or against Blitz Gundam; 3) Gundam Astray Gold Frame Amatsu will then replace Gundam Astray Gold Frame.
Hangar Resale Value: 300 PCsPurchase: 140 PCs from the Hangar Evolution Counter: 5 / 5 Gundam Astray Gold Frame * Another Astray Fight? * 12 o' Clock Showdown * 1 o' Clock Showdown * The Temple Groundskeepers * 2 o' Clock Showdown Special: 1 / 1 Blitz Fight * Light-Hearted Smashing Replaced: Gundam Astray Gold Frame Amatsu Evolution Counter: 1 / 3 Gundam Astray Gold Frame Amatsu * Swiss Cheese
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Post by Tavish on Nov 24, 2004 5:20:07 GMT -5
Blitz Gundam
Statistics: HP: 45, EN: 30, IS: 2, Move: G, Size: MWeapons: Beam Saber (BM)- 12 damage 50mm Hi-Energy Beam Rifle (B)- 14 damage, 8 rounds Gleipnir (P)- 15 damage, PARALYZE, 1 EN/attack HKP Lancer Dart (SX)- 40 damage, 3 rounds[/color] Inherent Abilities:1) Usable by Sergeants or higher 2) Anti-Beam Shield: Beam Saber, 50mm Hi-Energy Beam Rifle, HKP Lancer Dart 3) Countercut: Beam Saber 4) Countershoot: 50mm Hi-Energy Beam Rifle 5) Phase Shift Armor (Armor)6) Mirage Colloid (4)7) HKP Lancer Dart: Target's Dodge Cost +5.[/color] Purchasing Cost: 420 PCs[/color] Purchase: From Mechalomaniac at 220 PCs Fights * Light-Hearted Smashing * Phase 1: Complete
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Post by Tavish on Nov 24, 2004 5:21:41 GMT -5
Mazinger-Z
Statistics: HP: 100, EN: 40, IS: 2, Move: F/G, Size: MWeapons: Drill Missile (PV)- 3 damage/PC Missile Punch (PG)- 5 damage, 99 rounds Southern Cross Knife (MV)- 5 damage/PC Rei Dou Beam- 6 damage, PARALYZE, 1 EN/shot Koushiryoku Beam- 8 damage, 1 EN/shot Rocket Punch (P)- 13 damage Iron Cutter (P)- 18 damage Scrander Cutter- 35 damage Rust Hurricane- 45 damage, 2 EN/shot Breast Fire (S)- 100 damage, 5 EN/attack Daisharin Rocket Punch (S)- 40 damage x 2, 4 rounds. Requires Mazinger Pilot Class to execute. Enhanced Rocket Punch- 160 damage, 1 round. Requires Mazinger Pilot Class to execute.
Combo Attacks: Double Burning Fire (S)- 150 damage, 10 EN/shot Double Mazinger Blade (MS)- 30 damage x 2, 1 EN/attack Double Mazinger Punch (PS)- 40 damage x 2, 2 EN/attack Triple Mazinger Punch (PS)- 40 damage x 3, 3 EN/attack Mazinger Tornado (S)- 200 damage, 15 EN/attack F Dynamic Special (S)- DESTROY:L3, 30 EN/attack, Requires Mazinger Pilot Class to execute.Inherent Abilities: 1) Usable by Sergeants or higher 2) Chogokin Z (Armor): Damage Received -20%. 3) Mazin Power 4) Daisharin Rocket Punch or Enhanced Rocket Punch: Negates armor abilities in target. 5) Double Burning Fire: Requires an allied Great Mazinger/(GB) to execute. 6) Double Mazinger Blade: Requires an allied Great Mazinger/(GB) to execute. 7) Double Mazinger Punch: Requires an allied Great Mazinger/(GB) or Grendizer to execute. 8) Triple Mazinger Punch: Requires an allied Great Mazinger/(GB) and Grendizer to execute. 9) Mazinger Tornado: Target's Dodge Cost +5. Requires an allied Great Mazinger/(GB) and Grendizer to execute. 10) F Dynamic Special: Target's Dodge Cost +10. Requires 3 allied units with Final Dynamic Special to execute. Allied units cannot be the same as this unit, or any other unit used in this combo. Final Dynamic Special may also be used with 2 allied units, but damage is DESTROY:L2 and cost is 20 EN instead, or with 1 allied unit, but damage is DESTROY:L1 and cost is 10 EN instead. All allied units involved in this combo must be the proper pilot class to use their unit's Final Dynamic Special.Purchasing Cost: 420 PCsPurchase: 420 PCs from the Hangar Fights * Swiss Cheese * SAMW Surprise
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Post by Tavish on Nov 24, 2004 5:23:13 GMT -5
L-Gaim
Statistics: HP: 40, EN: 20, IS: 3, Move: G, Size: MWeapons: Saber (BM)- 8 damage Lancer (BM)- 14 damage x 2, 1 EN/attack S-Mine (PSR)- 8 damage/2 PCs Power Launcher (B)- 30 damage, 12 rounds
Combo Attacks: Twin Buster Launcher (BS)- 200 damage, 10 EN/shotInherent Abilities: 1) Usable by Corporals or higher 2) Shield 3) Countercut 4) Countershoot: Power Launcher 5) Twin Merit Coating (Barrier) 6) Twin Buster Launcher: Requires an allied L-Gaim Mk-II to execute.Purchasing Cost: 250 PCsPurchase: 250 PCs from the Hangar Evolution Counter: 1 / 3 L-Gaim * SAMW Surprise Replaced: --- Evolution Counter: 0 / 3 L-Gaim MkII Replaced: ---
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Post by Tavish on Nov 24, 2004 5:27:02 GMT -5
Tallgeese III
Statistics: HP: 65 EN: 45 IS: 2, Move: F/G, Size: MWeapons: Vulcan- 10 damage, 20 rounds Beam Saber (BM)- 18 damage x 2 Heat Rod (MSX)- 15 damage/EN, Sustained Paralysis 1:15 Mega Cannon (B)- 80 damage, 3 EN/shot MAP Attacks: Mega Cannon Full Output (BI:8)- 200 damage, 3 rounds[/color] Inherent Abilities:1) Usable by Lieutenants or higher 2) Shield: Heat Rod 3) Countercut 4) Countershoot: Vulcan 5) Dodge Cost -10 6) Damage Received -15%[/color] Replacement Cost: 350 PCs The following condition must be met: 1) You must have fought 3 battles with Tallgeese II. 2) Replace Tallgeese II with this unit once the replacement cost is paid. Purchase: 170 PCs from the Hangar Evolution Counter: 3 / 3 Tallgeese * To Kill a Mockingbot * Way of the Dodobot * One Flew Over the Robot's Nest Replaced: Tallgeese II Evolution Counter: 3 / 3 Tallgeese II * Lunatic Bird * Crazy Eagle * Raging Hawk Cost: 350 PCs Replaced: Tallgeese III Chips:1) Hellrock Armor: Adds -50% Damage Reduction (Armor) in addition to previous DR, High-Tier[/color]
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Post by Tavish on Nov 24, 2004 5:27:55 GMT -5
Wing Gundam Zero
Statistics: HP: 60, EN: 30, IS: 2, Size: MWeapons: Wing Vulcan- 6 damage, 20 rounds. Neo Bird Mode Only. Machine Cannon (V)- 8 damage, 10 rounds Beam Saber (BM)- 16 damage Twin Buster Rifle (B)- 65 damage, 3 EN
MAP Attacks: Twin Buster Rifle Full Output (BI:8)- 120 damage, 3 rounds Rolling Twin Buster Rifle (BI:5)- 180 damage, 1 roundInherent Abilities: 1) Usable by Ensigns or higher 2) Shield: Neo Bird Mode, MS Mode Only 3) Countercut: Beam Saber 4) Countershoot: Wing Vulcan, Machine Cannon, Twin Buster Rifle 5) Zero System (System) 6) Self-Destruct 7) Neo Bird Mode: Dodge Cost -5 and Move: F only. Only Wing Vulcan, Twin Buster Rifle and Twin Buster Rifle Full Output are enabled.Purchasing Costs: Not Applicable. To acquire this unit, Wing Gundam must be used in 5 SimChamber battles. Wing Gundam Zero will then replace Wing Gundam.
Hanger Resale Value: 175 PCsPurchase: 250 PCs from the Hangar Evolution Counter: 5 / 5 Wing Gundam * To Kill a Mockingbot * Way of the Dodobot * One Flew Over the Robot's Nest * Crazy Eagle * Lunatic Bird Replaced: Wing Gundam Zero Evolution Counter: 1 / 3 Wing Gundam Zero * Raging Hawk Replaced: ---
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Post by Tavish on Nov 24, 2004 5:28:44 GMT -5
Reserved for Wing Early Type.
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Post by Tavish on Nov 24, 2004 5:29:08 GMT -5
Gundam Epyon
Statistics: HP: 70, EN: 60, IS: 2, Move: G, Size: M, Class: Hi-TierWeapons: Beam Sword (BM)- 30 damage Hyper Beam Sword (BV)- 30 damage/EN Heat Rod - MS (MSX)- 20 damage/EN, Sustained Paralysis 1:20 Heat Rod - MA (V)- 40 damage/EN. MA Mode OnlyInherent Abilities:1) Usable by Lieutenants or higher 2) Shield: Bird Mode, Heat Rod - MS, Heat Rod - MA, MS Mode Only 3) Countercut: Beam Sword, Hyper Beam Sword 4) Dodge Cost -5 5) Damage Received -15%6) Zero System (System)7) Bird Mode: Dodge Cost -10 instead and Move: F only. Only Heat Rod - MA is enabled.[/color] Purchasing Cost:Not applicable. The following conditions must be met before you can purchase the Gundam Epyon: 1) Must have acquired a Wing Gundam and upgraded to Wing Gundam Zero. 2) Must have acquired a Tallgeese and upgraded to Tallgeese II. 3) Pay 500 PCs. Gundam Epyon will then be available to use. [/li][li]Strictly one Epyon per evolved Tallgeese and Wing.[/b][/color] Special: Tallgeese Evolved Special: Wing Gundam Evolved Purchase: 500 PCs from the Hangar
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Post by Tavish on Nov 24, 2004 5:30:47 GMT -5
Gundam Deathscythe
Statistics: HP: 35, EN: 25, IS: 3, Move: G, Size: MWeapons: Vulcan- 2 damage, 20 rounds Machine Cannon- 6 damage, 10 rounds Buster Shield (P)- 10 damage Beam Scythe (BM)- 25 damage Beam Scythe Combo (B)- 35 damage, 2 EN/attackInherent Abilities: 1) Usable by Corporals or higher 2) Shield: Buster Shield 3) Countercut 4) Countershoot: Vulcan, Machine Cannon 5) Hyper Jammer 6) Self-DestructPurchasing Cost: 200 PCs from the Hangar
Used in 0 SimChamber fights
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Post by Tavish on Nov 24, 2004 5:31:22 GMT -5
Gundam Astray Powered Red Frame
Statistics: HP: 60, EN: 40, IS: 2, Move: G, Size: MWeapons: Igelstellung- 3 damage, 20 rounds High Energy Ball (V)- 8 damage/EN Gerbera Straight (X)- 18 damage/2 PC 150 Gerbera Straight- 150 damage, 8 EN/attackInherent Abilities: 1) Usable by Ensigns or higher 2) Countercut 3) Countershoot: Igelstellung 4) Dodge Cost -5 5) Damage Received -10% 6) 8 (Sidekick): Can only be used if you own 8 (the item).Purchasing Cost: Not applicable. To acquire this unit, participate in a total of 5 SimChamber battles with Gundam Astray Red Frame (in regular, Flight Pack or Power Loader variant). Gundam Astray Powered Red Frame will then replace the original Gundam Astray Red Frame.
Hangar Resale Value: 350 PCsPurchase: 250 PCs from the Hangar Evolution Counter: 5 / 5 Gundam Astray Red Frame * Baptism of Fire * Ashes to Ashes * We Are All Dust * Dust to Dust * Earth to Earth Replaced: Powered Red Frame
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Post by Tavish on Nov 24, 2004 5:32:16 GMT -5
Gundam Astray Red Frame
Statistics: HP: 35, EN: 20, IS: 3, Move: G, Size: MWeapons: Igelstellung- 3 damage, 20 rounds High Energy Ball (V)- 8 damage/EN Beam Saber (BM)- 10 damage x 2 Beam Rifle (B)- 12 damage, 8 rounds Gerbera Straight- 18 damage, 1 PC/attack Gerbera Straight- 18 damage x 2, 3 PCs/attack. Anti-Beam Shield Disabled Only.Inherent Abilities: 1) Usable by Sergeants or higher 2) Anti-Beam Shield 3) Countercut 4) Countershoot: Igelstellung, Beam Rifle 5) 8 (Sidekick): Can only be used if you own 8 (the item). 6) Gerbera Straight: During deployment or any turn in battle, you may choose to disable Anti-Beam Shield permanently.Purchasing Cost: 250 PCs from the HangarPurchase: 250 PCs from the Hangar Fights: * None
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Post by Tavish on Nov 24, 2004 5:32:32 GMT -5
Gundam Astray Red Frame (Flight Unit)
Statistics: HP: 45, EN: 30, IS: 2, Move: F/G, Size: MWeapons: Igelstellung- 3 damage, 20 rounds High Energy Ball (V)- 8 damage/EN BuCUE Head (BMX)- 10 damage/2 EN Beam Saber (BM)- 10 damage x 2 Beam Rifle (B)- 12 damage, 8 rounds Gerbera Straight- 18 damage, 1 PC/attack Gerbera Straight- 18 damage x 2, 3 PCs/attack. Anti-Beam Shield and BuCUE Head Disabled Only.Inherent Abilities: 1) Usable by Sergeants or higher 2) Anti-Beam Shield 3) Countercut 4) Countershoot: Igelstellung, Beam Rifle 5) Flight Pack: Dodge Cost -7 in atmospheric terrain. Dodge Cost -5 in space. 6) 8 (Sidekick): Can only be used if you own 8 (the item). 7) BuCUE Head: Can only be used if you also own a BuCUE Tactical Recon Type 8) Gerbera Straight: During deployment or any turn in battle, you may choose to disable Anti-Beam Shield and BuCUE Head permanently.Purchasing Cost: Not applicable. Install Astray Flight Unit on Gundam Astray Red Frame. Gundam Astray Red Frame (Flight Unit) will then be available to use.
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Post by Tavish on Nov 24, 2004 5:32:57 GMT -5
Gundam Astray Red Frame (Power Loader)
Statistics: HP: 120, EN: 60, IS: 1, Move: G, Size: LWeapons: Igelstellung- 3 damage, 20 rounds 150 Gerbera Straight - 150 damage, 8 EN/attackInherent Abilities: 1) Usable by Ensigns or higher 2) Countercut 3) Countershoot: Igelstellung 4) Dodge Cost +5 5) Damage Received -10% 6) 8 (Sidekick): Can only be used if you own 8 (the item). 7) Separate (Gundam Astray Red Frame)Purchasing Cost: Not applicable. To acquire this unit, purchase the Gundam Astray Red Frame Power Loader. Gundam Astray Red Frame (Power Loader) will then be available to use as long as you own that item and if Astray Red Frame isn't in use.
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Post by Tavish on Nov 24, 2004 5:40:12 GMT -5
BuCUE Tactical Recon Type
Statistics: HP: 35, EN: 20, IS: 3, Move: G, Size: MWeapons: Beam Saber (BM)- 7 damage Back-Mounted Guns (B)- 15 damage x 2, 2 EN/shotInherent Abilities: 1) Usable by Corporals or higher 2) Countercut: Can only CC (M)-Type attacks 3) Dodge Cost is 5 in desert terrains 4) EWAC 5) BuCUE Tactical Recon Type can't be used in spaceReplacement Cost: 50 PCs *Note: Replace BuCUE with this unit after the cost is paid[/color]
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