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Post by Tavish on Nov 29, 2004 13:38:20 GMT -5
Gundam Astray Blue Frame Second G
Statistics: HP: 45, EN: 30, IS: 3, Move: G, Size: MWeapons: Igelstellung- 3 damage, 20 rounds Armor Schneider (M)- 6 damage x 2 Beam Saber (BM)- 10 damage Beam Rifle (B)- 12 damage, 8 rounds Bazooka (P)- 30 damage, 8 roundsInherent Abilities: 1) Usable by Sergeants or higher 2) Anti-Beam Shield 3) Countercut 4) Countershoot: Igelstellung, Beam Rifle 5) High Mobility Booster: Dodge Cost -5 6) Phase Shift Armor (Armor)Purchasing Cost: Not applicable. Use Gundam Astray Blue Frame in 3 SimChamber battles. Gundam Astray Blue Frame Second will then replace the original Gundam Astray Blue Frame.
Hangar Resale Value: 125 PCsPurchase: 180 PCs from the Hangar Evolution Counter: 3 / 3 Gundam Astray Gold Frame * The Temple Groundskeepers * Gundam Volleyball: Round #2 * We know it sucks, alright? Replaced: Gundam Astray Blue Frame Second G
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Post by Tavish on Nov 29, 2004 13:39:20 GMT -5
Gundam Astray Blue Frame Second L
Statistics: HP: 50, EN: 35, IS: 2, Move: F/G, Size: MWeapons: Igelstellung- 3 damage, 20 rounds Armor Schneider (M)- 6 damage x 2 Kick- 4 damage Beam Saber (BM)- 10 damage Beam Rifle (B)- 12 damage, 8 rounds 90mm Gatling Gun (V)- 18 damage, 20 rounds Tactical Arms Blade- 40 damage, 1 EN/attackInherent Abilities: 1) Usable by Sergeants or higher 2) Anti-Beam Shield 3) Countercut 4) Countershoot: Igelstellung, 90mm Gatling Gun, Beam Rifle 5) High Mobility Booster: Dodge Cost -5 6) Phase Shift Armor (Armor)Purchasing Cost: Not applicable. Install Tactical Arms Backpack on Blue Frame Second G. Gundam Astray Blue Frame Second L will then be available to use.Purchase: Tactical Arms Backpack Fight Counter: 3 / 3 * Dust to Dust * We Are All Dust * Earth to Earth Available: Astray Blue Frame Lohengrin Launcher
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Post by Tavish on Nov 29, 2004 13:39:54 GMT -5
Gundam Astray Blue Frame Second L (Lohengrin Launcher)
Statistics: HP: 60, EN: 60, IS: 2, Move: F/G, Size: MWeapons: Igelstellung- 3 damage, 20 rounds Armor Schneider (M)- 6 damage x 2 Kick- 4 damage Beam Saber (BM)- 10 damage Beam Rifle (B)- 12 damage, 8 rounds 90mm Gatling Gun (SV)- 20 damage, 20 rounds Tactical Arms Blade- 45 damage, 1 EN/attack Lohengrin Launcher (S)- 130 damage, 8 EN/shotInherent Abilities: 1) Usable by Ensigns or higher 2) Anti-Beam Shield 3) Countercut 4) Countershoot: Igelstellung, 90mm Gatling Gun, Beam Rifle 5) High Mobility Booster: Dodge Cost -5 6) Phase Shift Armor (Armor)Purchasing Cost: Not applicable. Install Tactical Arms Backpack on Blue Frame Second G. Gundam Astray Blue Frame Second L (Lohengrin Launcher) will then be available to use but only if you have participated in at least 3 SimChamber battles with Gundam Astray Blue Frame Second L.
Extra Note: You need 3 battles with Blue Frame Second L to use Blue Frame Second L (LL). When you install the Tactical Arms Backpack on Blue Frame Second G thereafter, you may choose to deploy as Blue Frame Second L (LL) instead of Blue Frame Second L.
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Post by Tavish on Nov 29, 2004 13:40:06 GMT -5
Gundam Astray Blue Frame Second (Full Armor Mode)
Statistics: HP: 65, EN: 35, IS: 2, Move: G, Size: MWeapons: Igelstellung- 3 damage, 20 rounds Armor Schneider (M)- 6 damage x 2. Lifter Mode Only. Beam Gun (B)- 8 damage x 2, 10 roundsInherent Abilities: 1) Usable by Sergeants or higher 2) Countercut: Armor Schneider 3) Countershoot: Beam Gun 4) Lifter Mode: Dodge Cost -5 and Move: F. Disable Full Armor Phase Shift Mode, then enable Armor Schneider. 5) Phase Shift Armor (Armor) 6) Full Armor Phase Shift Mode: Double the effect of Phase Shift Armor for a single turn for 1 EN. Full Armor Mode Only. 7) Separate (Gundam Astray Blue Frame Second G)Purchasing Cost: Not applicable. Install Full Armor Phase Shift Pack on Gundam Astray Blue Frame Second. Gundam Astray Blue Frame Second (Full Armor Mode) will then be available to use.
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Post by Tavish on Dec 5, 2004 21:00:02 GMT -5
Gaia Gear Alpha (Man-Machine Mode)
Statistics: HP: 65, EN: 40, IS: 2, Size: M, Move: F/G, Class: Hi-TierWeapons: 20mm Gatling Gun- 2 damage x 2, 20 rounds. Flight Mode Only. Quad Rocket Launcher (PSV)- 3 damage x 2/PC. Flight Mode Only. Grenade Launcher (PV)- 6 damage/PC Cluster Bomb (SV)- 10 damage/PC, 4 rounds. Flight Mode Only. Small Beam Gun (B)- 12 damage, 20 rounds Beam Saber (BM)- 14 damage Beam Rifle (B)- 16 damage, 10 rounds Hyper Beam Rifle (BSV)- 16 damage/EN Rapid Launcher (HE) (SV)- 20 damage/3 PC Rapid Launcher (AP) (SV)- 30 damage, 10 rounds Hyper Bazooka (P)- 50 damage, 6 rounds Anti-Ship Missile (PGX)- 50 damage, 4 rounds. Flight Mode Only. Hyper Mega Launcher (BS)- 90 damage, 5 EN/shot Funnel (BSX)- 14 damage/EN. Requires NT/EH to execute.Inherent Abilities: 1) Usable by Lieutenants or higher 2) Countercut: Beam Saber 3) Countershoot: 20mm Gatling Gun, Small Beam Gun, Beam Rifle, Hyper Beam Rifle, Funnel 4) Minovsky Craft: Dodge Cost -5 5) Flight Mode: Dodge Cost -10 instead and Move: F only. Disable Beam Saber, Beam Rifle, Hyper Bazooka and Funnel. 6) Minovsky Barrier (Barrier): Same effects as X3 I-Field 7) Psycoframe (System) 8) High Level Funnel (Funnel) 9) ECM/ECCM Pod: Gain the effects of Jammer or negate the effects of target enemy's Jammer for 3 turns. 1 round 10) Chaff Dispenser: Negate all (G) type weapons in a single attack. 2 rounds. 11) Rapid Launcher (AP): Add Armor Break attribute if only one enemy is targeted.Purchasing Costs: 650 PCsAcquired: Uchiha Sousetu's "Gaia Gear Up For Grabs~"
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Post by Tavish on Dec 15, 2004 3:18:10 GMT -5
Grendizer
Statistics: HP: 120, EN: 60, IS: 2, Move: G, Size: MWeapons: Melt Shower (BV)- 8 damage/EN. Spacer mode only. Spin Saucer (P)- 14 damage x 2, 6 rounds. Spacer mode only. Spin Drill (P)- 16 damage x 2, 8 rounds. Spacer mode only. Hand Beam (V)- 15 damage, 20 rounds Shoulder Boomerang (PS)- 15 damage x 2, 1 EN/attack Screw Crusher Punch (PS)- 35 damage x 2, 2 EN/attack Hanjuryoku Storm- 80 damage, 4 EN/attack Space Thunder- 120 damage, 5 EN/shot Double Harken (MX)- 25 damage/EN Double Harken Storm- 80 damage + 25 damage x 2, 5 EN/attack Spacer Tornado (V)- 30 damage/EN. Spacer Mode Only
Combo Attacks: Double Mazinger Punch (PS)- 40 damage x 2, 2 EN/attack Double Lightning Buster (S)- 250 damage, 12 EN/shot Triple Mazinger Punch (PS)- 40 damage x 3, 3 EN/attack Mazinger Tornado (S)- 200 damage, 15 EN/attack Final Dynamic Special (S)- DESTROY:L3, 30 EN/attack, Requires Grendizer Pilot Class to execute.Inherent Abilities: 1) Usable by Ensigns or higher 2) Countercut: Normal Mode Only 3) Space Gren Alloy (Armor): Damage Received -60%. 4) Spacer Mode: Dodge Cost -5 and Move: F only. Disable Hanjuryoku Storm, Double Harken, Double Harken Storm. 5) Space Thunder is usable every 3 turns when used by a non-Grendizer Pilot. 6) Space Thunder: Add (SV)-attribute and PARALYZE status when used by a Grendizer Pilot. 7) Double Harken: Remove (M)-attribute when used by a Grendizer Pilot. 8) Double Mazinger Punch: Requires an allied Mazinger Z or Great Mazinger/(GB) to execute. 9) Triple Mazinger Punch: Requires an allied Mazinger Z and Great Mazinger/(GB) to execute. 10) Double Lightning Buster: Target's Dodge Cost +5. Requires an allied Great Mazinger/(GB), Mass Produced Great, or Black Great to execute. 11) Mazinger Tornado: Target's Dodge Cost +5. Requires an allied Great Mazinger and Mazinger/(GB) to execute. 12) Final Dynamic Special: Target's Dodge Cost +10. Requires 3 allied units with Final Dynamic Special to execute. Allied units cannot be the same as this unit, or any other unit used in this combo. Final Dynamic Special may also be used with 2 allied units, but damage is DESTROY:L2 and cost is 20 EN instead, or with 1 allied unit, but damage is DESTROY:L1 and cost is 10 EN instead. All allied units involved in this combo must be the proper pilot class to use their unit's Final Dynamic Special.Purchasing Cost: 700 PCsChips:1) Enhancement Module: +1 IS, High-Tier 2) Nuclear Reactor (Real): Adds X) 10% EN Regen, High-Tier[/color]
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Post by Tavish on Dec 17, 2004 23:50:34 GMT -5
Aestivalis Land Frame
Statistics: HP: 35, EN: 20, IS: 3, Move: G, Size: SWeapons: Wired Fist (M)- 6 damage x 2 Immediate Knife (M)- 14 damage Rapid Rifle- 20 damage, 10 rounds Pinpoint Attack- 25 damage, 2 EN/attackInherent Abilities: 1) Usable by anyone 2) Countercut 3) Countershoot: Rapid Rifle 4) IFS 5) Distortion Field (Barrier) 6) Frame Switch (Aerial/0G/Artillery/Lunar) 7) Gravity Wave Beam 8) Land Frame: Aestivalis Land Frame can't be used in space.Purchasing Cost: 150 PCs
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Post by Tavish on Jan 6, 2005 3:36:30 GMT -5
Daiouja
Statistics:HP: 120, EN: 70, IS: 2, Move: F/G Size: M[/color] Weapons: Daiouja Cutter (P)- 15 damage x 2 Triple Missile (PG)- 25 damage # 3, 6 rounds Daiouja Javelin (M)- 35 damage x 2 Beam Bowgun (B)- 50 damage, 3 EN/attack Raimei Ken (M)- 40 damage x 3, 3 EN/attack Triangle Beam- PARALYZE , 5 EN/attack Senkou Raimei Kuzushii- 150 damage, 10 EN/attackInherent Abilities: 1) Usable by Sergeants or higher 2) Shield 3) Countercut 4) Senkou Raimei Kuzushii: Change attack to DESTROY:L2 if target was hit by Triangle Beam during the previous turn.Purchasing Costs: 550 PCsSuper AM Wars Pilot Slots: 3---- Link's Theme
The Master Swordmecha[/color] Statistics:HP: 120, EN: 70, IS: 2, Move: F/G Size: M[/color] Weapons: Boomerang (P)- 15 damage x 2 Hero's Bow (PG)- 25 damage # 3, 6 rounds Master Sword (M)- 35 damage x 2 Arrows of Light (B)- 50 damage, 3 EN/attack Master Sword Whirlwind Slash (M)- 40 damage x 3, 3 EN/attack Master Sword Repels Evil - PARALYZE, 5 EN/attack Hissatsu! Master Sword Sparkles with the Power of Evil's Bane - 150 damage, 10 EN/attackInherent Abilities: 1) Usable by Sergeants or higher 2) Shield 3) Countercut 4) Hissatsu! Master Sword Sparkles with the Power of Evil's Bane: Change attack to DESTROY:L2 if target was hit by Master Sword Repels Evil during the previous turn.Super AM Wars Pilot Slots: 3
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Post by Tavish on Feb 15, 2005 9:20:21 GMT -5
Eagle Fighter (Normal Mode)Statistics: HP: 30, EN: 20, IS: 3, Move: F, Size: SWeapons: 27mm Machinegun- 4 damage, 20 rounds Quad Missile Launcher (PGSV)- 4 damage/PC Melee (M)- 15 damage. Humanoid Mode Only. Cannon Gun- 25 damage, 6 rounds. Humanoid Mode Only. Bomb (P)- 30 damage, 4 rounds Totsugeki (V)- 10 damage/EN. Animal Mode Only. Requires Bestial Fury.
Combo Attacks: Aggressive Beast Charge- 45 damage x 4, 5 EN/attack. Animal Mode Only. Requires Bestial Fury.Inherent Abilities: 1) Usable by Corporals or higher 2) Dodge Cost -5 3) Bestial Fury 4) Humanoid Mode: Dodge Cost -0 instead and Move: G only. Disable Bomb then enable Melee and Cannon Gun. 5) Animal Mode: Dodge Cost -7 instead. Enable Totsugeki. Requires Bestial Fury activated to use. 6) Aggressive Beast Charge: Requires an allied Big Moth, Land Cougar and Land Liger all in Animal Mode and Bestial Fury to execute.Purchasing Cost: 200 PCs
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Post by Tavish on Feb 15, 2005 9:20:51 GMT -5
Big Moth (Normal Mode)Statistics: HP: 50, EN: 20, IS: 2, Move: G, Size: MWeapons: Rocket Launcher (PSV)- 4 damage/PC Quad Anti-Air Pulse Laser (SV)- 6 damage, 20 rounds Melee- 15 damage. Humanoid Mode Only. 200mm AP Cannon- 30 damage, 6 rounds Giant Cannon- 40 damage, 4 rounds Tusk- 40 damage, 3 EN/attack. Animal Mode Only. Requires Bestial Fury.
Combo Attacks: Aggressive Beast Charge- 45 damage x 4, 5 EN/attack. Animal Mode Only. Requires Bestial Fury.Inherent Abilities: 1) Usable by Sergeants or higher 2) Damage Received -20% 3) Bestial Fury 4) Humanoid Mode: Damage Received -0% instead. Enable Melee. 5) Animal Mode: Damage Received -40% instead. Enable Tusk. Requires Bestial Fury activated to use. 6) Aggressive Beast Charge: Requires an allied Eagle Fighter, Land Cougar and Land Liger all in Animal Mode and Bestial Fury to execute.Purchasing Cost: 200 PCs
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Post by Tavish on Feb 15, 2005 9:21:28 GMT -5
Land Cougar (Normal Mode)Statistics: HP: 35, EN: 15, IS: 3, Move: G, Size: SWeapons: Penta Missile Launcher (PGSV)- 5 damage/PC Melee (M)- 15 damage. Humanoid Mode Only. Accelerated Beam Cannon (BV)- 15 damage/EN Fang (MX)- 10 damage/EN. Requires Bestial Fury.
Combo Attacks: Aggressive Beast Charge- 45 damage x 4, 5 EN/attack. Animal Mode Only. Requires Bestial Fury.Inherent Abilities: 1) Usable by Corporals or higher 2) Dodge Cost -3 3) Bestial Fury 4) Humanoid Mode: Dodge Cost -0 instead. Enable Melee. 5) Animal Mode: Dodge Cost -5 instead. Enable Fang. Requires Bestial Fury activated to use. 6) Aggressive Beast Charge: Requires an allied Eagle Fighter, Big Moth, and Land Liger all in Animal Mode and Bestial Fury to execute.Purchasing Cost: 175 PCs
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Post by Tavish on Feb 15, 2005 9:21:55 GMT -5
Land Liger (Normal Mode)Statistics: HP: 35, EN: 15, IS: 3, Move: G, Size: SWeapons: Quad Missile Launcher (PGSV)- 4 damage/PC Melee (M)- 15 damage. Humanoid Mode Only. 105mm Rifle Gun (V)- 15 damage, 12 rounds. Fang (MX)- 10 damage/EN. Animal Mode Only. Requires Bestial Fury.
Combo Attacks: Aggressive Beast Charge- 45 damage x 4, 5 EN/attack. Animal Mode Only. Requires Bestial Fury.Inherent Abilities: 1) Usable by Corporals or higher 2) Dodge Cost -3 3) Bestial Fury 4) Humanoid Mode: Dodge Cost -0 instead. Enable Melee. 5) Animal Mode: Dodge Cost -5 instead. Enable Fang. Requires Bestial Fury activated to use. 6) Aggressive Beast Charge: Requires an allied Eagle Fighter, Big Moth, and Land Cougar all in Animal Mode and Bestial Fury to execute.Purchasing Cost: 175 PCs
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Post by Tavish on Feb 15, 2005 9:33:18 GMT -5
Black Wing (Humanoid Mode)Statistics: HP: 50, EN: 50, IS: 2, Move: G, Size: MWeapons: 50mm Machine Cannon- 8 damage, 20 rounds Penta Auto Missile (PGSV)- 10 damage/PC Punch (M)- 20 damage Beam Cannon (B)- 35 damage, 3 EN/shotInherent Abilities: 1) Usable by Sergeants or higher 2) Animal Mode: Dodge Cost -5 and Move: F only. Disable Punch. 3) ResupplyPurchasing Cost: 250 PCs
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Post by Tavish on Feb 15, 2005 9:33:39 GMT -5
Dancougar
Statistics: HP: 150, EN: 60, IS: 2, Move: F/G, Size: LWeapons: Pulse Laser- 5 damage, 10 rounds Missile Launcher (PGSV)- 5 damage/PC Dual Cannon Gun (S)- 10 damage x 2, 6 rounds Beam Launcher (B)- 15 damage, 8 rounds Daigun- 15 damage, 12 rounds Tekken (M)- 25 damage Dankuuken- 40 damage, 2 EN/attack Dankuuhou- 85 damage, 5 EN/shot Dankuuhou Formation (S)- 60 damage x 3, 15 EN/shot Aggressive Beast Charge- 45 damage x 4, 25 EN/attack Dankuukougaken (S)- 300 damage, 25 EN/attack
MAP Attacks: Dankuukougaken (I:4)- DESTROY:L2, 30 EN/attackInherent Abilities: 1) Usable by Lieutenants or higher 2) Countercut 3) Bestial FuryPurchasing Cost: Not applicable. To acquire this unit, you must have Eagle Fighter, Big Moth, Land Cougar and Land Liger in your inventory. Dancougar will then be available to use. This is a Combined Unit.Super AM Wars Pilot Slots: 4Acquired from Regris' CAKE Giveaway
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Post by Tavish on Feb 15, 2005 9:34:41 GMT -5
Reserved for Final Dancougar.
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