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Post by Tavish on Nov 24, 2004 1:54:22 GMT -5
This space for check. Call 555-SHOUNEN. Markings: PASSEDDate/Time: --- Nov 24nd, 2004, 07:50am Checker: --- Rurounin Mao Comments: --- All Clear, oh and your line is temporarily out of service, better call the phone company!
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Post by Tavish on Nov 24, 2004 3:00:36 GMT -5
Sealed Knight[/b] Training: Masoukishin Herald; Lieutenant Prana: 150 (200 maximum) Spells: * Completed Seal - 40 Prana to Evoke; Restores all HP. * Broken Seal - 15 Prana to Evoke; Dodge first attack received. Negated by Direct Attack. * True Seal - 20 Prana to Evoke; First attack negates secondary defenses and support defense. (X) attacks only negate support defense.
Upgrade Points: Acquired: 853 Available: 53 Purchase History: * Free: Greater Perseverence * 500 UP on Prana * 100 UP on Flash * 200 UP on Direct Attack
Pilot Abilities[/b] Dodge Cost: 15. Minimum 5. Countercut: 2 EN or 5 PCs
Ancient Seal: May pilot Masoukishins.
Celestial Seal: Pilot acquires inherent advantages according to rank. Can only be activated in a mecha with Spirit Dependency Link. Activate 1 of the following Seals per turn, beginning on the second turn (until all Seals are unlocked).
Seal of Mercury * Lesser Seal: Dodge Cost -6 * Major Seal: Dodge Cost -10 * Greater Seal: Dodge Cost -15
Seal of Mars * Lesser Seal: Weapon Damage +60% * Major Seal: Weapon Damage +100% * Greater Seal: Weapon Damage +150%
Seal of Venus * Lesser Seal: Damage Received -30% * Major Seal: Damage Received -50% * Greater Seal: Damage Received -75%
Seal of Luna * Ability Seal: Unlock waza techniques which are sealed in Masoukishin.
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Post by Tavish on Nov 24, 2004 4:33:16 GMT -5
Dragoon Knight[/b] Training: Heavy Metal; Lieutenant Prowess: 130 (185 maximum) Techniques: [/li][li] Full Armor Gird - 40 Prowess to Execute; Quarter all damage for a turn. [/li][li] Run the Lance - 15 Prowess to Execute; Dodge first attack received. Negated by Direct Attack. [/li][li] Valiance - 20 Prowess to Execute; First attack taken is reduced to 1 damage.
Upgrade Points: Acquired: 694 Available: 74 Purchase History: [/li][li] Free: Iron Wall (Full Armor Gird) [/li][li] 370 UP on Prowess [/li][li] 100 UP on Flash (Run the Lance) [/li][li] 150 UP on Resist (Valiance)
Pilot Abilities[/b] Dodge Cost: 13. Minimum 5. Countercut: 1 EN or 2 PCs
Panzer: Damage reduction increases based on rank. [/li][li] Lieutenant: Damage Received -25%
Abwehr: Shield usage increases based on rank. [/li][li] Lieutenant: 10 extra Shield uses
Unverletzlich: Reduces all damage received for one turn to a maximum amount when used. Charge rate and potency based on rank. [/li][li] Lieutenant: Maximum damage per hit received is 3. Requires 4 turns of charging.
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Post by Tavish on Nov 24, 2004 4:36:58 GMT -5
Cadre Knight[/b] Training: Grendizer Pilot; Lieutenant Essence: 120 (220 maximum) Powers: * Second Breath - 40 Essence to Manifest; Restores all HP. * Ghost Step - 15 Essence to Manifest; Dodge first attack received.
Upgrade Points: Acquired: 232 Available: 32 Purchase History: * Free: Greater Perserverence (Second Breath) * Flash (Ghost Step) for 100 UPs * 100 UPs spent on Essence
Pilot Abilities[/b] Dodge Cost: 25. Minimum 16. Countercut: 2 EN or 6 PCs
Berserker: Gain bonuses when HP is low. Bonus varies depending on level of remaining HP. * 50% HP and below: Damage Received -25%; Weapon Damage +50% * 40% HP and below: Damage Received -35%; Weapon Damage +100% * 30% HP and below: Damage Received -50%; Weapon Damage +150% * 20% HP and below: Damage Received -65%; Weapon Damage +200%
Battle Focus: * Gain a Focus Counter for every attack that hits and successfully deals damage to you, but fails to kill you, for this match. For every Focus Counter gained, players receives a Damage Received -2%, Damage dealt +2% bonus. The maximum number of counters is 25. * Pay 4% of max PC's to add a Focus Counter. This can only be done during the Seishin Phase.
Rally: In a team battle, Weapon Damage +25% for yourself and one target ally provided that the ally attacks the same target as you do. This is disabled if that player does not attack. Requires you to be Lieutenant rank to execute. Summons are not affected.
Cadre's Aid: Can switch Spacers during Transformation Phase. Spacer must be in player's AM, unused in any other matches. HP/EN/PC/Item is carried over (by percentage, round down). In case of SAMW battles, this ability can only be used as long as player has a subclass to assign to a Spacer. (One subclass per spacer only.) Take note of SP usage per subclass. Usable in Grendizer only.
Unstoppable: Automatically negate a PARALYZE or DESTROY:L1 attack directed at you. Negation of DESTROY:L2 attacks requires twice the normal cost. Usage depends on rank. Usable in Grendizer only. * Lieutenant: 10 uses.
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Post by Tavish on Nov 24, 2004 4:37:16 GMT -5
Wicked Knight[/b] Training: Enhanced Human; Lieutenant Prowess: 88 (175 maximum) Techniques: [/li][li] Foretold Strike - 20 Prowess to Execute; First attack negates secondary defenses and support defense. (X) attacks only negate support defense. Upgrade Points:Acquired: 25 Available: 25 Purchase History: [/li][li] Free: Direct Attack (Foretold Strike) Pilot Abilities[/b] Dodge Cost: Minimum 5. Countercut: 2 EN or 4 PCs Countershoot: Neutralize (P)rojectile attacks with Countershoot-enabled weapons. Counterstrike! Guide to Inherent Mech AbilitiesTelepresence Awareness: Decreases Dodge Cost and increases target's Dodge Cost. [/li][li] Lieutenant: Dodge Cost is 9; Target's Dodge Cost +3. Tension Gauge: Refer to the Ability Clarifications thread in the SimChamber Rules section for details. Telepresence: Able to execute weapons and abilities requiring the Newtype and Enhanced Human pilot classes.
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Post by Tavish on Nov 24, 2004 4:37:31 GMT -5
Reserved.
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Post by Tavish on Nov 24, 2004 4:37:55 GMT -5
Reserved.
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Post by Tavish on Nov 24, 2004 4:42:07 GMT -5
Complete Record[/color] SimChamber * Solo: 6W-0D-10L * Team: 5W-0D-8L Parallel Assimilator * Team: 1W-0D-1L Virtual Stadium * Solo: 1W-0D-1L
Celestial Magus[/color] SimChamber * Solo: 2W-0D-5L * Team: 5W-0D-8L Parallel Assimilator * Team: 2W-0D-1L Virtual Stadium * Solo: 0W-0D-1L
Panzer Dragoon[/color] SimChamber * Solo: 3W-0D-4L * Team: 5W-0D-6L
Godborne[/color] SimChamber * Solo: 2W-0D-2L * Team: 2W-0D-1L
12 o' Clock Showdown: Astray Gold Frame 1 o' Clock Showdown: Astray Gold Frame Road Rage: M1 Astray To Kill A Mockingbot: Wing Gundam, Tallgeese The Temple Groundskeepers: Astray Gold, Astray Blue Way of the Dodobot: Wing Gundam, Tallgeese One Flew Over the Robot's Nest: Wing Gundam, Tallgeese 2 o' Clock Showdown: Astray Gold Frame SAMW Surprise: Mazinger-Z, L-Gaim Swiss Cheese: Mazinger-Z, Gold Frame Amatsu Phase 1: Complete: Blitz Gundam We know it sucks, alright?: Blue Frame Mini Grunts: M1 Astray Baptism of Fire: Astray Red Frame Light-Hearted Smashing: Blitz Gundam Turbogespenst 1: M1 Astray Ashes to Ashes: Red Frame We Are All Dust: Red Frame, Blue Frame Second L I can't think of a good Astray pun: M1 Astray Gundam Volleyball: Round #2: Blue Frame Another Astray Fight?: Gold Frame Dust to Dust: Red Frame, Blue Frame Second L Earth to Earth: Red Frame, Blue Frame Second L Practice Mauling: M1 Astray Lunatic Bird: Wing Gundam, Tallgeese II Crazy Eagle: Wing Gundam, Tallgeese II Raging Hawk: Wing Gundam Zero, Tallgeese II Hot Foot: Astray Red Frame (Flight Unit) The Master Swordmecha Is Drawn: Daiouja Link Comes To Town: Aestivalis Land Frame Link Fills Up His Hearts: Aestivalis Land Frame RAID!!!: Daiouja, Mazinger-Z, Cybaster Sixteen Candles: Blue Second Full Armor Tower Defense!: BuCUE Tactical Recon Type Operation Meteor 1: Dancougar's Parts Zero Marut: Gundam Epyon
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Post by Tavish on Nov 24, 2004 4:43:48 GMT -5
Perishable Items
Low Tier: * 6 Repair Kits * 6 Propellant Tanks * 10 Reloader Cartridges
Repair Kit: Restore all HP when used. Propellant Tank: Restore all EN when used. Reloader Cartridge: Restore all ammunition when used.
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Post by Tavish on Nov 24, 2004 4:44:11 GMT -5
Miscellaneous
Low Tier: * 1 A-Up Unit (C) * 1 A-Up Unit (S) * 1 Grapple Sensor * 1 Hi-Performance Targetter * 1 Hybrid Dual Sensor * 1 Installable Shield * 1 Large Generator Mid Tier: * 2 A-Up Unit (SC) * 1 Dual Tesla Drive * 2 G-Wall Generators * 1 Link Combo * 1 Prana Converter * 1 Flash System * 1 V-MAX System
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Post by Tavish on Nov 24, 2004 5:04:49 GMT -5
Mecha Custom Frames * 1 Gundam Astray Blue Tactical Arms Backpack * 1 Gundam Astray Red Flight Unit * 1 Power Loader * 1 Gundam Astray Blue Full Armor Phase Shift Pack * 1 Aestivalis Aerial Frame
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Post by Tavish on Nov 24, 2004 5:05:23 GMT -5
Sidekicks[/color]
Sensouko [8] Random Access Memory: 50 GB (100 maximum) Algorithms: * Aid * Perserverence * Direct Attack * Concentrate Upgrade Points: * Acquired: 200 * Available: 10 * Purchase History: 200 UP on RAM
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Post by Tavish on Nov 24, 2004 5:06:38 GMT -5
Mecha Registry
Page 1 * Selkie (Without Skin) Page 2 * M1 Astray * Gundam Astray Gold Frame Amatsu * Blitz Gundam * Mazinger-Z * L-Gaim * Tallgeese II * Wing Gundam * Wing Early Type (empty) * Epyon (empty) * Gundam Deathscythe * Gundam Astray Red Frame * Red Frame in Stereo! (empty) * Red Frame w/ Flight Pack * Red Frame w/ Power Loader * BuCUE Head Tactical Recon Type Page 3 * Gundam Astray Blue Frame Second G * Gundam Astray Blue Frame Second L * Summon: Tactical Arms Backpack * Gundam Astray Blue Frame Second L [Lohengrin Launcher] (empty) * Gundam Astray Blue Frame Second Full Armor Mode (empty) * Chicken * Summoned Chicken (empty)
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Post by Tavish on Nov 24, 2004 5:07:02 GMT -5
Chip Log[/color] Acquired: Frost's "Finally, here are the new chips!" Giveaway: Ammo Capacity Augment (2), Enhancement Module (2), Assault Boost (2), Prism Armor (2), Hellrock Armor (2), Nuclear Reactor (Real) (2), Armor Plate (2), Output Boost (2)
Placement: Armor Plate (2) - Tavish Artair's Fuusuiki, Pearl Templar Output Boost (2) - Tavish Artair's Fuusuiki, Pearl Templar Nuclear Reactor (Real) (2) - Grendizer, Pearl Templar Enhancement Module (2) - Grendizer, Pearl Templar Hellrock Armor (2) - Pearl Templar, Tallgeese III Prism Armor (2) - Cybaster, Zamzeed Assault Boost (2) - Pearl Templar (2)
Sold: Ammo Capacity Augment (2) - To Imban, to Shadow00X
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Post by Tavish on Nov 24, 2004 5:09:49 GMT -5
Pearl TemplarStatistics:HP: 90, EN: 50, IS: 2, Size: M[/color] Weapons:[/b] - 20 damage, PARALYZE, 2 EN/attack [F] Wise Arm [Pearl Edge] (M) - 20 damage [F] Wise Arm [Radiant Edge] (BM) - 30 damage [H] Ancient Halberd [Stone Cutter] (V) - 20 damage/EN [F] Ancient Halberd [Spin Cutter] (X) - 30 damage, 3 EN/attack [H] Pearl Pressure Wave (S) - 100 damage, 3 rounds [H] Pearl Pressure Crush - DESTROY:L1, 10 EN/attack[/color][/ul] Inherent Abilities:- Usable by Lieutenants or higher
- Countercut: Wise Arm [Radiant Edge]
- Element: Pearl (Earth and Water)
- Lesser Spirit Dependency Link
- Plate of Pearls: -20% Damage Reduction
- Tide of Life: 10% HP Regen
[/li][/ul] Chips:- Nuclear Reactor (Real): 10% EN Regen, High Tier
- Hellrock Armor: Adds -50% Damage Reduction (Armor) in addition to previous DR, High Tier
- Enhancement Module: +1 IS, High Tier
- Output Boost: +10 EN, Low Tier
- Armor Plate: +10 EN, Low Tier
- Assault Boosts (2): +50% Damage, Mid Tier
[/color][/li][/ul] Blood Pearl TemplarStatistics:HP: 100, EN: 60, IS: 3, Size: M[/color] Weapons:[/b] - 30 damage, PARALYZE, 2 EN/attack [F] Wise Arm [Pearl Edge] (M) - 30 damage [F] Wise Arm [Radiant Edge] (BM) - 45 damage [H] Ancient Halberd [Stone Cutter] (V) - 30 damage/EN [F] Ancient Halberd [Spin Cutter] (X) - 45 damage, 3 EN/attack [H] Pearl Pressure Wave (S) - 150 damage, 3 rounds [H] Pearl Pressure Crush - DESTROY:L1, 10 EN/attack[/color][/ul] Inherent Abilities:- Usable by Lieutenants or higher
- Countercut: Wise Arm [Radiant Edge]
- Element: Pearl (Earth and Water)
- Lesser Spirit Dependency Link
- Plate of Pearls (Armor): -70% Damage Reduction
- Tide of Life: 10% HP Regen
- Tide of Soul: 10% EN Regen
[/li][/ul] Specs: [H] Redcap Kick: Special E:4: (S) - 20 damage for 25 points (Water) [F] Wise Arm [Pearl Edge]: Melee E:4: (M) - 20 damage for 10 points (Water) [F] Wise Arm [Radiant Edge]: Melee C:5: (BM) - 30 damage for 20 points (Water) [H] Ancient Halberd [Stone Cutter]: EN-Based S:8: (V) - 20 damage/EN for 40 points (Earth) [F] Ancient Halberd [Spin Cutter]: Special B:6: (X) 15 damage/3 EN for 35 points (Earth) [H] Pearl Pressure Wave]: Ammo S:8: (S) - 100 damage, 3 rounds for 30 points (Water) [H] Pearl Pressure Crush: Special S:7 - DESTROY:L1 / 10 EN for 40 points (Earth) Lesser Spirit Dependency Link for 50 points (Non Elemental)
Total Spent: 250 of 200+50 Total EP: 21 Water / 21 Earth
Free Boosts: Low Level Boost: Water, PARALYZE on Redcap Kick Low Level Boost: Water, +40% EP on Pearl Pressure Wave High Level Boost: Earth, +100% damage on Ancient Halberd [Spin Cutter] High Level Boost: Gains Lesser Spirit Dependency Link 5th Elemental Level: -20% Damage Reduction New Total EP: 24 Water / 21 Earth
Earth HP Total: 21*2= 42 Water HP Total: 24*1.5= 36 Earth EN Total: 21*.75= 15.75 ~ 16 Water EN Total: 24*1.3= 31.2 ~ 31 Final HP Total: 42 + 36 + 10 = 88 ~ 90 Final EN Total: 16 + 31 + 5 = 52 ~ 50
Evolution: High Level Boost: (Earth) +100% damage on Ancient Halberd [Spin Cutter] Lesser Spirit Dependency Link becomes Spirit Dependency Link Gains Repair and Resupply
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