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Post by Tural on Nov 11, 2002 21:33:48 GMT -5
Axial Mainframe check: 26 March, 2003, 22:12 GMT -8
Status: PASSED
Everything's ok here - Schwarz
Name: Tural Class: Heavy Metal Rank: Lieutenant (0 Matches played as such) Faction: Team IMPACT
Heavy Metal
Skills & Abilities:
- Dodge Cost is 13.
- Self Tempering: Damage Reduction based on rank: Private: Damage received -5% Corporal: Damage received -10% Sergeant: Damage received -15% Ensign: Damage received -20% Lieutenant: Damage received -25%
- Faultless Defense: Increased Shield usage and reduced Countercut cost.
- Reduced Countercut: Countercut costs either 1 EN or 2 PCs to use - Increased Shield: Increases amount of shields pilot can use, based on rank: Private: 2 extra Shields Corporal: 4 extra Shields Sergeant: 6 extra Shields Ensign: 8 extra Shields Lieutenant: 10 extra Shields
- Heavy Metal Power: Lowers all damage received for one turn to a certain amount. Shields, Barriers, armor, and other inherent damage reduction abilities are disabled on the turn Heavy Metal Power is used.
Private: Caps all damage received at 15 damage. Usable after 9 turns. Corporal: Caps all damage received at 12 damage. Usable after 8 turns. Sergeant: Caps all damage received at 9 damage. Usable after 7 turns. Ensign: Caps all damage received at 6 damage. Usable after 6 turns. Lieutenant: Caps all damage receieved at 3 damage. Usable after 5 turns.
Starting Max SP: 68
Maximum SP Cap: 135
Seshins-
- Greater Perserverence: 40 SP, you recover full HP - - - - -
~~ Items: (Newbie Welcoming Pack) 10 Repair Kits 10 Propellent Tanks 10 Reloaders ~~ Mechs: Look Ahead
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Post by Tural on Nov 16, 2002 0:47:34 GMT -5
11/16/02: Bought - Gundam Statistics: HP: 40, EN: 15, IS: 3 Weapons: 1) Vulcan- 2 damage, 20 rounds 2) Beam Sabre (M)- 8 damage 3) Beam Rifle (B)- 12 damage, 10 rounds 4) Beam Javelin (M)- 18 damage 5) Hyper Bazooka (P)- 30 damage, 4 rounds 6) Gundam Hammer (S)- 40 damage Inherent Abilities: 1) Usable by Corporals or higher. 2) Shield 3) Countercut 4) Core Block System: If Gundam is destroyed or you choose to separate, transform into FF-X7 Core Fighter (stats in Hangar). Purchasing Costs: Private Rank: 90 PCs Corporal Rank: 130 PCs Sergeant Rank: 170 PCs Ensign Rank: 210 PCs Lieutenant Rank: 250 PCs ~Included with Gundam IS~ FF-X7 Core FighterStatistics: HP: 10, EN: 6, IS: 3Weapons: 1) 30mm Vulcan Gun- 2 damage, 20 rounds 2) Missile Launcher (PV)- 2 damage/PCInherent Abilities: 1) Dodge Cost is 5Purchasing Costs: Not Applicable. To acquire this unit, Gundam must be destroyed or you choose to separate.~And~ L-Gaim Statistics: HP: 40, EN: 20, IS: 3 Weapons: 1) Sabre (M)- 8 damage 2) Lancer (M)- 14 damage 3) S-Mine (PSV)- 8 damage/PC 4) Power Launcher (B)- 30 damage, 12 rounds Inherent Abilities: 1) Usable by Corporals or higher. 2) Shield 3) Countercut 4) Beam Coating (Barrier) Purchasing Costs: Private Rank: 150 PCs Corporal Rank: 200 PCs Sergeant Rank: 250 PCs Ensign Rank: 300 PCs Lieutenant Rank: 350 PCs ~And~ White Dingo GM Statistics: HP: 30, EN: 10, IS: 4 Weapons: 1) 60mm Vulcan- 2 damage, 20 rounds 2) 100mm Machinegun- 6 damage, 10 rounds 3) Beam Sabre (M)- 6 damage 4) Hand Grenade (PSV)- 4 damage/PC, 5 rounds 5) Rocket Launcher (P)- 30 damage, 6 rounds Inherent Abilities: 1) Usable by anyone. 2) Shield 3) Countercut Purchasing Costs: Private Rank: 70 PCs Corporal Rank: 100 PCs Sergeant Rank: 130 PCs Ensign Rank: 160 PCs Lieutenant Rank: 190 PCs ~AND~ Hybrid Armor Function: Installed unit's HP +60. Item Statistics: Type: Installable Class: External Armor, Stackable Cost: Private: 350 PCs Corporal: 400 PCs Sergeant: 450 PCs Ensign: 500 PCs Lieutenant: 550 PCs ~AND~ 2 x Dummies ~AND Finally~ Zero System Function: Effects are based on Rank. Private: Your Dodge Cost -2, Opponent's Dodge Cost +2. Corporal: Your Dodge Cost -4, Opponent's Dodge Cost +4. Sergeant: Your Dodge Cost -6, Opponent's Dodge Cost +6. Ensign: Your Dodge Cost -8, Opponent's Dodge Cost +8. Lieutenant: Your Dodge Cost -10, Opponent's Dodge Cost +10. Item Statistics: Type: Installable Class: System Cost: Private: 350 PCs Corporal: 400 PCs Sergeant: 450 PCs Ensign: 500 PCs Lieutenant: 550 PCs
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Post by Tural on Nov 16, 2002 14:22:22 GMT -5
11/16/02 - Purchases- GM Sniper II Statistics: HP: 35, EN: 10, IS: 3 Weapons: 1) Vulcan- 2 damage, 20 rounds 2) Beam Sabre (M)- 7 damage 3) Beam Rifle (B)- 12 damage, 10 rounds Inherent Abilities: 1) Usable by Corporals or higher. 2) Shield 3) Countercut 4) Snipe: Pay 5 PCs. Target's Dodge Cost +12 for Beam Rifle only. Purchasing Costs: Private Rank: 100 PCs Corporal Rank: 130 PCs Sergeant Rank: 160 PCs Ensign Rank: 190 PCs Lieutenant Rank: 220 PCs ~AND~ 2 x V-Up (U) ~And~ 2 x V-Up (W) ~AND~ Gunbuster Assault (Upgraded from Original Gunbuster) Statistics: HP: 375, EN: 135, IS: 1 Weapons: 1) Buster Tomahawk (M)- 38 damage 2) Buster Missile (PSV)- 8 damage/PC 3) Homing Laser (SV)- 13 damage/EN 4) Buster Homerun- 63 damage, 8 rounds 5) Buster Beam (BS)- 100 damage, 5 EN/shot 6) Buster Collider- 150 damage, 10 EN/attack 7) Double Buster Collider- 250 damage, PARALYZE, 15 EN/attack 8) Super Inazuma Kick- DESTROY, 20 EN/attack Inherent Abilities: 1) Usable by anyone. 2) Shield 3) Countercut 4) Inertial Canceller (Barrier) Purchasing Costs: Private Rank: 500 PCs Corporal Rank: 550 PCs Sergeant Rank: 600 PCs Ensign Rank: 650 PCs Lieutenant Rank: 700 PCs
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Post by Tural on Nov 16, 2002 20:09:27 GMT -5
Additions 11/16/02: GM-02A (from the Dress Up Promo) Statistics: HP: 30, EN: 10, IS: 4Weapons: 1) Vulcan - 2 damage, 20 rounds 2) Beam Saber (M) - 6 damage 3) Beam Spray Gun (BS) 6 damage x 3, 5 rounds 4) Atomic Bazooka (S): DESTROY, 50 PC's/shotInherent Abilities: 1) Usable by anyone. 2) Shield 3) Countercut 4) Beam Coating (Barrier): Negate 10 (B)-type damage. 1 EN/use (Points Distribution: 40 Points - Atomic Bazooka 10 Points - Beam Coating )
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Post by Tural on Nov 18, 2002 19:22:55 GMT -5
11/18/02 additions -
Goshogun
Statistics: HP: 150, EN: 70, IS: 2
Weapons: 1) Cosmo Beam- 15 damage, 1 EN/shot 2) Red Impulser (V)- 5 damage/EN 3) Go-Sabre (M)- 30 damage 4) Holster Beam (B)- 25 damage X 2, 3 EN/shot 5) Go-Stick- 80 damage, 4 rounds 6) Space Bazooka- 100 damage, 2 rounds 7) Go-Flasher (S)- 180 damage, 15 EN/attack[/color]
Inherent Abilities: 1) Usable by anyone 2) Countercut[/color]
Purchasing Costs: Private Rank: 440 PCs Corporal Rank: 490 PCs Sergeant Rank: 540 PCs Ensign Rank: 590 PCs Lieutenant Rank: 640 PCs
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Post by Tural on Nov 19, 2002 19:32:08 GMT -5
11/19/02 Additions -
Angelouge
Statistics HP: 60, EN: 50, IS: 2
Weapons: 1) Mirage Sword (M)- 15 damage 2) Shadow Lancer (SV)- 6 damage/PC 3) Mirage Sign (M)- 25 damage, PARALYZE 4) Illusion Arrow (SX)- 12 damage/EN 5) Phantom Phoenix- 60 damage, 5 EN/attack
Inherent Abilities: 1) Usable by anyone. 2) Countercut 3) Beam Coating (Barrier) 4) Bunshin: Dodge 1 attack completely for 2 EN.
Purchasing Costs: Private Rank: 260 PCs Corporal Rank: 310 PCs Sergeant Rank: 360 PCs Ensign Rank: 410 PCs Lieutenant Rank: 460 PCs
~AND~
Vaisager Statistics: HP: 70, EN: 40, IS: 2 Weapons: 1) Rekkajin (PSV)- 8 damage/PC 2) Shuryusouga (M)- 15 damage x 2 3) Chizansakkutou- 30 damage, 1 EN/shot 4) Fuujinsen- 50 damage, 2 EN/attack 5) Ougi: Koujinsen- 80 damage, PARALYZE, 5 EN/attack Inherent Abilities: 1) Usable by anyone. 2) Shield 3) Countercut 4) Bunshin: Dodge 1 attack completely for 2 EN.
Purchasing Costs: Private Rank: 220 PCs Corporal Rank: 270 PCs Sergeant Rank: 320 PCs Ensign Rank: 370 PCs Lieutenant Rank: 420 PCs
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Post by Tural on Nov 23, 2002 12:08:10 GMT -5
Update: 11/23/02 Do you know what time it is?... [glow=red,2,300]It's clean up time![/glow] Summary of Assets in non liquid form: Mecha (In Alphabetical Order): Angelouge (Bought for 260 PCs as Private) GM-02a (Bought for 200 PCs as Promo) GoShogun (Bought for 440 PCs as Private) Gun Sniper II (Bought for 100 PCs as Private) Gundam (Bought for 90 PCs as Private) Gunbuster (Bought for 500 PCs as Private) L-Gaim (Bought for 150 PCs as Private) Vaisager (Bought for 220 PCs as Private) White Dingo GM (Bought for 70 PCs as Private) Installable Items: (Alpha Organized) 1 x Hybrid Armor 2 x V-UP (U) 2 x V-UP (W) 1 x Zero System Perishable Items (Alpha-Organized) 2 x Dummies 10 x Propellent Tanks 10 x Reloaders 10 x Repair Kits
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Post by Tural on Dec 4, 2002 20:27:47 GMT -5
Update 12/4/02:
New Mecha:
Blue Destiny Unit-2
Statistics: HP: 50, EN: 20, IS: 3
Weapons: 1) 60mm Vulcan Gun- 2 damage, 20 rounds 2) Beam Sabre (M)- 8 damage 3) Beam Rifle (B)- 10 damage, 8 rounds 4) Chest Vulcan- 20 damage, 10 rounds 5) Chest Missiles (PV)- 30 damage/PC, 6 rounds
Inherent Abilities: 1) Usable by Corporals or higher. 2) Shield 3) Countercut 4) EXAM System
Purchasing Costs: Private Rank: 190 PCs Corporal Rank: 230 PCs Sergeant Rank: 270 PCs Ensign Rank: 310 PCs Lieutenant Rank: 350 PCs
~AND~
Ball
Statistics: HP: 10, EN: 5, IS: 4
Weapons: 1) Tackle- 4 damage 2) 180mm Nullified Recoil Cannon (V)- 12 damage, 8 rounds
Inherent Abilities: 1) Usable by anyone. 2) Dodge Cost is 10 3) Ball can be used only in space.
Purchasing Costs: Private Rank: 30 PCs Corporal Rank: 50 PCs Sergeant Rank: 70 PCs Ensign Rank: 90 PCs Lieutenant Rank: 110 PCs (Prize from SimBrother)
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Post by Tural on Dec 6, 2002 9:58:23 GMT -5
Update: 12/6/02
Gespenst Mk. II TCA (Tural Custom Alpha)
Statistics: HP: 35, EN: 15, IS: 3
Weapons: 1) Punch (M)- 6 damage 2) Cold Metal Knife, 7 damage (M) 3) Jet Magnum (MV)- 10 damage/EN, PARALYZE 4) Slash Ripper, 10 damage/2 PCs (SPX) 5) M13 Shotgun, 32 damage, 7 rounds (S)
Inherent Abilities: 1) Usable by anyone. 2) Countercut 3) Gravity Wall
Point Distribution (Out of Seventy) 15 points, Gravity Wall 5 points, Cold Metal Knife, 7 damage (M) 30 points, Slash Ripper, 10 damage/2 PCs (SPX) 15 points, M13 Shotgun, 32 damage, 7 rounds (S) 5 points, +1 IS
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Post by Tural on Dec 11, 2002 14:12:13 GMT -5
Update: 12/11/02 Gespenst Mk. II - TCß (Tural Custom Beta)Statistics: HP: 35, EN: 20, IS: 3Weapons: 1) Punch (M)- 6 damage 2) Cold Metal Knife (M)- 7 damage 3) Jet Magnum (MV)- 10 damage/EN, PARALYZE 4) M13 Shotgun (S)- 32 damage, 7 rounds Inherent Abilities: 1) Usable by anyone. 2) Countercut. 3) Orichalcon: damage received -25% 4) Gravity WallPoint Distribution (Out of Seventy) 15 points, Gravity Wall 5 points, Cold Metal Knife, 7 damage (M) 25 Points, Orichalcon 15 points, M13 Shotgun, 32 damage, 7 rounds (S) 5 points, +1 IS 5 points, +5 EN~AND~ Gundam F91 Statistics: HP: 40, EN: 30, IS: 2 Weapons: 1) Vulcan Gun- 3 damage, 10 rounds 2) Beam Rifle (B)- 6 damage, 8 rounds 3) Beam Sabre (M)- 6 damage 4) Beam Launcher (B)- 20 damage, 1 EN/shot 5) Mega Machine Cannon- 15 damage, 8 rounds 6) VSBR (S)- 40 damage X 2, 4 EN/shot 7) MEPE Attack (BSX)- 18 damage, 1 EN/shot Inherent Abilities: 1) Usable by Ensigns or higher. 2) Beam Shield 3) Countercut 4) Bunshin: Dodge 1 attack completely for 1 EN.Purchasing Costs: Private Rank: 180 PCs Corporal Rank: 230 PCs Sergeant Rank: 280 PCs Ensign Rank: 330 PCs Lieutenant Rank: 380 PCs
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Post by Tural on Dec 11, 2002 17:52:15 GMT -5
Update: 12/11/02
Chogokin New Z
Function: Decreases all damage by 40%. (All attacks are now 0.6x their current value)
Item Statistics: Type: Installable Class: External Armor
Cost: Private: 450 PCs
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Post by Tural on Jan 16, 2003 9:44:51 GMT -5
1/16/02 - New Shipment in! Hückebein Mk III (Bought, Private Rank) Statistics: HP: 50, EN: 40, IS: 2Weapons: 1) Twin Vulcan- 3 damage X 2, 20 rounds 2) Roshe Saber (M)- 15 damage 3) Multi-Trace Missiles (PSV)- 4 damage/PC 4) Graviton Rifle- 25 damage, 12 rounds 5) Fang Slasher (P)- 40 damage, PARALYZE, 2 EN/attackInherent Abilities: 1) Usable by Lieutenants or higher. 2) Countercut 3) Gravity Territory (Barrier) 4) Uranus System: Dodge Cost -5. 5) Bunshin: Dodge 1 attack completely for 2 EN. 6) Multi-Trace Missiles: Target's Dodge Cost +5.Purchasing Costs: Private Rank: 300 PCs Corporal Rank: 350 PCs Sergeant Rank: 400 PCs Ensign Rank: 450 PCs Lieutenant Rank: 500 PCs~And~ Hückebein Gunner (Bought, Gunner Module) Statistics: HP: 70, EN: 80, IS: 1Weapons: 1) Twin Vulcan- 3 damage X 2, 20 rounds 2) Roshe Saber (M)- 15 damage 3) Multi-Trace Missiles (PSV)- 4 damage/PC 4) Graviton Rifle- 25 damage, 12 rounds 5) Fang Slasher (P)- 40 damage, PARALYZE, 2 EN/attack 6) Rip Missiles (SV)- 12 damage/PC, 1 round 7) Gravity Ring- 60 damage, PARALYZE, 8 rounds 8) Full Impact Cannon- DESTROY, 8 EN/shotInherent Abilities: 1) Usable by Lieutenants or higher. 2) Countercut 3) Gravity Territory (Barrier) 4) Uranus System: Dodge Cost -10. 5) Bunshin: Dodge 1 attack completely for 2 EN. 6) Multi-Trace Missiles: Target's Dodge Cost +5.Purchasing Costs: Not Applicable. To acquire this unit, purchase the Hückebein Gunner Parts and install it onto Hückebein Mk III.~And~ Hückebein Boxer (Bought, Boxer Module) Statistics: HP: 90, EN: 60, IS: 1Weapons: 1) Twin Vulcan- 3 damage X 2, 20 rounds 2) Roshe Saber (M)- 15 damage 3) Graviton Rifle- 25 damage, 12 rounds 4) Fang Slasher (P)- 40 damage, PARALYZE, 2 EN/attack 5) Geist Knuckle (M)- 70 damage, 2 EN/attack 6) Catapult Kick- 90 damage, 3 EN/attack 7) G-Sword Diver- DESTROY, 10 EN/attackInherent Abilities: 1) Usable by Lieutenants or higher. 2) Countercut 3) Gravity Territory (Barrier) 4) Damage Received -25% 5) Uranus System: Dodge Cost -3. 6) Bunshin: Dodge 1 attack completely for 2 EN.Purchasing Costs: Not Applicable. To acquire this unit, purchase the Hückebein Boxer Parts and install it onto Hückebein Mk III.
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Post by Tural on Jan 17, 2003 19:36:08 GMT -5
THIS IS A NOTE: Grungust Reishiki was purchased at 370 PCs (Private Ranks) as a gift to Alkaiser.
We Now Return you to the regular AM
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Post by Tural on Feb 5, 2003 11:38:59 GMT -5
Update 2/5/03 New Additions to the ever expanding Thinktank: V2 Gundam (Gift from DC, THANKS DC) Statistics: HP: 40, EN: 30, IS: 3Weapons: 1) Vulcan- 2 damage, 20 rounds 2) Multiple Launcher (PSV)- 2 damage/PC 3) Beam Saber (M)- 8 damage 4) Beam Rifle (B)- 12 damage, 8 rounds 5) Hikari no Tsubasa (S)- 80 damage, 10 EN/attackInherent Abilities: 1) Usable by Sergeants or higher. 2) Shield 3) Countercut 4) I-Field (Barrier) 5) Bunshin: Dodge 1 attack completely for 1 EN. 6) Minovsky Drive: Dodge Cost -5. 7) Core Block System: If V2 Gundam is destroyed or you choose to separate, transform into V2 Core Fighter (stats in Hangar).Purchasing Costs: Private Rank: 400 PCs Corporal Rank: 450 PCs Sergeant Rank: 500 PCs Ensign Rank: 550 PCs Lieutenant Rank: 600 PCs~AND~ V2 Core FighterStatistics: HP: 10, EN: 10, IS: 3 Weapons: 1) Vulcan- 2 damage, 20 roundsInherent Abilities: 1) Dodge Cost is 5 2) I-Field 3) Bunshin: Dodge 1 attack completely for 1 EN.Purchasing Costs: Not Applicable. To acquire this unit, V2 Gundam must be destroyed or you choose to separate.
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Post by Tural on Feb 5, 2003 11:53:31 GMT -5
Update 2/5/03 The Venerable Variations of the Voracious Victory 2! V2 Assault Gundam (Assault Frame Bought: 350 PCs) Statistics: HP: 55, EN: 45, IS: 2Weapons: 1) Vulcan- 2 damage, 20 rounds 2) Multiple Launcher (PSV)- 2 damage/PC 3) Beam Saber (M)- 8 damage 4) Beam Rifle (B)- 12 damage, 8 rounds 5) VSBR (B)- 15 damage x 2, 2 EN/shot 6) Mega Beam Rifle (B)- 50 damage, 6 rounds 7) Hikari no Tsubasa (S)- 80 damage, 10 EN/attackInherent Abilities: 1) Usable by Ensigns or higher. 2) Shield 3) Countercut 4) I-Field (Barrier) 5) Bunshin: Dodge 1 attack completely for 2 EN. 6) Minovsky Drive: Dodge Cost -2. 7) Core Block System: If V2 Assault Gundam is destroyed or you choose to separate, transform into V2 Core Fighter (stats in Hangar).Purchasing Costs: Not Applicable. To acquire this unit, purchase the V2 Assault Parts and install it onto V2 Gundam.~AND~ V2 Buster Gundam (Buster Frame Bought: 350 PCs) Statistics: HP: 50, EN: 50, IS: 2Weapons: 1) Vulcan- 2 damage, 20 rounds 2) Multiple Launcher (PSV)- 2 damage/PC 3) Beam Saber (M)- 8 damage 4) Micro Missile Pod (PSV)- 4 damage/PC 5) Beam Rifle (B)- 12 damage, 8 rounds 6) Spray Beam Pod (BS)- 30 damage, 4 rounds 7) Long Range Cannon (B)- 65 damage, 5 EN/shot 8) Hikari no Tsubasa (S)- 80 damage, 10 EN/attackInherent Abilities: 1) Usable by Ensigns or higher. 2) Shield 3) Countercut 4) I-Field (Barrier) 5) Bunshin: Dodge 1 attack completely for 2 EN. 6) Minovsky Drive: Dodge Cost -3. 7) Core Block System: If V2 Buster Gundam is destroyed or you choose to separate, transform into V2 Core Fighter (stats in Hangar).Purchasing Costs: Not Applicable. To acquire this unit, purchase the V2 Buster Parts and install it onto V2 Gundam.~AND~ V2 Assault Buster GundamStatistics: HP: 80, EN: 70, IS: 1Weapons: 1) Vulcan- 2 damage, 20 rounds 2) Multiple Launcher (PSV)- 2 damage/PC 3) Beam Saber (M)- 8 damage 4) Micro Missile Pod (PSV)- 4 damage/PC 5) Beam Rifle (B)- 12 damage, 8 rounds 6) Spray Beam Pod (BS)- 30 damage, 4 rounds 7) VSBR (B)- 15 damage x 2, 2 EN/shot 8) Mega Beam Rifle (B)- 50 damage, 6 rounds 9) Long Range Cannon (B)- 65 damage, 5 EN/shot 10) Hikari no Tsubasa (S)- 80 damage, 10 EN/attackInherent Abilities: 1) Usable by Lieutenants or higher. 2) Shield 3) Countercut 4) I-Field (Barrier) 5) Bunshin: Dodge 1 attack completely for 2 EN. 6) Core Block System: If V2 Assault Buster Gundam is destroyed or you choose to separate, transform into V2 Core Fighter (stats in Hangar).Purchasing Costs: Not Applicable. To acquire this unit, purchase both the V2 Buster and V2 Assault Parts and install them onto V2 Gundam.
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