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Post by Mechalomaniac on Jan 11, 2005 1:09:16 GMT -5
After escaping from the Titan's Kilimanjaro base, Camille has returned with Four to see the AEUG forces fighting Titans. Suddenly, Four's personality changes and she calls forth the Psycho Gundam and begins fighting the Titans. Camille enters the Zeta, and begins to search for Four's Psycho Gundam. Suddenly he is attacked by Jerid Messa in a prototype Titan's Mobile Suit.
Participants/Units: Wes (Zeta Gundam) vs. Mechalomaniac (Byalant) Format: 1v1 Event Match Location: Kilimanjaro (Mountain Terrain/MS Battle) PC Limit: 150 for both. Items: No High-Tier for each side Goal: Defeat Jerrid and find Four
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Post by WesleyGibson on Jan 12, 2005 0:55:49 GMT -5
Kamille BidanStarting Max SP: 90 Seshin: -hot blood -resupply Skills & Abilities- Minimum Dodge Cost is 5.- Newtype Ability Level: Decreases Dodge Cost and increases target's Dodge Cost. Private: Dodge Cost is 9, Target's Dodge Cost +1 Corporal: Dodge Cost is 9, Target's Dodge Cost +2 Sergeant: Dodge Cost is 8, Target's Dodge Cost +3 Ensign: Dodge Cost is 8, Target's Dodge Cost +4 Lieutenant: Dodge Cost is 7, Target's Dodge Cost +5[/i] - Countercut: 2 EN or 4 PCs - Countershoot: Refer to Countershoot in Counterstrike! Guide to Inherent Mech Abilities in the Rules section. - Psyco Wave Control: Only ones able to execute weapons/abilities requiring the Newtype/Enhanced Human pilot classes (Funnels, etc).- Pressure: Disables the attack phase of a single target for one turn. Requires charging. Pressure is used ONLY during the attack phase. Private: Usable after 8 turns Corporal: Usable after 7 turns Sergeant: Usable after 6 turns Ensign: Usable after 5 turns Lieutenant: Usable after 4 turnsUnit: Z GundamStatistics: HP: 50, EN: 40, IS: 2, Move: G, Size: MWeapons: Vulcan- 2 damage, 20 rounds Grenade Launcher (P)- 4 damage x 2, 4 rounds Beam Gun (B)- 6 damage, 8 rounds; Waverider Mode Only. Beam Saber (BM)- 12 damage Beam Rifle (B)- 15 damage, 10 rounds Long Beam Saber (BM)- 22 damage, 1 EN/attack Hi-Mega Launcher (B)- 60 damage, 3 EN/shot Hyper Beam Saber (BS)- 100 damage, 10 EN/attack. Requires NT/EH to execute. Waverider Assault- DESTROY:L2, 15 EN/attack. Requires NT/EH to execute.
Combo Attacks; Double Mega Launcher (BS)- 80 damage x 2, 10 EN/shotInherent Abilities: 1) Usable by Ensigns or higher. 2) Shield: Waverider Assault, Waverider Mode, MS Mode Only 3) Countercut: Beam Saber 4) Countershoot: Vulcan, Beam Gun, Beam Rifle, Hi-Mega Launcher 5) Biosensor (System) 6) Waverider Mode: Dodge Cost -5 and Move: F only. Only Beam Gun, Beam Rifle, Hi-Mega Launcher and Waverider Assault are enabled. 7) Waverider Assault: Target's Dodge Cost +5 8) Double Mega Launcher: Requires an allied Gundam ZZ or Full Armor ZZ Gundam to executeIS1: Hybrid Dual Sensor (someone from cake) IS2: G wall
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Post by Mechalomaniac on Jan 12, 2005 5:17:03 GMT -5
Jerid MessaTitans PilotMaximum SP: 185 Seishin Set: Concentrate, Hot Blood, Greater Perseverance, Resist, Sure Hit, DirectAttack Skills & Abilities:- Dodge Cost is 15. Minimum Dodge Cost is 5.- Countercut: 2 EN or 5 PCs - Countershoot: Refer to Countershoot in Counterstrike! Guide to Inherent Mech Abilities in the Rules section. - Overload: Gain additional Attack Phases during your turn. Allowed ability usage depends on rank Private: Usable 2 times in a fight Corporal: Usable 4 times in a fight Sergeant: Usable 6 times in a fight Ensign: Usable 8 times in a fight Lieutenant: Usable 10 times in a fight- Attacker: Weapon Damage +25% ByalantStatistics: HP: 50, EN: 65, IS: 2, Move: F/G, Size: MWeapons: Beam Saber (BM)- 15 damage x 2 Mega Particle Gun (BS)- 25 damage x 2, 2 EN/shotInherent Abilities: 1) Usable by Sergeant or higher 2) Countercut: Beam Saber 3) Countershoot: Mega Particle Gun 4) Minovski Craft: Dodge Cost -5Items: I-Field Barrier Generator Mega Generator
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Post by Mechalomaniac on Jan 12, 2005 5:18:37 GMT -5
Prone Limit: 48 Hours Initiative: Wes
Believe in the sign of Zeta.
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Post by WesleyGibson on Jan 12, 2005 16:01:10 GMT -5
REGENERATION PHASE: HP Regenerated: EN Regenerated:
P.S. PHASE Seishin Used: Target: SP Used: Effect:
DEFENSE PHASE:
Attacking Weapon #1: Action Taken: Damage Taken: Resources Spent: [/color]
TRANSFORMATION/MAINTENANCE PHASE: Current Form: New Form:
ITEM PHASE: Item Used: Item's Effects: ATTACK PHASE:
Weapon Used: Hi-Mega Launcher (B)- 60 damage, 3 EN/shot Target(s): I think we all know Damage Dealt: 90 Resources Spent: 3 EN Status Effect: none Modifiers: +5 (NT inherent) +3 (Biosensor) +3 HDS +3 Terrain = +14 TDC [/color] Statistics:
HP: 50/50 EN: 37/40 PCs: 150/150 SP: 90/90
Weapons: Beam Rifle (B)- 15 damage, 10/10 rounds Vulcan- 2 damage, 20/20 rounds Grenade Launcher (P)- 4 damage x 2, 4/8 rounds Beam Gun (B)- 6 damage, 8/8 rounds; Waverider Mode Only [/color]
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Post by Mechalomaniac on Jan 12, 2005 20:53:23 GMT -5
Seishin Phase Seishin Used: Resist Target: Self SP Used: 15 Effect: 1 Damage TakenDefense Phase:
Attacking Weapons: Hyper Mega Launcher Action Taken: Take Damage Taken: 1 Resources Spent: 1 HPAttack Phase:
Weapon Used: Mega Particle Gun Target: Zeta Damage Dealt: 31 x 2 Resources Spent: 2 EN Modifiers: None
Overload Attack Phase:
Weapon Used: Mega Particle Gun Target: Zeta Damage Dealt: 31 x 2 Resources Spent: 2 EN Modifiers: NoneStatus:
HP: 49/50 EN: 61/65 PCs: 150/150 SP: 170/185 Overloads: 9/10
Items: I-Field Generator Mega Generator
Weapons: Beam Saber (BM)- 15 damage x 2 Mega Particle Gun (BS)- 25 damage x 2, 2 EN/shot
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Post by WesleyGibson on Jan 12, 2005 21:19:40 GMT -5
REGENERATION PHASE: HP Regenerated: EN Regenerated:
P.S. PHASE Seishin Used: Target: SP Used: Effect:
DEFENSE PHASE:
Attacking Weapon #1: 31 x 4 Action Taken: block em and wall em Damage Taken: 4 Resources Spent: 4 EN [/color]
TRANSFORMATION/MAINTENANCE PHASE: Current Form: New Form:
ITEM PHASE: Item Used: Item's Effects:
ATTACK PHASE:
Weapon Used: Hi-Mega Launcher (B)- 60 damage, 3 EN/shot Target(s): I think we all know Damage Dealt: 90 Resources Spent: 3 EN Status Effect: none Modifiers: +5 (NT inherent) +3 (Biosensor) +3 HDS +3 Terrain = +14 TDC
[/color][/s]
Statistics:
HP: 46/50 EN: 33/40 PCs: 150/150 SP: 90/90
Weapons: Beam Rifle (B)- 15 damage, 10/10 rounds Vulcan- 2 damage, 20/20 rounds Grenade Launcher (P)- 4 damage x 2, 4/8 rounds Beam Gun (B)- 6 damage, 8/8 rounds; Waverider Mode Only [/color]
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Post by Mechalomaniac on Jan 12, 2005 22:28:54 GMT -5
Attack Phase:
Weapon Used: Mega Particle Gun Target: Zeta Damage Dealt: 31 x 2 Resources Spent: 2 EN Modifiers: None
Overload Attack Phase:
Weapon Used: Mega Particle Gun Target: Zeta Damage Dealt: 31 x 2 Resources Spent: 2 EN Modifiers: NoneStatus:
HP: 49/50 EN: 57/65 PCs: 150/150 SP: 170/185 Overloads: 8/10
Items: I-Field Generator Mega Generator
Weapons: Beam Saber (BM)- 15 damage x 2 Mega Particle Gun (BS)- 25 damage x 2, 2 EN/shot
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Post by WesleyGibson on Jan 12, 2005 22:45:18 GMT -5
REGENERATION PHASE: HP Regenerated: EN Regenerated:
P.S. PHASE Seishin Used: Target: SP Used: Effect:
DEFENSE PHASE:
Attacking Weapon #1: 31 x 4 Action Taken: block em and wall em Damage Taken: 4 Resources Spent: 4 EN [/color]
TRANSFORMATION/MAINTENANCE PHASE: Current Form: New Form:
ITEM PHASE: Item Used: Item's Effects:
ATTACK PHASE:
Weapon Used: Hi-Mega Launcher (B)- 60 damage, 3 EN/shot Target(s): I think we all know Damage Dealt: 90 Resources Spent: 3 EN Status Effect: none Modifiers: +5 (NT inherent) +3 (Biosensor) +3 HDS +3 Terrain = +14 TDC
[/color][/s]
Statistics:
HP: 38/50 EN: 29/40 PCs: 150/150 SP: 90/90
Weapons: Beam Rifle (B)- 15 damage, 10/10 rounds Vulcan- 2 damage, 20/20 rounds Grenade Launcher (P)- 4 damage x 2, 4/8 rounds Beam Gun (B)- 6 damage, 8/8 rounds; Waverider Mode Only [/color]
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Post by Mechalomaniac on Jan 12, 2005 22:46:55 GMT -5
Attack Phase:
Weapon Used: Mega Particle Gun Target: Zeta Damage Dealt: 31 x 2 Resources Spent: 2 EN Modifiers: None
Overload Attack Phase:
Weapon Used: Mega Particle Gun Target: Zeta Damage Dealt: 31 x 2 Resources Spent: 2 EN Modifiers: NoneStatus:
HP: 49/50 EN: 53/65 PCs: 150/150 SP: 170/185 Overloads: 7/10
Items: I-Field Generator Mega Generator
Weapons: Beam Saber (BM)- 15 damage x 2 Mega Particle Gun (BS)- 25 damage x 2, 2 EN/shot
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Post by WesleyGibson on Jan 12, 2005 22:49:23 GMT -5
REGENERATION PHASE: HP Regenerated: EN Regenerated:
P.S. PHASE Seishin Used: Target: SP Used: Effect:
DEFENSE PHASE:
Attacking Weapon #1: 31 x 4 Action Taken: block em and wall em Damage Taken: 4 Resources Spent: 4 EN [/color]
TRANSFORMATION/MAINTENANCE PHASE: Current Form: New Form:
ITEM PHASE: Item Used: Item's Effects:
ATTACK PHASE:
Weapon Used: Hi-Mega Launcher (B)- 60 damage, 3 EN/shot Target(s): I think we all know Damage Dealt: 90 Resources Spent: 3 EN Status Effect: none Modifiers: +5 (NT inherent) +3 (Biosensor) +3 HDS +3 Terrain = +14 TDC
[/color][/s]
Statistics:
HP: 34/50 EN: 25/40 PCs: 150/150 SP: 90/90
Weapons: Beam Rifle (B)- 15 damage, 10/10 rounds Vulcan- 2 damage, 20/20 rounds Grenade Launcher (P)- 4 damage x 2, 4/8 rounds Beam Gun (B)- 6 damage, 8/8 rounds; Waverider Mode Only [/color]
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Post by Mechalomaniac on Jan 12, 2005 22:51:07 GMT -5
Attack Phase:
Weapon Used: Mega Particle Gun Target: Zeta Damage Dealt: 31 x 2 Resources Spent: 2 EN Modifiers: NoneStatus:
HP: 49/50 EN: 51/65 PCs: 150/150 SP: 170/185 Overloads: 7/10
Items: I-Field Generator Mega Generator
Weapons: Beam Saber (BM)- 15 damage x 2 Mega Particle Gun (BS)- 25 damage x 2, 2 EN/shot[/quote]
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Post by WesleyGibson on Jan 12, 2005 23:02:28 GMT -5
REGENERATION PHASE: HP Regenerated: EN Regenerated:
P.S. PHASE Seishin Used: Target: SP Used: Effect:
DEFENSE PHASE:
Attacking Weapon #1: 31 x 4 Action Taken: block em and wall em Damage Taken: 4 Resources Spent: 4 EN [/color]
TRANSFORMATION/MAINTENANCE PHASE: Current Form: New Form:
ITEM PHASE: Item Used: Item's Effects:
ATTACK PHASE:
Weapon Used: Hi-Mega Launcher (B)- 60 damage, 3 EN/shot Target(s): I think we all know Damage Dealt: 90 Resources Spent: 3 EN Status Effect: none Modifiers: +5 (NT inherent) +3 (Biosensor) +3 HDS +3 Terrain = +14 TDC
[/color][/s]
Statistics:
HP: 30/50 EN: 21/40 PCs: 150/150 SP: 90/90
Weapons: Beam Rifle (B)- 15 damage, 10/10 rounds Vulcan- 2 damage, 20/20 rounds Grenade Launcher (P)- 4 damage x 2, 4/8 rounds Beam Gun (B)- 6 damage, 8/8 rounds; Waverider Mode Only [/color]
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Post by Mechalomaniac on Jan 13, 2005 15:31:50 GMT -5
Attack Phase:
Weapon Used: Mega Particle Gun Target: Zeta Damage Dealt: 31 x 2 Resources Spent: 2 EN Modifiers: NoneStatus:
HP: 49/50 EN: 49/65 PCs: 150/150 SP: 170/185 Overloads: 7/10
Items: I-Field Generator Mega Generator
Weapons: Beam Saber (BM)- 15 damage x 2 Mega Particle Gun (BS)- 25 damage x 2, 2 EN/shot
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Post by WesleyGibson on Jan 13, 2005 21:54:53 GMT -5
Pressure on Mecha
REGENERATION PHASE: HP Regenerated: EN Regenerated:
P.S. PHASE Seishin Used: Target: SP Used: Effect:
DEFENSE PHASE:
Attacking Weapon #1: 6, 31 x 2 Action Taken: G wall, Shield em and wall em Damage Taken: 2 Resources Spent: 3 EN, 2 shields [/color]
TRANSFORMATION/MAINTENANCE PHASE: Current Form: New Form:
ITEM PHASE: Item Used: Item's Effects:
ATTACK PHASE:
Weapon Used: Hi-Mega Launcher (B)- 60 damage, 3 EN/shot Target(s): I think we all know Damage Dealt: 90 Resources Spent: 3 EN Status Effect: none Modifiers: +5 (NT inherent) +3 (Biosensor) +3 HDS +3 Terrain = +14 TDC [/color]
Statistics:
HP: 28/50 EN: 15/40 PCs: 150/150 SP: 90/90
Weapons: Beam Rifle (B)- 15 damage, 10/10 rounds Vulcan- 2 damage, 20/20 rounds Grenade Launcher (P)- 4 damage x 2, 4/8 rounds Beam Gun (B)- 6 damage, 8/8 rounds; Waverider Mode Only [/color]
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